Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #1362 (isolation #0) » Mon Jan 04, 2016 7:34 pm

Post by Lucky2u »

Scum Groupie


After everyone else's alignments have been decided pregame, the mod will randomly assign you to a scum faction of another player (Mafia, Werewolf, Alien, Cult, etc) to be their teammate. You will also become a universal backup for your faction, gaining the role power of the first teammate to die (if multiple teammates die at once, random it).
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Post Post #1363 (isolation #1) » Mon Jan 04, 2016 7:38 pm

Post by Lucky2u »

Town Groupie


After the everyone's alignments have been decided pregame, the mod will randomly pick a member of the town. You will gain a private topic with that player and you will be confirmed town (at start of game anyway) to each other. You will also become a backup to this player, gaining any role power they had when they die.
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Post Post #1364 (isolation #2) » Mon Jan 04, 2016 7:46 pm

Post by Lucky2u »

[Random Faction] Overly attached one sided Lover.


Random Faction - Pregame, the mod will roll a number 1-10. Result of 1-6 = Town. Result of 7 = Mafia, Result of 8 = Werewolf, Result of 9 = Serial Killer (1 - shot Bulletproof), Result of 10 = Alien (investigation immune).

You will be randomly assigned another player in the game as the object of your affection. This player will not be aware that they have been chosen. If this player dies, you die at the same time. If at any point in the game (night or day) you wish to kill this player you may by PMing the mod. If your
obsession
target dies this way, you instead are tree stumped.
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Post Post #1365 (isolation #3) » Mon Jan 04, 2016 7:55 pm

Post by Lucky2u »

Salamence20


In honor of a fallen friend

Town Aligned.

"a" - Every post you make must contain the letter "a" in lower case at the end of it by itself (no punctuation, no other words) Fail to do this 3 times and you instantly die.

Rage quit - If you make it to the end of the day phase, you die. Your rage quit is so epic however, that you must choose another player during the following night phase. If they are alive when day phase begins they inherit this role power (not alignment) and the "a" post restriction. This power can continue to be passed on until the game ends.
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Post Post #1366 (isolation #4) » Mon Jan 04, 2016 8:02 pm

Post by Lucky2u »

Town Gambler


Each night you may send the mod the name of another player and random number between 1-7 using the "dice" tag. (if you don't know how to use these tags, the mod may roll this number for you).

Results:

1: You die
2: You roleblock your target
3: You shoot your target
4: You doc your target (prevents one night kill)
5: You track your target
6: You cop your target
7: Roll twice more using the numbers 1-6 and apply both results.
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Post Post #1367 (isolation #5) » Mon Jan 04, 2016 8:22 pm

Post by Lucky2u »

Replacement!


You start the game dead. When the first player in the game dies (other than you) whether by day vig, lynch, or night kill, they are not flipped. Instead you take their role and alignment and join the game. If this happens during a day phase and the phase isn't ending, you become lynch proof for this day. This is announced by the mod.

You also gain a private topic with the dead player (this player is not to be given access to dead threads yet) and may talk with them until you are killed. The dead player may only speak in this PT, and will not have access to any faction, mason, lover etc PTs.
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Post Post #1368 (isolation #6) » Mon Jan 04, 2016 8:26 pm

Post by Lucky2u »

French Vanilla Townie


Same as regular vanilla town, just slightly more expensive.

Hope you all liked my roles!
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Post Post #1369 (isolation #7) » Sun Jan 10, 2016 10:30 am

Post by Lucky2u »

Mafia investigation reflexive paranoid gun owner.


If you are investigated for alignment that would result in a guilty/not town result, you reflexively shoot the investigator.

(if the investigator is doc'd or bulletproof, this would obviously protect them from death)
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Post Post #1370 (isolation #8) » Sun Jan 10, 2016 10:31 am

Post by Lucky2u »

Werewolf investigation reflexive paranoid gun owner.


If you are investigated for alignment that would result in a guilty/not town result, you reflexively shoot the investigator.

(if the investigator is doc'd or bulletproof, this would obviously protect them from death)
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Post Post #1371 (isolation #9) » Sun Jan 10, 2016 10:32 am

Post by Lucky2u »

Alien investigation reflexive paranoid gun owner.


If you are investigated for alignment that would result in a guilty/not town result, you reflexively shoot the investigator.

(if the investigator is doc'd or bulletproof, this would obviously protect them from death)
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Post Post #1372 (isolation #10) » Sun Jan 10, 2016 10:35 am

Post by Lucky2u »

Serial killer (1 shot bullet proof) investigation reflexive paranoid gun owner.


If you are investigated for alignment that would result in a guilty/not town result, you reflexively shoot the investigator.

