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Post #0 (isolation #0) » Fri May 18, 2012 6:05 am
Postby Tierce »
The Snowshoe Party
Truckee Lake, Sierra Nevada. December 1846.
Snowbound.
Things have been bad for months. Illness, delays, lost wagons, feuds, deaths. Here, by the lake, three ramshackle cabins, dwindling food stores and a choice: stay or press forward across the snow, in a desperate effort to reach California and bring help to those who choose to stay.
Post
Post #1 (isolation #1) » Fri May 18, 2012 6:09 am
Postby Tierce »
Game Rules
(shamelessly stolen from Magua)
General Rules
The site-wide rules apply. Read them, know them, love them, do not break them.
Play to win.
Do not edit or delete your posts in this thread. If there is a problem with a post, such as incorrect formatting, ask me to fix it for you.
Do not quote communications outside the game thread, including role PMs, quicktopics, etc., in the game thread. This specifically includes PM timestamps. Paraphrasing is allowed. If in doubt, ask.
Do not use cryptography, invisible text, tiny text, or the like.
Do not use any form of provable randomness. Claiming you rolled dice and acting on that is fine. Using dice tags is not.
Do not impersonate or pretend to be the moderator. If I edit a post, I will use the ooc tag. Do not use this tag.
Unless the moderator has specifically told you it is allowed, do not talk about this game outside of this game thread until it is completed.
Do not bring outside factors into this game. This includes, among other things, making bets, promises of real life rewards, etc.
Pretending to break a rule will be treated the same as breaking the rule.
We're all here to have fun. Tempers may flare, but avoid personal attacks and keep it civil.
Breaking one of these rules may, at my discretion, result in a modkill. If you are modkilled, you will become a Neutral Survivor, and thus automatically lose. Modkilling may or may not end the game day.
I reserve the right to change the rules. Rule changes will be posted in thread.
Activity Rules
If a player goes 72 real life hours without posting, they may be prodded at my discretion, or upon being asked by another player. Prods will be announced in thread.
If a player does not respond to their prod within 24 real life hours, is prodded twice in the same game-day, or three times in total within the game, they may be force-replaced at my discretion.
If you will be V/LA, please alert me in the thread or via PM.
Each game day will have a deadline of fourteen real life days.
In the event deadline is reached before a lynch has occurred, the player with the most votes will be lynched.
If more than one player is tied for most votes, the one who had their final vote placed first will be lynched. In the event that absolutely no votes were cast at all for anyone, random.org will determine a single person to die.
Each night will have a deadline of three real life days.
If a player has a night action, but does not submit a choice before deadline, they will perform no action.
I may extend deadlines in the event replacements must be found, at my discretion. This will be announced in thread.
Voting Rules
Votes must be at the beginning of a new line and bolded, and in the format of VOTE: Player name or
VOTE: Playername
. Abbreviations, missing punctuation, and misspellings will be accepted as long as it is obvious to me who is being voted for. If I perceive it as a vote, it counts as a vote.
Unvoting is nice, but is not necessary.
Once a majority of votes is reached (# of players / 2 + 1, rounded down), that person is lynched.
All living players, including the lynchee, may continue to post until I lock the thread.
If you are dead, that is it. Do not post. Not even a "Bah" post.
Setup Rules
You may not vote for no lynch.
Cannibal:
All night-killers in this game are Cannibals. The effect of this is to hide the role/alignment of their targets from the town, as so:
Cannibal Mechanic wrote:
When a Cannibal night-kills someone, she takes the body and puts it in her larder, resulting in no role/alignment reveal to the town for that kill. The Cannibal who performed the kill learns the role/alignment reveal via her result PM.
If a Cannibal night-kills another Cannibal, she takes all the bodies her target had, learning all the role/alignment information her target knew. This will include her target's night-kill target from that same night, if applicable.
If more than one Cannibal night-kills the same target, they will all learn the target's role/alignment information. They will not learn that their target was killed multiple times.
If two Cannibals night-kill each other, and are not in turn night-killed by yet another Cannibal, their role/alignment information, and that of all the bodies they possessed, is revealed to the town.
The Cannibal mechanic has no effect on lynches. The role/alignment of the lynchee is always revealed to the town. If a Cannibal is lynched, the role/alignment information of all her bodies is also revealed.
