Mini 902: Pick your Poison 4 (Game over!)


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Mini 902: Pick your Poison 4 (Game over!)

Post Post #0 (isolation #0) » Tue Dec 29, 2009 1:47 pm

Post by Patrick »

Welcome to Pick your Poison 4. A couple of years ago, a group of twelve scummers went to a meet, where they played Pick your Poison 2. Last year a host for another meet couldn't be found, but this year you're in luck, with the same house being free for almost a week. There are some familiar faces and some new faces; all ready to get the mafia cards out and test their wits against each other.

Nine of you will have blue cards and will be the uninformed majority. Three of you have red cards and make up the mafia in this game. The wonders of modern technology have somehow made it so that these three can communicate with each other at any time, without anyone else being able to listen in! Maybe this time round it'll be harder to crack the conspiracy.

Alive
(4/12)

2) Porochaz - Vanilla Townie - Survived
5) Leech - Vanilla Townie - Survived
6) CooLDoG - Vanilla Townie - Survived
12) scotmany12 - Vanilla Townie - Survived


Dead
(8/12)

7) Riceballtail - Mafia Day Rolecop - lynched day 1

1) Ellibereth (replacing chamber) - Masoniser - killed night 1

8) Yosarian2 - Weak Doctor/Mason - killed night 1

9) farside22 (replacing Sanhora) - Mafia Godfather - lynched day 2

10) Sajin - Vanilla Townie - killed night 2

3) Anon - Vanilla Townie - lynched day 3

11) boberz (replacing CallMeLiam who replaced malpascp) - Doctor - killed night 4

4) ortolan - Mafia Goon - lynched day 5


Game status: Game over
Last edited by Patrick on Wed Mar 17, 2010 8:31 am, edited 25 times in total.
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Post Post #1 (isolation #1) » Tue Dec 29, 2009 1:52 pm

Post by Patrick »

Standard Rules


1.) This game is a day start. Day 0 will start when the mafia have chosen the town poweroles.
2.) During the day you can vote for a player that you think should be lynched. Votes should be in the form
Vote: Player
, but I'll count votes if the intention is clear and there's bolding/some attempt at bolding. Unvotes before registering a new vote are helpful but not required. Note that any attempts at fake votes will be frowned on, and most likely counted anyway. Don't try it.
3.) When a player reaches a majority of votes, they are lynched. I will reveal their role, and the game will move into night. Players can still talk during twilight.
4.) This game has automatic 3 week deadlines. They won't be extended unless something strange happens. No majority at deadline means no lynch.
5.) No talking to other players, dead or alive, outside of the thread, unless your role permits it.
6.) Once dead, you stop posting. A bah post is fine though.
7.) If you have any questions, feel free to PM me.
8.) Anyone not posting for 48 hours is proddable, though I'll sometimes wait until 72 hours depending on circumstances. Players who fail to post promptly after being prodded may be replaced. I also reserve the right to replace people who are within activity limits but who are trying to find loopholes, but that's only for extreme circumstances and I hope not to have to use it.
9.) I'll try to post votecounts as often as possible. Feel free to ask for a votecount at any time. Disappointingly, I may make mistakes. Point them out very gently.
10.) Avoid excessive profanity, flaming etc.
11.) Don't quote or fakequote your role PM. Don't quote any PMs from the mod. Don't reference ongoing games. Any of these are potentially modkillable offences.
12.) Have fun!
Last edited by Patrick on Fri Mar 12, 2010 11:29 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Tue Dec 29, 2009 2:16 pm

Post by Patrick »

Special rules


These rules are unique to this game. Probably worth a look at some point.

This is a semi-open setup: 3 mafia and 9 town. Each player will receive one of the following PMs:
Mafia wrote:You are a part of the mafia along with X and Y. Each night the three of you can choose a player in the town to kill, though you are not forced too. Before the game begins, the three of you have 96 hours to talk and decide on which three poweroles the town will have, from the list of five given in the rules post. Because of the importance of the decision, I'd like confirmation from at least two of you as to the choices being made. Oh, and remember, you can communicate in private with your partners at any point during the game.

