LOL...
I like your cults slightly better than regular cults but I'm still not crazy about cults.
Your idea takes out the alignment change factor, but it still leaves the actual problems with cults and creates a couple of new ones. Scum getting recruited too means the cult will grow even faster than usual.
An Alternative to Cults
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Nemesis Dammit, Nemesis
- Dammit, Nemesis
- Dammit, Nemesis
- Posts: 492
- Joined: December 15, 2005
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Nemesis Dammit, Nemesis
- Dammit, Nemesis
- Dammit, Nemesis
- Posts: 492
- Joined: December 15, 2005
But if they lynched townies and look like they are in a bad situation, the culted people can just jump ship.mikeburnfire wrote:Yes, but if the town makes good plays against the mafia and get them lynched early, the few culted townies could just out the cult leader and end the game.
The worst case scenario for the town is made a lot worse by the cult being super strong.[url=http://www.mafiascum.net/forum/viewtopic.php?p=414662#414662]Damnit, Nemesis.[/url]-
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Nemesis Dammit, Nemesis
- Dammit, Nemesis
- Dammit, Nemesis
- Posts: 492
- Joined: December 15, 2005
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