Vig, doctor, and one of (weak doc, masoniser).Sajin wrote:Ok everyone needs to answer both of the following questions:
1- If you were mafia, what 3 roles would you have given town? Why?
Basically, anything but the cop. There's always the possiblity they'd try to WIFOM us with that, but it's unlikely.
I wouldn't want to give the town both the weak doc and the masoniser, either; my goal, personally, would be to reduce the number of confirmed innocents, and both weak doc and masoniser can create confirmed innocents; I'd be more worried about that then about either a doc or a vig (both of whom are only really dangerous if there are confirmed innocents.) That's just me, though.
Two shot roleblocker, Day Rolecop.2- what roles would be best to select for mafia, why?
I absolutely do not want the scum to get either a vengeful scum (one extra scumkill really hurts the town mathmatically here, and if the vengeful dies later in the game it could be REALLY bad) or the janitor (IMHO, lynching someone and then not knowing their alignment just really, really sucks for the town. Could you imagine going into day 2 and trying to figure out what to do without knowing if your day 1 lynch was right or not? It's a huge frustrating pain, and really reduces the town's chances of winning.)
Godfather is more borderline, but scum do have to give us at least one "information" role (masoniser, weak doc, cop), and if there's a godfather, then none of those roles can give us "real" confirmed innocents. (Granted that a scum roleblocker can also mess with the results of either the weak cop or the masoniser, but it's not that likely to actually happen until a role claims, I think.)
Scum rolecop is probably the weakest of the scum roles, and I defiantly want to give them that one.