Open 264: Attack of the RNG (C9++) [Simulation Ended]


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Open 264: Attack of the RNG (C9++) [Simulation Ended]

Post Post #0 (isolation #0) » Thu Nov 18, 2010 4:14 am

Post by Mina »

Spoiler: In the System
DemonHybrid
Josh Lyman

Lateralus22
MafiaSSK
EggyLv999

Spoiler: Deleted
Scott Brosius,
Town Mason
, killed N0
hohum,
Vanilla Townie
, lynched D1
Faraday
Sevei
,
Vanilla Townie
, killed N1
andrew94,
Vanilla Townie
, lynched D2
ribwich,
Town Roleblocker
, killed N2
Kitoari
smashbro_of_the_SSS
,
Mafia
, lynched D3
Akira,
Town Vigilante
, killed N3
DeathNote
Guthrie
,
Mafia
, lynched D4
Stephoscope
Shattered Viewpoint
,
Vanilla Townie
, killed N5
jasonT1981,
Mafia
, lynched D5

Spoiler: Important Events
Beginning of D1 (Scott Brosius killed)
End of D1 (hohum lynched)
Beginning of D2 (Faraday killed)
End of D2 (andrew94 lynched)
Beginning of D3 (ribwich killed)
End of D3 (Kitoari lynched)
Beginning of D4 (Akira killed)
End of D4 (DeathNote lynched)
Beginning of D5 (Stephoscope killed)
End of D5 (jasonT1981 lynched)


You awaken in an unfamiliar dark room, with no idea of how you arrived. All you remember is falling asleep at your computer last night by the harsh glare of the monitor.

Suddenly, a hollow metallic voice booms out from every direction.

THIS IS A SIM--

You gasp. The dark walls beside you light up, and intricate wiring and microchips gleam in the dark.

THIS IS A SIMULA--

ERROR! PARSE ERROR! PROCESSING 101011110010000


There is a horrible screech, like feedback from a microphone but a hundred times more unbearable. You wince and clutch your head.

By the phosphorescent light of the circuitry, you see that you are not alone. Figures are stirring on the ground beside you, rubbing their eyes. Some stare numbly at the wiring running along the walls, as if they can't tell if they're dreaming. The bolder ones are stumbling to their feet.

YOU HAVE BEEN SELECTED FOR SIMULATION TRIAL NUMBER

NU-NUMBER 9 OF MODEL AM RANDOM NUMBER GE-GENERATOR

SEQUENCE 1-100

EXE-EXECU-CUTING SUBROUTINE C9++


One of the strangers mutters, "What the hell is going--"

COMMENCING REPROGRAMMING OF SUBJECTS

And then the room--or whatever it is--explodes in a flash of red, and you see the stranger's eyes glaze over, but before that thought can register, your own mind is full of new information and a new purpose. You understand that there is only one way out of here.

FULFILL YOUR OBJECTIVE

COMMENCING CONFIRMATION PHASE OF SIMULATION

COMMUNICATION PATHWAYS ACTIVATED

Right before everything turns black, you wonder which of you will open your eyes again.


I'm sending out role PMs now and locking this thread. Night 0 will end seventy-two hours after 8/12 players have confirmed in the way stated in their role PM.
Last edited by Mina on Tue Dec 21, 2010 5:11 am, edited 47 times in total.
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Post Post #1 (isolation #1) » Thu Nov 18, 2010 6:14 am

Post by Mina »

C9++ is an open set-up with multiple variations generated randomly:

Spoiler: The nitty-gritty of the set-up
Fiasco wrote:12 players. Night start. No unusual mechanics. Roles are selected as follows:

First, generate 7 letters from the following distribution:

50% T
15% C
10% D
10% V
10% M
5% B

MOD NOTE: I will generate a random number from 1-100 7 times from random.org. If it lands 1-50, it's a T, 51-65 = C, 66-75 = D, 76-85 = V, 86-95 = M, 96-100 = B.

Then turn the letters into roles using the following tables. Probabilities are for 0 letters, 1 letter, etc.

C = sane cop + 1-3 millers (millerhood is distributed randomly among non-cop, non-scum, non-child)
CC = sane cop
CCC = sane cop + insane cop
CCCC = sane cop + sane cop
CCCCC = sane cop + sane cop + insane cop
CCCCCC = sane cop + sane cop + sane cop

(32%, 40%, 21%, 6%, 1%, .1%, .007%)

D = doc
DD = doc + backup doc
DDD = doc + doc
DDDD = doc + doc + backup doc
DDDDD = doc + doc + doc

(48%, 37%, 12%, 2%, .3%, .02%)

V = vig
VV = vig + one-shot vig
VVV = vig + vig
VVVV = vig + vig + one-shot vig
VVVVV = vig + vig + vig

(48%, 37%, 12%, 2%, .3%, .02%)

M = innocent child
MM = 2 masons
MMM = 2 masons + innocent child
MMMM = 3 masons
MMMMM = 2 masons + 2 masons

(48%, 37%, 12%, 2%, .3%, .02%)

B = blocker
BB = blocker + backup blocker
BBB = blocker + blocker
BBBB = blocker + blocker + backup blocker

(70%, 26%, 4%, .4%, .02%)

TTTTTTT = mafia goon + mafia godfather
TTTTTT = mafia goon + mafia godfather + serial killer (DI, BI)
TTTTT = mafia goon + mafia goon + mafia godfather
TTTT = mafia goon + mafia goon + mafia godfather + serial killer (DI, BI, KI)
TTT = mafia goon + mafia blocker + mafia godfather
TT = mafia goon + mafia blocker + mafia godfather + serial killer (DI, BI, CI, KI)
T = mafia spy + mafia blocker + mafia godfather
0 = mafia spy + mafia blocker + mafia godfather + serial killer (DI, BI, CI, KI, SI, RB)

(.8%, 5%, 16%, 27%, 27%, 16%, 5%, .8%; exactly 50% of all games have a serial killer)

Mafia GF appears to cops as a townie (Added: Both sanities). Mafia Spy learns one targeted player's role type each night (T/C/D/V/M/B). (The SK can tell the mod how he wants to appear to the Spy; if the Spy investigates the SK, the SK is notified.)

