*waves*
And Stewie, when did you arrive? I knew you left, does this mean you are back?
Pressurising people to vote is scummy. You understand that right. It is page 3, therefore people may just have taken off their random votes. I see no reason for this pressure, which can only be properly justified in a deadline situation.Nekka-Lucifer wrote:Who still needs to vote now?
Pretty much what I was wanting too. I like your wording, Nabakov.NabakovNabakov wrote: And CTD, I agree that you aren't technically bandwagoning on N-L because you were one of the first to vote for him, but as far as I can see, that vote was random. You have apparently decided that you just got lucky with your random vote and actually voted for someone you think is scum. All I want to know is why you chose not to remove your random vote (almost the same action as voting in my book)
I just read the posts of all those voting against Nekka. Off the Mark, yes, you do look a bit scummy for leading the mega crusade against him. However, you did give reasons for your votes. Stewie as well, gave adequate reasons for me.Aimee wrote:I think personally that Nekka is acting scummy. Nonetheless (without sounding harsh, Nekka), I believe the wagon is being exploited by some. Nekka is an easy target. I totally understand the reasons of Stewie, Off the Mark, and A Papaya. However, N9V and CTD, care to explain why you are voting Nekka? They seem like the bandwagoners here.
Nonsense. It is clear that the mod was doing that because otherwise, if there were two kills and I was away in the night phase,bobbyplump wrote: Alls I know is that Aimee was out on vacation until the 10th. And then the mod makes a post that we won't start again until the 11th, giving those absent, "to send in night choices if they have any."
Maybe it's not fair to bring that in, but to me it makes Aimee look like an SK.
FOS: Aimee
Er... I haven't read a game he was town in yet (except my newbie game, which I don't think either of us want to share).Off the Mark wrote:How about games where he was town?
Aimee, you were going to comment on the "developments" from the last page. Please let us know your thoughts.
This I am unsure of, but 3mafia and a SK is a bit unbalanced on the anti-town side. Depends on the mod, really.Hjallti wrote:*Suppose we are in a mafia+SK situation then there could be 3mafia+1SK or 2mafia+1SK+some strong townies.
4 Mafia is too many. 3 is more likely, although once again, it depends on the mod.Hjallti wrote:*Suppose we have a Vig then I would think 4mafia + 1vig or 3maf+1vig+8vanilla.
I think the very idea of two mafia in a mini game is unlikely.Hjallti wrote:*Suppose we have double mafia (say black and red) it would be 2 black and 2 red.
Yeah, fair point. I was meaning "if bobby is experienced scum" he would do that.Off the Mark wrote:I totally disagree with this reasoning. If bobby was a townie, it would be completely appropriate for him to vote for pickem because he would have proof (in his townie PM) that pickem is lying. And liars get lynched.Aimee wrote:The way you reacted cemented it for me - you would never vote for a claimed cop if you were town. The only reason you should have voted for him is if you were the cop, but seeing as you didn't counter-claim (the right thing for scum to do), it just emphasises the fact you are newbie scum.
It isn't unbalanced, though.Off the Mark wrote:Oh wait, now I understand. He's saying the 2 mafia setup is unbalanced in favor of the town, he just worded it strangely. Duh.
Maybe there IS only 2 mafia, and he is complaining about the game setup here?
I personally believe it was unbalanced (having five players who weren't on the town's side). It basically only allowed us one mislynch - a pretty weak scenario which we did indeed find ourselves in.The Fonz wrote:Three Goons and an SK, plus doc and cop, is slightly town-biased. The risk of crosskills hurts the scum. The survivor is fine, as an unusual alternative to the GF to balance the game back slightly toward the scum. Two non-mafia lynches and no crosskills putting you in LyLo is not particularly unbalanced.CrashTextDummie wrote: 3 goons + 1 SK is pretty standard for a mini, and leaving out a GF was the right choice considering the power-level of the town. However, I find the addition of a survivor/self-reviver rather questionable. When the town is in Lylo after only one mislynch, there's something wrong with the balance. Lynching the SK on D2 was the correct play based on the information we had, and we could have been punished for it.
Correct.Stewie wrote:You were lurking. I figured you had a powerrole and were purposely lurking to not give any tells.Aimee wrote:Um, why was I picked? I wouldn't call this one of my crowning achievements, although I was the doc. Was I dangerous?Stewie wrote:I think I did it again night three.bobbyplump wrote: Stewie mentioned killing Aimee on Night 2, and me and NN thought Hijalti instead.
No, but theoretically, by Day 3 there could be one person in the town left. In a twelve player game, that is unbalanced.The Fonz wrote:Two of those five bodies countAimee wrote:I personally believe it was unbalanced (having five players who weren't on the town's side). It basically only allowed us one mislynch - a pretty weak scenario which we did indeed find ourselves in.The Fonz wrote:Three Goons and an SK, plus doc and cop, is slightly town-biased. The risk of crosskills hurts the scum. The survivor is fine, as an unusual alternative to the GF to balance the game back slightly toward the scum. Two non-mafia lynches and no crosskills putting you in LyLo is not particularly unbalanced.CrashTextDummie wrote: 3 goons + 1 SK is pretty standard for a mini, and leaving out a GF was the right choice considering the power-level of the town. However, I find the addition of a survivor/self-reviver rather questionable. When the town is in Lylo after only one mislynch, there's something wrong with the balance. Lynching the SK on D2 was the correct play based on the information we had, and we could have been punished for it.
againstthe mafia winning condition. You had two opportunities to nail mafia before you hit LyLo, and that's in the worst case scenario of no crosskills. What you forget in this scenario is a lynch of a neutral or an SK basicallyisa mislynch. Replacing the SK with a townie makes the scum's lifeeasier.
Point taken, I guess. I get confused with game setups sometimes (I am a bit dim, I know). I consider it more balanced with 2 Mafia and an SK.The Fonz wrote:And, theoretically, there could be only one mafioso left without the town having lynched correctly at all. That seems unbalanced as well.
I think this is why I dislike neutrals in mini games.The Fonz wrote:Two mafia and an SK makes it very, very hard for the mafia to win. It seems to me like you're looking at it only thru the prism of 'Oh no, the SK makes the town's life harder!' Trust me, in a game like this, SKs who survive any decent length of time give the scum fits. (I know this from games elsewhere). The SK in a mini isn't an unbalancing factor, but it's a destablising one- the game doesn't start unbalanced, but it can get that way very quickly. Consider the difference between the SK hitting a scummer, and a cop, night one.Aimee wrote:Point taken, I guess. I get confused with game setups sometimes (I am a bit dim, I know). I consider it more balanced with 2 Mafia and an SK.The Fonz wrote:And, theoretically, there could be only one mafioso left without the town having lynched correctly at all. That seems unbalanced as well.
Am I a true idiot, or a genius?