This forum is for discussion related to the game.
The MM
The MM
Goon
The MM
Goon Goon
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Post
Post #1966 (isolation #0 ) » Thu Apr 07, 2016 7:19 am
Post
by The MM » Thu Apr 07, 2016 7:19 am
Town Vote-carry
:
Abilities Vote Carrying:
[Passive]
The number of maximum votes this role has is equal to the number of days that have passed.
Last edited by The MM on Mon Dec 12, 2016 3:18 am, edited 2 times in total.
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The MM
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The MM
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Post
Post #2007 (isolation #1 ) » Fri Apr 08, 2016 12:45 am
Post
by The MM » Fri Apr 08, 2016 12:45 am
(Random Alignment) Kicker of Asses and Taker of Names
Abilities
Kick Ass, Take Name:
[Night Action]
Visit target player. You roleblock and steal any action they have that targets someone. Additionally, you block and steal all actions used on them.
Last edited by The MM on Mon Dec 12, 2016 3:20 am, edited 3 times in total.
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The MM
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Post
Post #2008 (isolation #2 ) » Fri Apr 08, 2016 1:03 am
Post
by The MM » Fri Apr 08, 2016 1:03 am
Town Market Crasher
Market Crash:
[Night Action]
Target a player. If they were rich, their role changes to Survivor.
Notes:
The mod must decide which role is rich at the beginning of the game.
Last edited by The MM on Mon Dec 12, 2016 3:23 am, edited 3 times in total.
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Post #2009 (isolation #3 ) » Fri Apr 08, 2016 1:04 am
Post
by The MM » Fri Apr 08, 2016 1:04 am
(Random Alignment) Spammer
Abilities SPAAAAAM!:
[Night Action - Compulsive]
Target another player. Send a message to the mod; that message will be privately sent to the target by the mod.
Notes:
Of course, no copying the mod color of truth if there is one.
Last edited by The MM on Mon Dec 12, 2016 3:25 am, edited 3 times in total.
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Post
Post #2010 (isolation #4 ) » Fri Apr 08, 2016 1:05 am
Post
by The MM » Fri Apr 08, 2016 1:05 am
Not Playing This Game
Abilities
Not Playing This Game:
[Passive]
You may not vote. You are not shown in vote counts unless there are votes on you.
Last edited by The MM on Mon Dec 12, 2016 8:10 am, edited 6 times in total.
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The MM
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Post #2011 (isolation #5 ) » Fri Apr 08, 2016 1:07 am
Post
by The MM » Fri Apr 08, 2016 1:07 am
Town Dreamer
Abilities Waking Sleep:
[Passive]
Each time an action is used on you, you gain a 1-shot copy of that action.
Unresting Dead:
[Passive]
If you are killed during a night, you can still use the abilities that targeted you in that night before dying, including the action that killed you.
Last edited by The MM on Mon Dec 12, 2016 3:28 am, edited 4 times in total.
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Post #2012 (isolation #6 ) » Fri Apr 08, 2016 1:08 am
Post
by The MM » Fri Apr 08, 2016 1:08 am
Third-party Meteor
Abilities
(Had to do that 2012 joke.)
Last edited by The MM on Mon Dec 12, 2016 3:30 am, edited 4 times in total.
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The MM
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Post
Post #2109 (isolation #7 ) » Mon Apr 11, 2016 9:31 pm
Post
by The MM » Mon Apr 11, 2016 9:31 pm
Town RPG Player
Mechanic
Abilities Heart of the Cards? This Isn't From An RPG!:
[Passive]
Each night, you draw a random card that gives you an ability between the following:
Gold Card
: [Passive - 1-Shot]
Your votes cancel your vote target's vote, and they cannot vote while the vote is on them.
One-Shot
: [Night Action - 1-Shot]
You can put someone's HP to 1.
Kamikaze Bomb
: [Passive - Compulsive - 1-Shot]
If you're lynched, you blow up and everyone on the wagon loses HP equal to the amount of HP you had before getting lynched.
The Eye
: [Night Action - 1-Shot]
Halves your target's HP, but you receive their Role PM.
Mind Gems
: [Action]
- Ask the mod to send a PM to target player.
Sh*tstorm
: [Day Action - Compulsive]
Post a video of Darude - Sandstorm in the thread. If someone calls you out on it, you die. If noone reacts to it, you die. In all other cases, by the end of the day, every player's HP (but yours) is halved. (If you didn't post the video, you die.)
