Mini 500 - Cult Mafia - Game Over!


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Post Post #607 (isolation #0) » Tue Sep 25, 2007 7:35 am

Post by Tarhalindur »

curiouskarmadog wrote:welcome Tar the king of replacements..
It's true, I am. :D

I need to reread the full thread, but after reading the last page I see that we're close to deadline with no major bandwagons. We can't afford to no-lynch today, so I'm going to vote for the guy with the biggest wagon for now and ask questions later.
Unvote, Vote: tyhess
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Post Post #614 (isolation #1) » Tue Sep 25, 2007 2:01 pm

Post by Tarhalindur »

Mod: I strongly support the deadline extension
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Post Post #788 (isolation #2) » Mon Oct 01, 2007 6:46 pm

Post by Tarhalindur »

Guys, this is currently the last priority on my priority list.

I should finish rereading in the next 1-2 days. More comments when that ends.
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Post Post #801 (isolation #3) » Tue Oct 02, 2007 4:32 pm

Post by Tarhalindur »

At the risk of OMGUS, after a quick readthrough I'm getting very suspicious of MoS.

I've seen MoS's play in long D1's when he's town (ongoing game). Something feels off about him here. He's attacking players, but given the way in which he's attacking players, I get the feeling that he's not really trying to hunt scum. It feels to me as if MoS is casting suspicion and trying to avoid stepping on toes by discussing theory, both of which are scummy.

I want to take a closer look at MoS's posts to find something more concrete, but I'm going to
Vote: MoS
in the meantime anyways.
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Post Post #882 (isolation #4) » Mon Oct 08, 2007 3:25 pm

Post by Tarhalindur »

Ugh. I may need to be replaced - I haven't been able to get into this game.
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Post Post #885 (isolation #5) » Mon Oct 08, 2007 4:04 pm

Post by Tarhalindur »

I will try to get things going, but I cannot promise anything substantial before deadline.

That said, Guardian is a nice mod and I owe him one for handing me a win in Mini 462, so I'll see if I can scrounge up some time first.

First and foremost,
Unvote, Vote: Kakeng
. When in doubt and close to deadline, voting for the largest bandwagon is rarely a bad idea.
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Post Post #887 (isolation #6) » Mon Oct 08, 2007 4:09 pm

Post by Tarhalindur »

Oh, what the heck. It's time to pull the patented Tarhalindur solution to an impending deadline as vanilla town.

Unvote, Vote: Tarhalindur


I KEEL ME!
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Post Post #894 (isolation #7) » Mon Oct 08, 2007 4:39 pm

Post by Tarhalindur »

I'm known to do silly/stupid things when I get peeved/bored with a game, especially with a deadline and/or pressure.

Unvote


Now... was I psyching you out, or was I telling the truth?
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Post Post #905 (isolation #8) » Tue Oct 09, 2007 4:59 am

Post by Tarhalindur »

Problem is, I forgot that this is Cult Mafia, and I'm probably not going to be a Townie after tonight (unless we have a recruit preventer or something like that).

Meh.

On the other hand... ckd, you really should have realized that I've pulled this exact same tactic before, and that I was town when I pulled it before, seeing as you're kinda in the game in question. The fact that you didn't catch on immediately suggests to me that you're scum in either Mafia 68 or here.

Ordinaril, this would only be grounds for a FoS, but with deadline approaching I'll upgrade it to a vote.

Unvote, Vote: ckd
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Post Post #910 (isolation #9) » Tue Oct 09, 2007 5:52 am

Post by Tarhalindur »

Unvote, Vote: Tar


Seriously, it's better than lynching Kakeng. He might be Cult-immune, I'm not.
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Post Post #1022 (isolation #10) » Wed Oct 10, 2007 4:07 pm

Post by Tarhalindur »

With deadline approaching and discussion going in circles, I fail to see how a bandwagon vote is a bad thing.

Unvote, Vote: Kakeng
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Post Post #1046 (isolation #11) » Thu Oct 11, 2007 3:46 am

Post by Tarhalindur »

Unvote


I'll need to look over Flameaxe's posts earlier before I decide on this bandwagon.
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Post Post #1079 (isolation #12) » Thu Oct 11, 2007 4:21 pm

Post by Tarhalindur »

Looming deadline, decent target. I can get behind this wagon.