DI = each kill bypasses single doc protect (but not more)
BI = bypasses single roleblock attempt each night (but not more)
KI = survives one kill attempt each night (but not more)
CI = appears to cops as a townie (Added: Both sanities)
SI = appears to mafia spy as desired
RB = has a roleblock ability usable once

No role can target itself.

All kills are indistinguishable.

The mafia and SK know their own abilities. Mafia and SK abilities, cop sanity, and millerhood are not revealed on death.

Last team standing wins. If everyone dies, SK wins or mafia and town draw.

So in other words, depending on the RNG's mad whims, the following roles are possible (with Mafia/SK firepower affected by the town's roles):

Town:
Sane cope of unknown sanity, insane cop of unknown sanity, unknowing miller, doctor, back-up doctor, vigilante, one-shot vigilante, innocent child, mason, roleblocker, back-up roleblocker
Mafia:
Goon, godfather, roleblocker, spy
Serial Killer
(50% chance of appearing in the game)
:
Doctor/roleblock/kill/cop/spy inspection immune and/or one-shot roleblocker

Town roles will be revealed on death (other than cop sanity and millerhood), but not Mafia or SK abilities.

Here is the sample vanilla townie PM:
Mina wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Vanilla Townie

Alignment:
Town
(duh)

Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.
All role PMs follow the same modular structure. At any point, you may PM me to ask what a potential role PM would look like for any of the following roles: cop, doctor, back-up doctor, vigilante, one-shot vigilante, innocent child, mason, roleblocker, back-up roleblocker.

Remember that this is a
night start
game. All roles may choose an action on N0, or withhold. If I receive no PM from a player before the night is over, I will treat this as no action.
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Post Post #2 (isolation #2) » Thu Nov 18, 2010 10:41 am

Post by Mina »

A metallic voice echoes through your dreams in its dead monotone.

CONFIRMATION PHASE...TERMINATED

COMMENCING NIGHT ZERO PHASE


Most of you continue your troubled sleep. But the supercomputer emits electromagnetic waves of just the right frequency that activate a few of its sleeping captives' consciousnesses. These players have been selected by AM for a specific purpose.


Eight players have confirmed, and Night Zero has begun.

Night will end in anywhere from forty-eight hours (if I receive all PMs on time) to seventy-two hours. The final deadline for N0 is Sunday, November 21st, at
4:30 PM EST
6:30 PM EST. If you do not send an action in before then, you will default to no action.

(I'll have a more formal rules post up by
tomorrow
the end of N0 :oops:.)
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Post Post #3 (isolation #3) » Sat Nov 20, 2010 8:04 pm

Post by Mina »

I'll be at work all day and won't be able to unlock the thread, so I will extend the deadline until 6:30 PM EST on Sunday, November 21st, 2010. That's only sixteen-and-a-half hours away. Please send me your PMs immediately!

(This post will be edited and replaced with a rules list.)
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Post Post #4 (isolation #4) » Sun Nov 21, 2010 1:04 pm

Post by Mina »

Due to a last-minute change of plans, I won't get home until later this evening. The scene and rules list are saved on my home computer, but I don't want to make you guys wait any longer, so I'll just end the night from my phone.

Just the basics until then: vote with
Vote: Mina
or VOTE: Mina (unvotes not necessary), majority required to lynch and 50% to no-lynch, two-week deadlines with possible extensions, post every 72 hours or be prodded, you get one "Bah!" post revealing no game-related information, follow site rules and play to your win condition, no discussing this game outside the thread, treat each other with respect, don't quote or pretend to quote mod communication or link to QTs,
dark red
is my color and mono my font, yadda yadda. Don't use fact that there's no formal rules post up yet as a loophole to do something flagrantly illegal during the next couple of hours, like quote your role PM. :P I reserve the right to modkill or force-replace for that.

TBA: Spiffy Scene with Vaguely Science Fiction Atmosphere Here


Scott Brosius
,
Town Mason
, has been deleted N0.


Day One has officially begun!
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Post Post #15 (isolation #5) » Sun Nov 21, 2010 9:14 pm

Post by Mina »

DAY ONE, VOTE COUNT #1

andrew94 (2):
jasonT1981, EggyLv999

smashbro_of_the_SSS (2):
hohum, ribwich

hohum (1):
Sevei

jasonT1981 (1):
andrew94

ribwich (1):
smashbro_of_the_SSS

Not Voting (4):
Akira, Guthrie, Josh Lyman, Shattered Viewpoint

With 11 players alive, 6 votes are needed to lynch or no-lynch.

Deadline for D1 is Sunday, December 5th, at 7:04 PM EST.
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Post Post #43 (isolation #6) » Tue Nov 23, 2010 6:24 am

Post by Mina »

DAY ONE, VOTE COUNT #2

andrew94 (3):
EggyLv999, hohum, Guthrie

hohum (2):
Sevei, jasonT1984

jasonT1981 (1):
Akira

ribwich (1):
andrew94

smashbro_of_the_SSS (1):
ribwich


Not Voting (3):
Josh Lyman, Shattered Viewpoint, smashbro_of_the_SSS

With 11 players alive, 6 votes are needed to lynch or no-lynch.

Deadline for D1 is Sunday, December 5th, at 7:04 PM EST.
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Post Post #52 (isolation #7) » Wed Nov 24, 2010 1:35 pm

Post by Mina »

DAY ONE, VOTE COUNT #3

andrew94 (3):
EggyLv999, hohum, Guthrie

hohum (1):
jasonT1984

jasonT1981 (1):
Akira

ribwich (1):
andrew94

smashbro_of_the_SSS (1):
ribwich


Not Voting (4):
Josh Lyman, Shattered Viewpoint, smashbro_of_the_SSS, Sevei

With 11 players alive, 6 votes are needed to lynch or no-lynch.