Supernova
: [Night Action]
Everyone but you has their HP divided by 16.
Rulings:
Gaining a 1-Shot ability you already have by Heart of the Cards? This Isn't From An RPG! 's effect simply gives you another shot, with no limit to the number of shots you may have.
Last edited by The MM on Mon Dec 12, 2016 8:10 am, edited 4 times in total.
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The MM
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Post
Post #2111 (isolation #8 ) » Mon Apr 11, 2016 9:46 pm
Post
by The MM » Mon Apr 11, 2016 9:46 pm
Town Card Shark
Mechanic
Abilities Got All The Cards:
[Passive]
Felissan wrote: Mafia Goon
If the RPG player is in the game, does it mean anybody who was voted for at the end of the day immediately dies?
No, they lose 10 HP, that was a typo. My bad. Thanks for pointing it out.
Last edited by The MM on Mon Dec 12, 2016 3:48 am, edited 2 times in total.
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Post #2112 (isolation #9 ) » Mon Apr 11, 2016 9:51 pm
Post
by The MM » Mon Apr 11, 2016 9:51 pm
Mafia Slime
Abilities Slimy Body Can't Hurt:
[Passive]
You cannot vote.
The Virus:
[Passive]
Anyone voting for you at the end of a day phase becomes scum if you're not lynched.
Last edited by The MM on Mon Dec 12, 2016 3:50 am, edited 2 times in total.
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Post #2113 (isolation #10 ) » Mon Apr 11, 2016 9:53 pm
Post
by The MM » Mon Apr 11, 2016 9:53 pm
Luigi
(This role is aligned with Town)
Abilities Luigi wins by doing absolutely nothing:
Luigi doesn't win by the normal town win condition. He wins only by doing absolutely nothing.
Last edited by The MM on Mon Dec 12, 2016 3:51 am, edited 2 times in total.
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Post #2120 (isolation #11 ) » Tue Apr 12, 2016 4:36 am
Post
by The MM » Tue Apr 12, 2016 4:36 am
Mafia Troll
Abilities Blatant Lies:
[Night Action]
You can say that a living player performed a certain action on another player. All investigative roles receive the fake information whenever applicable.Example of uses for Blatant Lies Max says "Mandy roleblocked Meg."
Melvin is a Tracker and tracked Mandy, so he gets returned that she targeted Meg.
Mike is a Follower, and he too targeted Mandy, so he gets returned that she roleblocked someone.
MotionDetector41 is a Motion Detector, so he gets pinged whether he targeted Meg or Mandy (or Max for that matter). etc...
In post 2119 , BNL wrote: Town Post Rest.
Your post word must have only four char, incl name, vote. Fail this four time, lose your vote till moon rise.
If someone can help me rephrase this with better grammar while using only four letter words, I’d appreciate it.
Good luck. (really I have no idea -- still, GL for lynching me)
Last edited by The MM on Mon Dec 12, 2016 3:52 am, edited 2 times in total.
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Post #2134 (isolation #12 ) » Tue Apr 12, 2016 9:36 pm
Post
by The MM » Tue Apr 12, 2016 9:36 pm
Mafia Sniper
Abilities Death From Afar:
[Passive]
You cannot be affected by on-lynch reflexive abilities from people you lynch.
Last edited by The MM on Mon Dec 12, 2016 3:53 am, edited 2 times in total.
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Post #2135 (isolation #13 ) » Tue Apr 12, 2016 9:37 pm
Post
by The MM » Tue Apr 12, 2016 9:37 pm
Self-conscious Townie
Abilities Self-conscious:
[Passive]
If investigated, you commit suicide.
Last edited by The MM on Mon Dec 12, 2016 3:53 am, edited 2 times in total.
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Post #2137 (isolation #14 ) » Wed Apr 13, 2016 3:08 am
Post
by The MM » Wed Apr 13, 2016 3:08 am
Mafia "Totally Townie"
Abilities Look At Me, I'm So Town!:
[Passive]
You are announced as town at the beginning of the game.
Last edited by The MM on Mon Dec 12, 2016 3:54 am, edited 2 times in total.
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Post #2138 (isolation #15 ) » Wed Apr 13, 2016 3:09 am
Post
by The MM » Wed Apr 13, 2016 3:09 am
Town Pal of Death
Abilities Death & Pals:
[Passive]
Whenever someone dies, the God of Death announces that you're town.