Unvote, Vote: Kakeng
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Post Post #1085 (isolation #13) » Thu Oct 11, 2007 5:07 pm

Post by Tarhalindur »

Flameaxe concerns me, but with the impending deadline I think that he will have to wait until tomorrow. Let's stay with the option that lets us get a lynch today, okay?
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Post Post #1151 (isolation #14) » Tue Oct 16, 2007 7:44 am

Post by Tarhalindur »

Vote: Flameaxe
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Post Post #1154 (isolation #15) » Tue Oct 16, 2007 6:39 pm

Post by Tarhalindur »

Just reaction testing (I was hoping that someone would attack me for the unexplained vote, which is a scumtell).

Unvote
for now.
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Post Post #1164 (isolation #16) » Wed Oct 17, 2007 9:55 am

Post by Tarhalindur »

Oman wrote:Vote: Tarhalindur I don't buy it at all. I think because you claimed yesterday you think you're invulnerable to attack.

That was a poor move, and I don't think its pro-town at all.
I think that if Flameaxe is scum I'm going to take a very close look at you as a possible scumbuddy, and vice versa.

That's exactly the kind of response I would expect from a scumbuddy who sees his partner get voted with no explanation (Kate as scum responded that way when inHim tested her scumbuddy Falcone in Newb 399; all other relevant games are ongoing).

Oman and/or Flameaxe could use some pressure right about now, based on that reaction alone.

Vote: Oman
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Post Post #1252 (isolation #17) » Fri Oct 26, 2007 8:07 am

Post by Tarhalindur »

Hi. I've been prodded.

Access situation is improving, but it may take me until tomorrow to make a meaningful post.
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Post Post #1273 (isolation #18) » Mon Oct 29, 2007 3:23 pm

Post by Tarhalindur »

So, we're at lylo.

First order of business: Mass claim time?

Second order of business: Reading the thread for a change...
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Post Post #1333 (isolation #19) » Mon Nov 05, 2007 3:57 am

Post by Tarhalindur »

My lack of scumhunting is due to a lack of time, not due to my alignment.

If there is still a recruit floating around, it's not me.

Luckily for this game, I've just been owned in a lot of other games, so I have some time to spare here. I'll take a look over the remaining players ASAP, hopefully tonight.
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Post Post #1336 (isolation #20) » Mon Nov 05, 2007 4:15 am

Post by Tarhalindur »

vollkan wrote:I really wonder if Tar's return has any causal connexion to my numbers...

Anyway, you've promised content and a fresh perspective is just what we need right now.
I've just been owned in a lot of other games

:mrgreen:
No, it's because I got prodded.
Oman wrote:Tar, if you are the recruit, you might as well claim. No-one is going to target you, and you have to hunt scum as much as we do.
One problem with this - I'm not the recruit. I don't know why, but CKD must have targeted someone else (or else there's a recruit-preventing effect in the game). :?
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Post Post #1343 (isolation #21) » Mon Nov 05, 2007 10:14 am

Post by Tarhalindur »

Question - why is Theopor being completely ignored?

There's a pretty strong case against him, IMO, especially given how much he seemed to focus on the Cult early in D1.
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Post Post #1383 (isolation #22) » Thu Nov 08, 2007 4:37 am

Post by Tarhalindur »

Oman wrote:It should register as "NOOOO 56 pages!"
QFT... and I'm running up on university-related limited access to boot.
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Post Post #1393 (isolation #23) » Sat Nov 10, 2007 10:03 pm

Post by Tarhalindur »

I've looked over the PBPA's and most players' posts, and my (abbreviated) thoughts so far:

Vollkan looks very pro-town, especially when I look at his scumdar posts. This is primarily due to him giving lots of what I consider quality analysis (a strong town tell IMO).

Trojan Horse also looks pro-town for much the same reasons - he posts lots of analysis to go with information. The main strike against him is his indecisiveness early in D1 (wishy-washiness is usually a scumtell), but his later actions lead me to believe that this is the result of inexperience instead of being scum.

I need to look over Pwayne again before I decide on him. On the one hand, upon quick inspection he seems to focus on the cult more than everyone else, which I consider a mafia tell for much the same reasons that focusing on one mafia group in a game with multiple families is a scumtell. On the other hand, his D2 analysis feels genuine.

I have no read on Theopor - he lacks content, but this is understandable to me as he has had limited access for some time. I have first-hand experience as to how hard catching up is when you have limited access. I haven't checked for all of the good tells yet, though.

