Mini 436 - Game over - Mafia wins with no casualties!
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TopHat Townie
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- Joined: May 2, 2007
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TopHat Townie
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- Posts: 19
- Joined: May 2, 2007
HurriKaty,HurriKaty wrote:
The only way to really get information this early in the game, unless someone really screws up and says something stupid, is by randomly bandwagoning someone.VanDamien wrote:Well, Well, a random wagon for absolutely no reason!
There's nothing to defend, as I haven't done anything even slightly scummy. What do you five hope to gain by running up the votes on a townie? Hunting for a power role, maybe?
While you're at it, can you please state which information you learned from this wagon please?-
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TopHat Townie
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TopHat Townie
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Read her posts. All three of them.DeathSauce wrote:Care to explain the "worse vibes" comment in further detail? I wouldn't mind seeing some reasoning behind votes at this point. I think we are past the random stage.
Post 1 - nothing
Post 2 - generic statement, which, albeit truthful, doesn;t advance our scumhunting in any way. When I called her for specific conclusions, there was no response.
Post 3 - trips over herself defending her own day 1 lurking.
I see this as enough "vibes" for a solid non-random day 1 vote.-
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TopHat Townie
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I have recently been mafia in a game on another site, and I'm proud to say I made some mistakes and learned from them. And when I say "learned", I don't only mean learned not to repeat them, I also mean learned to identify those who make the same mistakes.
So, short version: ryan and Hurrikathy are scumpartners.
Long version: in his big analysis post (#55), ryan devotes FOUR WHOLE LINES to Hurrikathy (more than to anyone else), despite the latter only having 2 posts, both fairly meaningless. Not only that, but (with respect to HK), he comes to no conclusion altogether. ThisOVERANALYSIS WITH NO CONCLUSIONis a scumbuddy tell, and I know it is, because I made it previously myself with respect to my own scum partners in another game (luckily, that time nobody noticed).
At this point, I would really like to see one of them bandwagoned into a claim. That's all for now.-
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TopHat
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TopHat Townie
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- Posts: 19
- Joined: May 2, 2007
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TopHat Townie
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- Townie
- Posts: 19
- Joined: May 2, 2007
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TopHat Townie
- Townie
- Townie
- Posts: 19
- Joined: May 2, 2007
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TopHat Townie
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- Posts: 19
- Joined: May 2, 2007
This is wrong on so many levels that I don't even know where to start. How about I start with "If we intend to lynch him on day 2 anyway, why waste a doc protection on him??".Miztef wrote:Here's my propsal with Albert B. Rampage:
We wait till day 2. If he is scum, then he is very unlikely to have been NKed, if he is not then hopefully a doc or something saves him. Assuming he survives the night, we lynch him day 2, If what he states is precisely true, we should have the most suspious person be forced to hammer him, or lynch them instead. That way, both alberts kills can be used to our advantage. If he's scum, he dies anyway.
Anyway, if we think ABR is a likely scum, the correct play is to direct our vig to hit him. Before this day ends, each player needs to say whether they want ABR vigged or not.-
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1. I dismissed your idea because it was bad, with the doc protection and all.This is what put me over the line. Complete dismissal of my idea, or any idea at that, is not very pro-town to me, he then states "the correct play..." but who is to say that's the correct play? This whole post seems to me like scum manipulation. (Why is he so sure there is a vig anyway? It's not that common of a role)
2. ABR is clearly either a scum OR an extremely unhelpful townie; in both cases he needs to die. Lynching him is too dangerous, hence the vig.
3. A vig is sure as hell more common than a role that kills two players upon being lynched. It is beyond my comprehension why one would accept ABR's claim at face value, yet deny the possibility of a common role such as vig being in the game.
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