Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2757 (isolation #0) » Thu Sep 01, 2016 7:57 am

Post by Gamma Emerald »

External Mason

You are aligned with the town.
You can communicate with one person outside the game, essentially becoming a hydra. Your topic is [link:"here"]

6/19/2019: this can also be called "Town Public Surveyor"
Last edited by Gamma Emerald on Wed Jun 19, 2019 6:02 am, edited 1 time in total.
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Post Post #2776 (isolation #1) » Sat Sep 03, 2016 5:12 am

Post by Gamma Emerald »

Vanilla Townie
In post 2774, Infinity 324 wrote:
Town oracle


Each night, can target two players, and the moderator will send the alignment of one player to the other player.
I don't think oracles work that way. Don't they reveal someone's role on death?
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Post Post #2780 (isolation #2) » Sat Sep 03, 2016 9:49 am

Post by Gamma Emerald »

Vanilla Townie

That shouldn't even have to be a role. That should be free to everyone.
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Post Post #2849 (isolation #3) » Wed Sep 07, 2016 1:18 pm

Post by Gamma Emerald »

Town One-Shot Bulletproof
callforjudgement wrote:
Town Emergency Triplevoter


If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)


Re: the previous post, a 2p game needs 2 votes to lynch via normal thresholds, so 1½ wouldn't be enough. Or would you use a lynch threshold of "half the players + ½" in a game where half-votes existed?
This would be a game breaker in Mafia hands, which Grandest Idea can do.
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Post Post #2862 (isolation #4) » Sat Sep 10, 2016 6:02 pm

Post by Gamma Emerald »

Town Defense Attorney

Each Day phase, you must prevent a random player from being lynched that Day. Your target changes each Day. You win by saving two people. You can also win with your faction if you die before you can meet your original condition.
-------------------------------------------------------------------------------------------------------------------------------------------------
About the Ethical Mafia: that's basically a forced gloatpost.
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Post Post #2864 (isolation #5) » Sat Sep 10, 2016 6:35 pm

Post by Gamma Emerald »

Town Prosecutor

Each Day phase, you must get a random person lynched. Your target changes each day. You win by lynching two people. You can also win with your faction if you die before you can meet your original condition.
-------------------------------------------------------------------------------------------------------------------------------------------------
Normally, scum will make a "oh darn, x person died" post. This forces that.
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Post Post #2877 (isolation #6) » Mon Sep 12, 2016 9:22 am

Post by Gamma Emerald »

Vanilla Townie

How does oneshot VT and twoshot name investigator have any use?
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Post Post #2902 (isolation #7) » Mon Sep 12, 2016 1:07 pm

Post by Gamma Emerald »

Neapolitan Cop

SMEAGOL YOU NEVER ANSWERED MY QUESTION.
What is the point of a one shot Vanilla Townie and a two shot name investigator?
Until you answer, I'm throwing in trash roles, starting here.
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Post Post #2916 (isolation #8) » Wed Sep 14, 2016 8:55 am

Post by Gamma Emerald »

Full Miller

Any investigative reports will implicate you.
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Post Post #2919 (isolation #9) » Wed Sep 14, 2016 9:19 am

Post by Gamma Emerald »

Bulletproof Bomb

My role implied both of those, so all of them are basically the same.
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Post Post #2930 (isolation #10) » Thu Sep 15, 2016 3:35 am

Post by Gamma Emerald »

Serial Killer Jester

You can kill a person each Night. You must kill 3 people and be lynched to win. Whether your victory ends the game is up to the mod.
====
So the storm functions as an extra night action then. Cool.
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Post Post #2934 (isolation #11) » Thu Sep 15, 2016 5:20 am

Post by Gamma Emerald »

Town Silencer

If Echoer is present, can stop the echo. If not, can place a post restriction on another player each night.
Last edited by Gamma Emerald on Thu Jul 08, 2021 8:26 pm, edited 1 time in total.
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Post Post #2941 (isolation #12) » Fri Sep 16, 2016 10:35 am

Post by Gamma Emerald »

Town Dependent Jack of All Trades.

You are like a normal Jack of All Trades, but your shots are dependent on the amount of town power compared to scum.
Town>Scum: one shot abilities, and has cooldown on being able to use any. Cooldown time determined by mod.
Town=Scum: Normal JoAT.
Town<Scum: increased shots for abilities, from two to unlimited use.
You may not use two abilities per night under any circumstances(No echo/storm)
====
Thus ends my crusade of garbage.
Edited to make it clear that YES THIS IS A TOWN ROLE.
Last edited by Gamma Emerald on Sat Jul 15, 2017 8:37 pm, edited 1 time in total.
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Post Post #2943 (isolation #13) » Fri Sep 16, 2016 11:41 am

Post by Gamma Emerald »

Mafia Disguiser

Once per game, you can "take over" your faction's nightkill's personality. When you do this, they can no longer post anything they learned with their role, unless you choose to do so. Yo umust dictate your posts on the main game topic through your target from then on, and they may not give any indication that you have done this.
====
Decided to give Name Cop some use.
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Post Post #2962 (isolation #14) » Sun Sep 18, 2016 11:57 am

Post by Gamma Emerald »

Mafia Vanilla Cop
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Post Post #2998 (isolation #15) » Sun Sep 25, 2016 5:52 am

Post by Gamma Emerald »

Mafia Word Killer

Choose a target and a word. If the target uses the word, they die. They will be notified that the word is trapped.
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Post Post #3003 (isolation #16) » Sun Sep 25, 2016 7:07 am

Post by Gamma Emerald »

Mafia Seer
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Post Post #3019 (isolation #17) » Sun Sep 25, 2016 11:07 am

Post by Gamma Emerald »

Town Remover

Can remove someone from the discussion each day phase, for that day phase only. This action must be sent to the mod by PM, and the mod will announce this action in thread.
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Post Post #3020 (isolation #18) » Sun Sep 25, 2016 11:07 am

Post by Gamma Emerald »

Town 1-Shot Super Remover

Can remove someone from discussion for one day phase and commute them in the process once. This action must be sent to the mod by PM, and the mod will announce this action in thread.
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Post Post #3025 (isolation #19) » Sun Sep 25, 2016 12:42 pm

Post by Gamma Emerald »

Town Han Solo

If a non-factional kill is used on you, the killer dies and any night action investigations show you used their ability on them(Tracker/Follower/Watcher/Voyeur).
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Post Post #3057 (isolation #20) » Wed Sep 28, 2016 6:14 am

Post by Gamma Emerald »

Action Investigator Jack-of-all-Trades (Tracker-Watcher-Follower-Voyeur)
In post 3055, The MM wrote:
Town Red Truth Bringer

Abilities
  • Ultimate Proof:
    Night Action
    Link the mod to a post that was made last Day. The post will be rewritten in red, with all false statements being replaced by the truth. Of any statement was false, the player who made the false statement is modkilled.
  • Example
  • Max says "First off, you're scum. I'm a Roleblocker Cop, and I didn't target Meggie Night 1." to Mandy in post #2060 in the game topic.
    The following night, Mormon the Red Truth Bringer chooses post #2060. The entire postis rewritten in red, with three statements verified:
    1. You're scum.
      • Options:
      • Mandy is scum: Nothing happens.
      • Mandy is not scum: This part is rewritten to "You're not scum." and Max is guaranteed to die.
    2. I'm a Roleblocker Cop.
      • Options:
      • Max is a Roleblocker Cop: Nothing happens.
      • Max isn't a Roleblocker Cop: The message gets rewritten to tell Max's actual role (not that it matters because he's guaranteed to die and flip).
    3. I didn't target Meggie Night 1.
      • Options:
      • Max didn't target Meggie: Nothing happens.
      • Max did target Meggie: The message gets altered to say "I did target Meggie."
Can we make this not a modkill, because being put into insta-loss for lying is kinda BS.
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Post Post #3066 (isolation #21) » Thu Sep 29, 2016 6:10 am

Post by Gamma Emerald »

Town Wagon Massblocker

If lynched, all people who were part of the final wagon are roleblocked.
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Post Post #3077 (isolation #22) » Fri Sep 30, 2016 1:05 am

Post by Gamma Emerald »

bulletproof-Tracker Serial Killer

You are aware of any bulletproof mods that exist and who owns them, but not who has which one. You win when all other players are dead and you are alive.
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Post Post #3079 (isolation #23) » Fri Sep 30, 2016 1:23 am

Post by Gamma Emerald »

Town Bull

You can choose a person to charge at each night, killing them. This power can break through bulletproof vests, but not other protections.
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Post Post #3088 (isolation #24) » Fri Sep 30, 2016 11:06 am

Post by Gamma Emerald »

Mafia Bus Driver
In post 3087, The MM wrote:
Blue Mafia Unloyal Tour Bus Driver

(You are aligned with the Blue Mafia. If you are the only Blue Mafia member, you are aligned with the Mafia. Otherwise, the Blue Mafia is its own scumfaction.)