This is an Open Setup. The amount of each role, and the role PMs, are all described in the next post and can also be found in the Donner Party wiki page. There are no hidden mechanics or roles. If there are any questions about how the mechanics work, I will answer them.
Last edited by Tierce on Fri May 18, 2012 1:57 pm, edited 2 times in total.
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Post #2 (isolation #2) » Fri May 18, 2012 6:37 am
Postby Tierce »
Setup
6 Vanilla Townies
1 Town Dietician (modified Gunsmith)
1 Town Roleblocker
1 Cannibal Vigilante
2 Cannibal Mafia Goons
1 Cannibal Serial Killer
Role PMs
Spoiler: Vanilla Townie role PM
Vanilla Townie role PM wrote:
"One more step. One more. Another. One more step..."
Welcome,
[Player Name]
, you are a
Vanilla Townie
.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town are eliminated and there is at least one town-aligned player alive.
The game thread is here.
Please confirm your role and alignment via PM.
Good luck.
Spoiler: Town Dietician (modified Gunsmith) role PM
Town Dietician role PM wrote:
"It's in their eyes, when they take too long to look away. Everyone else feels defeated, but not them."
Welcome,
[Player Name]
, you are a
Town Dietician
.
Abilities:
Each night phase, you may investigate one player by PM'ing the mod. You will receive results in the form of
Cannibal
,
Not Cannibal
or
No Result
.
Win condition:
You win when all threats to the town are eliminated and there is at least one town-aligned player alive.
The game thread is here.
Please confirm your role and alignment via PM.
Good luck.
Spoiler: Town Roleblocker role PM
Town Roleblocker role PM wrote:
"Enough."
Welcome,
[Player Name]
, you are a
Town Roleblocker
.
Abilities:
Each night you may choose to roleblock a player, which will prevent them from using an action. The only exception to this is if you target the Serial Killer--they will bypass your block the first time this happens.
Win condition:
You win when all threats to the town are eliminated and there is at least one town-aligned player alive.
The game thread is here.
Please confirm your role and alignment via PM.
Good luck.
Spoiler: Cannibal Vigilante role PM
Cannibal Vigilante role PM wrote:
"The children are hungry."
Welcome,
[Player Name]
, you are a
Cannibal Vigilante
.
Abilities:
Cannibal night-kill: Each night phase, you may perform your night-kill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
The role/alignment of your night-kill targets is not shared with the town.
Win condition:
You win when all threats to the town are eliminated and there is at least one town-aligned player alive.
The game thread is here.
Please confirm your role and alignment via PM.
Good luck.
Spoiler: Cannibal Mafia Goon role PM
Cannibal Mafia Goon role PM wrote:
"Their lands. Their money. Our food."
Welcome,
[Player Name]
, you are a
Cannibal Mafia Goon
, along with your partner,
[Partner Name]
.
Abilities:
Factional communication: At any time in the game, you may talk with your partner here [QuickTopic link].
Cannibal night-kill: Each night phase, one of you or your partner may perform the factional night-kill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
The role/alignment of your night-kill targets is not shared with the town.
Win condition:
You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring.
The game thread is here.
Please confirm your role and alignment via PM.
Good luck.
Spoiler: Cannibal Serial Killer role PM
Cannibal Serial Killer role PM wrote:
"They don't deserve to survive. I'm the only one who is strong enough."
Welcome,
[Player Name]
, you are a
Cannibal Serial Killer
.
Abilities:
Cannibal night-kill: Each night phase, you may perform your night-kill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
The role/alignment of your night-kill targets is not shared with the town.
One-shot Night-kill Immunity: The first night you are targeted for a night-kill (even if you're targeted more than once), you will not die. You are not notified that this has occurred.
One-shot Roleblocker Immunity: The first night you are targeted by the Roleblocker, the roleblock on you will fail. You are not notified that this has occurred.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.
The game thread is here.
Please confirm your role and alignment via PM.
Good luck.
Last edited by Tierce on Fri May 18, 2012 6:57 am, edited 1 time in total.
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Post #4 (isolation #4) » Fri May 18, 2012 1:21 pm
Postby Tierce »
The Company
The day dawns clear, snow frozen hard beneath your feet. It's now or never; deep winter is just beyond the corner and this is the best weather you can hope for until Spring. The group ties their makeshift oxhide snowshoes to their feet, packs what little food can be spared by those who stay behind, and sets off toward the mountain pass.