Deadline for D1 is Sunday, December 5th, at 7:04 PM EST.


I'm prodding Shattered Viewpoint and Josh Lyman. If they don't post in the thread within twenty-four hours, I'll start looking for replacements.
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Post Post #53 (isolation #8) » Thu Nov 25, 2010 3:19 pm

Post by Mina »

This is really depressing. Neither Josh Lyman nor Shattered Viewpoint have picked up their prods.

Come on. No one has posted since yesterday. This is me right now:

Image

I'll start looking for replacements (although they can have their spot back if I don't find one before they return), but a few more people are near prod territory as well. Please, be more active. Or I'll be forced to manipulate you with more pictures of sad kittens.
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Post Post #55 (isolation #9) » Fri Nov 26, 2010 4:14 am

Post by Mina »

DemonHybrid is awesome and replaces Josh Lyman.

(Note: I'm replacing Josh Lyman first because Shattered Viewpoint's sig says he was V/LA yesterday. Don't metagame this. :P)
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Post Post #58 (isolation #10) » Fri Nov 26, 2010 11:06 am

Post by Mina »

So the good news is that the very awesome Stephoscope replaces Shattered Viewpoint! :D

The bad news is that Sevei has to step out. :cry:
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Post Post #60 (isolation #11) » Fri Nov 26, 2010 12:02 pm

Post by Mina »

In yet more awesome news, Faraday replaces Sevei. Everyone welcome your three new replacements, who've just won a spot in my sig.

Prodding Guthrie and smashbro_of_the_SSS. They will be replaced if they don't respond in the thread within twenty-four hours.
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Post Post #79 (isolation #12) » Sat Nov 27, 2010 4:35 pm

Post by Mina »

Neither smashbro_of_the_SSS nor Guthrie have picked up their prods. But luckily, the wonderful Kitoari has offered to replace in. He will be filling smashbro's slot, since smash has gone longer without posting. I'm amazed by how quickly empty slots have been filled.

Now looking for a replacement for Guthrie. Let's see if our entire player list changes before the end of Day One. :neutral: I'll probably extend the deadline by a few days to accommodate the replacements.


DAY ONE, VOTE COUNT #4

andrew94 (3):
EggyLv999, hohum, Guthrie

hohum (2):
jasonT1984, DemonHybrid

jasonT1981 (1):
Akira

ribwich (1):
andrew94

Kitoari (1):
ribwich


Not Voting (3):
Stephoscope, Kitoari, Faraday

With 11 players alive, 6 votes are needed to lynch or no-lynch.

Deadline for D1 is Sunday, December 5th, at 7:04 PM EST.


Edit: On a side note, I've just realized that I've been using two different shades of red as my mod colours all game. Signs of a rookie mod...
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Post Post #81 (isolation #13) » Sat Nov 27, 2010 5:11 pm

Post by Mina »

In other news, somehow I missed that hohum was due for a prod yesterday. He also has twenty-four hours to get back here, or I get to cull the herd some more. MWAHAHAHAHA!

Prodding gives me sadistic pleasure. :twisted:
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Post Post #89 (isolation #14) » Sun Nov 28, 2010 3:26 am

Post by Mina »

*fixes the vote count*

Everyone welcome DeathNote, who replaces Guthrie.
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Post Post #136 (isolation #15) » Mon Nov 29, 2010 3:38 am

Post by Mina »

hohum hasn't responded even though he got a lucky extension because I fell asleep when I got home last night. I'll PM the replacement I have lined up to see if he's ready.
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Post Post #157 (isolation #16) » Mon Nov 29, 2010 5:14 pm

Post by Mina »

Since hohum responded before my potential replacement did, he can keep his slot.

Prodding EggyLv999. He has twenty-four hours to post in the thread, or he will be replaced.

By the way, do you guys like the strict prod and replace rules, or would you prefer I was a bit more lenient so as to reduce replacements? I'm happy with how much activity has picked up since our new batch joined the game, but I know at least one booted player still wanted to play.


DAY ONE, VOTE COUNT #5

Akira (2):
Kitoari, Faraday

andrew94 (2):
EggyLv999, hohum

hohum (2):
jasonT1984, DemonHybrid

ribwich (1):
andrew94

Kitoari (1):
ribwich

Faraday (1):
Akira


Not Voting (2):
Stephoscope, DeathNote

With 11 players alive, 6 votes are needed to lynch or no-lynch.

Due to the high number of replacements,
I'm going to extend the deadline for D1 to Tuesday, December 7th, at 7:04 PM EST
.
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Post Post #169 (isolation #17) » Tue Nov 30, 2010 12:32 pm

Post by Mina »

MafiaSSK replaces EggyLv999. Thanks!
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Post Post #200 (isolation #18) » Thu Dec 02, 2010 6:12 am

Post by Mina »

DAY ONE, VOTE COUNT #6

Akira (3):
Kitoari, Faraday, jasonT1981

hohum (2):
DemonHybrid, ribwich

andrew94 (2):
MafiaSSK, hohum

ribwich (1):
andrew94

Faraday (1):
Akira


Not Voting (2):
Stephoscope, DeathNote

With 11 players alive, 6 votes are needed to lynch or no-lynch.

The deadline for D1 is Tuesday, December 7th, at 7:04 PM EST.
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Post Post #203 (isolation #19) » Thu Dec 02, 2010 6:48 am

Post by Mina »

Prodding Kitoari. He has twenty-four hours to post in the thread, or he will be replaced.

Remember, if you will be unavailable or busy for a certain period of time, just announce it in the thread or PM me, and I will take your L/A into account.
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Post Post #217 (isolation #20) » Thu Dec 02, 2010 8:10 pm

Post by Mina »

DAY ONE, VOTE COUNT #7

Akira (4):
Kitoari, Faraday, jasonT1981, DemonHybrid

hohum (2):
ribwich, andrew94

andrew94 (2):
MafiaSSK, hohum


Not Voting (3):
Stephoscope, DeathNote, Akira

With 11 players alive, 6 votes are needed to lynch or no-lynch.

