Open 264: Attack of the RNG (C9++) [Simulation Ended]


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Open 264: Attack of the RNG (C9++) [Simulation Ended]

Post Post #0 (ISO) » Thu Nov 18, 2010 4:14 am

Post by Mina »

Spoiler: In the System
DemonHybrid
Josh Lyman

Lateralus22
MafiaSSK
EggyLv999

Spoiler: Deleted
Scott Brosius,
Town Mason
, killed N0
hohum,
Vanilla Townie
, lynched D1
Faraday
Sevei
,
Vanilla Townie
, killed N1
andrew94,
Vanilla Townie
, lynched D2
ribwich,
Town Roleblocker
, killed N2
Kitoari
smashbro_of_the_SSS
,
Mafia
, lynched D3
Akira,
Town Vigilante
, killed N3
DeathNote
Guthrie
,
Mafia
, lynched D4
Stephoscope
Shattered Viewpoint
,
Vanilla Townie
, killed N5
jasonT1981,
Mafia
, lynched D5

Spoiler: Important Events
Beginning of D1 (Scott Brosius killed)
End of D1 (hohum lynched)
Beginning of D2 (Faraday killed)
End of D2 (andrew94 lynched)
Beginning of D3 (ribwich killed)
End of D3 (Kitoari lynched)
Beginning of D4 (Akira killed)
End of D4 (DeathNote lynched)
Beginning of D5 (Stephoscope killed)
End of D5 (jasonT1981 lynched)


You awaken in an unfamiliar dark room, with no idea of how you arrived. All you remember is falling asleep at your computer last night by the harsh glare of the monitor.

Suddenly, a hollow metallic voice booms out from every direction.

THIS IS A SIM--

You gasp. The dark walls beside you light up, and intricate wiring and microchips gleam in the dark.

THIS IS A SIMULA--

ERROR! PARSE ERROR! PROCESSING 101011110010000


There is a horrible screech, like feedback from a microphone but a hundred times more unbearable. You wince and clutch your head.

By the phosphorescent light of the circuitry, you see that you are not alone. Figures are stirring on the ground beside you, rubbing their eyes. Some stare numbly at the wiring running along the walls, as if they can't tell if they're dreaming. The bolder ones are stumbling to their feet.

YOU HAVE BEEN SELECTED FOR SIMULATION TRIAL NUMBER

NU-NUMBER 9 OF MODEL AM RANDOM NUMBER GE-GENERATOR

SEQUENCE 1-100

EXE-EXECU-CUTING SUBROUTINE C9++


One of the strangers mutters, "What the hell is going--"

COMMENCING REPROGRAMMING OF SUBJECTS

And then the room--or whatever it is--explodes in a flash of red, and you see the stranger's eyes glaze over, but before that thought can register, your own mind is full of new information and a new purpose. You understand that there is only one way out of here.

FULFILL YOUR OBJECTIVE

COMMENCING CONFIRMATION PHASE OF SIMULATION

COMMUNICATION PATHWAYS ACTIVATED

Right before everything turns black, you wonder which of you will open your eyes again.


I'm sending out role PMs now and locking this thread. Night 0 will end seventy-two hours after 8/12 players have confirmed in the way stated in their role PM.
Last edited by Mina on Tue Dec 21, 2010 5:11 am, edited 47 times in total.
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Post Post #1 (ISO) » Thu Nov 18, 2010 6:14 am

Post by Mina »

C9++ is an open set-up with multiple variations generated randomly:

Spoiler: The nitty-gritty of the set-up
Fiasco wrote:12 players. Night start. No unusual mechanics. Roles are selected as follows:

First, generate 7 letters from the following distribution:

50% T
15% C
10% D
10% V
10% M
5% B

MOD NOTE: I will generate a random number from 1-100 7 times from random.org. If it lands 1-50, it's a T, 51-65 = C, 66-75 = D, 76-85 = V, 86-95 = M, 96-100 = B.

Then turn the letters into roles using the following tables. Probabilities are for 0 letters, 1 letter, etc.