You win when the town no longer has the majority.
Townsperson wrote:You are a townsperson. At present you have no abilities other than your voice and your vote, but it's possible you will receive a useful ability. You will be told at the start of day 0 what your ability is if any, otherwise you're just a vanilla townie.

You win when the mafia has been eliminated.
During the pregame stage, the mafia will have a maximum of 96 hours to choose three (different) protown poweroles from the following list:
Cop wrote:You are a cop. Every night you may investigate another player and receive a guilty or innocent result from me. You have a 50% chance of being a sane cop (accurate results) and a 50% chance of being an insane cop (inaccurate results). Your sanity won't be revealed if you die.
Doctor wrote:You are a doctor. Every night you can give me the name of a player you want to protect; they will be immune to all kills that night. You may not protect yourself.
Weak doctor wrote:You a weak doctor. Every night you can give me the name of a player you want to protect; they will be immune to all kills that night. If you protect a member of the mafia, you will be killed that night. You may not protect yourself.
Vig wrote:You are a vigilante. Each night you have the option of killing another player who you suspect is scum. You have unlimited shots but can only shoot once per night.
Masoniser wrote:You are a masoniser. Once during the game, at night, you can try to recruit another player. If they are protown (or have the Godfather role) you will succeed and be allowed to speak to them privately day and night. If they are any other scum role, your attempt will fail and you won't get to retry. If a recruited mason dies, they will have "mason" added to their rolename and you will be able to recruit someone else the following night (this extra recruitment can only be done once). If you die first, your mason partner will have the option of recruiting someone the following night (again, this can only be done once).
Once the mafia have chosen, the poweroles are immediately distributed randomly to three members of the town. The game then starts with day 0. During day 0, everyone gets to vote for two perks to give the mafia, from the following list:
Two shot roleblocker wrote:You are a 2 shot roleblocker. Twice during the game, at night, you can block another player from taking any nightactions (using both blocks on the same night if you so wish). If that player is a cop or masoniser they will be notified of the block, otherwise they won't be. A roleblocked masoniser will not be allowed to try again.
Day Rolecop wrote:You are a day rolecop. Each day you may investigate another player and find out their full role.
Vengeful mafiate wrote:You are a vengeful mafiate. If you are ever lynched at any point in the game, the mafia faction receives an additional kill that night. Note that the kill has to be used immediately; it can't be saved up and used later.
One shot janitor wrote:You are a 1 shot janitor. Once during the game, before a lynch has taken place, you may PM me and ask for the lynched player's alignment to be covered up. You may not cover up your own alignment in this way.
Godfather wrote:You are a Godfather. Any cop investigations against you will show the opposite of their expected result, and any nightkills against you will fail. Further, if a masoniser tries to recruit you, they will succeed, in the same way they would if you were a protown player. Lastly, you have the option of allowing a weak doctor to protect you and still survive; you can use this on any night by PMing me.
Everyone has two votes on day 0, and these can be removed and changed as often as you like, just as with normal voting. Note that you can't place both your votes on the same perk, however. When a choice reaches 7 votes, it's locked in and can't be changed. When two perks/abilities have been chosen, the mafia have a brief period to decide amongst themselves which of them get which perk, and which one stays as a goon. After that, the game starts with day 1, and from them on progresses normally. Note that the mafia in this game can talk during day as well as night.
Last edited by Patrick on Fri Jan 01, 2010 4:52 am, edited 1 time in total.
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Post Post #3 (isolation #3) » Tue Dec 29, 2009 2:28 pm

Post by Patrick »

Role PMs are out and the mafia's 96 hours have started. Everyone confirm to me by PM.
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Post Post #4 (isolation #4) » Fri Jan 01, 2010 11:09 am

Post by Patrick »

farside22 replaces Sanhora.
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Post Post #5 (isolation #5) » Sat Jan 02, 2010 5:49 am

Post by Patrick »

The mafia have chosen which 3 town poweroles are in the game. If you're a town powerole you'll have received your new role PM, otherwise you're a vanilla townie.

