Open 403 - Donner Party (Game Over)


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Open 403 - Donner Party (Game Over)

Post Post #0 (isolation #0) » Fri May 18, 2012 6:05 am

Post by Tierce »

The Snowshoe Party


Truckee Lake, Sierra Nevada. December 1846.

Snowbound.

Things have been bad for months. Illness, delays, lost wagons, feuds, deaths. Here, by the lake, three ramshackle cabins, dwindling food stores and a choice: stay or press forward across the snow, in a desperate effort to reach California and bring help to those who choose to stay.

Hunger and Forlorn Hope.





Welcome to...
Donner Party Mafia



Moderator:
Tierce
Backup Moderator:
TheButtonmen


Original Playerlist:

  1. Cogito Ergo Sum
  2. Xalxe *
  3. vijay2vasandani
  4. izakthegoomba
  5. Phillammon (
    replacing Chimera D2
    )
  6. saulres
  7. Guy_Named_Riggs *
  8. Mortontfrh
  9. Elmo TeH AzN (
    replacing Fritzler D2
    )
  10. scotmany12
  11. Shadoweh
  12. Glork


Spoiler: Living
  1. Phillammon (
    replacing Chimera D2
    ),
    Cannibal Mafia Goon
    , survived the endgame
  2. Shadoweh,
    Cannibal Serial Killer
    , survived the endgame

Spoiler: Dead
  1. Xalxe,
    Vanilla Townie
    , lynched Day 1
  2. Cogito Ergo Sum,
    ???
    , killed Night 1 (final role reveal:
    Town Dietician
    )
  3. izakthegoomba,
    ???
    , killed Night 1 (final role reveal:
    Vanilla Townie
    )
  4. saulres,
    ???
    , killed Night 1 (final role reveal:
    Vanilla Townie
    )
  5. vijay2vasandani,
    Vanilla Townie
    , lynched Day 2
  6. Elmo TeH AzN (
    replacing Fritzler D2
    ),
    ???
    , killed Night 2 (final role reveal:
    Vanilla Townie
    )
  7. Glork,
    ???
    , killed Night 2 (final role reveal:
    Cannibal Mafia Goon
    )
  8. Guy_Named_Riggs,
    Town Roleblocker
    , lynched Day 3
  9. scotmany12,
    ???
    , killed Night 3 (final role reveal:
    Cannibal Vigilante
    )
  10. Mortontfrh,
    Vanilla Townie
    , lynched Day 4


Replacements:

  • Elmo TeH AzN
    Phillammon

    Dazzy
    creampuffeater
    BBmolla


Events:

Last edited by Tierce on Sun Jul 01, 2012 10:14 am, edited 32 times in total.
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Post Post #1 (isolation #1) » Fri May 18, 2012 6:09 am

Post by Tierce »

Game Rules

(shamelessly stolen from Magua)


General Rules

  1. The site-wide rules apply. Read them, know them, love them, do not break them.
  2. Play to win.
  3. Do not edit or delete your posts in this thread. If there is a problem with a post, such as incorrect formatting, ask me to fix it for you.
  4. Do not quote communications outside the game thread, including role PMs, quicktopics, etc., in the game thread. This specifically includes PM timestamps. Paraphrasing is allowed. If in doubt, ask.
  5. Do not use cryptography, invisible text, tiny text, or the like.
  6. Do not use any form of provable randomness. Claiming you rolled dice and acting on that is fine. Using dice tags is not.
  7. Do not impersonate or pretend to be the moderator. If I edit a post, I will use the ooc tag. Do not use this tag.
  8. Unless the moderator has specifically told you it is allowed, do not talk about this game outside of this game thread until it is completed.
  9. Do not bring outside factors into this game. This includes, among other things, making bets, promises of real life rewards, etc.
  10. Pretending to break a rule will be treated the same as breaking the rule.
  11. We're all here to have fun. Tempers may flare, but avoid personal attacks and keep it civil.
  12. Breaking one of these rules may, at my discretion, result in a modkill. If you are modkilled, you will become a Neutral Survivor, and thus automatically lose. Modkilling may or may not end the game day.
  13. I reserve the right to change the rules. Rule changes will be posted in thread.


Activity Rules

  1. If a player goes 72 real life hours without posting, they may be prodded at my discretion, or upon being asked by another player. Prods will be announced in thread.
  2. If a player does not respond to their prod within 24 real life hours, is prodded twice in the same game-day, or three times in total within the game, they may be force-replaced at my discretion.
  3. If you will be V/LA, please alert me in the thread or via PM.
  4. Each game day will have a deadline of fourteen real life days.
  5. In the event deadline is reached before a lynch has occurred, the player with the most votes will be lynched.
    If more than one player is tied for most votes, the one who had their final vote placed first will be lynched. In the event that absolutely no votes were cast at all for anyone, random.org will determine a single person to die.
  6. Each night will have a deadline of three real life days.
  7. If a player has a night action, but does not submit a choice before deadline, they will perform no action.