Last edited by The MM on Mon Dec 12, 2016 3:54 am, edited 2 times in total.
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Post #2139 (isolation #16 ) » Wed Apr 13, 2016 3:10 am
Post
by The MM » Wed Apr 13, 2016 3:10 am
Town Blogger
Abilities Read Between The Lines:
[Passive]
When you are targeted, the player targeting you gets an investigation result that returns your alignment as Town.
Last edited by The MM on Mon Dec 12, 2016 3:56 am, edited 2 times in total.
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Post #2140 (isolation #17 ) » Wed Apr 13, 2016 3:11 am
Post
by The MM » Wed Apr 13, 2016 3:11 am
Mafia Noisy Roleblocker
Abilities Falcon Pawnch!:
[Night Action]
Target a player. They are returned and everyone gets returned a message saying they have been roleblocked.
Last edited by The MM on Mon Dec 12, 2016 3:57 am, edited 2 times in total.
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Post #2141 (isolation #18 ) » Wed Apr 13, 2016 3:17 am
Post
by The MM » Wed Apr 13, 2016 3:17 am
Last edited by The MM on Sun Jun 07, 2020 12:02 pm, edited 4 times in total.
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Post #2150 (isolation #19 ) » Wed Apr 13, 2016 9:46 pm
Post
by The MM » Wed Apr 13, 2016 9:46 pm
Town Steven Seagal
Abilities Super Cop:
[Night Action]
Target a player. The investigation result is mod-announced in the next morning if you're still alive.
Last edited by The MM on Mon Dec 12, 2016 4:09 am, edited 2 times in total.
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Post #2155 (isolation #20 ) » Thu Apr 14, 2016 11:50 pm
Post
by The MM » Thu Apr 14, 2016 11:50 pm
Town Day 1 Vote-magnet
Abilities
Last edited by The MM on Mon Dec 12, 2016 4:11 am, edited 3 times in total.
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Post #2157 (isolation #21 ) » Fri Apr 15, 2016 5:44 am
Post
by The MM » Fri Apr 15, 2016 5:44 am
Mafia Goon
In post 2156 , Ircher wrote: In post 2155 , The MM wrote: Town Day 1 Vote-magnet
Every vote Day 1 is redirected towards you.
This isnt worst role ideas, please do not post bastard/inexplicably unplayable roles in this thread.
It's too late to change it now, isn't it?
EDIT:
Screw that, I done it.
Last edited by The MM on Fri Apr 15, 2016 5:49 am, edited 2 times in total.
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Post #2158 (isolation #22 ) » Fri Apr 15, 2016 5:46 am
Post
by The MM » Fri Apr 15, 2016 5:46 am
Third-Party "Big Evil"
Abilities It's In The Name:
[Passive]
Your alignment is returned as scum to the Cop.
Last edited by The MM on Mon Dec 12, 2016 4:13 am, edited 2 times in total.
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Post #2159 (isolation #23 ) » Fri Apr 15, 2016 5:50 am
Post
by The MM » Fri Apr 15, 2016 5:50 am
Town Neighborizing Cop
Abilities Invitation:
[Night Action]
Target a player. If they're Town-aligned, they join your private topic. Otherwise, you are returned that they are guilty.
Last edited by The MM on Mon Dec 12, 2016 4:15 am, edited 2 times in total.
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Post #2272 (isolation #24 ) » Wed May 18, 2016 6:24 am
Post
by The MM » Wed May 18, 2016 6:24 am
Mafia Hate-Carry
Abilities Forever My Hatedom Shall Grow:
[Passive]
You take one less vote to lynch for each day that has passed in the game.
(Policy for zero-vote lynches is to be decided by the mod.)
Last edited by The MM on Mon Dec 12, 2016 8:12 am, edited 3 times in total.
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Post #2273 (isolation #25 ) » Thu May 19, 2016 10:25 am
Post
by The MM » Thu May 19, 2016 10:25 am
Unlyncher Lover
Abilities Stand United:
[Passive]
At the beginning of the game, a player is chosen to be your Unlynchee and Lover. Their win condition is changed to yours. If any of you or the player chosen by this ability dies, the other dies and you both lose the game. [Win Condition]
You win if you are alive at endgame.
Last edited by The MM on Mon Dec 12, 2016 5:16 am, edited 2 times in total.