Day 0 starts. With 12 alive, it takes 7 votes to choose a perk. Remember you all have 2 votes, but they can't both go to the same place.
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Post Post #42 (isolation #6) » Mon Jan 04, 2010 1:11 am

Post by Patrick »

The janitor role can't cover up his own alignment, but can cover up the alignment of fellow scum.
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Post Post #67 (isolation #7) » Tue Jan 05, 2010 10:58 am

Post by Patrick »

Votecount

Godfather (3) -- Riceballtail, CooLDoG, malpascp

12 alive, 7 to choose.
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Post Post #77 (isolation #8) » Wed Jan 06, 2010 9:52 am

Post by Patrick »

Porochaz wrote:Patrick, What would happen in a scenario where a Doctor protects a weak doc who protects scum?
The weak doctor would still die in this scenario.
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Post Post #81 (isolation #9) » Wed Jan 06, 2010 1:47 pm

Post by Patrick »

Votecount

Godfather (6) -- Riceballtail, CooLDoG, malpascp, chamber, Leech, farside22
Roleblocker (1) -- chamber
Rolecop (2) -- farside22, Yosarian2

12 alive, 7 to choose.
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Post Post #111 (isolation #10) » Sat Jan 09, 2010 10:22 am

Post by Patrick »

Votecount

Godfather (6) -- Riceballtail, CooLDoG, malpascp, chamber, Leech, farside22
Roleblocker (1) -- chamber
Rolecop (6) -- farside22, Yosarian2, scotmany12, Leech, ortolan, CoolDoG

12 alive, 7 to choose.
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Post Post #126 (isolation #11) » Mon Jan 11, 2010 7:15 am

Post by Patrick »

Godfather and Rolecop have been given to the mafia. The mafia have a maximum of 48 hours to decide who gets which role.
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Post Post #127 (isolation #12) » Tue Jan 12, 2010 11:55 am

Post by Patrick »

Scum have chosen who gets each role, so the game is under way.

Day 1. With 12 alive it's 7 votes to lynch, and you have until the 2nd of February.
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Post Post #150 (isolation #13) » Wed Jan 13, 2010 8:16 am

Post by Patrick »

Votecount

Yosarian2 (1) -- farside22
Riceballtail (2) -- Sajin, chamber
chamber (1) -- Riceballtail
CooLDoG (1) -- Porochaz

Not voting: Yosarian2, ortolan, scotmany12, malpascp, Leech, Anon, CooLDoG
12 alive, 7 to lynch.
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Post Post #175 (isolation #14) » Sat Jan 16, 2010 1:38 am

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Votecount

Yosarian2 (1) -- farside22
Riceballtail (3) -- Sajin, Yosarian2, ortolan
chamber (1) -- Riceballtail
CooLDoG (3) -- Porochaz, chamber, Leech

Not voting: scotmany12, malpascp, Anon, CooLDoG
12 alive, 7 to lynch.
Last edited by Patrick on Sat Jan 16, 2010 12:26 pm, edited 1 time in total.
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Post Post #176 (isolation #15) » Sat Jan 16, 2010 1:46 am

Post by Patrick »

Looking into replacing malpascp unless he posts today.
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Post Post #183 (isolation #16) » Sun Jan 17, 2010 1:05 am

Post by Patrick »

CallMeLiam replaces malpascp.
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Post Post #200 (isolation #17) » Mon Jan 18, 2010 7:26 am

Post by Patrick »

Votecount

Yosarian2 (1) -- farside22
Riceballtail (4) -- Sajin, Yosarian2, ortolan, Anon
chamber (1) -- Riceballtail
CooLDoG (3) -- Porochaz, chamber, Leech
Leech (1) -- scotmany12