Day 1 starts now.
izakthegoomba is V/LA until Sunday night (May 20th).
With 12 alive, it takes 7 votes to lynch.
The deadline is June 2 at 1:30 AM GMT (DST). Countdown to deadline: (expired on 2012-06-02 01:30:00)
Last edited by Tierce on Fri May 18, 2012 1:25 pm, edited 1 time in total.
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Post #143 (isolation #11) » Tue May 22, 2012 5:53 pm
Postby Tierce »
Fritzler is V/LA, as announced here:
In post 2857, Fritzler wrote:I am starting a cross country road trip tomorrow. Hopefully I will be able to leech wi-fi and insult you all. However, there is an equal chance that I will be in some sort of hazy confusion in Albuquerque, New Mexico. So you know, FYI.
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 1 time in total.
: Fritzler's V/LA: There's no end date in that. How long do you anticipate giving him before looking for a replacement? I'm not fond of the idea of going to night when we're down somebody and that person could be our vig.
... But I
am
fond of going to night when we're down somebody and that person could be the SK. Argh! Catch-22!
I'll give him some leeway the next couple of days. If night falls during Fritzler's V/LA, I will deal with it then.
Last edited by Tierce on Thu May 24, 2012 9:45 am, edited 1 time in total.
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Post #213 (isolation #20) » Fri May 25, 2012 10:32 pm
Postby Tierce »
Mod notice:
I will be V/LA from May 27th to June 8th. I will probably have internet access throughout, but as I will be traveling, I do not expect to be online often. If you have any questions that need addressed via PM, send them both to me and TheButtonmen. He has all the setup info necessary for flips, so if I'm not around at lynch/deadline, he will turn the game into N1/D2, in which case I ask that the players with night actions send them to both of us so they can be processed by whoever is available at the time.
Note that this game does not permit "bah" posts. You can post during twilight, but anyone nightkilled should remain completely silent upon daybreak.
Have fun.
Last edited by Tierce on Sat May 26, 2012 4:19 pm, edited 1 time in total.
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Post #243 (isolation #23) » Wed May 30, 2012 7:01 am
Postby Tierce »
Only wind
They go to sleep around the small fire, huddled against each other for warmth. Words are whispered back and forth, too low to be heard around the circle.
Shadows dance in the falling snow--a three-step rhythm.
Come morning, eight remain.
Cogito Ergo Sum has been killed.
izakthegoomba has been killed.
saulres has been killed.
Day 2 starts now.
Chimera is V/LA until next Wednesday (June 6th).
With 8 alive, it takes 5 votes to lynch.
The deadline is June 13 at 7:00 PM GMT (DST). Countdown to deadline: (expired on 2012-06-13 19:00:00)
Mod joke. Equinox won the Smooth Operator Scummy for Excellent Moderation this year, and one of her trademarks as a mod is her uncanny ability to get votecounts on top of every page. I was grabbing the next page for votecount purposes, thus the reference to her.
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Post #319 (isolation #37) » Thu Jun 07, 2012 2:39 pm
Postby Tierce »
He who walks behind
Provisions are meager, and the way hard. As the day goes on, the sun melts the top layer of snow, transforming it into slush. Even with snowshoes, it does not take long until every step is a painful struggle. Tempers flare, accusations are made. He's dragging them down.
There is no rope they can spare, but they have knives.
vijay2vasandani,
Vanilla Townie
, has been lynched.
Night 2 starts now.
Night will last 72 hours.
The deadline for night is June 11 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-11 02:40:00)
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Post #320 (isolation #38) » Sun Jun 10, 2012 2:41 pm
Postby Tierce »
Camp of Death
Hypothermia, hunger, exhaustion. Some can hardly muster the strength to eat the last of their rations before falling asleep, wrapped in fraying blankets.
There are, however, some with energy enough to keep pushing their agendas.
Elmo TeH AzN has been killed.
Glork has been killed.
Day 3 starts now.
Shadoweh is V/LA until Wednesday (June 13th).
With 5 alive, it takes 3 votes to lynch.
The deadline is June 25 at 2:40 AM GMT (DST). Countdown to deadline: (expired on 2012-06-25 02:40:00)
Last edited by Tierce on Mon Jun 11, 2012 3:38 am, edited 1 time in total.