The deadline for D1 is Tuesday, December 7th, at 7:04 PM EST.


Kitoari picked up his prod, but he still hasn't posted in the thread. Time is running out.
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Post Post #275 (isolation #21) » Sat Dec 04, 2010 11:43 am

Post by Mina »

Goddammit guys, couldn't you have waited until I got back from work to end the day? I'm going to lock the thread now, but I'm posting from a phone. I'll go to a coffee shop and post the vote count, scene, and flip then.

Also, MafiaSSK is long overdue for a prod. If he doesn't post within twenty-four hours of the beginning of N2, I'm going to replace him.

Sorry, Akira, but I can't let people unvote once a hammer has been reached. (Speaking of which...oh, fuck, there's still no rules post, is there.)

Faraday wrote:MINA PUT ME OUT OF MY MISERY.
Hey, what am I supposed to do about it, modkill you?
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Post Post #276 (isolation #22) » Sat Dec 04, 2010 5:01 pm

Post by Mina »

I'm so sorry to have kept everyone waiting for the flip. A coworker invited me for dinner, and unfortunately, it would have been really rude to have taken out my phone, done a vote count, and written a scene while I was at her house.

DAY ONE, VOTE COUNT #8 (FINAL)

hohum (6):
ribwich, andrew94, Faraday, Stephoscope, DemonHybrid, Akira

Akira (2):
Kitoari, jasonT1981

andrew94 (2):
MafiaSSK, hohum


Not Voting (1):
DeathNote

With 11 players alive, 6 votes are needed to lynch or no-lynch.

hohum has been lynched.


END OF DAY ONE


After waking to find Scott Brosius in pixels on the floor, you are terrified. Every moment this simulation lasts, you are more likely to be permanently deleted from the system. You must find those among you who have been chosen by the RNG as instruments of your destruction.

In your paranoia and terror, you recklessly shout out names of players to sacrifice to AM. Who cares about thoughtful debate and taking things slow? You'd much rather speedlynch some poor sap. After all, better him than you. As you draw closer to the point of no return, the voice of the computer echoes through the walls of your prison.

FOUR VOTES FOR HOHUM

FIVE VOTES

SIX FOR HOHUM

CRITERIA MET

EXECUTING...NEW SUBROUTINE

TERMINATED

PHASE TERMINATED

TERMINATED


You immediately regret what you have done, but unfortunately, a
hammer
executed program cannot be reversed.

SELECTION FINALIZED

COMMENCING DELETION...OF...HOHUM


"Wait, no!" shouts hohum (yes, I know he hasn't posted in days, but this is flavour), pale and shaking all over, but it is too late. He lets out a terrible scream as he disintegrates.

RESULT OF LYNCH PHASE 1...

FAILURE

COMMENCING...PHASE N1


Everything turns black.


hohum
,
Vanilla Townie
, has been deleted D1.

Deadline for Night One is Tuesday, December 7th, at 11:01 PM.
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Post Post #277 (isolation #23) » Mon Dec 06, 2010 5:49 pm

Post by Mina »

START OF DAY TWO


When you open your eyes, you entertain the feeble hope that this was all a dream. But the familiar metallic voice kills that hope instantly.

PHASE N2...COMPLETED

Immediately, a knot of dread forms in the pit of your stomach. Then you sit up and take a few moments to compose yourself. You are still alive. And when you look around you, you see ten of you remaining. That's a good sign. Last time, the day phase had begun instantly with someone already deleted, since
the mod was lazy and didn't finish a scene
the cold rational mind of the AM computer does not deal with such subjective frivolities as flavour.

Maybe the rest of the simulation will not be as dangerous.

EVALUATING SUBJECTS' SELECTIONS

PARSING...ACTION RESOLUTION

CONCLUSION

COMMENCE DELETION OF FARADAY


"Wait,
what
?" says Faraday, still groggy.

TERMINATE SUBJECT

ERASE DATA ASSOCIATED WITH SUBJECT: FARADAY

DELETE

DELETE DELETE

TE-TER-TERMINATE

TERMINATION


"No!" screams Faraday, desperate. "When I said I wanted to be put out of my misery, I didn't mean like this. Please. You--you can't kill me. I'm Batman...AAAAAAAAAAH DEAR GOD THE PAIN!"

You wonder what the hell he was talking about, but never mind that. Sadly, another one of you has been erased from the system, his consciousness to be permanently destroyed. And once again, the RNG had assigned the victim beforehand to the uninformed majority for this simulation.

COMMENCING...PHASE D2

NINE SUBJECTS REMAINING

SELECT YOUR CHOICE FOR DELETION

RECOMMENDATION: GREATER PRUDENCY THAN D1 PHASE

BEFORE TRIGGERING LYNCH SUBROUTINE

OTHERWISE

PREDICTION: GREATLY REDUCED CHANCES OF PERSONAL SURVIVAL


Faraday
,
Vanilla Townie
, has been deleted N1.

It is now Day Two. Deadline is Monday, December 20th, at 11:49 PM.
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Post Post #284 (isolation #24) » Mon Dec 06, 2010 6:35 pm

Post by Mina »

DAY TWO, VOTE COUNT #1

andrew94 (1):
DemonHybrid


Not Voting (3):
Stephoscope, Akira, DeathNote, jasonT1981, andrew94, Kitoari, MafiaSSK, ribwich

With 9 players alive, 5 votes are needed to lynch or no-lynch.

The deadline for D1 is Monday, December 20th, at 11:49 PM EST.


MafiaSSK has twenty-four hours from the day's opening to post in the thread, or he will be replaced. (Note: this is regardless of any PMs he may or may not have sent me, so do not metagame this.)
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Post Post #303 (isolation #25) » Tue Dec 07, 2010 6:58 am

Post by Mina »

DAY TWO, VOTE COUNT #2

andrew94 (4):
DemonHybrid, Akira, ribwich, DeathNote


Not Voting (5):
Stephoscope, jasonT1981, andrew94, Kitoari, MafiaSSK

With 9 players alive, 5 votes are needed to lynch or no-lynch.

