Mini 451 - Totally Awesome Mafia, Game Over


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The Fonz
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Post Post #574 (isolation #0) » Mon Jul 09, 2007 2:38 am

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CrashTextDummie wrote: 3 goons + 1 SK is pretty standard for a mini, and leaving out a GF was the right choice considering the power-level of the town. However, I find the addition of a survivor/self-reviver rather questionable. When the town is in Lylo after only one mislynch, there's something wrong with the balance. Lynching the SK on D2 was the correct play based on the information we had, and we could have been punished for it.
Three Goons and an SK, plus doc and cop, is slightly town-biased. The risk of crosskills hurts the scum. The survivor is fine, as an unusual alternative to the GF to balance the game back slightly toward the scum. Two non-mafia lynches and no crosskills putting you in LyLo is not particularly unbalanced.
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Post Post #580 (isolation #1) » Mon Jul 09, 2007 11:02 am

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Aimee wrote:
The Fonz wrote:
CrashTextDummie wrote: 3 goons + 1 SK is pretty standard for a mini, and leaving out a GF was the right choice considering the power-level of the town. However, I find the addition of a survivor/self-reviver rather questionable. When the town is in Lylo after only one mislynch, there's something wrong with the balance. Lynching the SK on D2 was the correct play based on the information we had, and we could have been punished for it.
Three Goons and an SK, plus doc and cop, is slightly town-biased. The risk of crosskills hurts the scum. The survivor is fine, as an unusual alternative to the GF to balance the game back slightly toward the scum. Two non-mafia lynches and no crosskills putting you in LyLo is not particularly unbalanced.
I personally believe it was unbalanced (having five players who weren't on the town's side). It basically only allowed us one mislynch - a pretty weak scenario which we did indeed find ourselves in.
Two of those five bodies count
against
the mafia winning condition. You had two opportunities to nail mafia before you hit LyLo, and that's in the worst case scenario of no crosskills. What you forget in this scenario is a lynch of a neutral or an SK basically
is
a mislynch. Replacing the SK with a townie makes the scum's life
easier
.
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Post Post #582 (isolation #2) » Mon Jul 09, 2007 11:10 am

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And, theoretically, there could be only one mafioso left without the town having lynched correctly at all. That seems unbalanced as well.
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Post Post #588 (isolation #3) » Mon Jul 09, 2007 8:43 pm

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Aimee wrote:
The Fonz wrote:And, theoretically, there could be only one mafioso left without the town having lynched correctly at all. That seems unbalanced as well.
Point taken, I guess. I get confused with game setups sometimes (I am a bit dim, I know). I consider it more balanced with 2 Mafia and an SK.

Am I a true idiot, or a genius?
Two mafia and an SK makes it very, very hard for the mafia to win. It seems to me like you're looking at it only thru the prism of 'Oh no, the SK makes the town's life harder!' Trust me, in a game like this, SKs who survive any decent length of time give the scum fits. (I know this from games elsewhere). The SK in a mini isn't an unbalancing factor, but it's a destablising one- the game doesn't start unbalanced, but it can get that way very quickly. Consider the difference between the SK hitting a scummer, and a cop, night one.

Panzerjager wrote:Balance to me means, that both sides could be put at a disadvantage very easily. Day 1 is the only real day that it is truly balanced, kills unbalance it. Town just played like crap D1, which killed 3 vanillas.
What he said, basically.
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Post Post #590 (isolation #4) » Tue Jul 10, 2007 12:23 am

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Off the Mark wrote:
What made you want to read this game, out of curiosity? You weren't trying to research me for our "bland, flavorless game" were you? :wink:
Before I forget- no. Since I didn't read this one till after I died there. I'd just been nightkilled in one game, a couple of others had just gone to night, and others were stalling, so i was bored. Simple as that.

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