Oman is probably scum - from what I'm seeing, he's posted a lot of information but very little analysis, especially good analysis. This is scummy - I've seen many scum attempt to use information in the place of analysis in their attempts to blend in (no example atm - the best example is in an ongoing game).
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Post Post #1411 (isolation #24) » Mon Nov 12, 2007 1:24 pm

Post by Tarhalindur »

Mastermind of Sin wrote:Good thing I didn't think Theo was that scummy in my past life (that I can remember), or I'd really have to recalibrate my scumdar for this game. :P

Here is what I remember (not including this day):

Oman - VERY scummy. I can't believe he's not dead yet (almost).
vollkan - probably not scum. However, I can't believe the scum haven't killed him yet, when I think about it.
Tarhalindur (r. Dr. Blackstrike) - in the middle, too much WIFOM surrounding him.
pwayne66 - probably oman's scumpartner
Trojan Horse - in the middle, leaning scum if I'm wrong about my top two suspects.

So I'm not *really* sure about anyone right now.

That being said, the reason Oman shouldn't be dead yet is that with 6 people alive, and 2 mafia left, our best option is clearly to no lynch. If we lynch today, we have to lynch correctly. If we no lynch, the mafia eliminates a suspect for us, and we have a better chance of lynching scum the next day. This also gives our power roles (if we have any left) a chance to act once more without pressure of losing the game right away. With the cult leader eliminated, time is on our side. We need to no lynch today to improve our chances of beating the mafia.

Vote: No Lynch
Ordinarily, this would be true, but as multiple people pointed out to me earlier the extra NK (which almost certainly implies vig) means that we are, in fact, not at LyLo per se, and fourthermore I suspect that your plan actually decreases our chance at winning (need to crunch the numbers to be sure, but initial analysis suggests that numbers - as in "living pro-town players" - are better for us than time at the moment).

I want to see more of your comments on the game, MoS. I had no read on your predecessor (which effectively translates to "you are moderately scummy" in this situation), and this post (pushing a plan that may well be anti-town, which is very unusual coming from you) suggests that your alignment this time may well be the opposite of your alignment when you died.
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Post Post #1435 (isolation #25) » Tue Nov 13, 2007 9:39 am

Post by Tarhalindur »

vollkan wrote:
MoS wrote: The vig kill is a horrible crutch to depend on for winning the game. If we lynch today, the vig only had a 50% chance of hitting scum tonight. I don't want the vig to kill anymore. I would rather depend on lynches and the input of all the players living to decide our lynches than depend on one player's opinion (even mine) to win the game for us.
Hmm. You are talking about a mislynch I assume, since the probability is only 50% where there are two scum. In the event of a mislynch, if the vig does not NK we have 2 scum and 2 non-scum, meaning that we have no hope of lynching mafia. If the vig succeeds, our situation is still only 2:1 or 1:1:1, both of which are worse for us than having no lynch and no vig.
TH wrote: We need to lynch someone today, and regardless of whether we lynch scum or not, the vig needs to kill tonight. Then we'll have 3 left the next day, with (hopefully) at most one scum left. Sounds like "the numbers are in our favor" in that situation, and they won't be if we no lynch.
As I have said,
Mislynch = 3:2 (that's non-mafia : mafia, obviously there can be a cultist.)
MafNK = 2:2
VigNK = 2:1 (good) or 1:2 (loss)

If we no lynch and no vig, we end up at 3:2. I severely doubt that 2:1 is better than 3:2 at all, yet alone when it carries the risk of a 1:2 loss.
TH wrote: Also, before we lynch someone, we can always publicly discuss who the vig should kill the following night. That way the vig kill isn't dependent on "one person's opinion" (unless the vig decides to go against the crowd).
We faced a similar situation in another game I was in. I was adamantly against any sort of directing, but the compromise we reached was that each player listed four preferential candidates. On the numbers here, though, vigging seems insensible.
You know, that's a rather big change of tune from the way you were talking earlier today when you were responding to my mass claim suggestion...
vollkan wrote:Crossed with Tar:
Tar wrote: So, we're at lylo.

First order of business: Mass claim time?

Second order of business: Reading the thread for a change...
Trojan said it well: Absolutely not.

Let me show why:
Mislynch D3 = 3:2

MafNK = 2:2
We NEED the vig to NK mafia here to make it 2:1.