Not voting: CallMeLiam, CooLDoG
12 alive, 7 to lynch.
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Post Post #231 (isolation #18) » Tue Jan 19, 2010 2:06 pm

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Votecount

Riceballtail (4) -- Yosarian2, ortolan, Anon, farside22
chamber (1) -- Riceballtail
CooLDoG (2) -- Porochaz, Leech
Leech (1) -- scotmany12
Yosarian2 (1) -- Sajin
farside22 (1) -- chamber

Not voting: CallMeLiam, CooLDoG
12 alive, 7 to lynch.
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Post Post #264 (isolation #19) » Fri Jan 22, 2010 9:09 am

Post by Patrick »

Votecount

Riceballtail (5) -- Yosarian2, ortolan, Anon, farside22, CooLDoG
chamber (1) -- Riceballtail
CooLDoG (2) -- Porochaz, Leech
Leech (1) -- scotmany12
Yosarian2 (1) -- Sajin
farside22 (1) -- chamber

Not voting: CallMeLiam
12 alive, 7 to lynch.
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Post Post #275 (isolation #20) » Sun Jan 24, 2010 6:26 am

Post by Patrick »

Votecount

Riceballtail (5) -- Yosarian2, ortolan, Anon, farside22, CooLDoG
chamber (1) -- Riceballtail
CooLDoG (2) -- Porochaz, Leech
Leech (1) -- scotmany12
Yosarian2 (1) -- Sajin
farside22 (1) -- chamber

Not voting: CallMeLiam
12 alive, 7 to lynch.
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Post Post #280 (isolation #21) » Mon Jan 25, 2010 12:54 pm

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Prodded a ton of players. CML has been having access problems; might have to replace.
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Post Post #303 (isolation #22) » Thu Jan 28, 2010 9:37 am

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Ellibereth replaces chamber. Welcome.
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Post Post #318 (isolation #23) » Fri Jan 29, 2010 7:50 am

Post by Patrick »

Votecount

Riceballtail (5) -- Yosarian2, ortolan, Anon, farside22, CooLDoG
Ellibereth (1) -- Riceballtail
CooLDoG (1) -- Porochaz
Anon (1) -- scotmany12
Yosarian2 (1) -- Sajin
farside22 (2) -- Ellibereth, Leech

Not voting: CallMeLiam
12 alive, 7 to lynch.
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Post Post #343 (isolation #24) » Sun Jan 31, 2010 2:06 pm

Post by Patrick »

Votecount

Riceballtail (5) -- Yosarian2, ortolan, Anon, farside22, CooLDoG
CooLDoG (1) -- Porochaz
Anon (3) -- scotmany12, Ellibereth, Leech
Yosarian2 (1) -- Sajin

Not voting: CallMeLiam, Riceballtail
12 alive, 7 to lynch.

The deadline hits on the 2nd, at 10 pm GMT.
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Post Post #346 (isolation #25) » Sun Jan 31, 2010 2:37 pm

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no majority = no lynch
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Post Post #352 (isolation #26) » Mon Feb 01, 2010 12:40 pm

Post by Patrick »

boberz replaces CallMeLiam. Thanks!
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Post Post #353 (isolation #27) » Mon Feb 01, 2010 12:46 pm

Post by Patrick »

Votecount

Riceballtail (6) -- Yosarian2, ortolan, Anon, farside22, CooLDoG, Porochaz
Anon (3) -- scotmany12, Ellibereth, Leech
Yosarian2 (1) -- Sajin

Not voting: boberz, Riceballtail
12 alive, 7 to lynch.
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Post Post #390 (isolation #28) » Tue Feb 02, 2010 6:59 am

Post by Patrick »

Final Votecount

Riceballtail (7) -- Anon, farside22, CooLDoG, Porochaz, Sajin, ortolan, Ellibereth
Anon (3) -- scotmany12, Leech, Riceballtail

Not voting: boberz, Yosarian2
12 alive, 7 to lynch.

