Open 181 - Fire and Ice (Over)


User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Open 181 - Fire and Ice (Over)

Post Post #0 (isolation #0) » Wed Nov 04, 2009 3:53 pm

Post by The Central Scrutinizer »

Status: The mod screwed the pooch; the people didn't want to try again.



Still Alive (10/12)

saberwolf
SensFan
Col.Cathart
charter
Lab Mafia
animorpherv1
Sho Minamimoto
malpascp
Vaya
i saw stars x

Gone to Their Eternal Reward(2/12)

ConfidAnon,
Vanilla Townie,
Lynched Day One.
Alduskkel,
Fire Mafia
, Killed Night One.
Last edited by The Central Scrutinizer on Mon Nov 16, 2009 1:26 am, edited 13 times in total.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #1 (isolation #1) » Wed Nov 04, 2009 4:03 pm

Post by The Central Scrutinizer »

Game Rules (Shamelessly stolen from Vel-Rahn Koon):


General Gameplay and Etiquette:
  1. This is an open game. All role basic PMs will be provided in thread.
  2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
  3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
  4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
  5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
  6. In order for all players to play at least one game day this game will start with a Day phase. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  7. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
  1. A simple majority of all living members must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
  2. Once you have reached a simple majority no further unvoting will change someone’s fate.
  3. Please submit votes as:
    Vote: PlayerName
    .
    Votes will NOT be counted otherwise!

  4. Please submit vote revocations as either
    UnVote: PlayerName
    or
    Unvote
    . Unvotes are not necessary before changing votes.
  5. You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  6. At deadline, ½ the original number of votes will be required for a lynch. In the case of a tie, the person who first received the required number of votes will be lynched. If this number is not met, a No Lynch will occur.
    There will be no reduced number of votes in LyLo.

  7. Once a player is lynched the game enters twilight until I post a death scene; the lynched player may not post during twilight but all other living players may continue to post.
  8. Once you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post.
Miscellaneous/Mechanics:
  1. Red
    or
    Indigo
    text is reserved for the Mod. No invisible/small text is allowed.
  2. Votecounts will be posted once per page or once per day, whichever is less.
  3. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
  4. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
  5. Please bold all requests to the Mod so that they don’t get missed.

  6. Prods of missing players will be issued upon request or after 4 days of no activity. A prodded player has 48 hours to respond or risks replacement.
  7. Rules violations will be dealt with according to their severity, up to and including a Modkill. Modkills may be accompanied by a change to day/night.
  8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.
    Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:


Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #2 (isolation #2) » Wed Nov 04, 2009 4:08 pm

Post by The Central Scrutinizer »

These are the Role PMs that have been sent to the players:

Two players will receive the following role PM:
Mod wrote:

You are a member of the
Ice
Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
  • You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.

Two players will receive the following role PM:
Mod wrote:

You are a member of the
Fire
Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
  • You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.

Seven players will receive the following role PM:
Mod wrote:

You are a normal townsperson, trying to make a living and survive this insanity.
  • You have no abilities at Night other than getting a good night's rest.
  • Although you do not have any special abilities, your voice and vote are powerful weapons in their own right. Use them to your best advantage!
  • At no time may you privately communicate with any other player.
  • You win when all the Mafia players are gone, whether you survive to the end or not.
One player will receive the following role PM:
Mod wrote:

You are the local physician, and can protect people from harm.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to protect.
  • If someone attempts to kill that player during the Night, they will be spared.
  • You may not protect yourself.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, your protection target will always live through the night (no quacks).
  • You win when all the Mafia players are gone, whether you survive to the end or not.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #30 (isolation #3) » Sun Nov 08, 2009 3:08 am

Post by The Central Scrutinizer »