Each night, you may target a player: you and them commute until the end of next night.
You may not use this action on your partners.
I already created something like this called the "Taxi Driver" in a role suggestion topic of its own.
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Post Post #3094 (isolation #25) » Sun Oct 02, 2016 8:11 am

Post by Gamma Emerald »

Hirsute Goon

Eh just leads to pushing a townread.
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Post Post #3096 (isolation #26) » Sun Oct 02, 2016 8:49 am

Post by Gamma Emerald »

Werewolf Miller

Hirsute goons are mafia goons that investigate as werewolves.
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Post Post #3133 (isolation #27) » Mon Oct 17, 2016 5:25 am

Post by Gamma Emerald »

Vanilla Townie
Maker_of_Zanos wrote:
Poetic Townie


You got this cool role, but will you use it well?
You have no powers but your story to sell.
So sell it poetically and in good verse;
This role is your guide to write without curse.
Smells like post restriction.
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Post Post #3145 (isolation #28) » Wed Oct 19, 2016 9:17 am

Post by Gamma Emerald »

Town Shot Counter

Checks a person and receives a report of whether their ability has shots, and how many shots they have.
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Post Post #3186 (isolation #29) » Mon Oct 24, 2016 9:03 am

Post by Gamma Emerald »

Vanilla Townie

The Evolution Role Cop would work really well in a very certain game...
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Post Post #3188 (isolation #30) » Mon Oct 24, 2016 9:07 am

Post by Gamma Emerald »

Mafia Item Thief

Every night you can choose a player and steal one of their items.
=======
@Smeagol: That's pretty funny because Watch Dogs Blitz just finished.
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Post Post #3217 (isolation #31) » Wed Oct 26, 2016 11:37 am

Post by Gamma Emerald »

Mafia Post-Count Poisoner

Each night, you may choose a person to poison. That person must post (number of alive players) times the next Day phase in order to not die.
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Post Post #3239 (isolation #32) » Sun Nov 06, 2016 10:41 am

Post by Gamma Emerald »

Mafia Universal Backup

simplified the role
Last edited by Gamma Emerald on Sat Sep 07, 2019 5:46 pm, edited 1 time in total.
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Post Post #3267 (isolation #33) » Thu Nov 10, 2016 6:01 pm

Post by Gamma Emerald »

Town Universal Backup

simplified the role
Last edited by Gamma Emerald on Sat Sep 07, 2019 5:45 pm, edited 1 time in total.
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Post Post #3276 (isolation #34) » Fri Nov 11, 2016 1:52 pm

Post by Gamma Emerald »

Vengeful Survivor
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Post Post #3287 (isolation #35) » Sun Nov 13, 2016 7:40 am

Post by Gamma Emerald »

Town Voyeur
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Post Post #3347 (isolation #36) » Thu Dec 08, 2016 9:32 am

Post by Gamma Emerald »

Unsafe-Vault Hated Storer

Gives all players with
Unsafe Vault
a Hated modifier that passes on via
Unsafe Vault
when they die.
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Post Post #3349 (isolation #37) » Thu Dec 08, 2016 10:21 am

Post by Gamma Emerald »

Unsafe Vault Loved Storer

Gives all players with
Unsafe Vault
a Loved modifier that passes on via
Unsafe Vault
when they die.

====

@The MM: Storer roles are not vaults themselves, and also grant all vaults the same ability
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Post Post #3360 (isolation #38) » Fri Dec 30, 2016 7:17 am

Post by Gamma Emerald »

Vanilla Townie
In post 3358, The MM wrote:
1-Way-Lover Stalker


Abilities
  • Mad Love:
    • [Passive]
      At the beginning of the game, another player is chosen as your
      Lover
      . If your
      Lover
      dies, you kill yourself.
    • [Passive]
      Every night, you are returned every night action that is targeted at your
      Lover
      and kill the user of the night action that would execute first this night.
    • [Win Condition]
      You win if your
      Lover
      is still alive and wins at the end of the game.
This is genius.
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Post Post #3370 (isolation #39) » Tue Jan 24, 2017 10:44 am

Post by Gamma Emerald »

Werewolf
In post 3365, Felissan wrote:
Mafia Goon
In post 3364, callforjudgement wrote:
Results Eavesdropper
(alignment chosen by moderator, defaulting to town)

Each night, choose a player. If that player receives a PM as a consequence of night actions that night (e.g. investigation results, Messenger messages, "you have been invited to a neighbourhood"), you will get a copy of it. (Note that this won't actually give you access to any private topics mentioned in the message; you'll know their URL, but it won't work unless you already have access to it via another means.)
If someone runs GIM off MS, they might have to reroll that one, since a QT's URL is all one needs to view it.
or remove the url
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Post Post #3380 (isolation #40) » Sun Jan 29, 2017 3:25 pm

Post by Gamma Emerald »

Town Desperado
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Post Post #3381 (isolation #41) » Sun Jan 29, 2017 3:26 pm

Post by Gamma Emerald »

Mafia Desperado
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Post Post #3382 (isolation #42) » Sun Jan 29, 2017 3:26 pm

Post by Gamma Emerald »

Werewolf Desperado
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Post Post #3386 (isolation #43) » Tue Jan 31, 2017 5:19 pm

Post by Gamma Emerald »

Town Lucid Dreamer

Anything you attempt to do can succeed. However, you may not multitask (no doing multiple actions a night) and any actions that are fixed in democracy must have a majority to be executed (you can only lynch a normally invalid target if there is majority).
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Post Post #3388 (isolation #44) » Thu Feb 02, 2017 3:31 am

Post by Gamma Emerald »

Kirroha Townie

Since you are boring, you have no special powers and are just a named townie.
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Post Post #3394 (isolation #45) » Thu Feb 02, 2017 2:10 pm

Post by Gamma Emerald »

Town Following Vanillaizer

btw the roleblocking tracker seems a lot like the Sobotager in SirCakez's The Thing Mafia.
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Post Post #3405 (isolation #46) » Mon Feb 06, 2017 4:21 am

Post by Gamma Emerald »

Town Census Taker

You know how many vanilla/not vanilla players there are at the start of the game.
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Post Post #3513 (isolation #47) » Sat Apr 29, 2017 4:11 pm

Post by Gamma Emerald »

Vanilla Townie
In [url=https://forum.mafiascum.net/viewtopic.php?p=9159341#p9159341]post 3511[/url], abean07 7 wrote:
Diginova


See the wiki page for information on what it does.
It doesn't give much actual info
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Post Post #3537 (isolation #48) » Fri May 05, 2017 1:41 pm

Post by Gamma Emerald »

Mafia Jailkeeper

@Ircher: the loud fruit vendor seems like the pinger role that was in Mini 1832.
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Post Post #3555 (isolation #49) » Mon Jun 05, 2017 10:16 pm

Post by Gamma Emerald »

Even Townie


Days and nights are all considered even-numbered regardless of its actual number.
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Post Post #3557 (isolation #50) » Wed Jun 07, 2017 10:47 am

Post by Gamma Emerald »

Weak Compulsive Visitor Neighbor Dayphase Disabler

You are a neighbor and will be put into a neighborhood with two random players unless another neighbor exists in this game in which case you will be hooded with the largest neighborhood in the game. You must visit a player each night. If you fail you will target a random player which will be told to you by PM. If you target anti-town with your ability you will die. As long as you are alive the game will remain in Night.