-----------------------------

Mere hours before deadline the hammer lands on Riceballtail, who claims to be the cop. Some of you still remember PYP2 where skitzer the cop was nailed day 1, is this a repeat performance? Well, he's a cop of a kind, but not one that most of you wanted to keep around. Riceballtail can now only watch from the sidelines and try not to glance at his scumbuddies too often.

Riceballtail - Mafia Day Rolecop - lynched day 1


It is now night 1. The deadline is 72 hours.
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Post Post #391 (isolation #29) » Thu Feb 04, 2010 1:58 am

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It's time for you to open your eyes again. The night has yielded quite a harvest. First asked to turn his card over is Ellibereth, who stepped in when chamber fell asleep. His card shows the secret handshake which can only take place between masons. Yosarian2 also has to turn his card over; he was your weak doctor and the newest recruit into Ellibereth's masonry, such bad luck. These two can go off to order a pizza or something, but for the rest of you, the fun's over.

Ellibereth - Masoniser - killed night 1
Yosarian2 - Weak Doctor/Mason - killed night 1


It is now day 2. With 9 players alive it takes 5 to lynch. The deadline hits on the 25th of February.
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Post Post #407 (isolation #30) » Fri Feb 05, 2010 7:09 am

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Votecount

farside22 (1) -- Porochaz

Not voting: farside22, boberz, Anon, ortolan, Sajin, Leech, scotmany12, CooLDoG
9 alive, lynch at 5.
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Post Post #425 (isolation #31) » Sat Feb 06, 2010 9:26 am

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Votecount

farside22 (1) -- Porochaz
scotmany12 (1) -- CooLDoG

Not voting: farside22, boberz, Anon, ortolan, Sajin, Leech, scotmany12
9 alive, lynch at 5.
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Post Post #467 (isolation #32) » Wed Feb 10, 2010 9:59 am

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Votecount

farside22 (2) -- Porochaz, Anon
scotmany12 (1) -- CooLDoG
CooLDoG (1) -- farside22

Not voting: boberz, ortolan, Sajin, Leech, scotmany12
9 alive, lynch at 5.
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Post Post #484 (isolation #33) » Thu Feb 11, 2010 12:17 pm

Post by Patrick »

Final Votecount

farside22 (5) -- Porochaz, Anon, Sajin, scotmany12, Leech
scotmany12 (1) -- CooLDoG
CooLDoG (1) -- farside22

Not voting: boberz, ortolan
9 alive, lynch at 5.
------------------------

You all decide that farside22's grubby fingerprints are all over Yosarian's corpse, and waste no time in expelling her from the game. As her card reveals a picture of Michael Corleone, a cheer goes up from the remaining players, with only one of you faking it. You all close your eyes for night happy in the knowledge that there's only one left.

farside22 - Mafia Godfather - lynched day 2


It is now night 2, with the usual 72 hour deadline.
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Post Post #485 (isolation #34) » Sun Feb 14, 2010 1:31 am

Post by Patrick »

You all open your eyes for day 3 to find that Sajin is being asked to turn his card over. If this was normal mafia I'd say you probably found his corpse soaked in blood, but killing him here just to simulate that would be excessive. His card reveals that he was a normal townsperson, the first you've seen so far, trying like many of you to get rid of the informed minority in this game. While he joins the ever increasing group of people who are watching but not allowed to speak, the seven of you remaining start pointing fingers once more.

Sajin - Vanilla Townie - killed night 2


Day 3 begins. With 7 alive, it takes 4 to lynch. You have until the 6th of March.
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Post Post #512 (isolation #35) » Mon Feb 15, 2010 6:51 am

Post by Patrick »

Votecount

Anon (3) -- scotmany12, Porochaz, ortolan
scotmany12 (1) -- Anon

Not voting: boberz, CooLDoG, Leech
7 alive, 4 to lynch.
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Post Post #540 (isolation #36) » Wed Feb 17, 2010 6:51 am

Post by Patrick »

Votecount

Anon (4) -- scotmany12, Porochaz, ortolan, Leech
scotmany12 (1) -- Anon

Not voting: boberz, CooLDoG
7 alive, 4 to lynch.