Now, on D4 if we lynch mafia we win, which should be easier because the vig can confirm himself.
However, even if something goes wrong and we mislynch D4, it becomes 1:1 with vig and mafia, giving us a draw. (At least, I think it is a draw)

In contrast,
if the vig is outed, the vig dies and the 2:1 situation is true LYLO.

Now,
Mafia lynch D3 = 4:1

MafNK = 3:1
--Vig NK mafia = 3:0 WIN
--Vig NK town = 2:1 (see above. This is LYLO if vig has died, and lynch-or-draw if vig lives)
--Vig no NK = 3:1

In the 3:1 scenario,
Mislynch
= 2:1
MafNK town = 1:1
--VigNK mafia = 1:0 WIN
--Vig NK town = Vig no NK (since same target) = 1:1

In that situation, we again need to maximise the vig's survival

And, obvious
Maflynch
= 3:0 win

Therefore, there is no good reason to out the vig today and it will be very harmful.
That's an awfully big swing for you to make from the input of just one player. It reeks of scum changing his opinion to suit the new circumstances.

HoS: Vollkan
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Post Post #1496 (isolation #26) » Mon Nov 19, 2007 5:28 am

Post by Tarhalindur »

I am unlikely to be able to post anything detailed until late Tuesday at the very earliest, due to an impending deadline on an essay.

[/prodded]
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Post Post #1500 (isolation #27) » Mon Nov 19, 2007 8:03 am

Post by Tarhalindur »

Mod Edit:

Still 0 votes

pwayne66 wrote:Tar, when tuesday comes about, I would like to know why you have managed to make 32 mostly content based posts in other games since your last post here a week ago.
Unlike in those games, I need to do a full PBPA this game. I can answer questions, but I cannot build a proper case until Tuesday at the earliest.

I will say that at this time my top suspects are Vollkan and MoS, in that order , but I do not have the time to write up why.
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Post Post #1503 (isolation #28) » Wed Nov 21, 2007 9:39 pm

Post by Tarhalindur »

Finally have some time here. Thanksgiving travel is a pain.

I'm going to provide full analysis on all other players in the game, time permitting. First, here's the Cliffs' Cliffs' Notes version (for future reference):

Vollkan: probably scum
MoS: leaning scum
Pwayne: not sure
Trojan Horse: leaning town
Tar: judge for yourself

Now, let's start off with an analysis of my top scum candidate:
vollkan wrote:
flameaxe wrote: *gasp* I do not approve of this.
Correct me if I am wrong, but wasn't the "edit" quoted by Pwayne part of Blackstrike's signature.

This is kind of obvious when you consider that blackstrike posted at:
Wed Sep 05, 2007 10:14 am Post subject: 13

But the signature edit thing reads:
Last edited by Dr. Blackstrike on Sat Sep 01, 2007 12:45 am; edited 1 times in total
Unless blackstrike has a TARDIS, there is nothing odd about it...
Information? Yes. Analysis? No. Scumhunting? Definitely not. Scum trying to use information instead of analysis to give the perception that they are participating? Quite possibly.
vollkan wrote:
Black wrote: How many townies are in the game?
Can't help you there.
Black wrote: I would say that in this game, a townie lynch is almost as good as a scum lynch.

Why? Townies are the lifeblood of the cult. No townies= no recruits, No recruits= good.

Therefore, any townie claim should be punishable by lynch.
Interesting. It is true that any claimed vanilla will almost certainly be cultised but a townie lynch is not "almost as good" as a scum lynch. If we get into the situation where someone is forced to claim vanilla, then we are basically forced to lynch a townie. It is not a good thing; it is a situation best avoided.

Plus, remember that even if the vanilla lynches hurt the cult, they help the mafia. There are two enemies we need to consider.

In short, if someone does claim vanilla they really force our hand. But that just demonstrates that the vanillas should do all they can to avoid having to claim.
Black wrote: Other things:

a) How much of an effect would it have on balance if the cult leader was the day one lynch?
b) How many townies are likely in the game? There need to be enough to give the cult a chance along with power roles to help us get the cult/mafia.
a) Depends on the set-up
b) I've never been in a cult game before, so I can't really say.
Black wrote: Therefore:

