A 13 player setup
Modded by Syryana
Backup modded by fferyllt
Reviewed by: Cabd and penguin_alien
MUSHSHAGANA wrote:My assumption regarding the votecount is it's purely a visual reference to where the general consensus is; a decision-making aid for the gunbearer and a source of information on town opinions for the scum. I doubt Syryana would give us secret vote mechanics.
I think you meant 2 mislims vs the normal 3, but the point is noted.SirCakez wrote:Maybe one less scum but keep the vengekill and gf bomb kill and this feels pretty fair but idk I haven't looked at the other iterationsIn post 2132, SirCakez wrote:I think this setup still needs more tweaking; it feels slightly scumsided because town only got three "miselims" when in a normal 13p town should have four.
That said scum deserved the win here.
My tweak as it were is to substitute the godfather for a suicide bomber, activatable at any time the bomber is alive and on anyone, including the gunbearer. Same killing power, more agency. Also makes the role more strategic as it's proactive instead of reactive.In post 2160, petapan wrote:i actually thought in terms of agency it was fine, you get two opportunities to remove town players you'd otherwise never be able to kill which is the big roadblock in nightless
It involves some chicken. And some strategerie.In post 2163, ScrewTheTells wrote:This is interesting mechanically. Is the bomber strictly better though? What happens if the bomber gets shot before activating their bomb? Based on the above wording it would not result in a nightkill so in that situation it's worse than the current godfather trigger. Would make for a pretty intense game of chicken for the players involved, though. But it might encourage a meta of shooting without much warning.
I don't consider XyLO to be mislims that town "gets". If town "gets" a mislim, that implies a recoverable position whereas in XyLO a mislim means game over. That's where I got the 2 vs 3 instead of 3 vs 4.In post 2166, SirCakez wrote:?
In a 13p town can have four miselims: 10v3, 8v3, 6v3, 4v3
Here we had three mis-shots - on Lotus, Wheme and NM
You're assuming town's chances are always random. In practice, town's chances are AT WORST random.In post 2180, ScrewTheTells wrote:But isn't shooting correctly 50% of the time already WAY above random chance? Because when the gunbearer shoots, there's always at least as many town as scum. Pre-Elim-Lose, there's a higher chance of hitting town (i.e. shooting wrong).
So if you literally gave town a 55% of shooting scum with each shot then this is simulating really effective scum-hunting. The first shot should have 5/12 chance of hitting scum, or 42%. 55% is huge, that';s like a 30% relative increase in scum hunting effectiveness.