@Mod: What happens if all that's left is one Mafia/SK? Who gets the win? The rules seem a bit fuzzy on this one.
It depends on the game state. The Serial Killer has a 1-shot Night-kill Immunity; if it is not used up by then, the Serial Killer wins by being immune to the last goon's shot and shooting the goon himself. If the Night-kill Immunity is used up, it is a draw.
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Post #418 (isolation #47) » Wed Jun 20, 2012 8:06 pm
Postby Tierce »
Snowblind
The sun brings yet another enemy--the glare of reflected light on snow. They weep, albeit not from sadness or rage--they are too numb for those feelings, too tired. Even the day time shuns them now.
Perhaps God will forgive them in the end.
Guy_Named_Riggs,
Town Roleblocker
, has been lynched.
Night 3 starts now.
Night will last 72 hours.
The deadline for night is June 24 at 8:06 AM GMT (DST). Countdown to deadline: (expired on 2012-06-24 08:06:00)
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Post #419 (isolation #48) » Sat Jun 23, 2012 8:06 pm
Postby Tierce »
Swan Song
They strip the snowshoes down to the bare minimum, chewing on the small strips of dried oxhide in a last-ditch attempt to fool their bodies. When someone suggests using the corpse of their fallen comrade as dinner, the objections don't last long. Perhaps this will be enough to push them through the last miles.
It is not enough. In the morning, yet another has vanished from the group.
scotmany12 has been killed.
Day 4 starts now.
With 3 alive, it takes 2 votes to lynch.
The deadline is July 8 at 8:07 AM GMT (DST). Countdown to deadline: (expired on 2012-07-08 08:07:00)
They don't deliberate for long. It takes one to know another, maybe--or maybe they are just tired of the pretense. Only a few meters from where they made camp, they face each other, then their unsuspecting companion who is struggling up the slope towards them.
He never saw the blows coming.
Mortontfrh,
Vanilla Townie
, has been lynched.
Game over!
Town
...
Loses...
Mafia
...
Draws!
Serial Killer
...
Draws!
Role distribution, night actions and QuickTopics will be posted soon. Thank you all for playing.
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Post #440 (isolation #54) » Sun Jun 24, 2012 9:53 pm
Postby Tierce »
Mod thoughts
This setup is very punishing for town. It's essentially non-reveal, and during the game I was left wondering if a massclaim D1 isn't the best strategy for town--it leaves their PRs in the open with no protective roles, but on the other hand it stops the main tool that scum and SK have in this setup, which is the ability to fakeclaim via the janitored kills.
However, there were several aspects that made this even worse:
The Gunsmith died N1. This was not town's fault, but it affected their chances of getting claims right.
The power roles forgot they were power roles, or used their abilities in the weirdest possible way. Blocking someone softclaiming vig N1, GNR? And then you and scot not acting N2? ...and then messing up your role? I was almost physically cringing at it.
Granted, the scum also made a fantastic slip right at the end. I originally thought Phillammon was signaling Shadoweh that he knew she was the SK, thus making him the scum, and that he wanted the draw. His following posts in the QT made it clear that no, that was a complete hit and miss. And the Gunsmith claim? If you had not killed the Gunsmith and no one else claimed it, where did you expect the Gunsmith to be? He was in her belly, Shadoweh would know your claim for a lie the moment she saw it.
The only scum who killed PRs (Shadoweh) did not use the fakeclaims they would bring. Granted, they were risky ones--the first one required her to get Gunsmithing claims right, and the second one was too late in the game.
With everything put together, I don't think town deserved a victory here. Shadoweh was actually acting more protown than most townies, and she would have nailed a victory if she waited for Morton to crossvote with Phil and hammered Phil instead. That's what you get for being impatient, little Hungry Hungry Hippo.
I messaged Hoopla yesterday asking what would happen if it came down to the non-BP Serial Killer and scum going into night; her response was a draw. Go complain to her, Buttons.
Again, thank you all for playing. While I understand this setup can be frustrating to play in, I hope you had fun, and welcome you into any future games of mine. If you have any comments/suggestions/complaints about my modding, have at.
Last edited by Tierce on Sun Jun 24, 2012 10:02 pm, edited 1 time in total.
