DarthYoshi wrote:*waves at Quaraoth, silavor, Newman, and MuffinMan*
Vote: teamsleep.
Because only scum know from the outset they are on a team.
D: My name is from a band.
NStride wrote:Okay, so it looks like this forum does a lot of random voting and/or questioning to start off the game, but I had some thoughts in the shower last night while waiting for my role PM that I think are notable.
If more than one doctor protects the same person at night, they die according to the rules. There are four doctors total, 3 of which are pro-town. If the doctors work alone, chances are that one of them is going to try to protect the same player as another. If this happens, we could very potentially lose a vanilla town, on top of another mafia kill. On top of that, even if the 3 pro-town doctors pick different players, the mafia doctor could pick one of the three as well, even probably will. Also, even if all 3 Doctors make different choices, and the 4th mafia cop selects another random player, the mafia still have about a 2/3 chance of a successful kill. Anyway, I consider this groping around in the dark not optimal at all. It is confusing, randomized, and unhelpful to the uninformed majority.
What I suggest then is not only do we discuss who to lynch at the end of the day, but also who to night kill. Yes, I think it would be most beneficial if we figure out who we think is 2nd most likely to be scum, and the doctors kill them in the night. All 3 doctors choose to "protect" the same person. Therefore, we kill who we want, and the mafia doctor's choice is null. The only downside to this would be a 100% success rate of Mafia kills at night. Still, the odds for a successful block are not very high with 13 players anyway. This way, even if it turns out for the worst and 3 townie are dead the next day, we learn optimally by controlling 2/3 of the kills. With a blind game otherwise, the chances of 3 turning up dead the next day would probably be around 50/50 anyway. This is not confusing, not randomized, not as risky in comparison, and gives a second shot at hitting scum each day. It could be a very useful plan.
Anyway, I think this tactic is worth at the very least some discussion if not implementation. Discuss, and game on!
That's a very... all-or-nothing way of thinking. That's not to say I don't endorse it, but I suppose I'm in the middle on this one. It's been already stated that if it backfires, then we're down 3 players over the course of a single day. I suppose it's not that much of a difference from one of those games where you lynch more than one player during the course of the game, but I've only heard of those, never played 'em.
I'm not opposed to it, but if it fails during the first attempt and it ends up backfiring, then we're at a disadvantage. I guess what I'm saying is, I do want to try it once, but if it backfires, I don't want to do it the upcoming days.
Being in a game with farside makes me a little more confident at scumhunting, but this is actually my first game on here that wasn't a Newbie game. Having such a enormous room for error is what scares me the most, I guess. But yeah, two weeks is a good amount of time to think about it.
silavor wrote:I still say the benefits of a town-controlled vig far outweigh the drawbacks. Plus it gives a second wagon of sorts for VCA, for any of you who are in to that.
The newbie in me is crawling out to ask a stupid question: what does VCA stand for?