  8. I may extend deadlines in the event replacements must be found, at my discretion. This will be announced in thread.


Voting Rules

  1. Votes must be at the beginning of a new line and bolded, and in the format of VOTE: Player name or
    VOTE: Playername
    . Abbreviations, missing punctuation, and misspellings will be accepted as long as it is obvious to me who is being voted for. If I perceive it as a vote, it counts as a vote.
  2. Unvoting is nice, but is not necessary.
  3. Once a majority of votes is reached (# of players / 2 + 1, rounded down), that person is lynched.
  4. All living players, including the lynchee, may continue to post until I lock the thread.
  5. If you are dead, that is it. Do not post. Not even a "Bah" post.


Setup Rules

  1. You may not vote for no lynch.

  2. Cannibal:
    All night-killers in this game are Cannibals. The effect of this is to hide the role/alignment of their targets from the town, as so:
    Cannibal Mechanic wrote:
    1. When a Cannibal night-kills someone, she takes the body and puts it in her larder, resulting in no role/alignment reveal to the town for that kill. The Cannibal who performed the kill learns the role/alignment reveal via her result PM.
    2. If a Cannibal night-kills another Cannibal, she takes all the bodies her target had, learning all the role/alignment information her target knew. This will include her target's night-kill target from that same night, if applicable.
    3. If more than one Cannibal night-kills the same target, they will all learn the target's role/alignment information. They will not learn that their target was killed multiple times.
    4. If two Cannibals night-kill each other, and are not in turn night-killed by yet another Cannibal, their role/alignment information, and that of all the bodies they possessed, is revealed to the town.


  3. The Cannibal mechanic has no effect on lynches. The role/alignment of the lynchee is always revealed to the town. If a Cannibal is lynched, the role/alignment information of all her bodies is also revealed.
  4. This is an Open Setup. The amount of each role, and the role PMs, are all described in the next post and can also be found in the Donner Party wiki page. There are no hidden mechanics or roles. If there are any questions about how the mechanics work, I will answer them.
Last edited by Tierce on Fri May 18, 2012 1:57 pm, edited 2 times in total.
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Post Post #2 (isolation #2) » Fri May 18, 2012 6:37 am

Post by Tierce »

Setup


  • 6 Vanilla Townies
    1 Town Dietician (modified Gunsmith)
    1 Town Roleblocker
    1 Cannibal Vigilante

    2 Cannibal Mafia Goons

    1 Cannibal Serial Killer



Role PMs


Spoiler: Vanilla Townie role PM
Vanilla Townie role PM wrote:
"One more step. One more. Another. One more step..."



Welcome,
[Player Name]
, you are a
Vanilla Townie
.


Abilities:

  • Your weapon is your vote, you have no night actions.


Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.


The game thread is here.
Please confirm your role and alignment via PM.

Good luck.

Spoiler: Town Dietician (modified Gunsmith) role PM
Town Dietician role PM wrote:
"It's in their eyes, when they take too long to look away. Everyone else feels defeated, but not them."



Welcome,
[Player Name]
, you are a
Town Dietician
.


Abilities:

  • Each night phase, you may investigate one player by PM'ing the mod. You will receive results in the form of
    Cannibal
    ,
    Not Cannibal
    or
    No Result
    .


Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.


The game thread is here.
Please confirm your role and alignment via PM.

Good luck.

Spoiler: Town Roleblocker role PM
Town Roleblocker role PM wrote:
"Enough."



Welcome,
[Player Name]
, you are a
Town Roleblocker
.


Abilities:

  • Each night you may choose to roleblock a player, which will prevent them from using an action. The only exception to this is if you target the Serial Killer--they will bypass your block the first time this happens.


Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.


The game thread is here.
Please confirm your role and alignment via PM.

Good luck.

Spoiler: Cannibal Vigilante role PM
Cannibal Vigilante role PM wrote:
"The children are hungry."



Welcome,
[Player Name]
, you are a
Cannibal Vigilante
.


Abilities:

  • Cannibal night-kill: Each night phase, you may perform your night-kill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
  • The role/alignment of your night-kill targets is not shared with the town.


Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.


The game thread is here.
Please confirm your role and alignment via PM.

Good luck.

Spoiler: Cannibal Mafia Goon role PM
Cannibal Mafia Goon role PM wrote:
"Their lands. Their money. Our food."



Welcome,
[Player Name]
, you are a
Cannibal Mafia Goon
, along with your partner,
[Partner Name]
.


Abilities:

  • Factional communication: At any time in the game, you may talk with your partner here [QuickTopic link].
  • Cannibal night-kill: Each night phase, one of you or your partner may perform the factional night-kill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
  • The role/alignment of your night-kill targets is not shared with the town.


Win condition:

You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring.


The game thread is here.
Please confirm your role and alignment via PM.

Good luck.

Spoiler: Cannibal Serial Killer role PM
Cannibal Serial Killer role PM wrote:
"They don't deserve to survive. I'm the only one who is strong enough."



Welcome,
[Player Name]
, you are a
Cannibal Serial Killer
.