I think that townies should try get killed by the mafia. It hurts the cult.
This is so wrong!
IF every vanilla began to try and get killed by the scum (I assume that you mean that the vanillas should play very well and draw attention to themselves) then the logical response for the scum would be to target quieter players and for the cult to target the loudest. This ends up in WIFOM, of course, but the point is that imposing some sort of uniform strategy will only serve to sort power roles from vanillas. In short, your strategy does the very OPPOSITE of what you suggest its purpose is.
Once again - lots of information and discussion (this time mostly about mafia theory), but very little scumhunting.
vollkan wrote:Cross-posted.
Black wrote: Well my point is that townies are the lifeblood of the cult and if all the townies die than the cult is nuetralized.
Read my post above. This logic is utterly pro-scum. (I say pro-scum to distinguish it from anti-town that also helps the cult)
So, you're saying that a player's logic is pro-scum, but you don't draw the logical conclusion and suggest that he *is* scum (or provide reasons why you think he is town despite his bad logic)? I can't see a good reason for town to fail to point out these conclusions, but I can think of at least three good reasons for scum to do so (bussing, giving the appearance of bussing to cast doubt on a townie, and scum not wanting to step on toes).
vollkan wrote:
I just read the rules again and we have exactly 4-6 recruitable people.
Reading from the front page:
12 players: 1 Cult. 2 Scum. 2-4 power roles.
Therefore, 5-7 are vanilla.
More information, still no scumhunting. A pattern is emerging here, and it's one that suggests that Vollkan is scum himself.
vollkan wrote:
Trojan Horse wrote: I had a thought: how on earth are we going to handle claims at the start of the game? Once we've reached a consensus on who is scummy, should we demand a claim from that person? If we do, and that person says "townie", we're in a bit of a pickle. It may well be best to lynch them; they may be lying, and even if they're not, it'll deny the cult a possible recruit.
I said this back in post #34.

At this stage of the game, I think the only real difference the cult makes to play strategy is that it provides a good reason for lynching claimed vanillas. A vanilla lynch is still very bad, because it helps the scum, but it is better than the cult gaining members.
Flameaxe wrote: I don't think lynching vanillas is a good idea. Period. Lets get the cult recruiter D1 so we don't even have to worry bout it. Kk?
Easier said than done.
Flameaxe wrote: I'm gonna have to agree with this post entirely. Everything I've heard from you has been from a 'culty' point of view. You just really seem like you don't want to help the town that much and are more worried about eliminating the amount of recruitable townies...aka...the vanilla ones...

I'm not a fan of your play...and I think pressure would be a nice discussion starter right now...Unvote, Vote: Dr. Blackstrike
Hang on. You are saying that BS sounds 'culty' because he wants to eliminate the vanillas? And you voted on the basis of this.
Flame wrote:
Pwayne wrote: While there may be instances where lynching vanilla is of benefit, I think those instances are rare. But yes, we are better of we dead vanillas then recruited vanillas.
To me, this strategy just seems like the cult is all that matters here. THERE IS STILL A MAFIA, AND THEY DO HAVE A WIN CONDITION. Lynching vanillas fights back against the cultists, but is basically helping the mafia get closer to a win.
You're misrepresenting what was said. Pwayne was clearly not calling for the lynch of vanillas, he was saying (as I have been also) that a dead vanilla is better than a claimed and therefore recruited vanilla.
Flame wrote:
BS wrote: I'm not advocating lynching townies as much as I'm advocating them trying to be killed in the night by the mafia. Why? I repeat, because it's another night that has gone by without a power role dying and one less potential cultist.
Wouldn't a townie want the mafia to kill the CULTISTS...so the town could, I dunno. Win?
There are real problems with vanillas trying to be NKed, I addressed those earlier. Of course, ideally the mafia will NK the cultists, but second to that the best thing is for the mafia to NK vanillas. It means we don't lose our power roles and it makes the cult's job more difficult.

Flame's voting basis is ridiculous. His subsequent attempts to justify it on the basis of pressure ignore the fact that discussion was happening anyway. Plus, he seems adamantly against the lynching of vanillas. "Period".

Unvote, Vote: Flameaxe
Cool, a vote with a reason on it. Of course, that reason is total BS. Vollkan said two posts earlier that Dr. Blackstrike's logic was anti-town, failed to act on it, then votes Flameaxe for making the pro-town play that he failed to act on earlier? The rest of his attack is even worse - it basically consists of attacking Flameaxe for advocating pro-town play. That's scummy as all hell.