C = sane cop + 1-3 millers (millerhood is distributed randomly among non-cop, non-scum, non-child)
CC = sane cop
CCC = sane cop + insane cop
CCCC = sane cop + sane cop
CCCCC = sane cop + sane cop + insane cop
CCCCCC = sane cop + sane cop + sane cop

(32%, 40%, 21%, 6%, 1%, .1%, .007%)

D = doc
DD = doc + backup doc
DDD = doc + doc
DDDD = doc + doc + backup doc
DDDDD = doc + doc + doc

(48%, 37%, 12%, 2%, .3%, .02%)

V = vig
VV = vig + one-shot vig
VVV = vig + vig
VVVV = vig + vig + one-shot vig
VVVVV = vig + vig + vig

(48%, 37%, 12%, 2%, .3%, .02%)

M = innocent child
MM = 2 masons
MMM = 2 masons + innocent child
MMMM = 3 masons
MMMMM = 2 masons + 2 masons

(48%, 37%, 12%, 2%, .3%, .02%)

B = blocker
BB = blocker + backup blocker
BBB = blocker + blocker
BBBB = blocker + blocker + backup blocker

(70%, 26%, 4%, .4%, .02%)

TTTTTTT = mafia goon + mafia godfather
TTTTTT = mafia goon + mafia godfather + serial killer (DI, BI)
TTTTT = mafia goon + mafia goon + mafia godfather
TTTT = mafia goon + mafia goon + mafia godfather + serial killer (DI, BI, KI)
TTT = mafia goon + mafia blocker + mafia godfather
TT = mafia goon + mafia blocker + mafia godfather + serial killer (DI, BI, CI, KI)
T = mafia spy + mafia blocker + mafia godfather
0 = mafia spy + mafia blocker + mafia godfather + serial killer (DI, BI, CI, KI, SI, RB)

(.8%, 5%, 16%, 27%, 27%, 16%, 5%, .8%; exactly 50% of all games have a serial killer)

Mafia GF appears to cops as a townie (Added: Both sanities). Mafia Spy learns one targeted player's role type each night (T/C/D/V/M/B). (The SK can tell the mod how he wants to appear to the Spy; if the Spy investigates the SK, the SK is notified.)

DI = each kill bypasses single doc protect (but not more)
BI = bypasses single roleblock attempt each night (but not more)
KI = survives one kill attempt each night (but not more)
CI = appears to cops as a townie (Added: Both sanities)
SI = appears to mafia spy as desired
RB = has a roleblock ability usable once

No role can target itself.

All kills are indistinguishable.

The mafia and SK know their own abilities. Mafia and SK abilities, cop sanity, and millerhood are not revealed on death.

Last team standing wins. If everyone dies, SK wins or mafia and town draw.

So in other words, depending on the RNG's mad whims, the following roles are possible (with Mafia/SK firepower affected by the town's roles):

Town:
Sane cope of unknown sanity, insane cop of unknown sanity, unknowing miller, doctor, back-up doctor, vigilante, one-shot vigilante, innocent child, mason, roleblocker, back-up roleblocker
Mafia:
Goon, godfather, roleblocker, spy
Serial Killer
(50% chance of appearing in the game)
:
Doctor/roleblock/kill/cop/spy inspection immune and/or one-shot roleblocker

Town roles will be revealed on death (other than cop sanity and millerhood), but not Mafia or SK abilities.

Here is the sample vanilla townie PM:
Mina wrote:Welcome to Open 264: Attack of the RNG (C9++). The thread is here.

Role:
Vanilla Townie

Alignment:
Town
(duh)

Win Condition:
You escape from the RNG simulation when all threats to the town are eliminated and there is at least one town-aligned player alive.

Powers:

Vote:
You may vote during the day for a lynch.
All role PMs follow the same modular structure. At any point, you may PM me to ask what a potential role PM would look like for any of the following roles: cop, doctor, back-up doctor, vigilante, one-shot vigilante, innocent child, mason, roleblocker, back-up roleblocker.

