Theme Test Market

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Post Post #1026 (isolation #0) » Mon Dec 18, 2006 5:18 am

Post by Zindaras »

Phyresis Mafia? I have the idea that there are quite a few Magic players around here, but I'm not sure if it's popular enough.

The game is based on the Magic: the Gathering storyline, from the bad guys' viewpoint. The Phyrexians are the town in this game, and they're trying to kill all the threats to Phyrexia.

The most important mechanic, as the name suggests, is Phyresis, or evolution. Most roles can evolve into something bigger or better.

The game has been designed not to be breakable by mass claims.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1027 (isolation #1) » Mon Dec 18, 2006 5:19 am

Post by Zindaras »

EBWOP: Totally in for Lights Out, by the way.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1029 (isolation #2) » Mon Dec 18, 2006 8:32 am

Post by Zindaras »

I know about the Weatherlight Mafia, but this is a little more in-depth. I doubt anyone knows all the people I put in the game (though part of that was on purpose, to make sure mass claims would be useless).
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1037 (isolation #3) » Wed Jan 24, 2007 6:12 am

Post by Zindaras »

Adele wrote:I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.
<3 Scrubs.

I would definitely want to play in a Scrubs Mafia.

I agree with Flay about your setup, Scopeyboy. It seems really broken, mainly due to the mass amount of deaths. Day is the most important part of Mafia. When Nights become far more important than Days, you might as well let it be played out by random.org.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1040 (isolation #4) » Sat Jan 27, 2007 11:58 pm

Post by Zindaras »

mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
Is there a rule against hosting games with the same theme as an earlier game or something? I don't think there was a LOTR Mafia anyway. But, well, you can't go wrong with LOTR, can you?
ChannelDelibird wrote:I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?
Woooo, Dutch! I think that this would depend on how you do it. This theme would have different rules and such, and it all depends on what you come up with.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1042 (isolation #5) » Sun Jan 28, 2007 1:01 am

Post by Zindaras »

That looks pretty flavourful. I think I'd give it a heads-up.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1175 (isolation #6) » Sat Jul 07, 2007 8:50 pm

Post by Zindaras »

Of your ideas so far, Adel, I like Cold War the most. You really need to host that. >.>
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1230 (isolation #7) » Fri Jul 13, 2007 7:42 pm

Post by Zindaras »

The way to do it is to not tell anyone they're in a Warring Gangs game. That's step one, and step one should always be made, in my opinion. Step two can be more than one thing.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1285 (isolation #8) » Sun Jul 22, 2007 8:46 am

Post by Zindaras »

JDodge wrote:Right... so... anyways..

Any interest in Formula One mafia?
Yes, please. Mucho interesto.

Dibs on Coulthard.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1320 (isolation #9) » Mon Aug 13, 2007 9:36 am

Post by Zindaras »

I'm auto-in for any Smalltown setup.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1322 (isolation #10) » Mon Aug 13, 2007 10:16 am

Post by Zindaras »

Smalltown and Smalltown: Scrubs.

The premise is simple. The entire setup, even role distribution, is open. Mafia and SK are randomly chosen.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1326 (isolation #11) » Mon Aug 13, 2007 10:25 am

Post by Zindaras »

The Fonz wrote:Before I forget- Freedom Force Mafia anyone?
Dude, do you love every single theme I do?

I demand you make this game. Now.

I think it's called Smalltown because everyone would know each other in a really small town, and would therefore now everyone else's occupation.

And Fonz, Seol: Sarnath'd!

>.>
<.<
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1329 (isolation #12) » Mon Aug 13, 2007 10:29 am

Post by Zindaras »

The Fonz wrote:Haha. Gotta run my mini normal first, if that goes alright FF will be next.
I want to compliment you on an awesome choice of theme.

Based on the first or second game, by the way?
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1331 (isolation #13) » Mon Aug 13, 2007 10:39 am

Post by Zindaras »

Games without alignment reveal tend to be very annoying to play.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1332 (isolation #14) » Mon Aug 13, 2007 10:43 am

Post by Zindaras »

I also created a Smalltown Wiki page.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1336 (isolation #15) » Mon Aug 13, 2007 11:58 pm

Post by Zindaras »

I never got to finish the first. Those last levels (where you have to get to the Timemaster) were just too darned difficult (first time I played it I kept losing at the Pan part, the second time at the Microwave part).
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1380 (isolation #16) » Wed Sep 12, 2007 6:27 am

Post by Zindaras »

I would love a Mafia based on the Thran.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1383 (isolation #17) » Fri Sep 14, 2007 1:03 am

Post by Zindaras »

Well, you don't necessarily need to have 12 players who know the subject matter extensively (assuming Mini). You just need a certain percentage.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1402 (isolation #18) » Sun Sep 16, 2007 11:28 am

Post by Zindaras »

Kelly Chen wrote:Just have the scum be everybody who knows the material (since they'll be able to handle fake claiming).

Just don't tell anyone that's what you did or that you read this post.
*gasp*

They mustn't know! They can sees right in your heads!

But, seriously, if you provide good fake claims, hosting a Thran Mafia shouldn't be a real problem. I still have a Phyresis Mafia somewhere in my Mafia files.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1420 (isolation #19) » Tue Oct 02, 2007 5:14 am

Post by Zindaras »

I'd hate to mingle in this discussion, since it's pretty irrelevant, but:

[14:05:16] CogitoErgoMafia: Idea: Antipopemaker!
[14:05:25] Zen Artros: Antipopemaker?
[14:05:29] CogitoErgoMafia: Basically: as opposed to one Consulmaker
[14:05:38] CogitoErgoMafia: you'd have a Popemaker and an Antipopemaker

This was more than a month ago. Private conversation.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1586 (isolation #20) » Thu Apr 03, 2008 8:54 am

Post by Zindaras »

I would very likely play in a Mafia based on Greek mythology. We have a Greek mythology book which I've read about 10 times. I'm very interested in that.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1601 (isolation #21) » Mon Apr 14, 2008 8:45 pm

Post by Zindaras »

That's actually a very interesting concept.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #1608 (isolation #22) » Wed Apr 16, 2008 7:38 am

Post by Zindaras »

Too many ifs in that setup.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

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