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Post #2274 (isolation #26 ) » Thu May 19, 2016 10:29 am
Post
by The MM » Thu May 19, 2016 10:29 am
Town Even-Day Vacationist
Abilities I'm Off, Maybe Tomorrow Will Be Better:
[Passive]
You leave the game during even-numbered day phases.
Last edited by The MM on Mon Dec 12, 2016 5:17 am, edited 2 times in total.
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Post #2285 (isolation #27 ) » Sat May 21, 2016 5:38 am
Post
by The MM » Sat May 21, 2016 5:38 am
Third-party Mystery Egg
Abilities
Third-party Great Dragon
Abilities A FREAKING DRAGON!:
[Passive]
If appliable, your race alignment is "Dragon".
Dragon Power:
[Passive]
Your vote counts as two and killing shots only deal you 1 injury. Injury Ruling:
1 injury wears off at the end of each night. If you have 2 injuries, you lose one vote and it takes one less vote to lynch you. If you have 3 injuries, you die unless death is prevented by a permanent or a temporary ability, as death from 3 injuries is permanent it will by pass X-shot death immunity no matter the number of death-protections.
Built-up Power:
[Passive]
For each day passed in the game, you have 1 stack of Firebreath
. When you vote someone, you may consume any number of stacks for your vote to count as 1 more for each stack consumed.
BURN!:
[Win Condition]
You win if you survive to endgame and have a number of Firebreath
stacks equal or superior to the number of other alive players at endgame. In that case, every other player loses.
Last edited by The MM on Mon Dec 12, 2016 8:13 am, edited 5 times in total.
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Post #2287 (isolation #28 ) » Sat May 21, 2016 5:54 am
Post
by The MM » Sat May 21, 2016 5:54 am
Town Lamia
Abilities A Snake's Coils:
[Night Action]
Target a player. You roleblock them for the night, but appear as scum, unless you've targeted them for at least the second time in a row. If you didn't choose anyone, you cannot vote the next day.
Wups, edited it in.
Last edited by The MM on Mon Dec 12, 2016 5:22 am, edited 2 times in total.
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Post #2288 (isolation #29 ) » Sat May 21, 2016 6:05 am
Post
by The MM » Sat May 21, 2016 6:05 am
Town Passive-Taker
Abilities Copy Passive:
[Night Action]
Target a player. You gain their passive abilities until the end of the game. (You cannot gain factional abilities this way.)
Last edited by The MM on Mon Dec 12, 2016 5:22 am, edited 2 times in total.
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Post #2289 (isolation #30 ) » Sat May 21, 2016 6:06 am
Post
by The MM » Sat May 21, 2016 6:06 am
Town Active-Taker
Abilities Take Actives:
[Night Action]
Target a player. You gain their activated abilities until the end of the game. (You cannot gain factional abilities this way.)
(You can use any number of abilities you'd like in one Night Phase, as long as all of them were gained by Take Actives .)
Last edited by The MM on Mon Dec 12, 2016 5:23 am, edited 2 times in total.
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Post #2290 (isolation #31 ) » Sat May 21, 2016 6:14 am
Post
by The MM » Sat May 21, 2016 6:14 am
Third-party Evil Mentor
Abilities
Last edited by The MM on Mon Dec 12, 2016 5:33 am, edited 2 times in total.
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Post #2291 (isolation #32 ) » Sat May 21, 2016 8:14 am
Post
by The MM » Sat May 21, 2016 8:14 am
Third-Party Transe Cellmaker
Abilities
Make Transe Cell:
[Passive]
Each night, you spawn a Transe Cell
under your control.
The Hive:
[Night Action]
Decide for whom each Transe Cell
under your control will vote for during the next day.
Transe Cell Role
Amoeba:
[Passive]
You take 2 votes to lynch. Lynching you does not end the day, but uses up the votes.
Cell Division:
[Passive]
When you are lynched, you spawn 2 Mini-Cells
.
Mini-Cell Role
Peanut Damage:
[Passive]
You cannot vote.
One Hit-Point Wonder:
[Passive]
You take one vote to lynch. Lynching you does not end the day, but uses up the vote.
Growth:
[Passive]
At the end of the Day Phase, you turn into a Transe Cell
.
Last edited by The MM on Mon Dec 12, 2016 6:17 am, edited 3 times in total.
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Post #2294 (isolation #33 ) » Sat May 21, 2016 8:44 am
Post
by The MM » Sat May 21, 2016 8:44 am
(Alignment rolled at random)
Hate-Plague Slime
Abilities
Last edited by The MM on Mon Sep 04, 2017 2:56 am, edited 4 times in total.