Abilities:

  • Cannibal night-kill: Each night phase, you may perform your night-kill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
  • The role/alignment of your night-kill targets is not shared with the town.
  • One-shot Night-kill Immunity: The first night you are targeted for a night-kill (even if you're targeted more than once), you will not die. You are not notified that this has occurred.
  • One-shot Roleblocker Immunity: The first night you are targeted by the Roleblocker, the roleblock on you will fail. You are not notified that this has occurred.


Win condition:

You win when you are the last player alive or nothing can prevent this from occurring.


The game thread is here.
Please confirm your role and alignment via PM.

Good luck.
Last edited by Tierce on Fri May 18, 2012 6:57 am, edited 1 time in total.
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Post Post #3 (isolation #3) » Fri May 18, 2012 6:54 am

Post by Tierce »

All role PMs have been sent out. Day 1 will start when 9 players have confirmed.
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Post Post #4 (isolation #4) » Fri May 18, 2012 1:21 pm

Post by Tierce »

The Company


The day dawns clear, snow frozen hard beneath your feet. It's now or never; deep winter is just beyond the corner and this is the best weather you can hope for until Spring. The group ties their makeshift oxhide snowshoes to their feet, packs what little food can be spared by those who stay behind, and sets off toward the mountain pass.




Day 1 starts now.



izakthegoomba is V/LA until Sunday night (May 20th).

With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Fri May 18, 2012 1:25 pm, edited 1 time in total.
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Post Post #25 (isolation #5) » Sat May 19, 2012 8:12 am

Post by Tierce »

Votecount 1.1


Xalxe
(5) - Mortontfrh, Chimera, vijay2vasandani, Cogito Ergo Sum, Glork
Guy_Named_Riggs
(2) - Xalxe, saulres
Cogito Ergo Sum
(1) - Fritzler,
Glork

Glork
(1) - scotmany12
Fritzler
(1) - Guy_Named_Riggs
Mortontfrh
(0) -
Xalxe, vijay2vasandani

scotmany12
(0) -
Glork

izakthegoomba
(0) -
saulres


Not voting
(2) -
Cogito Ergo Sum, Xalxe, vijay2vasandani,
izakthegoomba,
Chimera, saulres, Guy_Named_Riggs, Mortontfrh, Fritzler, scotmany12,
Shadoweh,
Glork



Please do not talk about ongoing games.

izakthegoomba is V/LA until Sunday night (May 20th).

With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 2 times in total.
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Post Post #52 (isolation #6) » Sun May 20, 2012 6:35 am

Post by Tierce »

Votecount 1.2


Xalxe
(5) -
Mortontfrh,
Chimera, vijay2vasandani, Cogito Ergo Sum, Glork, Fritzler
Guy_Named_Riggs
(2) - Xalxe, saulres
Fritzler
(2) -
Guy_Named_Riggs,
Shadoweh, Mortontfrh
Glork
(1) - scotmany12
Cogito Ergo Sum
(0) -
Fritzler


Not voting
(2) - izakthegoomba,
Shadoweh,
Guy_Named_Riggs


izakthegoomba is V/LA until tonight.

With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 2 times in total.
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Post Post #82 (isolation #7) » Mon May 21, 2012 5:21 am

Post by Tierce »

Votecount 1.3


Xalxe
(4) -
Chimera,
vijay2vasandani, Cogito Ergo Sum, Glork, Fritzler
Fritzler
(3) -
Shadoweh,
Mortontfrh, izakthegoomba, Chimera
Guy_Named_Riggs
(1) - Xalxe,
saulres

Mortontfrh
(1) - Shadoweh
vijay2vasandani
(1) - saulres
izakthegoomba
(1) - scotmany12
Glork
(0) -
scotmany12


Not voting
(1) -
izakthegoomba,
Guy_Named_Riggs


With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 2 times in total.
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Post Post #100 (isolation #8) » Mon May 21, 2012 11:50 am

Post by Tierce »

Votecount 1.4


izakthegoomba
(5) - scotmany12, Cogito Ergo Sum, Glork, saulres, Chimera
Xalxe
(2) - vijay2vasandani,
Cogito Ergo Sum, Glork,
Fritzler
Fritzler
(2) - Mortontfrh, izakthegoomba,
Chimera,

Guy_Named_Riggs
(1) - Xalxe
Mortontfrh
(1) - Shadoweh
vijay2vasandani
(0) -
saulres


Not voting
(1) - Guy_Named_Riggs


With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 2 times in total.
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Post Post #109 (isolation #9) » Mon May 21, 2012 12:24 pm

Post by Tierce »

Again, mod note, just in case: please do not talk about ongoing games.
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 1 time in total.
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Post Post #126 (isolation #10) » Tue May 22, 2012 10:36 am

Post by Tierce »

Votecount 1.5


izakthegoomba
(6) - scotmany12, Cogito Ergo Sum, Glork, saulres, Chimera, Mortontfrh
Xalxe
(2) - vijay2vasandani, Fritzler
Fritzler
(1) -
Mortontfrh,
izakthegoomba
Mortontfrh
(1) - Shadoweh
Guy_Named_Riggs
(0) -
Xalxe