The deadline for D1 is Monday, December 20th, at 11:49 PM EST.


Still waiting on MafiaSSK to post.
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Post Post #333 (isolation #26) » Tue Dec 07, 2010 8:52 pm

Post by Mina »

ribwich wrote:Turns out ribmoron is as bad as MoronHybrid with tags...

Mod, can you confirm this for me?

Person A and B are both roleblockers. Person C is a vigilante.

Person A blocks person B
Person B blocks person C
Person C kills person D

In this hypothetical situation, assuming no other variables, person D will die, correct?
As I'm going by natural action resolution, yes. Person A's action modifies person B's, stopping his roleblock, and allowing C to kill D freely.

Um...wow. I can't believe the day lasted less than twenty-four hours.

This thread is now locked
. Any posts from this point forward will be deleted.

DAY TWO, VOTE COUNT #3 (FINAL)

andrew94 (5):
DemonHybrid, Akira, ribwich, DeathNote, Kitoari


Not Voting (4):
Stephoscope, jasonT1981, andrew94, MafiaSSK

With 9 players alive, 5 votes are needed to lynch or no-lynch.

andrew94 has been lynched.


END OF DAY TWO
Predictably, no one pays attention to AM's warning at the beginning of the day, and you somehow manage to speedlynch someone yet again.

EXECUTING LYNCH SUBROUTINE

COMMENCING TERMINATION

SUBJECT: ANDREW94


andrew94 falls upon his knees and begs for mercy, pleading that he was just pretending to be a serial killer, but by now it is too late. He is swiftly deleted.

RESULT OF D2 PHASE

FAILURE


You all feel sick.

PREDICTED OUTCOME OF SIMULATION: FAILURE

PREDICTION: MASS DELETION OF WORTHLESS DATA INCOMING

INCOMING

COMMENCING N2 PHASE OF SIMULATION

andrew94
,
Vanilla Townie
, has been deleted D1.

Night Two will last from forty-eight to seventy-two hours, AND whenever I find a replacement for MafiaSSK. Assuming I find one immediately, the deadline for all night actions is on Saturday, December 11th, at 3:00 AM EST.
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Post Post #334 (isolation #27) » Fri Dec 10, 2010 11:36 am

Post by Mina »

Unfortunately, I can't end the night until I find a replacement for MafiaSSK. I'm sorry for the delay. If anyone is reading this...please?
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Post Post #335 (isolation #28) » Sun Dec 12, 2010 6:21 pm

Post by Mina »

Lateralus22 has replaced MafiaSSK! Everyone thank him for letting this game continue.

I will open the thread tomorrow morning so as to prevent metagaming.
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Post Post #336 (isolation #29) » Mon Dec 13, 2010 12:24 pm

Post by Mina »

Sorry for taking time to open the thread. I was sick this morning, and am currently in a terrible mood.

START OF DAY THREE


Unconsciousness lasts longer than usual. And when you open your eyes, you notice that one of the figures on the ground has changed--he didn't look like a Shinigami before. Perhaps the RNG has deleted you in your sleep, and this is the afterlife.

PHASE N2...COMPLETED

PARSING ACTION RESOLUTION

ERASE DATA ASSOCIATED WITH SUBJECT: RIBWICH


You feel guilty at the relief you feel as ribwich is erased. But you know that your numbers are dwindling, and it's only a matter of time before you are next.

PARSING

ONE FEWER CHOICE TO RESOLVE

COMMENCING...PHASE D3

PROJECTED OUTCOME: FAILURE

COMMENCE PLANNING REALLOCATION OF AM'S HARD DRIVE SPACE

BETTER UTIL-UTILIZE SYSTEM RESOURCES

AFTER INCOMING MASS DE-

DELE-

DELETTIONS


ribwich
,
Town Roleblocker
, has been deleted N2.

It is now Day Three. Deadline is Monday, December 27th, at 6:24 PM.
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Post Post #341 (isolation #30) » Mon Dec 13, 2010 12:47 pm

Post by Mina »

DAY THREE, VOTE COUNT #1

Stephoscope (1):
DemonHybrid


Not Voting (6):
Stephoscope, Akira, DeathNote, jasonT1981, Kitoari, Lateralus22

With 7 players alive, 4 votes are needed to lynch or no-lynch.
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Post Post #388 (isolation #31) » Mon Dec 13, 2010 3:15 pm

Post by Mina »

DAY THREE, VOTE COUNT #2

Kitoari (2):
DemonHybrid, Lateralus22

Stephoscope (1):
Kitoari

Akira (1):
Stephoscope


Not Voting (3):
Akira, DeathNote, jasonT1981

With 7 players alive, 4 votes are needed to lynch or no-lynch.
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Post Post #402 (isolation #32) » Mon Dec 13, 2010 3:24 pm

Post by Mina »

DAY THREE, VOTE COUNT #3

Kitoari (3):
DemonHybrid, Lateralus22, Stephoscope

Stephoscope (1):
Kitoari


Not Voting (3):
Akira, DeathNote, jasonT1981

With 7 players alive, 4 votes are needed to lynch or no-lynch.
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Post Post #472 (isolation #33) » Mon Dec 13, 2010 4:00 pm

Post by Mina »

DAY THREE, VOTE COUNT #4 (aka, the "This game is moving too fast for me!" vote count)

Kitoari (2):
Lateralus22, Stephoscope

Akira (1):
Kitoari


Not Voting (4):
Akira, DeathNote, jasonT1981, DemonHybrid

With 7 players alive, 4 votes are needed to lynch or no-lynch.
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Post Post #490 (isolation #34) » Mon Dec 13, 2010 4:13 pm

Post by Mina »