Remember that this is a
night start
game. All roles may choose an action on N0, or withhold. If I receive no PM from a player before the night is over, I will treat this as no action.
Last edited by Mina on Thu Nov 18, 2010 10:45 am, edited 3 times in total.
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Post Post #2 (ISO) » Thu Nov 18, 2010 10:41 am

Post by Mina »

A metallic voice echoes through your dreams in its dead monotone.

CONFIRMATION PHASE...TERMINATED

COMMENCING NIGHT ZERO PHASE


Most of you continue your troubled sleep. But the supercomputer emits electromagnetic waves of just the right frequency that activate a few of its sleeping captives' consciousnesses. These players have been selected by AM for a specific purpose.


Eight players have confirmed, and Night Zero has begun.

Night will end in anywhere from forty-eight hours (if I receive all PMs on time) to seventy-two hours. The final deadline for N0 is Sunday, November 21st, at
4:30 PM EST
6:30 PM EST. If you do not send an action in before then, you will default to no action.

(I'll have a more formal rules post up by
tomorrow
the end of N0 :oops:.)
Last edited by Mina on Sat Nov 20, 2010 8:09 pm, edited 1 time in total.
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Post Post #3 (ISO) » Sat Nov 20, 2010 8:04 pm

Post by Mina »

I'll be at work all day and won't be able to unlock the thread, so I will extend the deadline until 6:30 PM EST on Sunday, November 21st, 2010. That's only sixteen-and-a-half hours away. Please send me your PMs immediately!

(This post will be edited and replaced with a rules list.)
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Post Post #4 (ISO) » Sun Nov 21, 2010 1:04 pm

Post by Mina »

Due to a last-minute change of plans, I won't get home until later this evening. The scene and rules list are saved on my home computer, but I don't want to make you guys wait any longer, so I'll just end the night from my phone.

Just the basics until then: vote with
Vote: Mina
or VOTE: Mina (unvotes not necessary), majority required to lynch and 50% to no-lynch, two-week deadlines with possible extensions, post every 72 hours or be prodded, you get one "Bah!" post revealing no game-related information, follow site rules and play to your win condition, no discussing this game outside the thread, treat each other with respect, don't quote or pretend to quote mod communication or link to QTs,
dark red
is my color and mono my font, yadda yadda. Don't use fact that there's no formal rules post up yet as a loophole to do something flagrantly illegal during the next couple of hours, like quote your role PM. :P I reserve the right to modkill or force-replace for that.

TBA: Spiffy Scene with Vaguely Science Fiction Atmosphere Here


Scott Brosius
,
Town Mason
, has been deleted N0.


Day One has officially begun!
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Post Post #5 (ISO) » Sun Nov 21, 2010 1:36 pm

Post by hohum »

Vote: smashbro_of_the_SSS


*fart*
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Post Post #6 (ISO) » Sun Nov 21, 2010 1:49 pm

Post by jasonT1981 »

vote: Andrew


Just because I love him <3
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Post Post #7 (ISO) » Sun Nov 21, 2010 2:13 pm

Post by Scott Brosius »

night starts are fun. go town.
Town 15-19

Mafia 4-3
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Post Post #8 (ISO) » Sun Nov 21, 2010 3:58 pm

Post by EggyLv999 »

Watch. Everyone's gonna accuse me of active lurking.

Anyway,
Vote: andrew94
I'm fat.
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Post Post #9 (ISO) » Sun Nov 21, 2010 3:58 pm

Post by EggyLv999 »

EBWOP: Because he's going to be the first one to accuse me.
I'm fat.
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Post Post #10 (ISO) » Sun Nov 21, 2010 4:08 pm

Post by Sevei »

Vote: hohum


For bad manners.
"I am the Bad Wolf. I create myself. I take the words...I scatter them, in time and space. A message, to lead myself here."
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Post Post #11 (ISO) » Sun Nov 21, 2010 4:16 pm