Not voting
(2) - Guy_Named_Riggs, Xalxe


With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 3 times in total.
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Post Post #143 (isolation #11) » Tue May 22, 2012 5:53 pm

Post by Tierce »

Fritzler is V/LA, as announced here:
In post 2857, Fritzler wrote:I am starting a cross country road trip tomorrow. Hopefully I will be able to leech wi-fi and insult you all. However, there is an equal chance that I will be in some sort of hazy confusion in Albuquerque, New Mexico. So you know, FYI.
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Post Post #146 (isolation #12) » Tue May 22, 2012 6:28 pm

Post by Tierce »

In post 144, saulres wrote:
@Mod
: Fritzler's V/LA: There's no end date in that. How long do you anticipate giving him before looking for a replacement? I'm not fond of the idea of going to night when we're down somebody and that person could be our vig.

... But I
am
fond of going to night when we're down somebody and that person could be the SK. Argh! Catch-22!

I'll give him some leeway the next couple of days. If night falls during Fritzler's V/LA, I will deal with it then.
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Post Post #157 (isolation #13) » Wed May 23, 2012 4:14 am

Post by Tierce »

Votecount 1.6


izakthegoomba
(4) - scotmany12, Cogito Ergo Sum,
Glork, saulres,
Chimera, Mortontfrh
Xalxe
(3) - vijay2vasandani, Fritzler, Glork
Fritzler
(1) - izakthegoomba
Chimera
(1) - Shadoweh
Mortontfrh
(0) -
Shadoweh


Not voting
(3) - Guy_Named_Riggs, Xalxe, saulres


Fritzler is V/LA.

With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Thu May 24, 2012 9:48 am, edited 4 times in total.
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Post Post #168 (isolation #14) » Thu May 24, 2012 5:53 am

Post by Tierce »

Fritzler has been prodded. I'll give him 48 hours to reply instead of the usual 24 due to his announced V/LA.
Last edited by Tierce on Thu May 24, 2012 9:47 am, edited 1 time in total.
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Post Post #175 (isolation #15) » Thu May 24, 2012 3:16 pm

Post by Tierce »

Votecount 1.7


izakthegoomba
(4) - scotmany12, Cogito Ergo Sum, Chimera, Mortontfrh
Xalxe
(3) - vijay2vasandani, Fritzler, Glork
Fritzler
(1) - izakthegoomba
Chimera
(1) - Shadoweh
vijay2vasandani
(1) - saulres

Not voting
(2) - Guy_Named_Riggs, Xalxe,
saulres



With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
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Post Post #182 (isolation #16) » Fri May 25, 2012 2:53 am

Post by Tierce »

Guy_Named_Riggs has been prodded.
Last edited by Tierce on Wed Jun 20, 2012 7:56 pm, edited 1 time in total.
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Post Post #200 (isolation #17) » Fri May 25, 2012 8:28 am

Post by Tierce »

Votecount 1.8


Xalxe
(4) - vijay2vasandani, Fritzler, Glork, Cogito Ergo Sum
izakthegoomba
(2) - scotmany12,
Cogito Ergo Sum,
Chimera,
Mortontfrh

vijay2vasandani
(2) - saulres, Mortontfrh
Fritzler
(1) - izakthegoomba
Chimera
(1) - Shadoweh

Not voting
(2) - Guy_Named_Riggs, Xalxe


With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Fri May 25, 2012 11:09 am, edited 1 time in total.
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Post Post #204 (isolation #18) » Fri May 25, 2012 11:09 am

Post by Tierce »

I keep an eye on Activity Overview. When I'm awake and around, prods are issued. No need to request them at 72 hours.
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Post Post #205 (isolation #19) » Fri May 25, 2012 11:11 am

Post by Tierce »

Xalxe has been prodded.
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Post Post #213 (isolation #20) » Fri May 25, 2012 10:32 pm

Post by Tierce »

Mod notice:


I will be V/LA from May 27th to June 8th. I will probably have internet access throughout, but as I will be traveling, I do not expect to be online often. If you have any questions that need addressed via PM, send them both to me and TheButtonmen. He has all the setup info necessary for flips, so if I'm not around at lynch/deadline, he will turn the game into N1/D2, in which case I ask that the players with night actions send them to both of us so they can be processed by whoever is available at the time.

Note that this game does not permit "bah" posts. You can post during twilight, but anyone nightkilled should remain completely silent upon daybreak.

Have fun.
Last edited by Tierce on Sat May 26, 2012 4:19 pm, edited 1 time in total.
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Post Post #228 (isolation #21) » Sat May 26, 2012 4:02 pm

Post by Tierce »

Votecount 1.9


Xalxe
(6) - vijay2vasandani, Fritzler, Glork, Cogito Ergo Sum, saulres, scotmany12
izakthegoomba
(1) -
scotmany12,
Chimera
vijay2vasandani
(1) -
saulres,
Mortontfrh
Fritzler
(1) - izakthegoomba
Chimera
(1) - Shadoweh
Cogito Ergo Sum
(1) - Guy_Named_Riggs

Not voting
(1) -
Guy_Named_Riggs,
Xalxe


With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
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Post Post #242 (isolation #22) » Sun May 27, 2012 3:38 pm

Post by Tierce »

Mod head #1 can't do this sleep thing right.

