Theme Test Market

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Post Post #1829 (isolation #0) » Tue Sep 09, 2008 3:24 am

Post by Vi »

Re: Highest Bidder Mafia

Can you stagger how you use your roles? I'd like to be a Cop-first Vig-after please ;)

Another interesting feature is that the Mafia could bid for items they DON'T want in an effort to keep them out of Townie hands.

It seems fun, but very swingy because of how the bidding system works. If you underestimate the competition for, say, the Vig slot, you could wind up dead regardless of how well you did in the topic.
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Post Post #1841 (isolation #1) » Fri Sep 12, 2008 2:26 am

Post by Vi »

Xtoxm wrote:i've never played Zelda
Heresy.
Tarhalindur wrote:Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.
So each person has two roles, with only one in effect at a time? That sounds intriguing, if tough to balance. Nonetheless, I'd play. (/in as person with Lens of Truth)

Also, isn't Ocarina of Time split between
present
and future?
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Post Post #1954 (isolation #2) » Thu Nov 06, 2008 10:30 am

Post by Vi »

I think it either has been done or is being done.

EDIT:
Here.
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Post Post #1973 (isolation #3) » Thu Nov 20, 2008 3:33 am

Post by Vi »

Korts wrote:
Natirasha wrote:I'm thinking of doing a game based off George Orwell's Nineteen Eighty-Four.
Sounds like a good game. Animal Farm would be interesting, too.
I'd lean more toward Animal Farm personally.
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Post Post #1975 (isolation #4) » Thu Nov 20, 2008 4:10 am

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Korts wrote:So you died again. A bit reckless.
No, the game got canceled. I was alive at the time.
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Post Post #1977 (isolation #5) » Thu Nov 20, 2008 4:57 am

Post by Vi »

No, after every Game Over for me. Endgaming counts too.

----

I'd give some theme ideas for the sake of being on topic, but, well, see sig.
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Post Post #1983 (isolation #6) » Sun Nov 23, 2008 1:06 pm

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Tarhalindur wrote:Wait a minute... as long as I'm here, I'm reserving/gauging interest for
Legend of Zelda: Majora's Mask Mafia
(not sure on size yet). Expect the masks to be a major mechanic.
Say no more. I'd like to pre-in.
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Post Post #1999 (isolation #7) » Sun Nov 30, 2008 8:22 am

Post by Vi »

^pre-in for the above as well.
I like experimental/novelty setups a bit much.
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Post Post #2024 (isolation #8) » Wed Dec 31, 2008 9:29 am

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shaft.ed wrote:I'm pondering Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.

Shorter version:
Nasubi=Win
Hahaha, I've heard of this.
But a Mafia game? How would that work?
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Post Post #2035 (isolation #9) » Thu Jan 22, 2009 3:59 am

Post by Vi »

Korts wrote:How about a Yu-Gi-Oh the Abridged Mafia?
In AMERICA!

I'd take it.
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Post Post #2242 (isolation #10) » Wed Nov 25, 2009 6:50 am

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Trumpet of Doom wrote:Once my open gets done, I'm considering running a Drum Corps International-themed mini. Thoughts?

(Yes, I'm a nerd like that.)
Drum Corps is hit-or-miss for me, but I can back this if you want to use this theme.
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Post Post #2279 (isolation #11) » Wed Feb 17, 2010 3:32 am

Post by Vi »

Maemuki wrote:Please tell me that nobody has made a Twilight Princess and/or Wind Waker Mafia.

It's still going to take some time though, so I was wondering if anybody would be interested...
Neither of those have been done.
I think I would vastly prefer Wind Waker Mafia tbh; I don't think I actually remember anyone from Twilight Princess because I was too busy loathing the game for the first half.
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Post Post #2293 (isolation #12) » Mon Mar 08, 2010 1:33 am

Post by Vi »

Drench wrote:I WOULD MAKE SURE THAT CAPS LOCK MAFIA WOULD BE THE FIRST GAME IN YONKS I WOULD NOT FLAKE FROM IF IT WERE TO COME ABOUT. I WANT THIS GAME.

ALSO IF Vi COULD JOIN THAT WOULD BE GREAT. SOMEONE TELL Vi ABOUT IT SO Vi CAN JOIN.
0.0
ALSO WE NEED TO FIND OUT Vi'S GENDER PLEASE.
<.<
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Post Post #2375 (isolation #13) » Wed Apr 28, 2010 12:22 pm

Post by Vi »

Seraphim wrote:I think that someone ran a similar game, a Mini Theme, that followed a similar premise called Time Bomb Mafia.
StrangerCoug - Time Bomb Mafia
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Post Post #2377 (isolation #14) » Thu Apr 29, 2010 1:07 am

Post by Vi »

Notice also that the timer in Time Bomb Mafia was shortened/lengthened according to how well the Town lynched. That's an "eep" in itself.
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Post Post #2391 (isolation #15) » Fri May 14, 2010 7:45 am

Post by Vi »

ooba wrote:Planning a large theme game called
Time Travel Mafia
- based on various characters\concepts from Movies, TV shows and books. Has anything similar been done before?
There have been a large handful of games based on time travel to varying degrees; however, all of the ones I can recall have been Mini Themes.

*Vortex - Kinetic
*Time Abuse Mafia - Grandfather Time

are the two that come to mind immediately that took the concept in different directions; I know there were others.
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Post Post #2465 (isolation #16) » Thu Jul 22, 2010 7:42 am

Post by Vi »

mith wrote:Eat Poop You Cat
I'm not sure how you plan on turning this into a Mafia game :?