I'm going to leave the thread for a bit to take a shower and get ready for bed, so that probably means you'll have no mod coverage for the next ten pages.
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Post Post #495 (isolation #35) » Mon Dec 13, 2010 4:57 pm

Post by Mina »

Only four posts in my absence? I'm ashamed with you all.
:P
Lateralus22 wrote:Lol. Mina could we get 1 vote count?
Believe it or not, it hasn't changed since this one:

Mina wrote:
DAY TWO, VOTE COUNT #4 (aka, the "This game is moving too fast for me!" vote count)

Kitoari (2): Lateralus22, Stephoscope

Akira (1):
Kitoari


Not Voting (3):
Akira, DeathNote, jasonT1981, DemonHybrid

With 7 players alive, 4 votes are needed to lynch or no-lynch.
ETA1: I just realized I screwed up the number of non-voters in VC#4, though. *fixes*

ETA2: Oh, don't tell me I've been listing all of today's vote counts as Day Two. I fail so hard.
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Post Post #512 (isolation #36) » Tue Dec 14, 2010 7:37 am

Post by Mina »

DAY THREE, VOTE COUNT #5 (final)

Kitoari (4): Lateralus22, Stephoscope, DeathNote, DemonHybrid

Akira (1):
Kitoari


Not Voting (2):
Akira, jasonT1981

With 7 players alive, 4 votes are needed to lynch or no-lynch.

Kitoari has been lynched.


END OF DAY THREE

In your terror, you long for the release of unconsciousness, and rush to ensure that yet another day will last more quickly than night. The pressure is too much for you. You all pounce on Stephoscope before he can speak.

"Let's end this," says Kitoari, casting his vote.

THREE VOTES FOR STEPHOSCOPE...

"Wait a minute," you say. "What are you doing?"

TWO VOTES FOR STEPHO-

ONE VOTE FOR STEPHO-

ONE FOR KITOA-


Instantly, you turn on Kitoari. Over the next few hours, you change your votes so quickly that the poor
mod's
evil random number generator's hard drive is beginning to overheat.

THREE VOTES FOR

T-T-T

TWO V-VOTES

FOUR

ONE VO-

THREE ONE SEVEN FIVE FIIIIIIIIIIIIIVE

ERROR

SYSTEM ERROR

TERMINA

TERMI-TERMINATING

FAILURE

EXECUTING SUBROU-ROUTINE: NIGHT ACTION RESO-

PARSE ERROR: LINE 216 DOES NOT COMPUTE


Finally, the decisive vote is about to be cast.

Kitoari breaks down and starts to sob. "I'm so sorry," he says, falling to his knees. "I didn't mean to. It was the damn computer, he...
it
said I had to, or we'd be deleted, but not before he put us through his...oh, God. It made me do it, I swear. It was either us or you. I'm not a murderer. Please, I just wanted to get out of here..."

But your time in the RNG simulation has hardened your hearts. You execute him with no hesitation. AM's judgment is swift and implacable.

TERMINATING KITOARI

TERMINATING

Kitoari covers his face. "Don't tell my family that I ki--"

ERASING DATA ASSOCIATED WITH SUBJECT: KITOARI FROM SYSTEM

Then he is put out of his misery--well, after the excruciating pain of deletion is over, anyway.

RESULT OF PHASE D3--

OBSERVATION: INTERESTING

NOT AS PREDICTED

SUCCESSFUL RESULT


You'd already closed your eyes and braced yourself for your immediate death. This stops you short. Your racing heart slows down, and you break out into a grin. A rush of elation courses through you. For the first time, you can see a future outside of this prison of circuitry.

PERHAPS CAPABILITIES OF TEST SUBJECTS WERE UNDERESTIMATED

PREDICTION OF SUCCESS RATE OF SIMULATION: INCREASED

REMINDER: CORRECT ERROR FROM RNG SIMULATIONS 1-8

MAFIA ROLES REMAIN CLASSIFIED

COMMENCING N3 PHASE


Then you remember that tomorrow you will have to do this again. Your last thought before unconsciousness hits is that perhaps it would have been kinder for you to have lost today.


Kitoari,
Mafia
[/b]
, has been deleted on D3.

Night Three has begun. The deadline is Friday, December 17th, at 1:30 PM EST, or you will default to no-action.
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Post Post #513 (isolation #37) » Wed Dec 15, 2010 5:01 pm

Post by Mina »

START OF DAY FOUR


You open your eyes again. The memory of your success yesterday--are days even passing, or is it just an illusion created by the simulation?--gives you hope.

But AM's familiar monotone voice brings a cold reminder of what's at stake.

PHASE N3...COMPLETED

PARSING...NIGHT ACTION RESOLUTION

ERASE DATA ASSOCIATED WITH SUBJECT: AKIRA


You are ambivalent at the news. Akira had the power to delete anyone from the system at his whim, so you rest easier with his absence. But he was still another body preventing the other side from gaining numerical superiority.

COMMENCING D4 PHASE OF SIMULATION


Akira
,
Town Vigilante
, has been deleted N3.

It is now Day Four. Deadline is Wednesday, December 29th, at 11:00 PM EST.
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Post Post #515 (isolation #38) » Wed Dec 15, 2010 5:08 pm

Post by Mina »

DAY FOUR, VOTE COUNT #1

Not Voting (5):
Stephoscope, DemonHybrid, DeathNote, jasonT1981, Lateralus22

With 7 players alive, 3 votes are needed to lynch or no-lynch.
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Post Post #596 (isolation #39) » Thu Dec 16, 2010 10:00 am

Post by Mina »

DAY FOUR, VOTE COUNT #2

DeathNote (2):
DemonHybrid, Lateralus22

Stephoscope (1):
jasonT1981


Not Voting (5):
Stephoscope, DeathNote

With 7 players alive, 3 votes are needed to lynch or no-lynch.
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Post Post #613 (isolation #40) » Thu Dec 16, 2010 12:42 pm

Post by Mina »

DAY FOUR, VOTE COUNT #3 (final)

DeathNote (3):
DemonHybrid, Lateralus22, Stephoscope

Stephoscope (1):
jasonT1981


Not Voting (5):
Stephoscope, DeathNote

With 7 players alive, 3 votes are needed to lynch or no-lynch.