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Post #2295 (isolation #34 ) » Sat May 21, 2016 9:25 am
Post
by The MM » Sat May 21, 2016 9:25 am
Third-Party Celestial Polarizer
Abilities
Last edited by The MM on Mon Dec 12, 2016 6:26 am, edited 3 times in total.
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Post
Post #2300 (isolation #35 ) » Sat May 21, 2016 10:37 am
Post
by The MM » Sat May 21, 2016 10:37 am
Vanilla Townie
In post 2298 , Felissan wrote: Serial Killer Dolphin
Kappy, you've officially won the most-difficult-to-read-role-in-this-thread award.
Which one of the two? xD
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Post #2303 (isolation #36 ) » Sat May 21, 2016 12:43 pm
Post
by The MM » Sat May 21, 2016 12:43 pm
Town Weirdo
Abilities Weird...:
[Passive]
This role counts as both town and scum to investigative abilities.
Last edited by The MM on Mon Dec 12, 2016 6:27 am, edited 2 times in total.
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Post #2307 (isolation #37 ) » Sun May 22, 2016 12:45 am
Post
by The MM » Sun May 22, 2016 12:45 am
Mafia Ninja Strongman Godfather
Frozen Angel wrote: Creepy the creep of the Mafia
you will automatically hammer whoever reaches L1 and your not voting already.
If your already voting someone who reaches L1 you will automatically unvote!
If anyone attempts to kill you , you won't die. instead they will receive a message that you hugged them.
That second ability is only one derping away from causing that autohammer to happen -- and makes voting useless methinks.
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Post #2309 (isolation #38 ) » Sun May 22, 2016 1:38 am
Post
by The MM » Sun May 22, 2016 1:38 am
Town Doublevoter Hated Miller
But you hammer automatically anything that gets at L-1 so it kinda changes how pressure must be applied, doesn't it?
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Post #2311 (isolation #39 ) » Sun May 22, 2016 1:48 am
Post
by The MM » Sun May 22, 2016 1:48 am
Mafia Pink Goo
Abilities Love Slime:
[Passive]
Anyone who targets you becomes your Lover. Rulings:
(Alignments don't change. If you die, all your Lovers die, but if one of your Lovers dies, only you die with them.)
If not kept in check, that's actually a serious town power downgrade (regardless of the role's alignment). Especially if RVS gets out of control and noone adapts to this role.
Last edited by The MM on Mon Dec 12, 2016 6:28 am, edited 3 times in total.
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Post #2312 (isolation #40 ) » Sun May 22, 2016 1:52 am
Post
by The MM » Sun May 22, 2016 1:52 am
Town Penta-voted Penta-voter
Abilities
Penta-vote output:
[Passive]
You have 5 votes.
Penta-vote Input:
[Passive]
The first vote on you counts as 5 votes. Note:
"First vote" does not mean "first vote of the day", but actually reapplies at every vote set on you when noone is voting for you.
Last edited by The MM on Mon Dec 12, 2016 6:29 am, edited 2 times in total.
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Post
Post #2313 (isolation #41 ) » Sun May 22, 2016 2:04 am
Post
by The MM » Sun May 22, 2016 2:04 am
Town Surpriser
Abilities Surprise, mothaf***a!:
[Night Action]
Target a player. If they would use an action, you surprise them, cancelling its use and using a copy of it on them.
Example: You targeted the Framer, who was targeting someone else. You cancel the framing, and they are framed (Not very useful).
Last edited by The MM on Mon Dec 12, 2016 6:30 am, edited 2 times in total.
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Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #2315 (isolation #42 ) » Sun May 22, 2016 6:46 am
Post
by The MM » Sun May 22, 2016 6:46 am
Mafia Bulletproof Cop
You can always claim to be a gamebreaker Bulletproof Town Cop, and claim insanity when you get a townie lynched by claiming he's scum.
Waiting for the day I can come back and mod games.
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Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #2319 (isolation #43 ) » Sun May 22, 2016 7:24 am
Post
by The MM » Sun May 22, 2016 7:24 am
Alignment Switcher
Abilities
One way...:
On odd days, you are aligned with the Town.
...or another:
On even days, you are aligned with scum. Rulings:
You have no way to communicate with scumpartners. "Scum" means any faction aligned as scum.