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Post #443 (isolation #55) » Sun Jun 24, 2012 10:05 pm
Postby Tierce »
In post 442, Phillammon wrote:No, I knew he was SK, I just claimed the wrong thing on him. I forgot the SK isn't Investigation immune...
I know you did--you shot her, after all.
All that CES/Glork/antiGlork dinner was some kind of BP fat.
I meant that I thought your claim, while lousy, was meant to signal to her that you were the other scum and wanted a draw. Your following posts showed that while you knew this, you failed the claim on accident.
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Post #447 (isolation #56) » Mon Jun 25, 2012 3:22 am
Postby Tierce »
I don't think it's unbalanced, but the more I think on it, the more I think it's not a setup for everyone. You need players who will stay motivated throughout the whole game, no matter how many town flips they see--because if there are any cross kills, they'll probably not get to witness them. Shadoweh told me something during the game that pretty much nails it: with the state of the game as it was, anyone who was motivated to go on and/or seems to have any remote clue of what is going on is probably scum. Here the informed minority/uninformed majority dichotomy is pushed further than usual, and minor hints at extra knowledge are rather stronger scumtells.
One could feel how demotivated and disheartened the town was as they moved further along; with town flip after town flip, it got to a point in which I fear most of those alive didn't really care. It's a setup that requires a lot of player motivation against bleak odds, because if they don't lynch scum early, their game is a salvo of green and gray flips.
It's rather swingy--Magua's run of it was pretty much spot on for town (poor Matias, all that hunger, so little food). Here they were constantly running up town and making silly mistakes, and the consequences were visible in the final result.
In post 447, Tierce wrote:One could feel how demotivated and disheartened the town was as they moved further along; with town flip after town flip, it got to a point in which I fear most of those alive didn't really care. It's a setup that requires a lot of player motivation against bleak odds, because if they don't lynch scum early, their game is a salvo of green and gray flips.
Just like the real Donner Party.
Don't even joke about it. I did quite a bit of research on the history of the Donner Party for flavor and at the end I simply didn't have the heart to use much of what I had. It was too depressing and heartbreaking. So many lives lost, so many children who died or had their lives shattered, and the cruelty of desperate people against each other. Initially I was trying for a balance of morbid and light, but then I simply scrapped my original pieces of flavor. I like gallows humor--but what I had just left me uncomfortable.
This run would have been a lot more cheerful if I had gone with my Hungry Hungry Hippos idea.
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Post #453 (isolation #58) » Mon Jun 25, 2012 3:48 am
Postby Tierce »
In post 450, saulres wrote:To be fair, if our PRs hadn't forgot to use their abilities N2 we might have had a better shot at it.
[snip]
I know it was frustrating for you at times.
You were saying something?
(01:58:23) Tierce: If the vig and RBer flake out, would you like to replace into both slots? >.>
(01:58:45) Tierce: I could also revive the dead VTs and the Gunsmith and give you control of the roles...?
(02:00:30) TheButtonmen: scot won't flake
(02:00:34) TheButtonmen: he's in scumchat right now
(02:01:25) Tierce: Well, but he's NOT SENDING IN A DAMN ACTION
(02:01:31) Tierce: 39min. >.>
(02:01:37) TheButtonmen: Remind him >.> <.<
(02:01:42) Tierce: No.
(02:01:53) TheButtonmen: maybe
(02:01:59) TheButtonmen: he has a cunning gambit
(02:01:59) TheButtonmen: plan
(02:02:00) TheButtonmen: thing
(02:02:12) TheButtonmen: the cunningest
(04:19:12) TheButtonmen:
I love this game
(08:17:15) TheButtonmen: "This means that one of the people missing from Night 1 was either scum or a SK"
(08:17:33) TheButtonmen: no flip plus derp prs
(08:17:35) TheButtonmen:
Post
Post #457 (isolation #59) » Mon Jun 25, 2012 4:39 am
Postby Tierce »
Doing so would have been partial to town, sorry. I was chomping at the bit to poke you, but as I don't remind scum that they have to send in their kill by deadline, neither can I remind town about their PRs. It's the player's responsibility to remember their role and the length of the night phase, not the mod's to potentially break game integrity to ensure they act protown.
Reminding you would have created a dangerous precedent that I never want to deal with.