(if the investigator is doc'd or bulletproof, this would obviously protect them from death)
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Post Post #1373 (isolation #11) » Sun Jan 10, 2016 12:29 pm

Post by Lucky2u »

Town password keeper


This role instantly dies if someone accuses the player of being a password keeper or if the player themself claims to be one.

Every day phase the mod will randomly generate three common words (a tool like http://www.textfixer.com/tools/random-words.php may be used.)

The password keeper must get the other players to use these words before the end of the day. If the day ends without these words being said, a random town player will die. Being quoted saying these words does not count.
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Post Post #1376 (isolation #12) » Sun Jan 10, 2016 4:45 pm

Post by Lucky2u »

Dark Chocolate Townie


Even more indulgent then a chocolate townie.
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Post Post #1401 (isolation #13) » Fri Feb 05, 2016 5:06 pm

Post by Lucky2u »

Universal scum betrayer


This player is considered to be apart of all scum factions that exist in the game (mafia, werewolves, etc) and joins all their PTs if multiball. If this role is rolled as the only scum in the game, reroll the setup.

For the purposes of night kills, this player can use all factional night kills available to them, but may only use it if noone else of that faction has submitted it.

Win condition: This player wins when they are the last person left alive in the game, or nothing can prevent it.
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Post Post #1404 (isolation #14) » Sat Feb 06, 2016 6:39 am

Post by Lucky2u »

vanilla townie

Well it just says phases so thats 1 lynch, 1 night kill, and 1 more lynch or 1 night kill, 1 lynch, and 1 night kill. That CAN be avoided. It also doesnt say that they win alone so they could achieve their win and the game continue.
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Post Post #1406 (isolation #15) » Sat Feb 06, 2016 6:44 am

Post by Lucky2u »

Town Collector


Every time someone dies you gain their role power abilities. You may use as many role abilities as you have each night and day (if applicable). If you gain an x-shot ability, you have as many shots left as that player had when they died. You also gain passive abilities.

Standard Town Win Con.
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Post Post #1409 (isolation #16) » Sat Feb 06, 2016 8:04 am

Post by Lucky2u »

Super Hated Innocent Child


Is always at L-1 but is mod confirmed to be Town.

In that case Ichor it seems a bit unwinnable but let's see what happens if it ever comes up hehe.
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Post Post #1421 (isolation #17) » Tue Feb 09, 2016 1:12 pm

Post by Lucky2u »

BBmolla


(in honor of BB)

Pick and choose any role that was posted by BBmolla in this thread. (iso him and pick)
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Post Post #1433 (isolation #18) » Wed Feb 10, 2016 1:05 pm

Post by Lucky2u »

vanilla town


I'm not familiar with shuffler what is that?
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Post Post #1434 (isolation #19) » Wed Feb 10, 2016 1:13 pm

Post by Lucky2u »

Mafia Egotist


You have all the role powers that anyone not of your faction accuses you of having during a day phase.
Last edited by Lucky2u on Wed Feb 10, 2016 5:08 pm, edited 1 time in total.
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Post Post #1439 (isolation #20) » Wed Feb 10, 2016 5:08 pm

Post by Lucky2u »

Vanilla Town


In post 1438, Dwlee99 wrote:Mafia Follower
In post 1434, Lucky2u wrote:
Mafia Egotist


You have all the role powers that anyone accuses you of having during a day phase.

Has mafia muddy claim he has the ability to kill 23 players a might.


Hah, good point. Going back to edit in "that is not of your faction"
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Post Post #1447 (isolation #21) » Thu Feb 11, 2016 10:19 am

Post by Lucky2u »

Town Riddler


Can only communicate in question form. 3 strikes in a day and player is mod killed.

In post 1440, kirroha wrote:
Innocent Scumbag


Mod-confirmed innocent who has to act as scummy as possible. Will win if lynched, can also win with town. If investigated the night before, suddenly acts pro-town the next day.

I'm not sure this role is enforceable.
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Post Post #1475 (isolation #22) » Fri Feb 12, 2016 3:03 pm

Post by Lucky2u »

Town soul exchanger


When you die, you also revive a dead player. If there is more than one dead player, revive the player of your choosing. If noone is dead, nothing happens.

If this role is in the game, mod should not give dead players spoilers.
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Post Post #2932 (isolation #23) » Thu Sep 15, 2016 5:06 am

Post by Lucky2u »

honey I shrunk the player!


This is a modifier, reroll and add this to the role result. The player with this modifier may only post using "Tiny" sized font. [/size=50][/size]

Any action that targets this player has %50 chance to miss.
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Post Post #4549 (isolation #24) » Tue Dec 26, 2017 2:01 pm

Post by Lucky2u »

"I have a bad feeling about this" Townie.


At the beginning of the game you are told how many non-town roles there are.



unrelated author comments wrote:Just ran a game that uses this list.

Check out here if interested
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