You had just left the Handlers' planet, and you were drifting through space once again, when all of a sudden, the peace was broken. You were holding a secret meeting in the cockpit over Thufir Hawat's death. The debate on what to do lasted quite a while though, so long that you started to get tired. So tents were brought up to the cockpit, and everybody went to sleep. Well........ almost everybody. Four of you stayed up........... And burst in on Paul Atreides. There was a struggle, and it woke many of you. You all rushed to his tent, to find him there standing over Leto's body...... But it wasn't Leto. Before your eyes, he morphed into the form of a Face Dancer. Paul said that there were three other attackers as well. Sheeana left the room, and locked down the cockpit. Over the intercom, you heard her voice: "None of you are leaving this room until I see three dead Face Dancers. Get to work." You all looked around, and shivered. You can trust no one................
Bolded=confirmed
None(let's keep it this way, hm?)
This is a closed setup, the roles are:
3 Mafia Goons, 5 Townies, 1 Tracker OR Vigilante (On N1 the player decides which he wants to be and is stuck with it for the rest of the game), 1 Hider (dies if he hides with mafia or vigilante, or if the person he is hiding with dies), 1 Hider Tracker (the person the hider was hiding with is revealed to the HT. Cannot track anyone else and doesn't know who the hider is), 1 Detective (targets a player and finds out if that player has killed another player or not) OR Psychologist (targets a player and finds out if that player has the potential to kill, but if the player has already killed, the psychologist will get a negative result),
The role PMs are:
There are three of these wrote:You are a Face Dancer, Mafia Goon. Omnius has given up. He no longer cares about the fate of the Kwisatz Haderach on board the Ithaca. He's raising his own little pet, so Duncan Idaho just became expendable. Your mission is now simple: Destroy the Ithaca and everyone on it.
Unfortunately, with the cockpit on lockdown, you can't get in or out until you kill everyone in this room.
Battle Language: Omnius has created an unbreakable code to allow you you to converse at night. Unfortunately, it's a little funny looking, so you can't use it during the day without people noticing.You can communicate with your teammates, XXXX and YYYY, here at night:
[REDACTED].
Kill: Once per night, you and your comrades may target someone, thus killing them.
Rig the Engines: Your mission is more than just to get rid of those in this room. What you really need to do is set the engines to blow that way you can get off this infernal ship. But once you get out of this room, that should be a cinch. You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Five of these wrote: You are a Bene Gesserit, Vanilla Townie. All you really wanted was to found a new homeworld for the Bene Gesserit. But then that witch Sheeana had to go and make her gholas. Now half of them have been replaced by Face Dancers, and you don't know which ones.
Dangerous: Although you are certainly a formidable force in your own right, you know that if you give into anger and strike out on your own, the Face Dancers could easily fool you. So you're going to have to do this together. Your only weapons are your voice and your vote.
Start Anew: What you really want is to find a new Chapterhouse. But you know that unless the Face Dancers are dealt with, you'll never realize that dream. You win if all threats to the town are eliminated and at least one town-aligned player is alive.
One of these wrote: You are Leto Atreides, Town Tracker/Vigilante. You're just a little kid. You know you have memories inside of you, and you want them oh so badly. But Sheeana says you're too young to regain your memories. Well, you think otherwise. You can feel your past inside of you, and you're
ready to let it out. The question is, who will you be: The Tyrant, or the Twin?
Two Paths:You have a choice ahead of you. You know you'll have to make it soon, you just don't know when it'll happen. Night One, you will have to choose between your worm half and your human half. Choose wisely, because you can only choose once.
Path of The Worm: If you choose to give in to the beast inside of you, nothing will be able to stand in your way. Each night, you will be able to target someone, thus killing them.
Path of The Man: You were one with the desert even before you became the Tyrant. If you choose to make your way through life as the man you once were, you'll still have some pretty handy skills. Each night, you may follow someone, and figure out who they visit, if anyone.