@cfj I'm not the one to ask but I'd assume it would still say the actual number and not the one affected by the role.
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Post Post #3568 (isolation #51) » Fri Jun 09, 2017 5:19 am

Post by Gamma Emerald »

Town Normal Roleblocker

You may roleblock nromal actions by one player each night. In addition to role actions, this can block kills by
> Mafia
> Werewolves
> Serial Killers
(Creators note: the kills it can block are the factions you would see in a normal game.)

@Ircher I suggest you make more of those mixed sanity cops to mix the playing field up.
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Post Post #3615 (isolation #52) » Fri Jul 14, 2017 4:59 pm

Post by Gamma Emerald »

Town Low Numbers Roleblocker

Works like a standard roleblocker but will only be able to roleblock any roles drawn from post 199 and below (0-199, the first 200)


Because this should exist I think
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Post Post #3617 (isolation #53) » Fri Jul 14, 2017 6:11 pm

Post by Gamma Emerald »

Town Five Nights Paranoid Gun Owner Compulsive Tracker

From gamestart to the end of Night 5, you will kill any players that visit you and you will have to track a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
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Post Post #3618 (isolation #54) » Fri Jul 14, 2017 6:11 pm

Post by Gamma Emerald »

Town Five Nights Paranoid Gun Owner Compulsive Follower

From gamestart to the end of Night 5, you will kill any players that visit you and you will have to follow a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
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Post Post #3619 (isolation #55) » Fri Jul 14, 2017 6:11 pm

Post by Gamma Emerald »

Town Five Nights Paranoid Gun Owner Compulsive Watcher

From gamestart to the end of Night 5, you will kill any players that visit you and you will have to watch a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
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Post Post #3620 (isolation #56) » Fri Jul 14, 2017 6:11 pm

Post by Gamma Emerald »

Town Five Nights Paranoid Gun Owner Compulsive Voyeur

From gamestart to the end of Night 5, you will kill any players that visit you and you will have to voyeur a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
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Post Post #3621 (isolation #57) » Fri Jul 14, 2017 6:12 pm

Post by Gamma Emerald »

Town Five Nights Paranoid Gun Owner Compulsive Motion Detector

From gamestart to the end of Night 5, you will kill any players that visit you and you will have to motion detect a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
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Post Post #3623 (isolation #58) » Fri Jul 14, 2017 6:19 pm

Post by Gamma Emerald »

Town Five Nights Paranoid Gun Owner Compulsive Action Investigation JOAT

From gamestart to the end of Night 5, you will kill any players that visit you and you will have to use a type of action investigation ability on a player each night. You have the ability to use each of these abilities once and once only: Tracker, Follower, Watcher, Voyeur, Motion Detector. If you fail to pick a target or specific action one will randomly be selected. After Night 5 your role is essentially Vanilla.

These last 6 were inspired by a random idea I had that was based on the Five Nights at Freddy's series, so that's why they're called "Five Nights" whatever-they-are.
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Post Post #3626 (isolation #59) » Fri Jul 14, 2017 7:43 pm

Post by Gamma Emerald »

Nostalgia Trip

Pick any role in a past game you played (must have actively played at any point: playing and replacing out is fair, failing to pick up your role PM is not). You are that role. If you pick something that has trouble meshing with the current game the mod may make whatever revisions necessary to make the role work.
Post edit: this role cannot be taken from:
Greatest Idea
Any form of Grand Idea
Greatest Idea Mutations (Like Rad Idea)
The intent of this edit is to encourage taking roles from past games that may not see much use elsewhere.
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Post Post #3630 (isolation #60) » Sat Jul 15, 2017 6:47 am

Post by Gamma Emerald »

Mafia Night 1 Strongman


@slimer you mean "the next day" when you say "Day 2", right?
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Post Post #3632 (isolation #61) » Sat Jul 15, 2017 7:09 am

Post by Gamma Emerald »

1-shot Lynchproof Serial Killer

Also I found out what 1-shot VT was playing Greater Idea offsite
Turns out it becomes a Survivor after night 1.
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Post Post #3635 (isolation #62) » Sat Jul 15, 2017 7:36 am

Post by Gamma Emerald »

Mafia Diplomat

As long as you are alive, if the total antitown roles alive outnumber the Town roles alive you may propose a treaty that gives all antitown that could still win an instant win.
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Post Post #3636 (isolation #63) » Sat Jul 15, 2017 7:50 am

Post by Gamma Emerald »

Werewolf Diplomat

As long as you are alive, if the total antitown roles alive outnumber the Town roles alive you may propose a treaty that gives all antitown that could still win an instant win.
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Post Post #3637 (isolation #64) » Sat Jul 15, 2017 7:54 am

Post by Gamma Emerald »

Town PT Cop Universal Encryptor

Each night you may investigate a player to see if they are involved in any private chats. This can be neighborhoods, masonries, scum factional topics, and any others. As long as you are alive all private threads have Day talk no matter what the conditions would be otherwise.
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Post Post #3638 (isolation #65) » Sat Jul 15, 2017 7:40 pm

Post by Gamma Emerald »

Antimod Cult Leader

May recruit people to his cause each night, this player and anyone recruited win when the mod is lynched.

Inspired by the role from SnarkySnowman's Mao Mafia and prompted by seeing this submission.
In post 1041, Alchemist21 wrote:
God Killer


You win when the mod receives enough votes to be lynched.

*When you win, the Day Phase immediately ends and the mod will announce your victory. No players are killed. After winning, you may choose to either continue posting in the game thread or ascend to the dead PT.
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Post Post #3639 (isolation #66) » Sat Jul 15, 2017 8:07 pm

Post by Gamma Emerald »

Biographer

As long as you are alive wills are enabled. If you are roleblocked wills are disabled for the night you are blocked.
Inspired by the EM role and prompted by this submission
In post 2674, Grendel wrote:
Autobiographer


-Town aliened-

Every night the Autobiographer may send a message conveying their last thoughts on the game. In effect a 'will'.

If the Autobiographer is killed that night the mod will post the message the Autobiographer sent in at the start of the next day.
Also this is kinda weird since I don't think the mods of the game this was a thing in (NPBR) mentioned this existing to the public before the rolelist was revealed, so either he got it revealed in some way I don't know or he came up with a role that was just used in a game he was in.
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Post Post #3640 (isolation #67) » Sat Jul 15, 2017 8:25 pm

Post by Gamma Emerald »

Random Scum Secret Lyncher

Is added to a random scum team in pregame. Does not win with their team, instead winning when they lynch their target, which is determined from the players not in the team they joined.
Inspired by my role in Kuroi's WWF Royal Rumble Game and prompted by this submission.
In post 2400, 123456789 wrote:
Mafia Lyncher


Has to eliminate a certain lynch target through lynch in addition to the mafia win con.
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Post Post #3641 (isolation #68) » Sat Jul 15, 2017 8:29 pm

Post by Gamma Emerald »

Town "F*** Da Police"

Kills any investigative roles that get results in cop format that target it.
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Post Post #3642 (isolation #69) » Sat Jul 15, 2017 8:31 pm

Post by Gamma Emerald »

Town "Stop Tailing Me!"