Last edited by The MM on Mon Dec 12, 2016 6:32 am, edited 2 times in total.
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Location: On hiatus
Post
Post #2320 (isolation #44 ) » Sun May 22, 2016 7:26 am
Post
by The MM » Sun May 22, 2016 7:26 am
Town Amplifier-Vortex
Pay Back Double:
[Passive]
At the end of each night, you can use 2 copies of each action that targeted you this night on players of your choice. This applies even if you die.
Last edited by The MM on Mon Dec 12, 2016 6:33 am, edited 3 times in total.
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Location: On hiatus
Post
Post #2322 (isolation #45 ) » Sun May 22, 2016 9:26 am
Post
by The MM » Sun May 22, 2016 9:26 am
Last edited by The MM on Mon Dec 12, 2016 6:38 am, edited 2 times in total.
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Post
Post #2323 (isolation #46 ) » Sun May 22, 2016 9:01 pm
Post
by The MM » Sun May 22, 2016 9:01 pm
Town Swift-Voter
Abilities Swift:
[Passive]
Your vote cannot miss, neither can it be ignored or redirected by any ability.
Last edited by The MM on Mon Dec 12, 2016 6:38 am, edited 3 times in total.
Waiting for the day I can come back and mod games.
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The MM
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Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #2324 (isolation #47 ) » Tue May 24, 2016 8:56 am
Post
by The MM » Tue May 24, 2016 8:56 am
Town Hype-Beamer
Abilities Hype Beam:
[Passive]
You can only use you vote once per day. Your vote counts as a number equal to the combined value of the votes already on your target at the time of posting. If you voted a day, you can't vote the next day.
Last edited by The MM on Mon Dec 12, 2016 6:39 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
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Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #2329 (isolation #48 ) » Thu May 26, 2016 1:19 am
Post
by The MM » Thu May 26, 2016 1:19 am
Town Cop-fier
Abilities Copify!:
[Night Action]
Target another player. They gain 1-time Investigation .1-time Investigation:
[Night Action - 1-Shot]
Target a player. You get their alignment returned to you in a message.
Last edited by The MM on Mon Dec 12, 2016 6:42 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
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Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #2331 (isolation #49 ) » Thu May 26, 2016 9:13 am
Post
by The MM » Thu May 26, 2016 9:13 am
Town Asylumkeeper
Abilities Madman In The Asylum:
[Night Action]
Target a living player that had at least 1 vote on them at the end of the last Day Phase. They are blocked this night, and you also block anyone who would target them unless it's a kill, in which case you die and any other person that still targets them gets killed by THEM instead.
PS: Nice role x)
Last edited by The MM on Mon Dec 12, 2016 6:43 am, edited 3 times in total.
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Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #2340 (isolation #50 ) » Sun May 29, 2016 8:15 am
Post
by The MM » Sun May 29, 2016 8:15 am
Third-Party Crowd Electrifier
Abilities
Simple Rating:
[Passive]
At the end of each day, you gain 1 star if you voted, then 1 star if you lynched someone, and then 1 star for each vote on you. Whenever you are targeted by a night action, you lose 1 star.
Striking Chronicles:
[Passive]
If you have 5 stars at the end of a day, then the next night phase is skipped and it takes 5 more votes to lynch you the next day.
Support of the Crowds:
[Passive]
Your vote counts as 1 more for each time you triggered Striking Chronicles .
Rock Out:
[Passive]
When your vote counts as half the living players +1 (rounded down)
, you win and leave the town.
Last edited by The MM on Fri Dec 01, 2017 9:07 am, edited 3 times in total.
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Post
Post #2351 (isolation #51 ) » Mon May 30, 2016 8:12 pm
Post
by The MM » Mon May 30, 2016 8:12 pm
Illuminati
(This role is third-party.)
Abilities
Last edited by The MM on Mon Dec 12, 2016 6:47 am, edited 1 time in total.
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Post
Post #2352 (isolation #52 ) » Mon May 30, 2016 8:44 pm
Post
by The MM » Mon May 30, 2016 8:44 pm
Mafia Seducer
Abilities
Latin Lover:
[Night Action]
Each night, you may seduce someone and make them Love you until you use this ability again. (They don't lose their other abilities.)
(This Love only works one way: if you die, they commit suicide, but not the other way around.)
Can't Love Scum Like You:
[Passive]
If your seducee ever investigates you and has a guilty ping or you use Latin Lover while having a seducee, they automatically break up with you. You can never seduce someone who has broken up with you.