------------------------

Something here later when less tired~

Anon - Vanilla Townie - lynched day 3


Night 3. The deadline is 72 hours.
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Post Post #541 (isolation #37) » Sat Feb 20, 2010 7:08 am

Post by Patrick »

Day 4 dawns and you all open your eyes. Nobody is being asked to flip their card this morning, looks like all six of you are carrying on. Which one is working against you all?

Nobody died night 3. It's now day 4, with 6 alive, it still takes 4 votes to lynch someone. The deadline hits on the 12th of March.
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Post Post #550 (isolation #38) » Sun Feb 21, 2010 5:55 am

Post by Patrick »

Votecount

No votes!
6 alive, 4 to lynch.
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Post Post #580 (isolation #39) » Fri Feb 26, 2010 10:14 am

Post by Patrick »

Votecount

scotmany12 (2) -- CooLDoG, ortolan
CooLDoG (1) -- boberz

Not voting: scotmany12, Porochaz, Leech
6 alive, 4 to lynch.
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Post Post #604 (isolation #40) » Mon Mar 01, 2010 1:47 pm

Post by Patrick »

Votecount

scotmany12 (2) -- CooLDoG, ortolan
CooLDoG (1) -- Porochaz
No lynch (1) -- boberz
boberz (1) -- Leech

Not voting: scotmany12
6 alive, 4 to lynch.
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Post Post #630 (isolation #41) » Wed Mar 03, 2010 9:47 am

Post by Patrick »

Votecount

scotmany12 (2) -- CooLDoG, ortolan
CooLDoG (1) -- Porochaz
No lynch (1) -- boberz
boberz (1) -- Leech

Not voting: scotmany12
6 alive, 4 to lynch.
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Post Post #642 (isolation #42) » Wed Mar 03, 2010 1:52 pm

Post by Patrick »

Porochaz wrote:modWhen is deadline?
Opening post wrote:Game status: Day 4, deadline: 12th of March.
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Post Post #662 (isolation #43) » Thu Mar 04, 2010 1:44 pm

Post by Patrick »

Votecount

scotmany12 (1) -- ortolan
No lynch (1) -- boberz
boberz (1) -- Leech
ortolan (2) -- scotmany12, Porochaz

Not voting: CooLDoG
6 alive, 4 to lynch.
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Post Post #689 (isolation #44) » Sat Mar 06, 2010 2:36 am

Post by Patrick »

Votecount

scotmany12 (2) -- ortolan, CooLDoG
No lynch (1) -- boberz
ortolan (2) -- scotmany12, Leech

Not voting: Porochaz
6 alive, 4 to lynch.
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Post Post #700 (isolation #45) » Sun Mar 07, 2010 8:50 am

Post by Patrick »

Votecount

scotmany12 (2) -- ortolan, CooLDoG
ortolan (2) -- scotmany12, boberz

Not voting: Porochaz, Leech
6 alive, 4 to lynch.
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Post Post #722 (isolation #46) » Thu Mar 11, 2010 12:08 am

Post by Patrick »

The deadline hits tomorrow at 10 pm GMT.
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Post Post #728 (isolation #47) » Thu Mar 11, 2010 7:02 am

Post by Patrick »

Votecount

scotmany12 (3) -- ortolan, CooLDoG, Leech
ortolan (1) -- scotmany12
CooLDoG (2) -- Porochaz, boberz

Not voting: Nobody
6 alive, 4 to lynch.
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Post Post #745 (isolation #48) » Fri Mar 12, 2010 8:07 am

Post by Patrick »

Deadline in a little under 3 hours.
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Post Post #748 (isolation #49) » Fri Mar 12, 2010 10:39 am

Post by Patrick »

