Mini 159 - Medieval Mafia - Game over!


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Post Post #5 (isolation #0) » Tue Feb 15, 2005 12:20 pm

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Vote:Dodge
for being the first player to post in the thread. :wink:
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Post Post #10 (isolation #1) » Tue Feb 15, 2005 2:58 pm

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Newbie 86, 'nuff said.

@Iammers: Don't blame me. :oops:
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Post Post #12 (isolation #2) » Tue Feb 15, 2005 3:51 pm

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I'm not super familiar with how mini games work as far as setup. But it seems to me as if there should be more then one killing group with 12 people. Are there generally two docs in a mini?
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Post Post #28 (isolation #3) » Wed Feb 16, 2005 7:01 am

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This is just a stab in the dark, but tell me what you think of the chances of this: An SK and a mafia group. Suppose the Mafia targeted the SK, the SK targeted who the doc targeted and the mod gave the SK night immunity from the Mafia for the first night? Is that possible? I was just reading of SK's being given night immunity near the start to attempt to keep them alive longer.
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Post Post #32 (isolation #4) » Wed Feb 16, 2005 12:22 pm

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If I remember right, the first person to congratulate the doc is the doc. Or something along those lines...
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Post Post #38 (isolation #5) » Wed Feb 16, 2005 1:50 pm

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The odds favor one mafia group at least. But odds aren't always right.
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Post Post #49 (isolation #6) » Wed Feb 16, 2005 7:40 pm

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Iammars wrote:I'm saying this once, and I'm saying it again.
THERE IS ONE KILLING GROUP
. The odds of there being two is 1 out of 9. Right now, play as if there is one, as it is mathematically certain.
*Wipes his huge glasses*
I don't suppose you'd like to make a bet on it. :D not money. Just a nice...nice sociable sort of bet. :wink:
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Post Post #51 (isolation #7) » Thu Feb 17, 2005 6:58 am

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Eh....Honor, prestige, importance....worthless little things. The chance to say, "I was right!"
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Post Post #60 (isolation #8) » Thu Feb 17, 2005 11:21 am

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Confident? I'm not confident. I just like being contrary. And plus I love longshots. (Granted it isn't really a longshot, just an unlikelyhood).
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Post Post #114 (isolation #9) » Tue Feb 22, 2005 3:05 pm

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Wouldn't be because I'm lurking with a vote on you is it? :wink:

And incidentally, it's the Shadow, not The shadow.

I must apologize, I have been ignoring this game too much. My opinion is since we've already come this far, we might as well see what Iammers has to say. But I am not going to vote him until he has said something. Which is, incidentally, what I was waiting for to post.
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Post Post #120 (isolation #10) » Wed Feb 23, 2005 6:26 am

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Sorry, Iammers, but I agree with STD.

Vote:Iammers
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Post Post #121 (isolation #11) » Wed Feb 23, 2005 6:27 am

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Oops.
Unvote. Vote:Iammers
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Post Post #127 (isolation #12) » Wed Feb 23, 2005 6:30 pm

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Maybe I'm just dumb, but we've got 2 decisions. We can A: Lynch the most suspicious player in hopes of a scum catch (ie. Iammars). Or B: Talk all day until we come to the same conclusion. We lost nothing night 1 and we gained a cop investigation. So right now, the town is already ahead, and we've got a 1/12 shot of hitting right. We're not really losing much that I can see. If there is a roleblocker, he should check the same person tonight to confirm whether or not that person is scum.
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Post Post #150 (isolation #13) » Fri Feb 25, 2005 7:42 pm

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"- Please be attentive and unvote, if necessary, before casting a new vote. This is not required, but I’d appreciate it. "
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Post Post #153 (isolation #14) » Sun Feb 27, 2005 6:50 pm

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You know, I hate to be an 'I told you so'....but I told you so.
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Post Post #157 (isolation #15) » Mon Feb 28, 2005 10:06 am

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But on the other hand, with no killings night 1, wouldn't that imply that we have a roleblocker and a doctor?
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Post Post #164 (isolation #16) » Mon Feb 28, 2005 7:49 pm

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Save The Dragons wrote:IS, do you feel like giving a reason or should I just not say anything about it whenver I see you vote?
Nah. We just accept his word as fact and vote along with him. Don't trip over the sarcasm.
Save The Dragons wrote:The ink gave me an idea. I'm thinking the war hero brought the alchemist's blood with all the chemicals or whatever the alchemist had on him. The different color was on the right hand, right? Murder weapon hand...
Uh...is that plausible? Seems kinda complicated for a mafia game, but I'm not even close to an authority. It sounds possible, but it also sounds a bit like something you have to dig for. But then, Maxie boy's info hasn't been decidedly clear.
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Post Post #167 (isolation #17) » Tue Mar 01, 2005 5:39 am

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:lol: I may not be the brightest bulb in the lamp, but even I'm not that dumb. Another scum might do that but I wouldn't have the nerve.
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Post Post #170 (isolation #18) » Wed Mar 02, 2005 12:15 pm

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I think if it was one killer and two kills it would be a theme game, wouldn't it?
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Post Post #172 (isolation #19) » Wed Mar 02, 2005 1:44 pm

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Probably an SK and a scum group of 2 or 3. Trouble is. It's hard to tell just what is dead so far. An SK might be dead, but it's hard to tell because of the name.
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Post Post #181 (isolation #20) » Thu Mar 03, 2005 7:35 am

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Maximus wrote:
There are three who hold the key(s). The lock is here, and those brave souls need to come forward and try the key(s).
It sounds like he's referring to power roles giving info. Is he asking for a mass roleclaim??
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Post Post #184 (isolation #21) » Thu Mar 03, 2005 7:55 am

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Haven't heard anything better from you. :wink:
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Post Post #186 (isolation #22) » Thu Mar 03, 2005 10:34 am

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I never said we should do that. I was trying to figure what he meant. Hence the "??"
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Post Post #188 (isolation #23) » Thu Mar 03, 2005 1:07 pm

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By 'asking', I meant was he suggesting that would help. I was trying to figure what he meant and that was the only thing that came to mind as making sense.
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