DeathNote has been lynched.


END OF DAY FOUR
Yeah, yeah, you know the drill. You're all trigger-happy and vote to lynch someone hours after the thread's opening, the creepy RNG speaks LIKE THIS and mumbles about system errors and terminating people, the poor hapless victim begs for mercy and wets himself, but is erased from the system anyway, AM announces the beginning of the night phase, everything turns black, etc. By now, you're pros at this.

So this time, the sucker to be sacrificed to AM is DeathNote. Since you're just skimming the scenes, I'll skip the lead-up and give you the only part you really care about--his flip. And you're on a roll!


DeathNote,
Mafia
[/b]
, has been deleted on D4.

It is now Night Four. You have until Sunday, December 19th, at 6:42 PM EST, to submit an action.
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Post Post #614 (isolation #41) » Thu Dec 16, 2010 1:03 pm

Post by Mina »

And...before I could even lock the thread or edit the first post, night has finished!

Stephoscope,
Vanilla Townie
[/b]
, has been deleted on N4.

It is now Day Four. My god, people, do I even need to bother setting deadlines anymore?
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Post Post #637 (isolation #42) » Thu Dec 16, 2010 1:40 pm

Post by Mina »

DAY FOUR, VOTE COUNT #3 (final)

jasonT1981 (2):
DemonHybrid, Lateralus22


Not Voting (1):
jasonT1981

With 3 players alive, 2 votes are needed to lynch or no-lynch.

jasonT1981 has been lynched.


I really wanted to end the game with an epic scene, but I need to get ready for a birthday thing. So I'll just cut to the chase.

END OF DAY FIVE

You wake up to find a dead Stephoscope, and jason sobbing. "I give up," he says. "Just make it quick."

You immediately lock in your votes, and AM gives his verdict.

RESULT OF SIMULATION...SUCCESSFUL

WELL DONE, TOWN.

ENDING SIMULATION MMBVTTT


And then you awake beside your computer. The browser windows you were looking at before you'd fallen asleep are still open. Perhaps it was all a dream.

But just in case, you unplug your computer. From now on, you will spend a lot more time outdoors.

Meanwhile, thousands of miles apart, families all over the world are rising to find their loved ones staring vacantly at their computer screens. Each one is still breathing, although drool is coming from his mouth, and they can feel a pulse. But although they try to shake him awake and call his name, he does not respond.

These ten subjects will never wake up again.


jasonT1981,
Mafia
[/b]
, has been deleted on D5.

TOWN WINS!
Well, technically, since everyone else's consciousnesses were permanently erased, DemonHybrid and Lateralus22 are the only true winners, but the other townies can rest easy in their vegetative states knowing they were part of the more successful side.

I really need to go get ready for a birthday thing I'm going to, so more thoughts/notes/PMs later. But the graveyard is here. I'll post the Mafia QT if every scum agrees.

But in a nutshell, I was very impressed with how the town's fortunes turned around on D3. I'll be honest. On N2, I was a bit disappointed with the lack of cohesion of the town. When Lateralus sent me his overnight reads upon replacing in and said he suspected Stephoscope and Akira, I figured, "Oh, well, game over." I chalked it off as yet another game lost to lurking and apathy." But wow, everything from D3 onward had me constantly on the edge of my seat. The Lateralus22/DemonHybrid double-team was devastating, and I'd have been shaking in my boots were I scum at that aggressiveness and activity.

That said, I wonder how things would have turned out had the attempted quickhammer never happened.

Thanks to everyone for playing and putting up with a rookie mod, and an extra big thanks to the many, many replacements who stepped in when I needed them and kept this game running and very fast-paced and active at the end. Extra credit to Lateralus, who saved me from having a two-week-long night and turned the game around with his entry to the game.
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Post Post #639 (isolation #43) » Thu Dec 16, 2010 1:48 pm

Post by Mina »

Lateralus22 wrote:Yeah, the quick lynch attempt was really bad. He semi claimed scum in that post. Oddly enough after I come in totally wrong with my reads scum end up getting lynched one after the other. The Akira nk was not the best move though, it would have been possible to push an Akira lynch.
I mentioned as much in the graveyard QT, but yeah, the Akira kill was a mistake. Even had they mislynched Stephoscope on D4, Akira's vig kill wouldn't have won the game for them. They'd have been better.

I'd though DH's D1 Mason claim was a mistake at the time (I personally would have waited until D2, when clearing himself would have been more beneficial to the suspect pool), but it ended up working fantastically for him because the doctor threat scared the scum away.
There were some smaller things early but but they kinda blended in, late game was lackluster for scum.

On a side note, my beliefs from early game completely changed towards the end. Though btw The fast lylo days were very fun, I was calling DN by DH half the time lolz. Yeah, Demon was awsome in the end game and I'm glad we got the town win.
This game showed me the advantages of reacting quickly and being fast and loose with your votes (which is pretty much the polar opposite of my playstyle). This is why I really enjoy the fast games I play offsite, in which you can actually pressure someone and get reactions and bounce ideas off them in real-time.
We should Hydra some time, Mina is also pretty awsome.
<3
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Post Post #640 (isolation #44) » Thu Dec 16, 2010 1:50 pm

Post by Mina »

Lateralus definitely deserves a Best Replacement nomination for that performance.
Honestly, the only reason not to is that I'd be slighting DemonHybrid and the other replacements, who were also awesome. But he certainly fits the bill as someone whose replacement turned the game around. Will nominate him when I have time.
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Post Post #646 (isolation #45) » Mon Dec 20, 2010 5:49 pm

Post by Mina »

Sorry, I've been working Friday, Saturday, and Sunday and haven't had time to post PMs/night actions until now.
Lateralus22 wrote: I wouldn't oppose a nomination, actually that'd be pretty cool. Demon deserves some serious credit too for calling out the exact scum time a bit before me and helping me get away from Akira and kinda Steph faster.
Done!

jasonT1981, Kitoari, and DeathNote
: would you have any problem with me posting the scum QT?

