this thread is for whoever wants to help me in designing a unique implementation of "Dota 2" game as a mafia game. lets start from the main idea!
Dota Mafia is an semi-open mafia for 10 / 20 people.
If 10 people: 8 town and 2 mafia
If 20 people: 16 town, 4 mafia or 14 town, 3 mafia A, and 3 mafia B.
Regardless of your alignment, half of you will be part of the Radiant clan while the other half will be in Dire clan. Each clan has their own discussion Thread as well which is open in days and nights and during the picking phase.
Each hero has 4 abilities and a talent tree. You must assign the first three abilities as reward for leveling up. First, you must pick your original skill for level 1, Second, you must pick the ability that you want as reward for level 2. Finally, you must pick the ability that you want as reward for level 4. The fourth ability is called Ultimate ability and can be only won for leveling up to level 6 (for some heroes this number might be different). Whenever someone is leveled up I will announce it to them and I will remind them what abilities they can spark (if any). Additionally at levels 10, 15, 20 and 25 heroes can learn one of the two named talents that are listed in this thread under each role pm.
Your hero also has 1 of the following primary traits:
Strength : It takes 1 extra vote to lynch you.
Agility : Your action or vote can't be canceled by first blocking action (Target Block, Visiting Block, Action Block or Vote Block). Each agility trait will only effect one time in each cycle (day-twilight-night).
*please read the terms dictionary to understand this completely. Agility passive can't bypass [un-bypassable] blocks.
Intelligence : As primary attribute, each player starts at level 1, but you starts at level 2. Additionally each trait of intelligence will increase the number of castable abilities in each cycle by one. (originally it's one ability per cycle for each player).
Each player will pick a hero, but the picking method is based on majority vote. They are :
When you pick your hero, you're aware of your alignment and your clan. Some heroes might work differently based on alignment and clans.
In all of the picking modes beside the single draft and all random , players may request for a random pick. If they do so they will start the game with an extra level.
When someone is lynched, the game will go to 24 hours twilight regardless of the existing heroes in game.
When someone is lynched, heroes of the opposite clan of that person who was lynched, who were voting him will level up. All the farming points of the lynched person, including all the farming points he was going to receive from previous day/twilight phases will go to the hammerer.
When Killing another player you will level up one level by default. If they have more levels than you, you will get one extra level. This applies for Mafia Factional Kill as well.
Normally during each cycle (day--twilight--night), you can only execute 1 non-passive skill.
Mafia have a factional kill as well , which is counting like other non-passive skills with 1 cycle cooldown.
A faction of mafia is allowed to use on killing action per night. that can be the "Factional Kill" ability or any other ability that is classified as a killing action. (Executions are exceptions).
Both Teams (radiant and Dire) has access to the following mechanic :
For casting any kind of day-active abilities you may call them in the main thread or massage me through pm unless its restricted for your specific ability.
Day actions will be resolved in order of their time stamps. Night actions will be resolved by DNAR.
Everyone will receive a report about their abilities cool downs in the start of each cycle.
During a mylo/lylo cycle (When in day phase which town Might/will loose immediately in if they lynch wrong : there is a player who if lynched might end the game over night/will surely result in scum win), no ability can effect the Votes (Vote modifiers/Vote Blockers), Put on extra or less votes, makes any effect in wagons or the vote count. No day-killing ability might work. Some abilities might have some related restrictions as well.
The votes which are casted by abilities are not treated like the main vote by default and will stay on the target even if the caster die (for example if enchantress dies and an impetus is already on its way , it will still put down the effect.) unless it was based on a
The game has no killing flavors or hidden mechanics.
All the heroes so far (37/113) :
So if you have any idea for improving this crazy setup , you have an idea for any heroes or a new mechanic in this this is the thread you may help me in!ce