Locking.

Night deadline falls in (expired on 2012-05-30 19:00:00)
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Post Post #243 (isolation #23) » Wed May 30, 2012 7:01 am

Post by Tierce »

Only wind


They go to sleep around the small fire, huddled against each other for warmth. Words are whispered back and forth, too low to be heard around the circle.

Shadows dance in the falling snow--a three-step rhythm.

Come morning, eight remain.


Cogito Ergo Sum has been killed.
izakthegoomba has been killed.
saulres has been killed.




Day 2 starts now.



Chimera is V/LA until next Wednesday (June 6th).

With 8 alive, it takes 5 votes to lynch.
The deadline is June 13 at 7:00 PM GMT (DST). Countdown to deadline: (expired on 2012-06-13 19:00:00)
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Post Post #249 (isolation #24) » Thu May 31, 2012 5:54 pm

Post by Tierce »

Just call me Equinox.
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Post Post #250 (isolation #25) » Thu May 31, 2012 5:54 pm

Post by Tierce »

Votecount 2.1


Guy_Named_Riggs
(2) - Glork, vijay2vasandani
scotmany12
(1) - Mortontfrh

Not voting
(5) -
vijay2vasandani,
Chimera, Guy_Named_Riggs,
Mortontfrh,
Fritzler, scotmany12, Shadoweh,
Glork



Chimera is V/LA until next Wednesday (June 6th).

With 8 alive, it takes 5 votes to lynch.
The deadline is June 13 at 7:00 PM GMT (DST). Countdown to deadline: (expired on 2012-06-13 19:00:00)
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Post Post #253 (isolation #26) » Thu May 31, 2012 9:35 pm

Post by Tierce »

In post 252, vijay2vasandani wrote:
In post 249, Tierce wrote:Just call me Equinox.

?

Glork post nao.

Mod joke. Equinox won the Smooth Operator Scummy for Excellent Moderation this year, and one of her trademarks as a mod is her uncanny ability to get votecounts on top of every page. I was grabbing the next page for votecount purposes, thus the reference to her.

Carry on.
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Post Post #266 (isolation #27) » Sat Jun 02, 2012 4:51 am

Post by Tierce »

I'll count this one, but please be careful in the future--I only count votes/unvotes on new lines.
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Post Post #267 (isolation #28) » Sat Jun 02, 2012 4:54 am

Post by Tierce »

Fritzler has been prodded.
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Post Post #274 (isolation #29) » Sun Jun 03, 2012 12:13 pm

Post by Tierce »

Page grab.
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Post Post #275 (isolation #30) » Sun Jun 03, 2012 12:14 pm

Post by Tierce »

Votecount 2.2


scotmany12
(2) - Mortontfrh, Shadoweh
Shadoweh
(1) -
Glork,
vijay2vasandani
vijay2vasandani
(1) - scotmany12
Guy_Named_Riggs
(0) -
Glork, vijay2vasandani


Not voting
(4) - Chimera, Guy_Named_Riggs, Fritzler,
scotmany12, Shadoweh, vijay2vasandani
, Glork


With 8 alive, it takes 5 votes to lynch.
The deadline is June 13 at 7:00 PM GMT (DST). Countdown to deadline: (expired on 2012-06-13 19:00:00)
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Post Post #287 (isolation #31) » Tue Jun 05, 2012 10:01 pm

Post by Tierce »

Chimera has requested replacement.

If Fritzler does not post in the next 5 hours, I will replace him too.
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Post Post #288 (isolation #32) » Tue Jun 05, 2012 10:59 pm

Post by Tierce »

Phillammon replaces Chimera, effective as soon as I send him his role PM.

Looking for a potential replacement for Fritzler.
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Post Post #291 (isolation #33) » Wed Jun 06, 2012 6:41 am

Post by Tierce »

Searching for a replacement for Fritzler.
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Post Post #292 (isolation #34) » Wed Jun 06, 2012 7:10 am

Post by Tierce »

Elmo TeH AzN replaces Fritzler, effective as soon as I send him his role PM.
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Post Post #303 (isolation #35) » Wed Jun 06, 2012 11:20 pm

Post by Tierce »

Votecount 2.3


vijay2vasandani
(4) - scotmany12, Guy_Named_Riggs, Phillammon, Mortontfrh
Guy_Named_Riggs
(2) - Glork, Elmo TeH AzN
scotmany12
(1) -
Mortontfrh,
Shadoweh
Shadoweh
(1) - vijay2vasandani

