Mini 44, Trouble In the Toybox, Game Over!


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Mini 44, Trouble In the Toybox, Game Over!

Post Post #0 (isolation #0) » Wed Jul 23, 2003 10:47 am

Post by PolarBoy »

Mini 44, Trouble In the Toybox

By PolarBoy


Welcome to the playroom of Little Billy and Jenny. Things used to be very nice here, with laughter filling endless hours. But something strange happened today. Raggedy Ann was found dead, her stuffing flung to every corner of the room, her outsides torn to shreds. Jenny mom said that she must have been left to close to the fan. BUt the toys know better. Raggedy Ann would never stray so close to something so loud, much less dangerous. This death was no accident. And if anyone was capable of doing this once, they were capable of doing it again. There seems to be only one sensible thing to do then; Starting tommorow the toys will throw a suspicious toy down the heating vent every day until the killings stop.

Rules:
Standard Mafia rules apply, that is:
-Votes will be cast in the format of
Vote: Whomever
or they will be ignored.
-Unvotes may be in the format of
Unvote: Whomever
or simply
Unvote
. Other forms will be ignored.
-Lynch is decided by a simple majority of votes, deadlines rules will be at the discretion of the mod.
-If your name is on the dead list, you may not talk.
-You may not discuss this game with anyone outside of this thread unless given explicit permission by the mod.
-You may not copy anything that you recieve privately from the mod.
-If your role has a night action and you do not target it before the end of the night, it will be assumed that you did not wish to use your night action.
-If you expect to be unable to access the game for a consecutive period of 48 hours or more, please say so in the thread.
-Remember, this game is a commitment to 12 other people.
-As mod, anything I say, goes.
-Have fun.

Night one has begun, send in choices.

Alive(1):

JereIC

Dead(11):

KingPin, G.I. Joe,(Pro-Town Vigilante) Murdered night 1
FinalFear, Giant Stuffed Teddy,(Pro-Town 8-ball medium) Executed day 1
Fishbulb, Mr. Spell,(Townie) Murdered night 2
Totem, Dr. Ken,(Pro-Town Doctor) Murdered night 2
mlaker, Megatron,(Decepticon Leader), Executed day 2
mathcam, Barbie, (Townie), Murdered night 3
Wacky, Starscream(Decepticon), Executed day 3
Fletcher, Lego Action Hero(Pro-Town Snoop), Murdered Night 4
Kerplunk(Replacing Norinel), Mr. Potatohead(Pro-Town Roleblocker), Executed Day 4
MeMe, Sock monkey(Townie), Killed in endgame
mikehart, Limited Edition Beanie Baby(Townie), Killed in endgame
Last edited by PolarBoy on Wed Aug 13, 2003 6:28 pm, edited 17 times in total.
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Post Post #2 (isolation #1) » Wed Jul 23, 2003 2:45 pm

Post by PolarBoy »

The night ws spent fitfully for most of the toys, each wondering who would be next. As they all gathered for the town meeting, someone noticed that KingPin was not among them. When you reach KingPin's spot, you find him lying on the ground with a suction-dart stuck to his forehead. It appears the Kingpin died fighting. After a brief search, you also find his legs.

KingPin, G.I. Joe(Vigilante) is dead.


Day one has begun.
Last edited by PolarBoy on Sun Aug 10, 2003 9:49 am, edited 1 time in total.
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Post Post #15 (isolation #2) » Wed Jul 23, 2003 2:47 pm

Post by PolarBoy »

Quick accurate(hopefully) vote count:

mathcam-4 (JereIC, Norinel, FinalFear, mikehart)
Wacky-1 (MeMe)
Norinel-1 (Fletcher)

Wow, you guys really are mafia-starved. mathcam, it took me a second, but I get it. mlaker, try following mathcam's advice and I think you'll understand.
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Post Post #32 (isolation #3) » Wed Jul 23, 2003 2:51 pm

Post by PolarBoy »

Vote vount:

Norinel-3 (Fletcher, fishbulb, totem)
Mlaker-1 (Wacky)
Mikehart-2 (mathcam, norinel)