Votecount

scotmany12 (3) -- ortolan, CooLDoG, boberz
ortolan (1) -- scotmany12
CooLDoG (2) -- Porochaz, Leech

Not voting: Nobody
6 alive, 4 to lynch
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Post Post #750 (isolation #50) » Fri Mar 12, 2010 11:25 am

Post by Patrick »

Votecount

scotmany12 (3) -- ortolan, CooLDoG, boberz
ortolan (1) -- scotmany12
CooLDoG (2) -- Porochaz, Leech

Not voting: Nobody
6 alive, 4 to lynch

-------------------------

It seems nobody does care to hammer. The town doesn't want to see any card flips today, preferring to try it's chances tomorrow with more time available.

It is now night 4. The deadline is 72 hours.
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Post Post #751 (isolation #51) » Sun Mar 14, 2010 4:04 am

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You all open your eyes to find that unsurprisingly boberz is being asked to turn his card over. He was, as he claimed, a doctor, and your last powerole in the fight against the mafia. The finger pointing continues with five of you left.

boberz - Doctor - killed night 4


Day 5. With 5 players, 3 votes will be enough to lynch someone. The deadline hits on the 4th of April.
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Post Post #766 (isolation #52) » Tue Mar 16, 2010 11:02 am

Post by Patrick »

Votecount

scotmany12 (2) -- ortolan, CooLDoG
ortolan (1) -- scotmany12
CooLDoG (2) -- Leech, Porochaz

Not voting: Nobody
5 alive, 3 to lynch.
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Post Post #775 (isolation #53) » Wed Mar 17, 2010 7:45 am

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Final Votecount

scotmany12 (1) -- ortolan
ortolan (3) -- scotmany12, Porochaz, CooLDoG
CooLDoG (1) -- Leech

Not voting: Nobody
5 alive, 3 to lynch.

-----------------------

CooLDoG seizes the opportunity to hammer ortolan after claiming for ages that he thinks scot is scum. It seems like the quicker you choose, the more likely you are to get it right, because ortolan's card flip reveals that he was indeed the last member of the mafia.

ortolan - Mafia Goon - lynched day 5


Town wins! Nightactions, comment etc later.
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Post Post #779 (isolation #54) » Wed Mar 17, 2010 8:30 am

Post by Patrick »

Nightactions


Night 1
Mafia kills Ellibereth
boberz protects ortolan
Yosarian2 protects farside22 (dies)
Ellibereth masonises Yosarian2

Night 2
Mafia kills Sajin
boberz protects Porochaz

Night 3
Mafia attempts to kill Leech
boberz protects Leech

Night 4
Mafia kills boberz
boberz protects Leech
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Post Post #784 (isolation #55) » Wed Mar 17, 2010 12:56 pm

Post by Patrick »

Well I really didn't understand why Anon got lynched, he seemed pretty obvtown. He already knows that, we exchanged PMs after his death.

I was glad to see slightly more argument on day 0 than in the previous games. I had a few concerns the janitor was too strong -- I considered weakening it by making it so that the role had a 50% chance of only being able to cover up a town alignment and 50% chance of only being able to cover up a scum alignment (obviously town would not know which). I think GF/Rolecop was a sensible combo for the town to choose. What I wasn't expecting was scum to put in Masoniser/Doctor/Weak Doctor; that struck me as the second worst choice behind cop/doc/weak doc. Maybe I'm overestimating the strength of having two docs in the game. I was expecting one doc role/masoniser/vig, or maybe even masoniser/vig/cop to avoid any protective roles at all.

Arguably farside should have used her GF immunity to weak doctors to ensure her safety; I can't remember off top of my head how many people had hypo'd protecting her, but I think she was generally trusted as town. Scum were always on the back foot once RBT went down, unfortunately. I did have a few times when I thought ortolan might sneak through to victory, but then he suddenly got lynched out of what seemed like nowhere, heh. Thanks to all for playing and hope you enjoyed it. Maybe a 5th version will appear sometime.
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