(Aside: Pwayne's quoted comments about vanilla lynching are pinging my scumdar. I'll need to examine closely when I get time for the Pwayne PBPA.)
vollkan wrote:
Flame wrote: Tell me right now, what is the fucking problem with not wanting to lynch vanillas? Nothing wrong with trying to lynch the goddamn scum.
Nobody is calling for the lynch of all vanillas; that's a strawman you have raised.

Let me make this perfectly clear to you: A lynch of a mafia or cult leader is great. That is what we want. However, if someone claims vanilla then it makes sense to lynch them, since they will in all likelihood be culted. It is not that vanilla lynches are good, nobody except the mafia will want a vanilla lynch, but it is a practical necessity in a cult game.
Flame wrote: The way he (and alot of people so far) have been viewing this game is that it is Town Vs. Cult. I don't really like repeating myself so many times like this, but what the hell. Mafia. That should be all I have to say.
Way back in #34 I even said:
Vollkan wrote: Plus, remember that even if the vanilla lynches hurt the cult, they help the mafia. There are two enemies we need to consider.
And you know what, in BS's next post he admitted I was correct. His plan was anti-town, sure, but he abandoned it once it was pointed out and it really just looks like a honest mistake.

Since then, nobody has said "Vanilla lynches are good" and ignored the mafia. The point, which you evidently miss, is that a dead vanilla is better than a claimed vanilla who will get recruited.
Flame wrote: Get rid of the cult recruiter early, get rid of the scum later, win.
Your logic is just so wrong. You seem to be saying that we should not lynch claimed vanillas but we should lynch the cult recruiter. Fine. Let's say person X is the recruiter. If X is put at L-1, I wonder what role X will claim....vanilla most likely.

If you can explain to me how we go about lynching the recruiter (or Mafia) and being certain that they are the recruiter/mafia then I would love to hear it.
Flame wrote: If you still think my vote was entirely baseless, please go back to pages 1 and 2 and read some of the things he had to say. They all look necessarily
anti-town to me. (Not from the culty perspective exactly, but anti-town.)
You've admitted the culty label was wrong.

His plan was anti-town, but he abandoned it once I pointed out how flawed it was. That said, he was correct about lynching claimed vanillas and he was right to suggest that vanillas being NKed is a good way for the cult to be weakened (though his plan was deeply flawed in terms of execution).
More craplogic. Vollkan once again states that my predecessor's logic was anti-town, yet he still won't bring up the obvious (albeit incorrect) possible explanation. The rest of his post effectively consists of attacking Flameaxe for attempting to get the town to scumhunt instead of discuss theory about the cult. That's not pro-town in my books.
vollkan wrote:
Pwayne wrote: There is one way around all the controversy: Nobody claim vanilla townie until the recruiter is dead. I think that is at the root of everything. If nobody claims, nobody gets lynched and nobody appears scummy for going after townies.
Well, there are two circumstances where people might claim:
1) My randomly mentioning it in discussion (I have seen this in other games, people just saying "I'm vanilla")
or;
2) At L-1 if they are forced to claim

1) is always a bad idea even in a regular game and here it provides a good case for being lynched.

2) is slightly more complicated. If a vanilla is at L-1 and is asked to claim, they basically have 3 choices:
a) Claim vanilla = Lynched
b) Don't claim anything = By not claiming they are indicating they are vanilla (or potentially scum/cult leader who does not want to risk claiming a power role). Hence, they are effectively doing the same thing as a).
c) Claim a power role. This gives rise to another 3:
i) They claim a role which nobody else has. No counter-claim & probably NKed
ii) They get counter-claimed. They will be lynched and counter-claimer gets NKed. Not good, obviously.
iii) They claim a role someone else has, but that person does not counter-claim. This should cause the power-claiming vanilla to be NKed. If not, then things get confusing.