Oh yeah, 6 to lynch.
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Post Post #68 (isolation #4) » Thu Jul 24, 2003 1:10 pm

Post by PolarBoy »

Vote Count:

Mikehart-4
(
mathcam, norinel, Fletcher, mlaker
)
MeMe-2
(
Mikehart, fishbulb
)
JereIC-1
(
FinalFear
)
Mlaker-1
(
totem
)
Mathcam-1
(
MeMe
)
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Post Post #90 (isolation #5) » Fri Jul 25, 2003 10:12 am

Post by PolarBoy »

New vote count, not because much has happened, but because we're on a new page and because I can:

Mikehart-4
(
mathcam, norinel, Fletcher, mlaker
)
MeMe-1
(
Mikehart
)
JereIC-1
(
FinalFear
)
Mlaker-1
(
totem
)
Mathcam-1
(
MeMe
)
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Post Post #110 (isolation #6) » Sat Jul 26, 2003 6:31 pm

Post by PolarBoy »

Vote Count:


Mikehart-4
(
Norinel, Fletcher, mlaker, MeMe
)
JereIC-1
(
FinalFear
)
Mlaker-1
(
totem
)
Norinel-1
(
mikehart
)

Still haven't heard from shelper...might have to send a prod. :wink:
Last edited by PolarBoy on Mon Jul 28, 2003 5:16 pm, edited 1 time in total.
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Post Post #127 (isolation #7) » Sun Jul 27, 2003 12:31 pm

Post by PolarBoy »

Rules will be updated as soon as I finish this post. Copy and Pasting PMs is illegal. I'm sorry I forgot to put that in the rules when I started up.
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Post Post #141 (isolation #8) » Mon Jul 28, 2003 1:48 pm

Post by PolarBoy »

Vote count:


Mikehart-3
(
Fletcher, mlaker, totem
)
JereIC-1
(
FinalFear
)
Norinel-1
(
mikehart
)
mathcam-1
(
MeMe
)
MeMe-1
(
mathcam
)

I'd also like to make an apology. When creating the role PMs, I neglected to place a motivation indicator in MeMe's role. This error has been righted as best I could manage. Draw your own conclusions.
Last edited by PolarBoy on Mon Jul 28, 2003 5:19 pm, edited 1 time in total.
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Post Post #144 (isolation #9) » Mon Jul 28, 2003 5:21 pm

Post by PolarBoy »

Apparently since page 5, when I wrote another spurious vote count that had you voting for yourself. All has been made right, I assure you.
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Post Post #161 (isolation #10) » Tue Jul 29, 2003 11:18 am

Post by PolarBoy »

Wacky wrote:Whats a motivation factor thing.{?}
It's the thing in your role PM that says (Town) or (Mafia), or possibly something like (Serial Killer) or (Cult). The mod neither denies nor confirms the existence of any of the factions named in this post.
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Post Post #186 (isolation #11) » Wed Jul 30, 2003 10:13 am

Post by PolarBoy »

New Vote Count


Mikehart-1
(
mlaker
)
JereIC-1
(
FinalFear
)
Norinel-1
(
Totem
)
FinalFear-3
(
FishBulb, Fletcher, Norinel
)
mlaker-1
(
mikehart
)
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Post Post #200 (isolation #12) » Thu Jul 31, 2003 9:48 am

Post by PolarBoy »

As the day began in the playroom, the toys were unsure of how to find traitors. The general consensus was that random finger-pointing would be as good as anything, so fingers were pointed. First at mathcam, then mikehart, and, finally, FinalFear. FinalFear remained silent as the other toys pressed him for information while pressing him closer to the heating vent, where MeMe and mathcam repeatedly tried to throw each-other in. Finally they had had enough. Silence may be golden, but it's also annoying. As the toys lift FinalFear to throw him down the vent, something falls out of his stuffing through a tear and breaks open on the ground. Nobody noticed it until he was gone though. As the toys discover FinalFear's broken magic eight ball, his anguished screams echo through the heating ducts. A pity he hadn't spoken up sooner.