Not voting
(0) -
Phillammon, Guy_Named_Riggs, Elmo TeH AzN, Glork



With 8 alive, it takes 5 votes to lynch.
The deadline is June 13 at 7:00 PM GMT (DST). Countdown to deadline: (expired on 2012-06-13 19:00:00)
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Post Post #318 (isolation #36) » Thu Jun 07, 2012 2:34 pm

Post by Tierce »

Votecount 2.4


vijay2vasandani
(5) - scotmany12, Guy_Named_Riggs, Phillammon, Mortontfrh, Glork
Guy_Named_Riggs
(1) -
Glork
, Elmo TeH AzN
scotmany12
(1) - Shadoweh
Shadoweh
(1) - vijay2vasandani

Not voting
(0)


With 8 alive, it takes 5 votes to lynch.
The deadline is June 13 at 7:00 PM GMT (DST). Countdown to deadline: (expired on 2012-06-13 19:00:00)


A majority has been reached. Mod scene incoming.
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Post Post #319 (isolation #37) » Thu Jun 07, 2012 2:39 pm

Post by Tierce »

He who walks behind


Provisions are meager, and the way hard. As the day goes on, the sun melts the top layer of snow, transforming it into slush. Even with snowshoes, it does not take long until every step is a painful struggle. Tempers flare, accusations are made. He's dragging them down.

There is no rope they can spare, but they have knives.


vijay2vasandani,
Vanilla Townie
, has been lynched.




Night 2 starts now.



Night will last 72 hours.
The deadline for night is June 11 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-11 02:40:00)
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Post Post #320 (isolation #38) » Sun Jun 10, 2012 2:41 pm

Post by Tierce »

Camp of Death


Hypothermia, hunger, exhaustion. Some can hardly muster the strength to eat the last of their rations before falling asleep, wrapped in fraying blankets.

There are, however, some with energy enough to keep pushing their agendas.


Elmo TeH AzN has been killed.
Glork has been killed.




Day 3 starts now.



Shadoweh is V/LA until Wednesday (June 13th).

With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:40:00)
Last edited by Tierce on Mon Jun 11, 2012 3:38 am, edited 1 time in total.
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Post Post #325 (isolation #39) » Mon Jun 11, 2012 3:39 am

Post by Tierce »

Votecount 3.1


Not voting
(5) - Phillammon, Guy_Named_Riggs, Mortontfrh, scotmany12, Shadoweh


Shadoweh is V/LA until Wednesday (June 13th).

With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:00:00)
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Post Post #350 (isolation #40) » Thu Jun 14, 2012 2:39 pm

Post by Tierce »

Votecount 3.2


scotmany12
(1) - Shadoweh

Not voting
(4) - Phillammon, Guy_Named_Riggs, Mortontfrh, scotmany12,
Shadoweh



With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:00:00)
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Post Post #351 (isolation #41) » Fri Jun 15, 2012 12:22 pm

Post by Tierce »

Phillammon has been prodded.
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Post Post #360 (isolation #42) » Fri Jun 15, 2012 4:16 pm

Post by Tierce »

In post 356, Mortontfrh wrote:
@Mod: Do night kills still go through if they died the same night they sent in the kill?

Yes. Actions are resolved using Natural Action Resolution and all kills are simultaneous.
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Post Post #365 (isolation #43) » Fri Jun 15, 2012 4:27 pm

Post by Tierce »

In post 355, Mortontfrh wrote:
@Mod: What happens if all that's left is one Mafia/SK? Who gets the win? The rules seem a bit fuzzy on this one.

It depends on the game state. The Serial Killer has a 1-shot Night-kill Immunity; if it is not used up by then, the Serial Killer wins by being immune to the last goon's shot and shooting the goon himself. If the Night-kill Immunity is used up, it is a draw.
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Post Post #375 (isolation #44) » Fri Jun 15, 2012 7:29 pm

Post by Tierce »

Votecount 3.3


scotmany12
(1) - Shadoweh

Not voting
(4) - Phillammon, Guy_Named_Riggs, Mortontfrh, scotmany12


With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:00:00)
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Post Post #405 (isolation #45) » Mon Jun 18, 2012 4:45 am

Post by Tierce »

Votecount 3.4


scotmany12
(0) -
Shadoweh

Guy_Named_Riggs
(0) -
Phillammon


Not voting
(5) -
Phillammon,
Guy_Named_Riggs, Mortontfrh, scotmany12, Shadoweh, Phillammon


With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:00:00)
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Post Post #417 (isolation #46) » Wed Jun 20, 2012 7:51 pm

Post by Tierce »

Votecount 3.5


Guy_Named_Riggs
(3) - scotmany12, Mortontfrh, Phillammon

Not voting
(2) - Guy_Named_Riggs,
Mortontfrh, scotmany12,
Shadoweh,
Phillammon


With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:00:00)



A majority has been reached. Mod scene incoming.
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Post Post #418 (isolation #47) » Wed Jun 20, 2012 8:06 pm

Post by Tierce »

Snowblind


The sun brings yet another enemy--the glare of reflected light on snow. They weep, albeit not from sadness or rage--they are too numb for those feelings, too tired. Even the day time shuns them now.