Kills any investigative roles that get visit-related information that target it.
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Post Post #3643 (isolation #70) » Sat Jul 15, 2017 8:44 pm

Post by Gamma Emerald »

Town Role Reverter

Target a player each night. Their role will be changed to what it was at the start of the game if it was changed.
In post 3186, Gamma Emerald wrote:
Vanilla Townie

The Evolution Role Cop would work really well in a very certain game...
I don't know what I referred to here initially but I think I foreshadowed a mechanic in RadiantCowbell's In Memory UPick (The Fusions) so good on me.
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Post Post #3644 (isolation #71) » Sat Jul 15, 2017 8:57 pm

Post by Gamma Emerald »

Town Nuke Launcher

May use a delayed dayvig on a player. The dayvig will be stopped if this role is lynched before the nuke makes impact with its target. The time between launch and impact is determined by the mod but is suggested to be 48 hours.
Inspired by DEFCON MAFIA and prompted by this post.
In post 2573, Map Wolf wrote:
Mafia Day Killer


Once in the game you may PM the mod during the day with the name of 1
target
, and 2
fake suspects
. The
target
will be killed and flip that they were killed by either
you
or your two
fake suspects
. Doing this will NOT skip the day.
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Post Post #3645 (isolation #72) » Sat Jul 15, 2017 9:05 pm

Post by Gamma Emerald »

Town Secretly Deceived Seraph Knight

You will take the first kill on an antitown role determined randomly in pregame. The player receiving this role will get a standard Seraph Knight Role PM, which will be detailed in the next post.
Inspired by the role I got in Kuroi's Death Note Mafia and prompted by this interaction.
In post 3420, BigYoshiFan wrote:
Mafia 1-shot Faction Bodyguard


Can bodyguard their whole faction.
In post 3423, schadd_ wrote:
town backup backup cop


mafia bodyguard sucks i think, because the vig or whatever just knows "oh, ok, i'll just shoot that guy again"
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Post Post #3646 (isolation #73) » Sat Jul 15, 2017 9:07 pm

Post by Gamma Emerald »

Town Seraph Knight

You will take the first kill on a player determined randomly in pregame.
This role PM will go to players who get the role detailed above.
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Post Post #3647 (isolation #74) » Sat Jul 15, 2017 9:20 pm

Post by Gamma Emerald »

Town Soul Collector

Win with town or by collecting 7 scum souls, or enough town and scum souls to equal seven scum souls. Three town souls are equivalent to one scum soul.
A very measly amount of points to someone who can guess what this references.
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Post Post #3648 (isolation #75) » Sat Jul 15, 2017 9:44 pm

Post by Gamma Emerald »

Vanilla Townie

It was at this point Gamma Emerald realized this was actually Any Idea Mafia because it really frikkin is.
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Post Post #3649 (isolation #76) » Sat Jul 15, 2017 9:54 pm

Post by Gamma Emerald »

Town 1-shot Deathproof False-Death-Triggered Reverse Blue Goo Janitoring-Governor/Bomb

If you are lynched or killed, the person who took the action to do such (meaning the one who hammered you if you were lynched) will die instead without flipping and you will take their role and their apparent alignment (meaning if they were mafia you essentially become a Miller).
Inspired by my role in Frozen Angel's Code Geass Mafia and prompted by this submission
In post 2861, Something_Smart wrote:
Town Vengespotter

If you are lynched, you flip but are not given spoilers, and you may choose one player to "spot" the following night. If that player dies that night, you will revive and take on their role, alignment and wincon (replacing your town one), while their flip will be obscured to the town (though the town will be informed as to what happened).
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Post Post #3650 (isolation #77) » Sat Jul 15, 2017 9:56 pm

Post by Gamma Emerald »

Mafia 1-shot Deathproof False-Death-Triggered Reverse Blue Goo Janitoring-Governor/Bomb

If you are lynched or killed, the person who took the action to do such (meaning the one who hammered you if you were lynched) will die instead without flipping and you will take their role and their apparent alignment (meaning if they were town you essentially become a Godfather).
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Post Post #3651 (isolation #78) » Sat Jul 15, 2017 10:07 pm

Post by Gamma Emerald »

Vanilla Townie
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Post Post #3652 (isolation #79) » Sat Jul 15, 2017 10:12 pm

Post by Gamma Emerald »

Town Blue

You are a vanilla Townie, but blue, in reference to EpicMafia's use of blue to describe vanilla townies.
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Post Post #3654 (isolation #80) » Sat Jul 15, 2017 10:21 pm

Post by Gamma Emerald »

Mafia Pine

THIS ROLE, but you are stumped and as such do not count for numbers.
In post 1696, kirroha wrote:
Guilty Child


You are a mod-confirmed guilty, working with the Mafia. You are lynchproof and bulletproof. You win with the rest of the mafia, and lose if the rest of them are dead, even if you are alive.
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Post Post #3655 (isolation #81) » Sat Jul 15, 2017 10:24 pm

Post by Gamma Emerald »

Poorly Named Townie

If you claim your role you are hated for the rest of the game.
Inspired by an experience with Named Townie I had offsite.
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Post Post #3656 (isolation #82) » Sat Jul 15, 2017 10:30 pm

Post by Gamma Emerald »

Town One-Guilty Cop

Works like a normal Cop but cannot investigate further after it's first Mafia result.
Taken from Large Normal 203 and prompted by this submission
In post 254, N wrote:
Self-congratulating Cop


Once you've got a guilty on someone, it feels so good you keep investigating them.
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Post Post #3657 (isolation #83) » Sat Jul 15, 2017 10:31 pm

Post by Gamma Emerald »

Town Fate

Your kill flavor is being stabbed with a throwing sword. Otherwise a Vanilla Townie.
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Post Post #3658 (isolation #84) » Sat Jul 15, 2017 10:40 pm

Post by Gamma Emerald »

"Remember this role? You used it!"

Become a random role in a game you modded on this site in the past. If you haven't modded here yet your role will be randomized from (Vanilla Townie, Mafia Goon, Werewolf, Alien, Cultist, Serial Killer, Survivor)
Influenced by this role which later showed up in Code Geass Mafia by Frozen Angel.
In post 2379, Frozen Angel wrote:
Mafia Sniper


If this player is doing the factional kill , he may perform it from any other slot he choose.

he will be seen visiting the slot he is performing the night kill from and that slot will be seen as the person who made the kill.
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Post Post #3659 (isolation #85) » Sat Jul 15, 2017 10:53 pm

Post by Gamma Emerald »

Town Shot Claimer Booster

If someone claims to have used all shots of an ability they get one additional shot if they are telling the truth.
Inspired by a gambit pulled by two separate people: EveyLove (from another forum) and RayFrost.
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Post Post #3660 (isolation #86) » Sat Jul 15, 2017 11:05 pm

Post by Gamma Emerald »

Vanilla Townie
In post 3080, The MM wrote:
Gamma Emerald Star Dragon

(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)


Abilities
  • Star Dragon's Presence:
    • [Passive]
      At the start of the game, the mod must announce that there is a Star Dragon in this game.
    • [Passive]
      Additionally, your alignment and abilities cannot be changed.
  • Flying:
    [Passive]
    You may only be targeted by players with Flying.
  • Nuclear Star Pull:
    [Passive - 1-Shot]
    When you die, you instead use Evolve.
    • Evolve:
      [Passive - Evolution]
      When triggered, every player in the game gains Flying and your vote counts as one more and it takes one more to lynch you for the remainder of the game.