FinalFear, Giant Stuffed Teddy(Town) has died. FinalFear was able to ask his eight-ball one yes or no question every night. It had a random chance of answering "Maybe".


Night 2 has begun. Send in choices.
Last edited by PolarBoy on Sun Aug 10, 2003 9:48 am, edited 1 time in total.
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Post Post #201 (isolation #13) » Fri Aug 01, 2003 10:57 pm

Post by PolarBoy »

As the toys approach the meeting area at dawn, they find Totem laying in a heap. Upon closer inspection, they realize that Totem is a heap. Someone has taken him apart, removing his limbs and his head, as well as his clothes, and set him in a pile for everyone to see. When they inspect his home, they discover a lab coat, a plastic stethoscope, several instruction manuals for various electronic and mechanical toys.

After Totems remains have been disposed of, the toys realize that Fishbulb and MeMe are both missing. Fishbulb is found with a dart on his screen, which is blank.

MeMe is found in her home, wrapped in silly putty. The toys quickly unbind her.

Totem, Dr. Ken(Town) and Fishbulb, Mr. Spell(Town), were both murdered. Totem could protect one toy from being killed every night. Fishbulb had no abilities.


Thus day 2 begins.
Last edited by PolarBoy on Sun Aug 10, 2003 9:48 am, edited 1 time in total.
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Post Post #211 (isolation #14) » Mon Aug 04, 2003 9:23 am

Post by PolarBoy »

Very little has been lost. Nobody had even voted yet if I'm not mistaken. We can keep going.
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Post Post #225 (isolation #15) » Tue Aug 05, 2003 9:16 am

Post by PolarBoy »

Hey, there's finally enough stuff here to warrant a vote count. Yay!


mathcam-3
(
Wacky, Kerplunk, MeMe
)
Wacky-1
(
mathcam
)
mlaker-1
(
Fletcher
)

Not voted yet: JereIC, mikehart, mlaker, 5 to throw in the furnace.
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Post Post #244 (isolation #16) » Wed Aug 06, 2003 10:18 am

Post by PolarBoy »

Vote Count:


mathcam-2
(
Kerplunk, Wacky
)
mlaker-3
(
Fletcher, mikehart, MeMe
)

with 8 toys that's five to throw down the vent. JereIC, mlaker, and mathcam are currently withholding their votes.
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Post Post #277 (isolation #17) » Thu Aug 07, 2003 9:10 pm

Post by PolarBoy »

As the town gathers for the second meeting, few present are excited. Yesterdays execution is still hanging in the air. Fingers are pointed and suspicions made known. After some time, the toys finally turn toward mlaker. "I'm a stuffed dog and I can sniff out bad guys but my nose falls off afterward." he gushes, trying to escape their wrath. "I saw him last night recharging his batteries," Fletcher says, "What kind of dog does that?". "Just a stuffed dog." is mlaker's less than convincing response. mlaker is already standing on the edge of the open heating duct. As the mob pushes him in he shouts "It doesn't matter. The decepticons will still defeat you! DIE TOYS!"

mlaker, Megatron, the Decepticon leader, has been executed. As Decepticon leader, mlaker had the ability to decide who the Decepticons killed each night.


So begins night 3. Send in choices.
Last edited by PolarBoy on Sun Aug 10, 2003 9:47 am, edited 1 time in total.
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Post Post #278 (isolation #18) » Sat Aug 09, 2003 4:58 pm

Post by PolarBoy »

While the toys wait for Billy to leave for school, so that the town meeting can begin, a scream is heard on the other end of the house. Jenny comes running into the room, pointing her finger at Billy. "It was you!! You did it!" she says. "Did what?" Billy asks, confused. "I couldn't find my Barbie doll today," Jenny says, "Then mom told me she found this in the microwave." she produces a lump of peach-colored plastic. "I didn't do it." Billy says. Jenny is not convinced "So who did it? One of your scary action figures? You just did it because you're a big booger head."
"Well you're a bigger booger head!"
"Am not!"
"Are too!"
The toys begin to worry that this will take all day, when mom enters the room. She ends the fight, saying "You're gonna be late for school, get going." Jenny drops the lump of plastic and leaves, as does Billy, still very confused as to what happened. As the toys examine the lump of plastic, they realize that mathcam is not present. A search of the room confirms their fears.

mathcam, the Barbie doll(Pro-town) is dead. mathcan had no abilities.