Lonely: You feel incomplete, and you know why. It's Ghani........ She's still gone. But you know you'll never get her back until you get rid of these Face Dancers. You win if all threats to the town are eliminated and at least one town-aligned player is alive.
One of these wrote:You are Alia, Town Hider. Teehee....... These silly old women think they're so smart. Well, you know your way around, and you know they could learn a few things from you too. Especially once you get your memories back.
Explorer: Well, you've spent a lot of time exploring this ship, and you know all there is to be knowed about it's workings. But these Face Dancers are scary, and you can't really defend yourself in a headon fight. So at night, you ask one of the older people to keep you safe. You shudder
to think of what might happen if you asked a Face Dancer though........ Each night, you can target a player. If he's nice, you'll be safe. But if the Face Dancers attack the person you're hiding with, they'll kill you too. And if you hide with a Face Dancer, he'll kill you as well.
Mommy: Although you don't remember Jessica being your mommy, and he fact that she's only a few years older than you, some part of you knows that she loves you, and that you love her back. You really just want to spend time with your mommy, but until you get rid of these face dancers, you know it can't happen. You win if all threats to the town are eliminated and at least one town-aligned player is alive.
One of these wrote: You are Jessica, Town Hider Tracker. Oh, poor Alia. She's somewhere in this room, and you're worried she could get hurt with all these Face Dancers wandering around. Luckily, you're keeping an eye on her, so if anybody hurts her, you'll know who did it.
Motherly Instinct: While you don't remember birthing Alia, she's the most important thing in the whole world to you. If anything happened to her, you would be devastated. So you keep track of her at night. Where ever she goes, you'll know. Each nigh, you will receive a PM that states who Alia hid with. You won't know who Alia is though.
Motherhood: All you really want is to be able to take care of Alia. She's your child, even if you don't remember it yet. You win if all threats to the town are eliminated and at least one town-aligned player is alive.
And either one of these wrote: You are Master Scytale's Face Dancer, Town Detective. After years of begging, the Bene Gesserit finally granted Master Scytale's request for a Face Dancer. You are the Master's sole protection, and you're locked inside this blasted room. And god knows if there are other Face
Dancers running aound elsewhere in the ship. They could hurt the Master! You have to get out of this cockpit. So you're disguised as Paul Atreides, since if you kept your Face Dancer form, people might have some problems trusting you. They suspect nothing.But Sheeana is in the next room, and she's not
letting anybody out until all the other face dancers are dead. You'll have to work with these heathens, whether you like it or not. After this is over, you will have to be cleansed.
Mindreader: As one of the new Face Dancers, you have the ability to steal memories as well as looks. Usually, you would take their memories, transform, and then kill them. But if you do that now, you'll be killed, and then Master Scytale would be helpless. So you'll just be reading
minds. Each night, you can target someone. You will know if that person has killed anyone before.
Master Scytale: If you don't get out of here soon, Master Scytale could die, and you can't let that happen. You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Or one of these wrote:Paul Atreides:
You are Paul Atreides, Town Psychologist. Since you've been revived, you've spent quite a bit of time trying to revive your memories. Last night, the Face Dancers snuck up on you during the night and tried to kill you. They were disguised as your closest friends and family: Duncan
Idaho, Chani, Jessica, and your own son Leto. The mental anguish inflicted on you when you saw these people trying to kill you ripped your mind open, and now you remember everything. You are once again the Kwisatz Haderach. But Chani......... She's outside the cockpit, and you
have no idea if she's safe or not. And no matter how much you beg, Sheeana won't open the doors until she's certain that all the Face Dancers are dead.
The Shortening of the Way: You are the Kwisatz Haderach. By concentrating on one person and taking a dose of spice essence, you can see if that person's future shows them as a killer. Unfortunately, if they've killed before, it muddles your vision. You won't see any death in their future.
Your Sihaya: Chani........ She could be hurt. You have to get out of here and make sure she's okay. You win if all threats to the town are eliminated and at least one town-aligned player is alive.