Factional Ability
  • Victory by Elimination:
    [Factional Win Condition]
    You and people aligned with you win when all people left in the game share your alignment or nothing can prevent that.
Just realized theslimer3 added extra effect to the "aligned with Gamma Emerald" clause in this role.
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Post Post #3661 (isolation #87) » Sat Jul 15, 2017 11:12 pm

Post by Gamma Emerald »

Tired Townie

Will not be able to perform any Night actions in any conditions unless it's tiredness is somehow eliminated, and due to it's tiredness will be caught unaware by Day actions, making them always succeed on this player.
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Post Post #3664 (isolation #88) » Sun Jul 16, 2017 5:09 pm

Post by Gamma Emerald »

Mafia Magnificent Bastard

Start the game as a loved Godfather. After being on 3 Town lynches you are no longer loved. After being on 5 Town lynches you lose Godfather status.
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Post Post #3665 (isolation #89) » Sun Jul 16, 2017 5:24 pm

Post by Gamma Emerald »

Town Buck Bumble

Must compulsively visit a player each night since it is a bee. May also pick a player to kill each night with its cybernetic enhancements. These may target the same or different targets.
Designer notes: have fun getting tracked, or even better, followed as this role :twisted:
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Post Post #3666 (isolation #90) » Sun Jul 16, 2017 6:10 pm

Post by Gamma Emerald »

Cult Cthulhu

Always starts by themselves, with other cult roles rerolled. Can choose to be passive or active each night. If passive, anyone visiting this player is recruited into the cult. If active, can pick a player to to influence, recruiting that player and all that target that player. If this role dies the cult members revert to their previous roles.
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Post Post #3667 (isolation #91) » Sun Jul 16, 2017 6:14 pm

Post by Gamma Emerald »

Town Blabbermouth

If recruited into an antitown faction will destroy the faction. If the faction has a leader, the leader dies and all recruits other than you are made Vanilla roles of their previous alignment, otherwise the entire faction except you dies. You are always aligned with the town unless a non-recruiting action changes your alignment.
Designer's Note: inspired by the McMenno head of Mas y Menos in Mao Mafia, who accidentally outed the cult's existence.
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Post Post #3668 (isolation #92) » Sun Jul 16, 2017 6:46 pm

Post by Gamma Emerald »

Town Stupid Role Killer

May target a player each night, if the mod think the role of the target is stupid the target dies. Win with Town or if it gets a kill.
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Post Post #3669 (isolation #93) » Sun Jul 16, 2017 6:48 pm

Post by Gamma Emerald »

Town Mega Gladiator

To fix the issue of this only being mafia aligned.
In post 28, BBmolla wrote:
Mafia Mega Gladiator


During day can say
Challenge: All
. Players can now only vote for you or "All." If you are voted by majority, you are lynched. If "All" are voted by majority, everyone is lynched except you.
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Post Post #3670 (isolation #94) » Sun Jul 16, 2017 6:55 pm

Post by Gamma Emerald »

Nightkiller

Is assigned a role in the game to kill. The role must not have a repeat. Can kill anyone but wins once it kills its target. Loses if it dies before the target, becomes a Survivor if its target dies in any other way.
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Post Post #3671 (isolation #95) » Sun Jul 16, 2017 7:01 pm

Post by Gamma Emerald »

Town Andrius

If this role crumbs a specific PR in 25 posts, it gets a shot of one of the roles it crumbed. Gets a PT with the mod to point out crumbs.
Inspired by the role in Bicephalous Bob's Post Restriction Micro I got.
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Post Post #3672 (isolation #96) » Sun Jul 16, 2017 7:10 pm

Post by Gamma Emerald »

Town Sans

If a player does 3 or more kills you give them a bad time, preventing them from killing further until you die.
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Post Post #3673 (isolation #97) » Sun Jul 16, 2017 7:13 pm

Post by Gamma Emerald »

1-shot Bulletproof Serial Killer "Nice try pal"

Turns any roles that only are Town aligned into a random other alignment among (Mafia, Werewolf, Alien, Cult)
Because claiming one of those roles shouldn't be an instant townread.
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Post Post #3674 (isolation #98) » Sun Jul 16, 2017 7:16 pm

Post by Gamma Emerald »

Town "Nice try pal"
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Post Post #3675 (isolation #99) » Sun Jul 16, 2017 7:21 pm

Post by Gamma Emerald »

Town Hydra Enthusiast

Must submit a pairing of players in the game and a name that would work as a hydra name for them (for example WhyMafia and Not_Mafia might by WhyNotMafia) each night. The two will get a PT for the next Day/Night cycle with a title of whatever you came up with for the hydra name.
Inspired by part of The DEO's role from In Memory.
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Post Post #3676 (isolation #100) » Sun Jul 16, 2017 7:22 pm

Post by Gamma Emerald »

Town SpyreX

If any hydrae are in the game you automatically kill them. This can kill itself.
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Post Post #3677 (isolation #101) » Sun Jul 16, 2017 8:00 pm

Post by Gamma Emerald »

Town One Shot Vanilla Town
the player
May claim to have meta on a player to instantly lynch them by bolding "I have meta with PlayerName and this isn't their townplay".
Meant to be one of these.
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Post Post #3679 (isolation #102) » Sun Jul 16, 2017 8:06 pm

Post by Gamma Emerald »

Town Witness Protection Agent

May target a player each night. If they have done something to qualify as testifying against a factional antitown you Elite Bodyguard them. Actions that count are
  • Getting an investigative guilty
  • Gladiating a factional antitown
  • Counterclaiming
This list may be updated later
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Post Post #3680 (isolation #103) » Sun Jul 16, 2017 8:13 pm

Post by Gamma Emerald »

Conditional Alignment Scummer-based Role Vanillaizer

If any roles are in the game that involve a Mafiascum member (such as Gamma Emerald Star Dragon or reroll until you get a role not made by Smeagol) vanillaize them, making them a Vanilla Townie if they have no predetermined alignment or vanillizing them messes with their alignment. You join the faction most vanillaized by your role unless no one is affected or there's a tie in which case you're Vanilla Town.
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Post Post #3689 (isolation #104) » Mon Jul 17, 2017 5:17 am

Post by Gamma Emerald »

Town Reflexive Masonizer

Any Town roles that target this layer get a one-on-one PT with this player.
Last edited by Gamma Emerald on Mon Jul 17, 2017 5:40 am, edited 1 time in total.
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Post Post #3691 (isolation #105) » Mon Jul 17, 2017 5:24 am

Post by Gamma Emerald »

Mafia Trigger Happyizer

Makes any one-shot roles have to act the first phase they can.
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Post Post #3695 (isolation #106) » Mon Jul 17, 2017 5:34 am

Post by Gamma Emerald »

Town Anti-Switch

You disable a type of abilities (investigative, protective, etc.) until you die.
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Post Post #3697 (isolation #107) » Mon Jul 17, 2017 5:37 am

Post by Gamma Emerald »

Town Compulsive Framer
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Post Post #3699 (isolation #108) » Mon Jul 17, 2017 5:40 am

Post by Gamma Emerald »

Surrender Mafia

If you are in the game White Flag is enabled for your team, even if you die.
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Post Post #3706 (isolation #109) » Mon Jul 17, 2017 6:04 am

Post by Gamma Emerald »

Town Focusing Cop

If not visited at night will get accurate and exact results for the target's alignment that night.
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Post Post #3713 (isolation #110) » Mon Jul 17, 2017 10:18 pm

Post by Gamma Emerald »

Town Ice Cream Cone

May visit a player each night. If that player has a flavorful role (Vanilla, Chocolate, Strawberry, etc Townie plus any other roles with flavors thrown in, minus Vanilla Cop and Neapolitan) this player will receive a scoop of that flavor, being told it has received a scoop of that flavor. If this player has at least one scoop and is eaten, the eater gets brain-freeze and dies.
Last edited by Gamma Emerald on Mon Oct 01, 2018 6:17 pm, edited 1 time in total.
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Post Post #3714 (isolation #111) » Mon Jul 17, 2017 10:19 pm

Post by Gamma Emerald »