Day 3. Discuss.
Last edited by PolarBoy on Sun Aug 10, 2003 9:47 am, edited 1 time in total.
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Post Post #288 (isolation #19) » Sun Aug 10, 2003 9:44 am

Post by PolarBoy »

When the meeting begins, Fletcher says "I saw Wacky last night, and he was recharging his batteries, just like mlaker." Wacky offers no response, except to say "I think Karplunk is scum because he misspells stuff." This does not satisfy the toys, who pick up Wacky and begin carrying him toward the vent. Seeing that there will be no convincing them, he confesses. "The toys would've lost eons ago if I'd been in charge! I only became leader last night! Are you happy Megatron?!" His screams could be heard echoing through the ducts as he fell into the furnace, and then all was quiet.

Wacky, Starscream, Decepticon, has been executed.


Night 4, send choices.
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Post Post #289 (isolation #20) » Sun Aug 10, 2003 6:30 pm

Post by PolarBoy »

The toys sleep a little easier night 4, having just eliminated two crazed robots in as many days. When they awaken though they find that the nightmare is not over. Fletcher is found laying on the ground, his head a few inches away, a sinister loop of string hanging above his remains.

Fletcher, Lego Action Hero, Snoop, has been murdered.


Begin day 4.
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Post Post #313 (isolation #21) » Wed Aug 13, 2003 12:38 pm

Post by PolarBoy »

Day four was a nervous affair for the remaining toys in the playroom. Only a few left, and at least one was a cold-blooded killer. Suspicious glances turn toward Kerplunk, who says "I would've done something last night, but I didn't have time. I'm Mr. Potatohead." "A master of disguise!" Accuses JereIC, "I knew it." MeMe and Mikehart tenaciously agree. The three lift Kerplunk and throw him down the heating vent. As he struggles to get free, His compartment opens up and a plastic egg falls out. "You'll be sorry for this! I mean it, I'm not the killer!" he shouts. But it's too late, he's already falling to his doom.

mikehart and MeMe open the egg and discover that it is half-full of Silly Putty.

Kerplunk, Mr. Potato Head(Town), has died. Kerplunk could, twice during the game, bind a toy with silly-putty, preventing his or her night action.


"And now that Elmo has you alone," JereIC says, towering over MeMe and mikehart, "Elmo can make you feel his pain. Ha Ha Ha!" Both try to run, but he already has them in his paws. He uses a shard of plastic from Finalfear's Magic 8 ball to slash the throats of both, spilling beans and cotton batting all over the floor, laughing all the time. When skins are emptied, he leaves them both on the floor for to be found by Billy and Jenny, his final victims.

Meme, the sock Monkey(Town) and mikehart, the Limited edition Beanie Baby(Town), have died, neither had abilities. JereIC, Tickle-Me-Elmo(Serial Killer), has won. Congratulations.

Complete revelation to follow.
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Post Post #314 (isolation #22) » Wed Aug 13, 2003 1:01 pm

Post by PolarBoy »

mlaker


Initiating bootup sequence...
Checking systems.............all systems functioning
Loading mission program......Mission Program loaded, instructions follow
Primary objective: Destroy all toys
Secondary objective: Remain undetected
Instruct Beta to kill one toy every night and then return to mission base for recharge.

You are Megatron, Decepticon Leader(Mafia) every night you will be allowed to discuss who to kill with Starscream, played by Wacky, then tell the mod by PM who you've decided to hit. Your goal is to eliminate all non-Decepticon townmembers.



Wacky


Initiating bootup sequence...
Checking systems.............all systems functioning
Loading mission program......Mission Program loaded, instructions follow
Primary objective: Destroy all toys
Secondary objective: Remain undetected
Receive further orders from Destructobot Alpha.