Perhaps God will forgive them in the end.


Guy_Named_Riggs,
Town Roleblocker
, has been lynched.





Night 3 starts now.




Night will last 72 hours.
The deadline for night is June 24 at 8:06 AM GMT (DST). Countdown to deadline: (expired on 2012-06-24 08:06:00)
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Post Post #419 (isolation #48) » Sat Jun 23, 2012 8:06 pm

Post by Tierce »

Swan Song


They strip the snowshoes down to the bare minimum, chewing on the small strips of dried oxhide in a last-ditch attempt to fool their bodies. When someone suggests using the corpse of their fallen comrade as dinner, the objections don't last long. Perhaps this will be enough to push them through the last miles.

It is not enough. In the morning, yet another has vanished from the group.


scotmany12 has been killed.




Day 4 starts now.



With 3 alive, it takes 2 votes to lynch.
The deadline is July 8 at 8:07 AM GMT (DST). Countdown to deadline: (expired on 2012-07-08 08:07:00)
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Post Post #424 (isolation #49) » Sun Jun 24, 2012 8:38 pm

Post by Tierce »

Page grab.
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Post Post #425 (isolation #50) » Sun Jun 24, 2012 8:38 pm

Post by Tierce »

Votecount 4.1


Not voting
(3) - Mortontfrh, Shadoweh, Phillammon


With 3 alive, it takes 2 votes to lynch.
The deadline is July 8 at 8:07 AM GMT (DST). Countdown to deadline: (expired on 2012-07-08 08:07:00)
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Post Post #429 (isolation #51) » Sun Jun 24, 2012 9:16 pm

Post by Tierce »

Votecount 4.2


Mortontfrh
(2) - Phillammon, Shadoweh

Not voting
(1) - Mortontfrh,
Shadoweh, Phillammon



With 3 alive, it takes 2 votes to lynch.
The deadline is July 8 at 8:07 AM GMT (DST). Countdown to deadline: (expired on 2012-07-08 08:07:00)



A majority has been reached. Mod scene incoming.
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Post Post #430 (isolation #52) » Sun Jun 24, 2012 9:22 pm

Post by Tierce »

Mood music.


Coincidental misfortune at every turn


They don't deliberate for long. It takes one to know another, maybe--or maybe they are just tired of the pretense. Only a few meters from where they made camp, they face each other, then their unsuspecting companion who is struggling up the slope towards them.

He never saw the blows coming.


Mortontfrh,
Vanilla Townie
, has been lynched.




Game over!


Town
...
Loses...

Mafia
...
Draws!

Serial Killer
...
Draws!



Role distribution, night actions and QuickTopics will be posted soon. Thank you all for playing.
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Post Post #434 (isolation #53) » Sun Jun 24, 2012 9:36 pm

Post by Tierce »

Setup:


6
Vanilla Townies
:
Elmo TeH AzN
Fritzler

izakthegoomba
Mortontfrh
saulres
vijay2vasandani
Xalxe

1
Town Dietician (Gunsmith)
:
Cogito Ergo Sum

1
Town Roleblocker
:
Guy_Named_Riggs

1
Cannibal Town Vigilante
:
scotmany12

2
Cannibal Mafia Goons
:
Phillammon
Chimera

Glork

1
Cannibal Serial Killer
:
Shadoweh


QuickTopics:


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Post Post #440 (isolation #54) » Sun Jun 24, 2012 9:53 pm

Post by Tierce »

Mod thoughts


This setup is very punishing for town. It's essentially non-reveal, and during the game I was left wondering if a massclaim D1 isn't the best strategy for town--it leaves their PRs in the open with no protective roles, but on the other hand it stops the main tool that scum and SK have in this setup, which is the ability to fakeclaim via the janitored kills.

However, there were several aspects that made this even worse:

The Gunsmith died N1. This was not town's fault, but it affected their chances of getting claims right.
The power roles forgot they were power roles, or used their abilities in the weirdest possible way. Blocking someone softclaiming vig N1, GNR? And then you and scot not acting N2? ...and then messing up your role? I was almost physically cringing at it.

Granted, the scum also made a fantastic slip right at the end. I originally thought Phillammon was signaling Shadoweh that he knew she was the SK, thus making him the scum, and that he wanted the draw. His following posts in the QT made it clear that no, that was a complete hit and miss. And the Gunsmith claim? If you had not killed the Gunsmith and no one else claimed it, where did you expect the Gunsmith to be? He was in her belly, Shadoweh would know your claim for a lie the moment she saw it.

The only scum who killed PRs (Shadoweh) did not use the fakeclaims they would bring. Granted, they were risky ones--the first one required her to get Gunsmithing claims right, and the second one was too late in the game.

With everything put together, I don't think town deserved a victory here. Shadoweh was actually acting more protown than most townies, and she would have nailed a victory if she waited for Morton to crossvote with Phil and hammered Phil instead. That's what you get for being impatient, little Hungry Hungry Hippo.