Votecount 1.1


3 - animorpherv1 (saberwolf, charter, Vaya)
2 - ConfidAnon (SensFan, Col.Cathart)
2 - SensFan (ConfidAnon, Lab Mafia)
1 - charter (Alduskkel)
1 - Col.Cathart (malpascp)
1 - i saw stars x (animorpherv1)
1 - Lab Mafia (Sho Minamimoto)
0 - Alduskkel ()
0 - saberwolf ()
0 - Sho Minamimoto ()
0 - malpascp ()
0 - Vaya ()



1 - Not Voting ( i saw stars x)


With 12 alive, it takes 7 to lynch!
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #52 (isolation #4) » Mon Nov 09, 2009 3:47 pm

Post by The Central Scrutinizer »

i saw stars x has been prodded.

Votecount 1.2



6 - ConfidAnon (SensFan, Col.Cathart, Alduskkel, Vaya, charter, malpascp)
2 - i saw stars x (animorpherv1, ConfidAnon)
1 - animorpherv1 (saberwolf,)
1 - Lab Mafia (Sho Minamimoto)
1 - SensFan (, Lab Mafia)
0 - charter ()
0 - Col.Cathart ()
0 - Alduskkel ()
0 - saberwolf ()
0 - Sho Minamimoto ()
0 - malpascp ()
0 - Vaya ()

1 - Not Voting ( i saw stars x)


With 12 alive, it takes 7 to lynch!
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #62 (isolation #5) » Tue Nov 10, 2009 12:22 am

Post by The Central Scrutinizer »


Votecount 1.3 - Final Day 1 Votecount


7 - ConfidAnon (SensFan, Col.Cathart, Alduskkel, Vaya, charter, malpascp, Lab Mafia)
2 - i saw stars x (animorpherv1, ConfidAnon)
1 - animorpherv1 (saberwolf,)
1 - Lab Mafia (Sho Minamimoto)
0 - SensFan ()
0 - charter ()
0 - Col.Cathart ()
0 - Alduskkel ()
0 - saberwolf ()
0 - Sho Minamimoto ()
0 - malpascp ()
0 - Vaya ()

1 - Not Voting ( i saw stars x)



ConfidAnon,
Vanilla Townie,
Lynched Day One.

72 hours for nightchoices.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #63 (isolation #6) » Thu Nov 12, 2009 11:59 am

Post by The Central Scrutinizer »

Alduskkel,
Fire Mafia
, Killed Night One.

It is now Day Two.


With 10 alive, it takes 6 to lynch!
Last edited by The Central Scrutinizer on Thu Nov 12, 2009 12:00 pm, edited 2 times in total.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #101 (isolation #7) » Thu Nov 12, 2009 4:24 pm

Post by The Central Scrutinizer »

Oh. Well I've never hosted fire and ice before, and so I didn't realize that.

This setup is fucked, then. The town can't win. I'll restart it if we all want to, but I don't really see the point; the setup is fundamentally unbalanced if mafia can't cross-kill.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #102 (isolation #8) » Thu Nov 12, 2009 4:28 pm

Post by The Central Scrutinizer »

Like, I literally thought Ald was bullshitting me when I read his post today.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #103 (isolation #9) » Thu Nov 12, 2009 4:29 pm

Post by The Central Scrutinizer »

I guess the hope is that one mafia outs the other?

Whatever. Players that want to restart PM me, and I will redo the game and send out new roles ASAP.
"You might very well think that; I couldn't
possibly
comment."
User avatar
The Central Scrutinizer
The Central Scrutinizer
Mafia Scum
User avatar
User avatar
The Central Scrutinizer
Mafia Scum
Mafia Scum
Posts: 3100
Joined: August 18, 2006
Location: Illinois

Post Post #104 (isolation #10) » Mon Nov 16, 2009 1:26 am

Post by The Central Scrutinizer »

I got restart requests from less than half of the players, so this is officially dead in the water.

I apologize for my screw-up, and to all of you who were interested in continuing this game.
"You might very well think that; I couldn't
possibly
comment."

Return to “Completed Open Games”