You are Starscream, a Decepticon(Mafia), every night you will be allowed to discuss who to kill with Megatron, who will notify the mod of your decision via PM. Your goal is to eliminate all non-Decepticon townmembers.



Totem


"I'm too ruggedly handsome to die." you think as you examine your pearly whites in the mirror. You've saved lives before, but those really were accidents. You saw the body of the last victim and it was no accident. You take a look at your nails, shiny, and attached to life saving hands. When you're in the right place at the right time you can save one toy at night, but you can't be everywhere at once. Only one toy a night or all that running around might give you muscle cramps.

You are Doctor Ken(Town) You may target one player per night. The player you target will be immune to kills that night. You cannot protect yourself.


JereIC


As the body of the first dead toy is found the silent revelation sweeps over Elmo like warm sunlight. Elmo never knew before that he could
kill
the other toys. Now Elmo knows what he will do. Elmo will kill
all
of the other toys. Elmo will make them suffer. But Elmo must be careful. If Elmo is caught, the toys will make him suffer. Elmo will need to be careful then. Elmo knows what to do. Elmo will only kill
one
toy every night. Elmo likes this plan. Ha ha ha ha.

You are Tickle Me Elmo(Serial Killer)You may target one player per night. This player will die a grisly death. You win if all other players die.



KingPin


as soon as you realized that the enemy had infiltrated the play room you went to check on your arsenal. A plastic M-16, a plastic ammo-belt, a plastic desert eagle, a few plastic hand grenades, and some plastic body-armor. All useless. Well you trained for this sort of situation. You did recon for potential weaponry throughout the playroom and found some Play-Doh, enough to suffocate one toy, if you can get close enough. Better sneak up on him at night. It'll dry out if you leave it out of the can all night though, so you can only use it once.

You are G. I. Joe(Town) On any night you may target a player. This player will die. You may only use your ability once.



FinalFear


"Are these deaths accidents?" you ask as you shake up your Magic 8 Ball. "No" is the unequivocal response. "Is it the doing of a toy?" you ask while shaking again. You had suspected this. "Yes" it responds. Your Magic 8 Ball has been reliable in the past, which means it will be very useful for the current crisis. It's a good thing you hide it in your stuffing through the hole little Billy tore in you two years back. Every night, when nobody's looking, you ask it one yes or no question. It's always right, except, when you don't explain your question well enough or there's no clear cut answer, it answers "I don't know". Sometimes it just says "Maybe".

You are the Giant Stuffed Teddy(Town) You may ask the mod one question per night via PM. Questions must have a yes or no answer. If the question is vaguely worded, unanswerable, or the mod doesn't know the answer, you will recieve "I don't know" and you will not be able to ask another question until the next night. The mod may ask for clarification before answering such a question. Also you have a random chance of receiving "Maybe" instead of a straight answer.



Fletcher


[Theme music]Your name's Stone, Jack Stone. You knew from the beginning that there were suspicious characters in the playroom, you just aren't sure who they are yet. [Fade down]You know what you're going to do though. You'll use your charm, wit, good hair, and easily concealable size, to tail a suspicious toy every night. That way you'll know what everybody's up to, and which toys aren't just playing around.[Swelling finale]

You are a Lego Action Hero(Town) You may target one player per night. Any of this players actions that night(If any) will be reported to you via PM.



Norinel/Kerplunk


"Accidents my openable rear end!" you say to yourself as you pick up an eggful of silly putty. This stuff is sticky enough to tie up a toy with. If you do that he'll be out of commision until somebody finds him. Better do it at night then, when he might be up to something, and when nobody will be looking. You've probably got enough to do that twice.

You are Mr. Potato Head (Town) You may target any one player at night to bind him. binding a player will prevent him from performing an action that night. You may only do this twice during the game.



mikehart


A town meeting, well really. As if it isn't bad enough being forced to spend time with these lower toys to begin with. Now they're asking you to be involved in their affairs. Really, if you get involved in this your limited edition tag might be damaged. Well, if you're forced, you'll attend the meetings, but you'll go straight home afterward.

You are a Limited Edition Beanie Baby(Town)You have no night abilities.