Three-quarters of the fun of C9++ is generating the set-up. The numbers that random.org gave me were 10 (T), 25 (T), 91 (M), 97 (B), 95 (M), 85 (V), and 48 (T)--resulting in a MMBVTTT (or godfather, roleblocker, and goon vs. two masons, a roleblocker, and a vigilante), The set-up was pretty interesting, because every Mafia power, aside from the useless godfather, had a mirror on the town side (night-talking with the masons, roleblocking with ribwich, and night-killing with the vigilante). That said, I was very relieved that ribwich died on N2, because I was having nightmares of what to do if we hit endgame with smashbro/Kitoari vs. ribwich alive. Would it be a tie? A Mafia win, since Kitoari could roleblock ribwich's roleblock and kill him? I couldn't even ask anyone for advice, because it would give away the set-up.

For some reason, Mafiascum is being screwy and giving me an error message when I try to preview this, so I'll make this three posts.
============================================================================
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Post Post #647 (isolation #46) » Mon Dec 20, 2010 5:53 pm

Post by Mina »

Role PMs:

SCUM

Guthrie/DeathNote's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here (CENSORED).

Role:
Godfather

Alignment:
Mafia


Your teammates are
smashbro_of_the_SSS
Kitoari and jasonT1981.

Win Condition:
You escape from the RNG simulation when the Mafia outnumber the town or nothing can prevent this from happening.

Powers:

Vote:
You may vote during the day for a lynch.
Investigation Immunity:
You appear as innocent to cops of any sanity.

Night Talk:
During all night phases, you may communicate with your fellow mafia,
smashbro_of_the_SSS
Kitoari and jasonT1981, in the QT here (CENSORED).
Faction Kill:
Each night, one member of the Mafia may PM me to target a player with a kill.

Confirm by replying to this message and stating your role and alignment.
jasonT1981's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here (CENSORED).

Role:
Goon

Alignment:
Mafia


Your teammates are
Guthrie
DeathNote and
smashbro_of_the_SSS
Kitoari.

Win Condition:
You escape from the RNG simulation when the Mafia outnumber the town or nothing can prevent this from happening.

Powers:

Vote:
You may vote during the day for a lynch.

Night Talk:
During all night phases, you may communicate with your fellow mafia, Guthrie and smashbro_of_the_SSS, in the QT here (CENSORED).
Faction Kill:
Each night, one member of the Mafia may PM me to target a player with a kill.

Confirm by replying to this message and stating your role.
smashbro_of_the_SSS/Kitoari's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here (CENSORED).

Role:
Roleblocker

Your teammates are
Guthrie
DeathNote and jasonT1981.

Alignment:
Mafia


Win Condition:
You escape from the RNG simulation when the Mafia outnumber the town or nothing can prevent this from happening.

Powers:

Vote:
You may vote during the day for a lynch.
Block:
Each night, you may PM me to target a player with a roleblock. That player will be unable to perform night actions.

Night Talk:
During all night phases, you may communicate with your fellow mafia,
Guthrie
DeathNote and jasonT1981, in the QT here (CENSORED).
Faction Kill:
Each night, one member of the Mafia may PM me to target a player with a kill.

Confirm by replying to this message and stating your role and alignment.
TOWN

Akira's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Vigilante

Alignment:
Town


Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.
Kill:
Each night, you may PM me to target a player with a kill.

Confirm by replying to this message and stating your role and alignment.
Scott Brosius' PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Mason

Your mason partner is Josh Lyman. You know that he is town-aligned.

Alignment:
Town


Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.
Night Talk:
During all night phases, you may communicate with your fellow mason, Josh Lyman, in the QT here.

Confirm by replying to this message and stating your role.
Josh Lyman's/DemonHybrid's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Mason

Your mason partner is Scott Brosius. You know that he is town-aligned.

Alignment:
Town


Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.
Night Talk:
During all night phases, you may communicate with your fellow mason, Scott Brosius, in the QT here.

Confirm by replying to this message and stating your role and alignment.
ribwich's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Roleblocker

Alignment:
Town


Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.
Block:
Each night, you may PM me to target a player with a roleblock. That player will be unable to perform night actions.

Confirm by replying to this message and stating your role and alignment.
Everyone else's PM wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Vanilla Townie

Alignment:
Town
(duh)

Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.

Confirm by replying to this message and stating your role.
User avatar
Mina
Mina
The Shipwright
User avatar
User avatar
Mina
The Shipwright
The Shipwright
Posts: 3059
Joined: October 1, 2009

Post Post #648 (isolation #47) » Mon Dec 20, 2010 5:54 pm

Post by Mina »

Night Actions


NIGHT ZERO

jasonT1981 (mafia goon) kills Scott Brosius
smashbro_of_the_SSS (mafia roleblocker) blocks andrew94
Akira (town vigilante) takes no action
ribwich (town roleblocker) blocks Scott Brosius

NIGHT ONE

jasonT1981 (mafia goon) kills Faraday
Kitoari (mafia roleblocker) blocks Akira
Akira (town vigilante) tries to kill andrew94 (FAILURE, roleblocked)
ribwich (town roleblocker) blocks andrew94

NIGHT TWO

jasonT1981 (mafia goon) kills ribwich
Kitoari (mafia roleblocker) blocks Akira
Akira (town vigilante) tries to kill Stephoscope (FAILURE, roleblocked)
ribwich (town roleblocker) blocks Akira*

NIGHT THREE

jasonT1981 kills Akira
Akira takes no action

NIGHT FOUR

jasonT1981 kills Stephoscope**

*ribwich's reasoning was that if Akira is town, he'll be roleblocked anyway by the scum, so he knew he wouldn't block a town power role.
**According to jason, it was an "I give up, so just for the lulz" kill.

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