The following roles have no place in Mafia...

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Kelly Chen
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Post Post #63 (isolation #0) » Tue Jan 29, 2008 7:18 am

Post by Kelly Chen »

I would only use masons with guaranteed sanity, because when you don't guarantee sanity, the odds that your partner is innocent (and thus the primary value of your role) has to be estimated based on what you think the mod (or mods in general, recently) is likely to give you. As the setup designer, I want more control over the balance than that.

Though "mason" itself (without any special characteristics other than the possibility of being scum) is already practically on the list of roles you won't see in a Kelly game.

edit: "innocence" not "sanity"
Last edited by Kelly Chen on Wed Jan 30, 2008 3:13 pm, edited 1 time in total.
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Post Post #66 (isolation #1) » Tue Jan 29, 2008 8:20 am

Post by Kelly Chen »

Nemesis wrote:
Kelly Chen wrote:Though "mason" itself (without any special characteristics other than the possibility of being scum) is already practically on the list of roles you won't see in a Kelly game.
What else is on that list?
The roles in the OP are higher on that list.

Not sure what else at the moment.
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Kelly Chen
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Post Post #77 (isolation #2) » Thu Mar 20, 2008 1:14 pm

Post by Kelly Chen »

He just wants you to think he hadn't read it.
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Post Post #83 (isolation #3) » Sat Mar 22, 2008 8:37 am

Post by Kelly Chen »

"Random roles" usually mean the mod has to use dice or something to figure out whether or how a role's night action operates...

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