Chocolate Mafia Goon

To mess with Ice Cream Cones
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Post Post #3715 (isolation #112) » Mon Jul 17, 2017 10:21 pm

Post by Gamma Emerald »

Strawberry Werewolf

To mess with Ice Cream Cones
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Post Post #3716 (isolation #113) » Mon Jul 17, 2017 10:21 pm

Post by Gamma Emerald »

Town Cannibal

Vigilante that eats its targets.
Now it's not just Werewolves the Ice Cream Cone can brain-freeze
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Post Post #3717 (isolation #114) » Mon Jul 17, 2017 10:29 pm

Post by Gamma Emerald »

Town Mod Pesterer

May choose to pester the mod at night, finding out either
>whether three chosen roles are present in the game
>10 random roles not in the game
At the expense of being framed for any and all kills that happen that night.
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Post Post #3718 (isolation #115) » Mon Jul 17, 2017 10:30 pm

Post by Gamma Emerald »

Alien Mod Pesterer

May choose to pester the mod at night, finding out either
>whether three chosen roles are present in the game
>10 random roles not in the game
At the expense of being framed for any and all kills that happen that night.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3719 (isolation #116) » Mon Jul 17, 2017 10:32 pm

Post by Gamma Emerald »

Alien Horde Mutator

If the Alien faction is <20% of all players, recruit players into the Alien faction until it equals 20% of the players.
Aliens need some love I think.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3721 (isolation #117) » Tue Jul 18, 2017 11:29 am

Post by Gamma Emerald »

Town Smallest Faction Dissolver

Will turn the smallest scum group into town players unless only one exists or the lowest amount is a tie.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3722 (isolation #118) » Wed Jul 19, 2017 7:12 pm

Post by Gamma Emerald »

Reroll until you get a role with a description
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3723 (isolation #119) » Wed Jul 19, 2017 7:18 pm

Post by Gamma Emerald »

Connected Survival Activated Revenge Lyncher

Gains a random connection in pregame. These two will get a PT to talk in. This player will have to have his connection last to the end of the game or lynch the one responsible for their death (the hammer voter if the death was by lynch) to win.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3724 (isolation #120) » Wed Jul 19, 2017 7:21 pm

Post by Gamma Emerald »

Identity Theif

Must pick a player in pregame. Their role and alignment will be copied to you.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3725 (isolation #121) » Wed Jul 19, 2017 7:23 pm

Post by Gamma Emerald »

Town Gunmaster

JOAT with the abilities:
Gunsmith
Activated PGO
Vig
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3726 (isolation #122) » Wed Jul 19, 2017 7:24 pm

Post by Gamma Emerald »

Town JOAT with 3 Normal abilities
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3727 (isolation #123) » Wed Jul 19, 2017 7:25 pm

Post by Gamma Emerald »

Mafia Killmod JOAT

Has these options to modify the nightkill with:
Ninja
Strongman
Janitor
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3728 (isolation #124) » Wed Jul 19, 2017 7:29 pm

Post by Gamma Emerald »

Werewolf Transportation JOAT

Has the following target changing abilities:
Bus Drive
Redirector
Nexus
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3729 (isolation #125) » Wed Jul 19, 2017 7:44 pm

Post by Gamma Emerald »

Town Hipfire Dayvig

Must shoot a player before anyone has flipped in any capacity. As such will usually only have one shot.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3730 (isolation #126) » Wed Jul 19, 2017 7:52 pm

Post by Gamma Emerald »

Cat with 9 lives
(alignment up to mod's discretion)
You are a 9-shot deathproof variant, however, since you're a cat you're also fragile.
You require only 1 vote to be lynched. If you have deathproof shots left, your lynch won't end the day.
If you're targeted by
any
ability, you die, unless you have deathproof shots left.
I find this charming.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3731 (isolation #127) » Wed Jul 19, 2017 7:56 pm

Post by Gamma Emerald »

Town Tableflipper

If lynched, this player will flip a table out of rage, in the process flipping the full roles of all players that voted them.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3732 (isolation #128) » Wed Jul 19, 2017 7:59 pm

Post by Gamma Emerald »

Town Avatar

Has the following Bending abilities, can use multiple times, but can only use one per night.
Water (Roleblock)
Earth (Rolestop)
Fire (Vig)
Air (Nexus)
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3733 (isolation #129) » Wed Jul 19, 2017 8:06 pm

Post by Gamma Emerald »

Alien Confusion JOAT

Has the following confusion causing abilities:
Mass Roleblock
Investigation Randomizer
Lightning Rod
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3734 (isolation #130) » Wed Jul 19, 2017 8:10 pm

Post by Gamma Emerald »

Cult 1-shot Necromancer

May revive a player and bring them into the cult once at night.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3735 (isolation #131) » Wed Jul 19, 2017 8:17 pm

Post by Gamma Emerald »

Town Oracle

When this player dies a player of this player's choosing will flip their true role and alignment. This player may change targets anytime as often as they want until they are registered as dead (to prevent always flipping lolhammerers).
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3736 (isolation #132) » Wed Jul 19, 2017 8:18 pm

Post by Gamma Emerald »

Town Horoscoper

Receives the Oracle PM above but their ability does nothing as horoscopes are FAKE.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3737 (isolation #133) » Wed Jul 19, 2017 8:39 pm

Post by Gamma Emerald »

Mafia Modifier Inventor

Can give out:
Miller
Loyal
Weak
Ascetic
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3738 (isolation #134) » Wed Jul 19, 2017 9:00 pm

Post by Gamma Emerald »

Mafia 1-cycle Weapons Tamperer

If the target of this power uses a killing ability in the next Day or Night, they will die instead.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3739 (isolation #135) » Wed Jul 19, 2017 9:02 pm

Post by Gamma Emerald »

Healthy Townie

Is immune to Poisoners.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3740 (isolation #136) » Wed Jul 19, 2017 9:06 pm

Post by Gamma Emerald »

Healthy Alien

Is immune to Poisoners.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3741 (isolation #137) » Wed Jul 19, 2017 9:11 pm

Post by Gamma Emerald »

Nope

You have no role. You get the role of the first player to die. You are deathproof until you get your role.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3760 (isolation #138) » Thu Jul 20, 2017 1:30 pm

Post by Gamma Emerald »

Town Silver Bullet Vig

Kills are Strongman against werewolves.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3762 (isolation #139) » Thu Jul 20, 2017 1:30 pm

Post by Gamma Emerald »

Mafia Silver Bullet Goon
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3782 (isolation #140) » Thu Jul 20, 2017 5:31 pm

Post by Gamma Emerald »

Reroll, alignment reversed
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3783 (isolation #141) » Thu Jul 20, 2017 5:31 pm

Post by Gamma Emerald »

Reroll, alignment reversed
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3784 (isolation #142) » Thu Jul 20, 2017 5:31 pm

Post by Gamma Emerald »

Reroll, alignment reversed
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3785 (isolation #143) » Thu Jul 20, 2017 5:32 pm

Post by Gamma Emerald »

Reroll, alignment reversed
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3786 (isolation #144) » Thu Jul 20, 2017 7:34 pm

Post by Gamma Emerald »

Xenophobic Town

Kills any aliens or alien-resembling role (like Conspiracy Theorist) that visit it.
In post 1, BBmolla wrote:
Vanilla Town


List of shitty roles I'd exclude:

none yet
Will this ever be updated?
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3787 (isolation #145) » Thu Jul 20, 2017 7:34 pm

Post by Gamma Emerald »

Xenophobic Werewolf
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3807 (isolation #146) » Fri Jul 21, 2017 5:47 pm

Post by Gamma Emerald »

Town Hunter

If killed in any way has 24 hours to select a person to take down with them
This is the vengeful version used in Sickofit's mini normal fyi
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3809 (isolation #147) » Sat Jul 22, 2017 8:49 am

Post by Gamma Emerald »

Mafia Modified Ascetic

Loses it's Ascetic when performing kills.
for you Yoshi
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3811 (isolation #148) » Thu Jul 27, 2017 3:02 pm

Post by Gamma Emerald »

Town SORRY BUDDY

Always investigates poorly to cop-type investigations. Has a compulsive Visitor ability.
In memory of a failed gambit by a player in an offsite game, and a role that reminded me of it.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3812 (isolation #149) » Thu Jul 27, 2017 3:08 pm

Post by Gamma Emerald »

Self-Aligned Mafia Manipulator

You are like a traitor: you know who the mafia are, and they know you exist but not who you are. The catch is if you are alive when the mafia + you are majority, you win the game by yourself.
My attempt at recreating the epicmafia mastermind
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3814 (isolation #150) » Thu Jul 27, 2017 6:32 pm

Post by Gamma Emerald »

Town Alisae

You have the following powers.
Stop bullying them!Tell everyone that they're bullying a player, rendering them unable to be voted. Can be used once in the whole game.