All in all, things are messy...
Another Vollkan post that gives information/game theory instead of scumhunting.
vollkan wrote:Cross-posted.
CKD wrote: That being said, I DO NOT THINK ANYONE SHOULD CLAIM Day 1. There has been a lot of talk about claiming or when to claim, but I do not think it is a good idea.
See my post above for how messy the claiming thing is. The only circumstance where claiming today will be pro-town is if you are a power role at L-1, other than that a claim will likely be of no help.
More of the tell that I will henceforth call Information Instead of Scumhunting (IIoS).
vollkan wrote:
Just for the record, my vote on Flameaxe was and is totally random.
Then unvote.
MoS wrote: Why is everyone voting Flameaxe?
Trojan wrote: I don't know about this bandwagon on Flameaxe; to me, he hasn't acted any scummier than anyone else.
I'll give my reasons:
1) Making a serious vote for BS on the basis of BS being 'culty'. A nonsensical justification (and possibly a freudian one)
2) Justifying the vote on the basis of pressure and discussion. BS was already talking and discussion was already happening
3) Misrepresenting the case for lynching claimed vanillas, presumably to legitimise his vote on BS
1) That's funny, I thought that voting someone because you think that they look scummy (and, by Occam's Razor, probably are scum) was good play for town. Is there a reason that you disagree, Vollkan?
2) Um, that seems like a blatant misrepresentation of Flameaxe's case to me. "Player X's actions are scummy IMO and I'm calling him out on it" seems like a much more accurate summary to me.
3) Not necessarily incorrect (though it's possible that Flameaxe simply misunderstood your arguments), but given Vollkan's misrepresentation of Flameaxe's case it is hypocritical.
vollkan wrote:
Oman wrote:
Rump wrote: Yeah, I don't know what's going to make me look scummy or not. (That probably made me look scummy, but I wouldn't know.)
Its not your problem IF you're town. Your problem is finding scum, not getting out squeaky clean.
For the record, I said almost exactly the same thing as Rump is saying now in my first game of mafia. The "everything I say can be turned against me" fear is something I had and which a lot of newbies whinge about.
Cool information, now where's the scumhunting?
vollkan wrote:<snip mod edit>

I'll try to kickstart this:

Rump explaining
Rump wrote: Mostly because he seemed to misinterpret BS's post to, as vollkan said, legitimize his post . However, looking back, I can understand how anyone would misinterpret that.
This doesn't explain anything really.
The reasons in brief given by me were:
Vollkan wrote: 1) Making a serious vote for BS on the basis of BS being 'culty'. A nonsensical justification (and possibly a freudian one)
2) Justifying the vote on the basis of pressure and discussion. BS was already talking and discussion was already happening
3) Misrepresenting the case for lynching claimed vanillas, presumably to legitimise his vote on BS
Fine, you think 3) is possibly understandable; but what about the rest of these?

Also, Tyhess respond to CKD and Pwayne.
Vollkan wants other people's reactions to his points, which is pro-town. First time I've said that in this PBPA. Asking another player to respond to another person's comments, however... feels like scum trying to blend in by encouraging discussion.
vollkan wrote:
Theo wrote: Mainly because he jumped to the Doctor's defence - I can see scum doing this if Doctor's town - he was incredibly scummy first three or so pages and doesn't want us to assert pressure and bullying tactics to catch scum - I see that as very anti-town whatever the method of game. Seperately I've seen a lot of scum do them list things, ppl think they look great, so scum do the odd one liners to impress. Anyways all for now.
Well, I also said that BS looked like he had simply made an "honest mistake" and Oman said that
Oman wrote: I think our good doctor has tried (and phailed!) to come up with a good plan.
So, in terms of "defending" BS, Pwayne is hardly singular.

Something else,
Theo wrote: Mainly because he jumped to the Doctor's defence
and now,
Theo wrote: I don't like pwayne more for his suggestion to not use pressure votes and bully players etc. Plus his recent list doesn't sit too well with me.
Subtle shift. People criticise you for voting on the basis of Pwayne defending BS, so you shift you main reason to being the opposition to bullying, which was a minor factor from before.

Does this mean that your basis for suspecting Pwayne is that he is opposed to bullying tactics? If so, why does that make him more likely to be scum? I personally have no problem with bullying tactics, but I have encountered many players that oppose them.
Points out flaws in Theo's logic, asks for explanation. I've seen this kind of behavior from town and scum in the past, so I'd call it a null tell. The bigger question is, what will Vollkan do if/when Theo explains?
vollkan wrote:
Theo wrote: It's more the tone of your post that I find an over-reaction.
The post, I presume:
Oman wrote: I don't like that vote on Pwayne at all. I think the defence of a play whos alignment is unknown should not factor into the concept at all. We have three factions here, only one of them knows who the others in their faction are (there is only one cultist now, scum know eachother). I don't like the idea of Pwayne being scum because BS looks scummy, but you say Pwayne is scummy is BS is town as well...hmmm.

