Theoretical Game Setup Discussion

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Post Post #12 (isolation #0) » Mon Oct 22, 2007 10:34 pm

Post by Oman »

RE: Crafty V. Bastard.

Calvin and Hobbes mafia was an inadvertent mountainous. I would say that this is a crafty setup. However, there was a no claim rule, and limited reveal. I'd say this pushes the bar to the town having little chance to figure it out, leaving the game in
bastard mod
territory.
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Post Post #16 (isolation #1) » Tue Oct 23, 2007 2:46 am

Post by Oman »

Agreed, kelly.

So on that point a standard mountainous is 2:10 would you accept inadvertent being 3:9 (I think they're both night starts).
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Post Post #18 (isolation #2) » Tue Oct 23, 2007 2:59 am

Post by Oman »

I agree seol, fight the system.
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Post Post #23 (isolation #3) » Tue Oct 23, 2007 4:44 am

Post by Oman »

Mr. Flay wrote:I think you misunderstand me. I
am
one of the mods who doesn't subscribe to the "at least one investigative role, at least one protective role, and no duplicated roles" model - but once that gets out, players begin to metagame you as moderator, and some of the advantage (in cancelling assumptions) gets taken away...
But Flay, when you mod enough different setups without a common throughline, surely your metagame will become "Unpredictable". Like Seol said, the trick is to run different setups without running three of the same different setups in a row.
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Post Post #46 (isolation #4) » Sat Oct 27, 2007 2:51 pm

Post by Oman »

Draux, it wouldn't change anything. All it would do is double the required to lynch. Of course, everyone has a doublevote so it essentially remains the same.

Oh, and finally a smalltown thats more than just watchers and trackers (not counting scrubs smalltown of course :P)
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Post Post #56 (isolation #5) » Fri Nov 02, 2007 12:24 am

Post by Oman »

I watched Heroes for the first time the other night.

There was a chick with electric fingers...and a sick child.

The show was crap, but the smalltown is good.
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Post Post #59 (isolation #6) » Fri Nov 02, 2007 3:39 am

Post by Oman »

Hey, seol.... pre-/in?

I heart smalltown so much I've been bitching about it in the open queue for a while.
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Post Post #61 (isolation #7) » Fri Nov 02, 2007 3:45 am

Post by Oman »

It was a joke...don't worry. I can wait.

Also, if you don't mind I want to nom it for the Open queue, once you've run it of course.
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Post Post #63 (isolation #8) » Fri Nov 02, 2007 3:53 am

Post by Oman »

NOOOO! The trick to smalltown (and this is why it is so damn hard) is to make it balancable without making the roles suck. The first smalltown was well balanced (IIRC) but the roles were boring Watcher, Tracker, etc.

The later smalltowns had some FANTASTIC roles, but unfortunatly allowed an unlucky roll to unbalance them (e.g. SK/Mafia gets vig as well. )
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Post Post #64 (isolation #9) » Fri Nov 02, 2007 4:03 am

Post by Oman »

Okay Game setup:

Oblivion Mafia

Closed Mini - 12p

4 Doctors - town
4 Watchers - town
4 Trackers - town

Its just like Oblivion, theres no real point to it, just a whole lot of stuff to do that doesn't really have any effect.
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Post Post #66 (isolation #10) » Fri Nov 02, 2007 4:16 am

Post by Oman »

I agree, and would approve of such a system.
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Post Post #71 (isolation #11) » Fri Nov 02, 2007 11:08 pm

Post by Oman »

Scrubs was uber swingy, but also much much better than one. And one was fantastic.
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Post Post #82 (isolation #12) » Thu Nov 08, 2007 8:58 am

Post by Oman »

What do you hope the learn through the mechanic changes? I mean, you can't just do it, you need to have a
reason
otherwise its just pointless changes.

I think theme games should be used to try out a new mechanic or something that really changes the mafia dynamic.
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Post Post #89 (isolation #13) » Sat Nov 10, 2007 2:24 am

Post by Oman »

Sooo...its sorta like conspiracy?
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Post Post #91 (isolation #14) » Sun Nov 18, 2007 2:58 pm

Post by Oman »

Okay, I have a question about bastardity.

Lets say you make a "movie Mafia mini". The players are the names of characters, except for 3-5 which are the names of movies. This will cause a "characters = town, movies = scum" idea to form and they will probably lynch wrong on it. Granted they're only names, and any smart town will know this.

This occured in F1 mafia with some having partners and some not.
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Post Post #93 (isolation #15) » Tue Nov 20, 2007 12:56 am

Post by Oman »

Seol wrote:and you'll have dead town movies and/or dead scum characters by the time it's appropriate.
A very good point.

Thanks for that.
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Post Post #118 (isolation #16) » Wed May 21, 2008 3:32 pm

Post by Oman »

SETUP IDEA (THEFTED):

2 SKs, 2 doctors, 2 naive doctors.

Balance: GOGOGOGO!
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Post Post #140 (isolation #17) » Thu Jul 10, 2008 5:46 pm

Post by Oman »

I personally am trying to make my mini's unpredictable. However, my 1st normal was an attempt to break the meta. Unfortunatley people knew I was doing that and wen't "inadvertent mountainous...yeah sure"
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Post Post #200 (isolation #18) » Wed Oct 08, 2008 9:17 pm

Post by Oman »

Too much gun.
It's unfortunate that good oral sex excuses bad chemistry. - Korts

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