Don't bully me!You tell off anyone attacking you with malicious intent, rendering you immune to any bad guys killing you.

Effective role: Town One Shot Governor Scumkill-Bulletproof
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3815 (isolation #151) » Thu Jul 27, 2017 6:33 pm

Post by Gamma Emerald »

Mafia Alisae

You have the following powers.
Stop bullying them!Tell everyone that they're bullying a player, rendering them unable to be voted. Can be used once in the whole game.

Don't bully me!You tell off anyone attacking you with malicious intent, rendering you immune to any bad guys killing you.

Effective role: Mafia One Shot Governor Scumkill-Bulletproof
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3816 (isolation #152) » Thu Jul 27, 2017 9:19 pm

Post by Gamma Emerald »

Drifter

At the start of each day phase your role is rerolled. You have the win condition of whatever role you have that day.
This would probably be a hard to play role
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3817 (isolation #153) » Thu Jul 27, 2017 9:22 pm

Post by Gamma Emerald »

Grudgelyncher

If any roles that have a player's name in them are in the game, you must lynch at least one of them and outlive all of them to win. You are informed of all the player-based roles in the game and who has them.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3818 (isolation #154) » Thu Jul 27, 2017 9:24 pm

Post by Gamma Emerald »

Lyncher

Your target is randomized between all lynchable roles
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3823 (isolation #155) » Fri Jul 28, 2017 8:11 am

Post by Gamma Emerald »

Town Filibuster

All your posts must have 100 or more words. Breaking this will lead to penalization.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3834 (isolation #156) » Tue Aug 01, 2017 4:06 am

Post by Gamma Emerald »

Rival

Reroll your role with a special stipulation. You and a random player will become lynchers on each other, winning once you lynch the other. Nightkills do not count.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3835 (isolation #157) » Tue Aug 01, 2017 4:07 am

Post by Gamma Emerald »

Town Trickster

Select a player each night until this action triggers (you will be informed). If that player is targeted for a kill you make the kill hit the killer instead. You may target yourself.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3842 (isolation #158) » Tue Aug 01, 2017 8:51 pm

Post by Gamma Emerald »

Town Ghost Writer

As long as you are alive, all players may submit a will through you. You may manipulate or refuse to disclose these wills if you wish.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3843 (isolation #159) » Tue Aug 01, 2017 8:51 pm

Post by Gamma Emerald »

Mafia Ghost Writer

As long as you are alive, all players may submit a will through you. You may manipulate or refuse to disclose these wills if you wish.
Like a Forger.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3844 (isolation #160) » Tue Aug 01, 2017 8:53 pm

Post by Gamma Emerald »

Town Ghost Writer

As long as you are alive, all players may submit a will through you. You may manipulate or refuse to disclose these wills if you wish.
To make it more common as a town role.
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Post Post #3845 (isolation #161) » Tue Aug 01, 2017 8:54 pm

Post by Gamma Emerald »

Town Biographer

You enable wills; as long as you are alive wills may be submitted. They do not go through you.
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Post Post #3846 (isolation #162) » Tue Aug 01, 2017 8:57 pm

Post by Gamma Emerald »

Town 1-shot Public Trio Daycop

Once in the game during the day you may submit a request for it to be reveal whether 3 alive players have the same alignment. Any alignment being different will get a "not aligned" result. All being the same will get an "aligned" result.
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Post Post #3847 (isolation #163) » Tue Aug 01, 2017 8:59 pm

Post by Gamma Emerald »

Traitor of All Trades

Acts as a traitor to all groupscum. Is not informed of members of each group, but is informed of initial size.
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Post Post #3848 (isolation #164) » Tue Aug 01, 2017 9:06 pm

Post by Gamma Emerald »

Mafia Heartbreaker

If any lovers exist one will be paired with this player. Otherwise it will pair with a random player. It may break its lover's heart and render them dead while remaining alive. It is not tied to it's lover, but it's lover is tied to it.
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Post Post #3849 (isolation #165) » Tue Aug 01, 2017 9:08 pm

Post by Gamma Emerald »

Alien with a secret crush

Is given a random player to have a "crush" on. If the crush is killed this player suicides as would a lover.
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Post Post #3853 (isolation #166) » Wed Aug 02, 2017 9:29 pm

Post by Gamma Emerald »

Glitchmaster

Serial Killer with a special power: it can "glitch" most content in the game. Glitching results in the modification of what goes on in the game. Voting, speech, actions, and results may all be glitched. However, this player may only use their glitching powers 3 times per cycle. Glitches can be anything the player can come up with as long as it does not completely break the game. Also, action and result glitches only happen with the day or night the glitch is done.
I may come up with a blacklist of actions that Glitchmaster cannot do. for now it just has a restriction on breaking the game, as well as a effect time limit to prevent permanent psychotrooper effect or something like that.
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Post Post #3862 (isolation #167) » Thu Aug 03, 2017 4:24 pm

Post by Gamma Emerald »

Vanilla Town
In post 3861, theslimer3 wrote:
In post 3860, callforjudgement wrote:
In post 1280, callforjudgement wrote:You are a
Gullible Town Jailkeeper


Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)

You win with the town.
This, but with its now-standard name,
Loyal Town Jailkeeper
.
This but reversed, scum are the only ones who can use a night action, and you're alligned with town still.

This having, having an appropriately contrasting name,
Corrupt Town Jailkeeper
You may want to fix that phrasing, it's confusing. Looks like it protects but doesn't roleblock scum from your phrasing
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Post Post #3863 (isolation #168) » Thu Aug 03, 2017 4:55 pm

Post by Gamma Emerald »

Town One Shot Heroshooting Dayvig

Once in the game, may shoot a player. However, that player must not have half the amount of votes required to lynch (4 votes with 12 players alive for example).
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Post Post #3864 (isolation #169) » Fri Aug 04, 2017 2:29 pm

Post by Gamma Emerald »

Werewolf Night Bulletproof

Only bulletproof at night.
fuk u Snaquaza
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Post Post #3868 (isolation #170) » Fri Aug 04, 2017 2:47 pm

Post by Gamma Emerald »

Town Popcorn Midnight Desperado

Can vig one player each night phase. If it shoots not-town the target dies and the player keeps their power. If it targets town the shooter dies and the target inherits the power, replacing their original role.
This was limited from the original idea to not warp the game too much.
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Post Post #3869 (isolation #171) » Fri Aug 04, 2017 4:29 pm

Post by Gamma Emerald »

Town Disorientation Manipulator

You get a vigilante shot if the word "what" or any incarnation of it (WHAT, wut, wat, etc.) is used 100 times in the games. This happens once for each hundred times. Times when you say it do not count.
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Post Post #3872 (isolation #172) » Fri Aug 04, 2017 7:53 pm

Post by Gamma Emerald »

Super Townie

There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night.
Hidden role: jailkeeper
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Post Post #3873 (isolation #173) » Fri Aug 04, 2017 7:54 pm

Post by Gamma Emerald »

Super Townie

There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night.
Hidden role: vigilante
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Post Post #3874 (isolation #174) » Fri Aug 04, 2017 7:54 pm

Post by Gamma Emerald »

Super Townie

There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night.
Hidden role: amnesiac cop
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Post Post #3881 (isolation #175) » Sat Aug 05, 2017 11:24 am

Post by Gamma Emerald »

Clumsy Townie

You are terrible at handling things, and cannot use any inventions you receive.