I messaged Hoopla yesterday asking what would happen if it came down to the non-BP Serial Killer and scum going into night; her response was a draw. Go complain to her, Buttons. :shifty:


Again, thank you all for playing. While I understand this setup can be frustrating to play in, I hope you had fun, and welcome you into any future games of mine. If you have any comments/suggestions/complaints about my modding, have at.
Last edited by Tierce on Sun Jun 24, 2012 10:02 pm, edited 1 time in total.
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Post Post #443 (isolation #55) » Sun Jun 24, 2012 10:05 pm

Post by Tierce »

In post 442, Phillammon wrote:No, I knew he was SK, I just claimed the wrong thing on him. I forgot the SK isn't Investigation immune...

I know you did--you shot her, after all.
All that CES/Glork/antiGlork dinner was some kind of BP fat.
I meant that I thought your claim, while lousy, was meant to signal to her that you were the other scum and wanted a draw. Your following posts showed that while you knew this, you failed the claim on accident.
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Post Post #447 (isolation #56) » Mon Jun 25, 2012 3:22 am

Post by Tierce »

I don't think it's unbalanced, but the more I think on it, the more I think it's not a setup for everyone. You need players who will stay motivated throughout the whole game, no matter how many town flips they see--because if there are any cross kills, they'll probably not get to witness them. Shadoweh told me something during the game that pretty much nails it: with the state of the game as it was, anyone who was motivated to go on and/or seems to have any remote clue of what is going on is probably scum. Here the informed minority/uninformed majority dichotomy is pushed further than usual, and minor hints at extra knowledge are rather stronger scumtells.

One could feel how demotivated and disheartened the town was as they moved further along; with town flip after town flip, it got to a point in which I fear most of those alive didn't really care. It's a setup that requires a lot of player motivation against bleak odds, because if they don't lynch scum early, their game is a salvo of green and gray flips.

It's rather swingy--Magua's run of it was pretty much spot on for town (poor Matias, all that hunger, so little food). Here they were constantly running up town and making silly mistakes, and the consequences were visible in the final result.
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Post Post #451 (isolation #57) » Mon Jun 25, 2012 3:38 am

Post by Tierce »

In post 449, BBmolla wrote:
In post 447, Tierce wrote:One could feel how demotivated and disheartened the town was as they moved further along; with town flip after town flip, it got to a point in which I fear most of those alive didn't really care. It's a setup that requires a lot of player motivation against bleak odds, because if they don't lynch scum early, their game is a salvo of green and gray flips.

Just like the real Donner Party.

Don't even joke about it. I did quite a bit of research on the history of the Donner Party for flavor and at the end I simply didn't have the heart to use much of what I had. It was too depressing and heartbreaking. So many lives lost, so many children who died or had their lives shattered, and the cruelty of desperate people against each other. Initially I was trying for a balance of morbid and light, but then I simply scrapped my original pieces of flavor. I like gallows humor--but what I had just left me uncomfortable.

This run would have been a lot more cheerful if I had gone with my Hungry Hungry Hippos idea.
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Post Post #453 (isolation #58) » Mon Jun 25, 2012 3:48 am

Post by Tierce »

In post 450, saulres wrote:To be fair, if our PRs hadn't forgot to use their abilities N2 we might have had a better shot at it.

[snip]


I know it was frustrating for you at times.


You were saying something?
(01:58:23) Tierce: If the vig and RBer flake out, would you like to replace into both slots? >.>
(01:58:45) Tierce: I could also revive the dead VTs and the Gunsmith and give you control of the roles...?
(02:00:30) TheButtonmen: scot won't flake
(02:00:34) TheButtonmen: he's in scumchat right now
(02:01:25) Tierce: Well, but he's NOT SENDING IN A DAMN ACTION
(02:01:31) Tierce: 39min. >.>
(02:01:37) TheButtonmen: Remind him >.> <.<
(02:01:42) Tierce: No.
(02:01:53) TheButtonmen: maybe
(02:01:59) TheButtonmen: he has a cunning gambit
(02:01:59) TheButtonmen: plan
(02:02:00) TheButtonmen: thing
(02:02:12) TheButtonmen: the cunningest
(04:19:12) TheButtonmen:
I love this game

(08:17:15) TheButtonmen: "This means that one of the people missing from Night 1 was either scum or a SK"
(08:17:33) TheButtonmen: no flip plus derp prs
(08:17:35) TheButtonmen:
is the best


If town didn't get my telepathic vibes to
GET ON WITH IT
, it wasn't for lack of trying on my end.
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Post Post #457 (isolation #59) » Mon Jun 25, 2012 4:39 am

Post by Tierce »

Doing so would have been partial to town, sorry. I was chomping at the bit to poke you, but as I don't remind scum that they have to send in their kill by deadline, neither can I remind town about their PRs. It's the player's responsibility to remember their role and the length of the night phase, not the mod's to potentially break game integrity to ensure they act protown.

Reminding you would have created a dangerous precedent that I never want to deal with.
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Post Post #465 (isolation #60) » Tue Jun 26, 2012 1:50 am

Post by Tierce »

Yes, it was.

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