Post by andrew94 »

my bro died . .. = =


ok jason is scum becos hes the only person that knows that i play shit, apart from smashbro
vote jason
i hate walls, i will only skim walls.
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Post Post #12 (ISO) » Sun Nov 21, 2010 6:57 pm

Post by smashbro_of_the_SSS »

vote ribwich
for making me hungry at 1 AM
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Post Post #13 (ISO) » Sun Nov 21, 2010 8:26 pm

Post by ribwich »

vote smashbro
because I don't want to get eaten.
"ROLEFISHING ROLEFISHING OMGOBVSCUMRAWR weeEEEEEEEEEOOOOOooooo" - Vi
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Post Post #14 (ISO) » Sun Nov 21, 2010 8:41 pm

Post by hohum »

EggyLv999 wrote:Watch. Everyone's gonna accuse me of active lurking.
There's a really simple solution to this problem: If you don't want to be accused of lurking, then don't lurk!
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Post Post #15 (ISO) » Sun Nov 21, 2010 9:14 pm

Post by Mina »

DAY ONE, VOTE COUNT #1

andrew94 (2):
jasonT1981, EggyLv999

smashbro_of_the_SSS (2):
hohum, ribwich

hohum (1):
Sevei

jasonT1981 (1):
andrew94

ribwich (1):
smashbro_of_the_SSS

Not Voting (4):
Akira, Guthrie, Josh Lyman, Shattered Viewpoint

With 11 players alive, 6 votes are needed to lynch or no-lynch.

Deadline for D1 is Sunday, December 5th, at 7:04 PM EST.
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Post Post #16 (ISO) » Mon Nov 22, 2010 3:33 am

Post by Akira »

VOTE: jason because I hate codes in usernames.
|
Town
|-|
6
||
2
|
|
Mafia
|-|
2
||
0
|
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Post Post #17 (ISO) » Mon Nov 22, 2010 6:35 am

Post by ribwich »

EggyLv999 wrote:Watch. Everyone's gonna accuse me of active lurking.
Are you saying this so that if you do lurk nobody can call you on it without you saying I told you so?
"ROLEFISHING ROLEFISHING OMGOBVSCUMRAWR weeEEEEEEEEEOOOOOooooo" - Vi
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Post Post #18 (ISO) » Mon Nov 22, 2010 6:36 am

Post by jasonT1981 »

andrew94 wrote:my bro died . .. = =


ok jason is scum becos hes the only person that knows that i play shit, apart from smashbro
vote jason
Ahhh Andrew, you know I always vote you in RVS ;)
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Post Post #19 (ISO) » Mon Nov 22, 2010 8:24 am

Post by andrew94 »

^ its a night 0 start. the only reason im alive is because you/smashbro thought ill be good to cause mislynchs
i hate walls, i will only skim walls.
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Post Post #20 (ISO) » Mon Nov 22, 2010 8:40 am

Post by hohum »

and you're basing that theory on what evidence?
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Post Post #21 (ISO) » Mon Nov 22, 2010 8:41 am

Post by ribwich »

Does that mean your vote is serious andrew?
"ROLEFISHING ROLEFISHING OMGOBVSCUMRAWR weeEEEEEEEEEOOOOOooooo" - Vi
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Post Post #22 (ISO) » Mon Nov 22, 2010 9:04 am

Post by andrew94 »

@hohum im basing that theroy because i suck
@ribwich its semi serious
i hate walls, i will only skim walls.
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Post Post #23 (ISO) » Mon Nov 22, 2010 9:20 am

Post by ribwich »

That's a really poor reason to vote for someone. If jason and smahbros weren't in the mafia, you still had an 8/9 chance of surviving the night.
"ROLEFISHING ROLEFISHING OMGOBVSCUMRAWR weeEEEEEEEEEOOOOOooooo" - Vi
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Post Post #24 (ISO) » Mon Nov 22, 2010 9:53 am

Post by jasonT1981 »

Wouldnt mafia want to kill who they feel are the strongest players in N0 though?

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