@Something_Smart: that role could possibly be cleared by the inexplicable failed action.
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Post Post #3895 (isolation #176) » Mon Aug 07, 2017 11:37 pm

Post by Gamma Emerald »

Mafia Day 1 Dayvig
In post 3885, The MM wrote:
In post 3603, callforjudgement wrote:Do you really mean "the biggest faction" (which is necessarily going to be Town under most rulesets), or "the biggest scum faction"?
Mafia Aimbot-Goon


Nightkills you perform can hit commuters, jailed people and protected people.
uhoh MM's back
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Post Post #3898 (isolation #177) » Tue Aug 08, 2017 5:03 am

Post by Gamma Emerald »

Vanibba Townie

You must post all your l's as b's. Library would read bibrary.
@acidpheonix you got caroler wrong, it has at least 1 scum in it's carol
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Post Post #3900 (isolation #178) » Tue Aug 08, 2017 4:18 pm

Post by Gamma Emerald »

-Est!

Reroll twice. Combine the alignment of one with the role of another. If this would result in a paradox role for one option pick the other. If both options are paradox roles try again. If neither is a paradox role let the player choose.
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Post Post #3918 (isolation #179) » Mon Aug 14, 2017 9:29 pm

Post by Gamma Emerald »

Town 1-shot "All Tied" Enabler

One day in the game you may activate "all tied" lynching where plurality lynching occurs with ties resulting in the tied players all being lynched.
In honor of my offsite win using this mechanic.
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Post Post #3919 (isolation #180) » Mon Aug 14, 2017 9:30 pm

Post by Gamma Emerald »

Wrong Place Wrong Time Goon

Returns guilty to all cop-type checks.
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Post Post #3920 (isolation #181) » Mon Aug 14, 2017 9:30 pm

Post by Gamma Emerald »

Wrong Place Wrong Time Werewolf

Returns guilty to all cop-type checks.
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Post Post #3921 (isolation #182) » Mon Aug 14, 2017 9:31 pm

Post by Gamma Emerald »

Town Bloodhound

Cop-type role that gets Town/Not Town results. This can see past miller/godfather effects.
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Post Post #3932 (isolation #183) » Tue Aug 15, 2017 8:03 am

Post by Gamma Emerald »

Town Governor
In post 3930, WhyMafia wrote:
Town Compulsive Desperado
In post 3929, Allomancer wrote:
Mage

Each night, you gain 1 mana. You can cast any number of spells each night if you have enough mana.
Spell List:
  • Mana Farm, 0 mana: Gain 1 extra mana. You may not cast any other spells tonight.
  • Shield, 1 mana: Protect yourself for the night
  • Charisma, 1 mana: You are lynchproof tomorrow
  • Smite, 2 mana: Kill a player
  • Mind Trick, 3 mana: You investigate as Vanilla Townie for the rest of the game
  • Flamethrower, 5 mana: Kill 3 players
  • Enhance, 6 mana: You are Strongman for the rest of the game.
You are self-aligned
Is the win con to survive?
I think it's got SK wincon or at least wins like it
What happens if compulsive desperado fails to shoot? What happens if they have no chance to (for example a flashwagon)?
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Post Post #3944 (isolation #184) » Tue Aug 15, 2017 10:01 am

Post by Gamma Emerald »

Fursona

Initially aligned with town but if killed by werewolves becomes one of them.
essentially a werewolf buffed turncoat from epicmafia
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Post Post #3959 (isolation #185) » Tue Aug 15, 2017 12:34 pm

Post by Gamma Emerald »

Town Anti-Janitor

Can select a person each night to make immune to janitor effects that night and the following day. Can act in pregame to make someone immune for day 1 only.
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Post Post #3961 (isolation #186) » Tue Aug 15, 2017 1:58 pm

Post by Gamma Emerald »

Alien 1-shot Day Laser Blaster

Can kill a player once during the game. This player will be completely destroyed and will not flip.
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Post Post #3964 (isolation #187) » Tue Aug 15, 2017 2:07 pm

Post by Gamma Emerald »

Mafia Mind Controller

May choose a non-mafia player to take into the mafia. If this role dies the recruit regains their original alignment. If the recruit dies this player may use this power again.
@acidphoenix that cult master role looks like a clusterfuck
also nice one with the dayvig
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Post Post #3967 (isolation #188) » Tue Aug 15, 2017 2:24 pm

Post by Gamma Emerald »

Einwot Allinav

Vanilla townie that must type it's posts backwards.
In post 3965, acidphoenix wrote:it's based on weeb waifu wars of course it's aa clusterfuck

Werewolf Smithsalt


-inspects as town
-inventor: can only give each ability once, can only target each player once
abilities: vig, alignment checker, tracker, watcher, roleblock, bodyguard, doctor
-each night, you may target a player and set a percentage. they will gain a dayvig shot the next day, which they must post publicly, with the set percentage chance to hit. this percentage chance also appllies to any other kills they make that day or night.
-dayvig immunity

mhsmith0 i'm sorry
Why would you be sorry for mhsmith0?
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Post Post #3987 (isolation #189) » Wed Aug 16, 2017 11:04 am

Post by Gamma Emerald »

Naïve Townie

Votes on mafia have a 50% chance to fail.
In post 3984, Agent Sparkles wrote:
Flag Carrier


You are assigned to a random existing scum faction. If you're the last member of your team alive, you lose and exit the game. This does not prevent your teammates from surviving alone.
I don't get how this works.
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Post Post #3988 (isolation #190) » Wed Aug 16, 2017 11:05 am

Post by Gamma Emerald »

Voteproof Townie

Votes will fail on this player, though they can still be lynched (like by Governor).
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Post Post #3989 (isolation #191) » Wed Aug 16, 2017 11:08 am

Post by Gamma Emerald »

Town One-shotter Vig

Has unlimited uses, but if a kill hits and fails (Doctor or BP trigger this, commuter doesn't), the target cannot be chosen anymore.
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Post Post #3990 (isolation #192) » Wed Aug 16, 2017 11:14 am

Post by Gamma Emerald »

Town Prone Bleeder

Unless you are commuted, any kills attempted on you will succeed no matter what, but you will always survive until the end of the next day phase if you are nightkilled or end of day if you are daykilled.
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Post Post #3991 (isolation #193) » Wed Aug 16, 2017 11:47 am

Post by Gamma Emerald »

Town Loyal Vote Thief
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Post Post #4002 (isolation #194) » Wed Aug 16, 2017 1:58 pm

Post by Gamma Emerald »

Town Vengeful PGO
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Post Post #4003 (isolation #195) » Wed Aug 16, 2017 1:59 pm

Post by Gamma Emerald »

Town Compulsive Bodyguard
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Post Post #4004 (isolation #196) » Wed Aug 16, 2017 1:59 pm

Post by Gamma Emerald »

Mafia Jailkeeper
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Post Post #4005 (isolation #197) » Wed Aug 16, 2017 1:59 pm

Post by Gamma Emerald »

Town Watcher
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Post Post #4006 (isolation #198) » Wed Aug 16, 2017 1:59 pm

Post by Gamma Emerald »

Town Role Cop
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Post Post #4007 (isolation #199) » Wed Aug 16, 2017 2:00 pm

Post by Gamma Emerald »

Mafia Strongman
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