Fishbulb


Well, the deaths certainly are not unintentional mishaps. But you are not persuaded that the daily slaughter of suspicious toys until they cease will be of any assistance. This sort of mob justice has been unsuccessful in the past. Doesn't anyone study history? It seems, though, that you will be the primary target for liquidation should you do not attend the meetings, so you might as well attempt to set them in the right direction.

You are Mr. Spell(Town) You have no night abilities.



mathcam


Like, murders? You, like, thought they were accidents. Town meetings? What a waste of time. Mandatory? You'll go, if they, like, insist, but you'll get right home to do your hair afterward.

You are Barbie(Town) You have no night abilities.



MeMe


Ooh ooh eee. Chee eek oop hoo. Aah eek ooh. Hee eek eek. Hee chee ack ooh. Hee keekee eep. Eek chee oop hee ack. Eek chee hoop aahaahaa! Translation: Before, life simple. Now killers in playroom. Town handle as tribe. Monkey help. Monkey attend town meetings. Monkey find killers. But at night, monkey sleep. Eek chee hoop aahaahaa!(This idiom does not translate into English)

you are the Sock Monkey(Town) You have no night abilities.


Information not known to the players:

We'll start with Dr. Ken and Barbie. If Dr. Ken had ever protected Barbie, the two would've fallen in love. This entailed several changes in the game. First off, they would meet every night, essentially becoming a mason group. Secondly, they would've been fate-locked. That is, if one died, the other would immediately commit suicide. Thirdly, in addition to his normal ability, Dr. Ken would be able to protect two toys each night, provided one of them was Barbie. Performing the second ability would make Ken incompetant, causing anyone he protected to die from post-op complications the next night. This last fact would only be hinted at in the post explaining the changes. If G.I. Joe chose to kill someone, his ability overrode Dr. Ken's. The Magic 8-ball had a one in three chance of answering "Maybe". The Lego Action Hero was actually Naive. He was only able to see whether or not someone used an ability, and he got cosmetic information about his target's role.

Timeline

Night 1

Decepticons kill KingPin, conferring the honor of "First Dead Player After Crash"
JereIC decides to lay low for one night.
Totem protects MeMe
FinalFear asks his Magic 8 Ball "Is Totem Mafia?" and receives a "No"
Fletcher Investigates MeMe and sees her being protected by the Doctor.

Night 2

Decepticons kill fishbulb
JereIC kills Totem
Totem protects JereIC
Fletcher follows mlaker, loses him for a while, finds him recharging his batteries.
Norinel/Kerplunk binds MeMe

Night 3

Wacky chooses not to kill
JereIC kills mathcam
Fletcher follows Wacky, sees him recharging

Night 4

JereIC kills Fletcher
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Post Post #316 (isolation #23) » Wed Aug 13, 2003 1:15 pm

Post by PolarBoy »

Modding my first game has been quite an experience. First I'd like to apologize for some mistakes I made. The first one was in MeMe's role PM, which did not have complete role information. The second, and more greivous mistake, happened during night 4.

First I got a message from Fletcher telling me that mlaker had accidentally informed him that the mafia was eliminated, not a big deal in my opinion, I didn't see that as any big secret, and seeing as Fletcher was killed by the SK that night anyway, no problem. So I put an "N/A" under Fletcher's night action in my spreadsheet, looked down the column, and only saw other "N/A"s, so I figured the night was over.

What I hadn't realized was that Kerplunk still had a choice. I had somehoe missmarked him as dead and not realized it. Once I realized that something was wrong, there was nothing I could do. I'm very sorry for this, as I think a much more interesting and satisfying endgame would've been possible had this mistake not been made.

It's wierd how you plan stuff out, and then people go and do stuff you never thought they could. Like Fletcher using a naive role to bag two mafs. I think I made a mistake there, in that I basically put the mafia in a sub-group(Those who recharge their batteries at night). I think that if I had it to do over again, I'd handle the Snoop role differently.