I don't like it really.
I don't see any "tone" beyond a slight hint of Oman being suspicious of you. Given the basis for your vote, however, I think that is wholly reasonable.
FoS: Theo
So, when Theo elaborates, Vollkan's response (to an explanation that is, in my eyes, far scummier than Flameaxe's early play) is a FoS. There are two likely explanations here:

1) Vollkan genuinely thought that Flameaxe was scummy and delayed moving his vote onto Theo because of this.
2) Theo was Vollkan's scumbuddy, and this post is a textbook example of the Friend of Scum (FoS) tell.
vollkan wrote:
Theo wrote: Ok looking back the tone doesn't seem all that bad, it did originally jump out at me that Oman commented on nothinge else and I found it puzzling that he (Oman) doesn't express any outright suspicion on me, it's more a defence of Pwanye if that makes sense - probably not. I guess if anything I over-reacted to Oman's original post
Wait, hang on. You accused him over-reaction but now you are saying you were actually puzzled he did not suspect you outright?

And no, don't try to turn this into a game of people defending Pwayne, the issue is people attacking your vote.
Theo wrote: I've got my eye on pwayne because I found him defending Blackstrike more than anyone, asking Curious/Flame in 45 to not bully him, not use pressure votes to extract information.
Way to go and dodge the shifting I just pointed out:
[quote="Vollkan]
Something else,
Theo wrote: Mainly because he jumped to the Doctor's defence
and now,
Theo wrote:
I don't like pwayne more for his suggestion to not use pressure votes and bully players etc. Plus his recent list doesn't sit too well with me.
Subtle shift. People criticise you for voting on the basis of Pwayne defending BS, so you shift you main reason to being the opposition to bullying, which was a minor factor from before.
Now what you have just done is to combine them all together as salient factors, but it is yet another shift from your previous positions.
Theo wrote: As far as pwayne not being the only one to defend Blackstrike again I'm being overly attacking towards him, I will say he was more defensive than anyone else but Oman, Volkan do both show support for him only after Tyhess votes Blackstrike for acting oddly. Oman then shows support, Trojan follows up straight after - more a following kinda post - similar to his one above, Volkan you then do so.
I find it interesting that you represent several people taking a common position (which happens to be against your view or your vote) as "following".
Theo wrote: Hence perhaps I'm being severly misguided on Pwayne's defensive nature, defensive players could just as likely be town/scum and without having any prior knowledge of meta-gaming of Pwayne unvote - after all I only re-read properly a couple of hours ago.
I don't see why you only recently re-reading affects your ability to vote for sensible reasons.

For that very slippery response, you've been upgraded to first class:
Unvote, Vote: Theo
[/quote]

Theo's next response is enough to convince Vollkan to vote Theo, with solid reasoning. Whoa, a pro-town action.

NOTE: Vollkan's reasoning here seems far more sincere than his reasoning on Flameaxe (a preliminary readthrough suggests it is also more sincere than many of Vollkan's later cases, too). This, to me, suggests that if Vollkan is scum, then MoS (Theo's replacement) is likely to be his buddy - from scum play I've seen in the past (including my own play as scum in games such as Mini 462 and Stargate SG-1), scum find it much, much easier to bring up a case on a fellow scum than to fabricate a case on a player they know is not Mafia. Something to keep in mind for later.
vollkan wrote:
BS, tag fixed by Tar wrote:
Theo wrote: Ok to finish early good list - Flameaxe, Curious, Volkan. Not really any vibe - MoS, Oman, ac1983fan, Trojan Horse. Not liking a lot probably due to newbishness/scummyness - RumpWat, Tyhess. Not liking even less - pwayne66, Dr.B.
Does anyone else see the odd thing I notice about this list?
The fact that Theo says he doesn't like one group due to "scummyness" but then lists Pwayne and BS as "even less" initially looked a little odd to me, but not after I thought about it. It looks like he is just saying that you two are the top of his suspect list.

Unless, as I suspect, you are talking about something else.
That's some awfully wishy-washy (and therefore scummy) analysis there...

I do not have time to finish this PBPA tonight (will do ASAP), but here's a good start.
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Post Post #1518 (isolation #29) » Tue Nov 27, 2007 4:56 pm

Post by Tarhalindur »

People have asked for me to be prodded.

People should really check my sig and realize that I'm still not able to contribute effectively (and not just in this game).
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Post Post #1543 (isolation #30) » Tue Dec 04, 2007 7:31 pm

Post by Tarhalindur »

Frankly, I should have done this a long time ago. Sorry to inflict a 60-page reread on my replacement.

Request Replacement
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