(Nerfed on 12/12/2016: using Latin Lover results in your current seducee breaking up with you.)
My vote alignments up to here determined which alignment this one role is.
With 28/11/10/5, I had to do a scum role.
Last edited by The MM on Mon Dec 12, 2016 6:51 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
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Location: On hiatus
Post
Post #2353 (isolation #53 ) » Tue May 31, 2016 5:21 am
Post
by The MM » Tue May 31, 2016 5:21 am
Mafia Platinum Angel
Abilities Emissary of the Skies?:
[Passive]
You cannot be killed by a player's ability (You can still be lynched as lynching is a global ability, and are still vulnerable to other scumfactions' nightkill.)
and players' win conditions can not be triggered. (Factional win conditions still apply.)
Last edited by The MM on Mon Dec 12, 2016 6:52 am, edited 1 time in total.
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Post
Post #2357 (isolation #54 ) » Tue May 31, 2016 9:28 am
Post
by The MM » Tue May 31, 2016 9:28 am
Mafia Screwjob-Artist
Abilities RING THE F*CKING BELL!:
[Day Action]
If it should take 1 more vote to lynch someone, you may ring the f*cking bell (you must post "ring the f*cking bell" in either capslock or bold or both)
, hammering them even if you're already voting them.
Last edited by The MM on Mon Dec 12, 2016 6:54 am, edited 1 time in total.
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Post
Post #2358 (isolation #55 ) » Tue May 31, 2016 11:32 pm
Post
by The MM » Tue May 31, 2016 11:32 pm
Mafia Vilest thing since Villainy
Abilities
Last edited by The MM on Mon Dec 12, 2016 6:56 am, edited 2 times in total.
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Posts: 289 Joined: February 25, 2016
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Post
Post #2360 (isolation #56 ) » Wed Jun 01, 2016 9:20 pm
Post
by The MM » Wed Jun 01, 2016 9:20 pm
Mafia Mindslaver
Mechanic
Abilities Sorcery:
[Passive]
Last edited by The MM on Mon Dec 12, 2016 7:01 am, edited 1 time in total.
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Posts: 289 Joined: February 25, 2016
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Post
Post #2361 (isolation #57 ) » Wed Jun 01, 2016 9:24 pm
Post
by The MM » Wed Jun 01, 2016 9:24 pm
Mafia Brainlocker
Abilities Global Tiredness:
[Passive]
At night 2, choose a non-scum faction. All members of this faction cannot vote more than once during any same day as long as you live. They also cannot unvote.
Last edited by The MM on Mon Dec 12, 2016 7:01 am, edited 1 time in total.
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Post
Post #2362 (isolation #58 ) » Wed Jun 01, 2016 9:59 pm
Post
by The MM » Wed Jun 01, 2016 9:59 pm
Town Copycat
Abilities
Register:
[Passive]
Night 1, you are given a list of abilities* by the mod. Choose one to register.
Boot:
[Night Action]
Use your registered ability.
* Choice is made at the mod's discretion, I personally recommend one-shot abilities and the weaker other abilities. I am not responsible for any game-breaking. Don't use "Register" as a registerable ability.
Last edited by The MM on Mon Dec 12, 2016 7:03 am, edited 1 time in total.
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Post
Post #2363 (isolation #59 ) » Wed Jun 01, 2016 10:04 pm
Post
by The MM » Wed Jun 01, 2016 10:04 pm
Town Researcher
Abilities
Intel Get:
Target a living player. You are returned the names of all abilities used by them and on them.
Experiment:
Use an ability whose name you know by Intel Get . You cannot use the same ability twice.
* Some abilities don't have names, but you can assume a Cop investigation returns
Investigate , a Roleblocking returns
Roleblock (or
Punch in the face if you're me), etc...
Last edited by The MM on Mon Dec 12, 2016 7:04 am, edited 1 time in total.
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Posts: 289 Joined: February 25, 2016
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Post
Post #2364 (isolation #60 ) » Wed Jun 01, 2016 10:08 pm
Post
by The MM » Wed Jun 01, 2016 10:08 pm
Town Risk Taker
Abilities Want All, Lose All:
[Action]
At the end of this phase, another similar phase takes place. At the end of said phase, you die.
Last edited by The MM on Mon Dec 12, 2016 8:14 am, edited 1 time in total.
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Posts: 289 Joined: February 25, 2016
Location: On hiatus