I was a little surprised that the mafia lost, as they managed to bag the Doctor, the investigator, and the vigilante in the first few days. I think that mathcam deserves special kudos for using his role to become a target and keeping the crosshairs off of Fletcher for an extra day. JereIC also deserves kudos for a mucho cool role claim that looked really convincing and would've even fooled the snoop(He would've lost JereIC for a while and then found him again, sitting in a corner laughing softly to himself).

Finally I have something to say to the players. If you have any kind of problem with anything, especially if you think the mod has made a mistake, do two things. First, tell the mod. If he doesn't know there's a problem then he can't fix it. Second, don't tell anyone else. Sometimes fixing something will confirm a player's role to the town. If the town doesn't know, there's nothing to confirm, and the mod is free to act.

All in all this was a fun game to mod, and very entertaining to watch unfold. I can't wait to do it again.
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Post Post #323 (isolation #24) » Wed Aug 13, 2003 6:04 pm

Post by PolarBoy »

Normally a game would not end with good outnumbering bad two to one. But night was beginning and the players were two townies and an SK. The townies had no night actions, and the Serial Killer was going to kill someone, so the next day would begin with a townie and a serial killer. Serial Killer wins. Theoretically the next day could've happened if JereIC had chosen to make no kill. But I just saved him the trouble of making that tough decision.

As far as the precedent went: In the case of MeMe I was able to say something because it wouldn't prove that she was town just because her motive indicator wasn't there. In the case of Kerplunk though, my saying "I jumped the gun and skipped over a night choice" wouldn't've been readable in any way that didn't confirm Kerplunk's statement. I chose what I felt to be the lesser of two evils and did nothing. I really wish it hadn't happened before, and in the future I plan to be more careful in such matters. To be honest I'm very disappointed that it happened, I was looking forward to an exciting end-game that would be a face off between the SK and the Roleblocker. I thought it was funny that somebody mentioned a possible "Happily ever after" because I thought of a potential one for this game.

Let's say that there are four players left: Two townies, Mr. Potatohead, and Elmo, and Potatohead has used one of his blocks earlier in the game. Potatohead thinks "We shouldn't lynch today because it gives us better chance of nabbing scum tommorow and it gives me an opportunity to block someone, if there's no kill, then I've blocked the SK, if there is a kill, then I've cleared the player I've blocked, and I know who the SK is. But since I used my block earlier, the SK may anticipate this course of action and choose not to kill, then I'd get a useless result that would look like a positive and have no way of telling the difference." Notice that this still works if potatohead dies, as his result is public, and therefore no matter who Elmo kills he still has the same problem. Meanwhile, Elmo realizes that Mr. P must've thought of all this, and realizes that, as long as he doesn't kill anyone, there's no way that Potatohead can figure out for sure who he is. So the next day begins with the same four players, and Potatohead nad Elmo go through the same face-off every night until one of them makes his move. If neither ever does, then they all live happily ever after.
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Post Post #326 (isolation #25) » Wed Aug 13, 2003 6:24 pm

Post by PolarBoy »

I was somewhat confused about Wacky's choice to lie low on Night 3. That wasn't a mistake by the way. He explicitly decided to make no kill that night.

Something I was a little disappointed about in this game is that the 8-ball investigator died day one and I really wanted to see how that role would work out. I thought it was interesting that he asked "Is Totem Mafia?" night one, because if he kept asking that question, he could've gotten a no result on JereIC, thereby seemingly confirming his innocence. Actually the kind of thing I designed the role for was so that a player could ask if a whole block of players contained any scum, that way he could clear as many as nine at a time, basically winning the game if anyone would believe him, and if he got a yes result, he could narrow it down based on subsequent investigations and deaths. I felt that it would be too powerful if it was used creatively. That's why I put the randomizer on it.

I'm also somehwat interested to know Norinel's precise motivation behind blocking MeMe, if he thought she was scum, or if he was using it as a tentative investigation, or what.
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Post Post #334 (isolation #26) » Thu Aug 14, 2003 8:32 pm

Post by PolarBoy »

Yeah, the first time it was because MeMe said her role name out loud in front of him. That time he escaped replacement by invetigating her that night. The second time he escaped replacement because he was dead anyway, nice how that sort of thing works out.
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