Weird Al Mafia sounds like the kind of offbeat game I'd play though.
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Post Post #2517 (isolation #17) » Thu Aug 19, 2010 2:23 pm

Post by Vi »

It probably wouldn't run for quite a while, but what would popular opinion be toward
Mafia Science Theater 3000
?

It wouldn't be based on the Mads and the Bots so much as the characters in the awful movies. If you've ever wanted to have the power to rear-project major cities, make helicopters explode by shooting them with a pistol, ride around the countryside with a bat helmet, get nuked and turn into a caveman, or just be named Steve like everyone else; this would be your chance!

For reasons that should probably be obvious this would be a role madness game.
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Post Post #2590 (isolation #18) » Sat Oct 16, 2010 10:47 am

Post by Vi »

AurorusVox wrote:Have there ever been meta/self-referential games run, like "mafiascum.net Mafia" or anything like that?
Yes, dramonic ran one rather recently. I died N0 :(
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Post Post #2594 (isolation #19) » Sun Oct 17, 2010 4:23 am

Post by Vi »

Nobody Special wrote:Yeah, and I missed his cutoff deadline (for join date) by SIX DAYS. (I'm still a bit miffed about it.)
You're also Nobody Special :?
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Post Post #2631 (isolation #20) » Tue Dec 28, 2010 8:41 am

Post by Vi »

Stephoscope wrote:Has there ever been The Room mafia?

(reference: http://www.amazon.com/Juliette-Danielle ... B000CFYAMC)
I did not make that, it's not true! It's bullshit! I did not make that!
I deed naaht.


...Oh, hey, Steph.

(That means "no")
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Post Post #2634 (isolation #21) » Tue Dec 28, 2010 9:43 am

Post by Vi »

Flameaxe wrote:(By the way, I am totally in for a Room mafia. Seriously, that would be the most epicly hilarious game...ever. :D)
Only if it's done well.
With great power comes great responsibility, Steph. @.@
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Post Post #2637 (isolation #22) » Tue Dec 28, 2010 1:30 pm

Post by Vi »

Stephoscope wrote:
Vi wrote:
Flameaxe wrote:(By the way, I am totally in for a Room mafia. Seriously, that would be the most epicly hilarious game...ever. :D)
Only if it's done well.
With great power comes great responsibility, Steph. @.@
Well, this WOULD be my first modding...just like The Room was Tommy Wiseau's first movie... ;)

What would be the best way to make sure that only people who know of The Room sign up?
*Get pre-/ins
*Advertise so that people will clog the signup thread when it hits the top
Also: Who should I ask if my first mod could be a mini-Theme?

The rules say the first one needs to be an Open or Mini Normal...but I think I'd do a whole lot better with a Room mini theme.
hasdgfas. Be prepared to bring a game you've modded offsite that qualifies as experience.
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Post Post #2639 (isolation #23) » Tue Dec 28, 2010 1:56 pm

Post by Vi »

Mr. Flay wrote:
Vi wrote:
Stephoscope wrote:Also: Who should I ask if my first mod could be a mini-Theme?

The rules say the first one needs to be an Open or Mini Normal...but I think I'd do a whole lot better with a Room mini theme.
hasdgfas. Be prepared to bring a game you've modded offsite that qualifies as experience.
Actually, I think mith has to approve off-site experience for modding, unless it's changed recently... best just to copy both of them.
No, you're right. :fail:
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Post Post #2651 (isolation #24) » Fri Jan 14, 2011 11:59 am

Post by Vi »

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Post Post #2675 (isolation #25) » Mon Jan 31, 2011 5:35 am

Post by Vi »

Ythan wrote:Yume Nikki Mafia. I'm thinking 24 players, each one being "[effect] Madotsuki". Do people know this game?
A couple of people know the game, but it's pushing the bounds of obscure Japanese stuff.

You might actually be able to be more creative with your setup by using the "characters"/notable objects as roles as well as some of the effects.
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Post Post #2686 (isolation #26) » Fri Feb 04, 2011 4:20 am

Post by Vi »

Amrun wrote:I have modded over at other boards and I did a Dexter (Showtime drama) game that I liked, but would like to get tweaked by reviewers here before posting it here because diff. boards are diff.
This might be of interest.
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Post Post #2692 (isolation #27) » Sat Feb 05, 2011 6:25 am

Post by Vi »

Mr. Flay wrote:Tuthreded Mafia? There was another one more recently, but I can't recall the name of it right now...
Teleportation Mafia, by zoraster.

Both Tuthreded and Teleportation are on the Large Themes page, as is MtG: Parallel Universes (Tarhalindur, forbiddanlight, MafiaSSK).
Last edited by Vi on Sat Feb 05, 2011 6:35 am, edited 1 time in total.
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Post Post #2772 (isolation #28) » Thu Feb 24, 2011 3:06 pm

Post by Vi »

This idea has been done before, but in anonymafia games (so the parasite/shape-shifting SK/mind-controlling SK/mod-as-player can control the player's account directly).
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Post Post #2779 (isolation #29) » Mon Feb 28, 2011 3:21 pm

Post by Vi »

gandalf5166 wrote:
mb53 wrote:
Diseased Mafia


Instead of mafia having a normal kill each night, they can target someone to be infected. The infected target dies after 1 more day and night of living (If targeted night 1, the target days at the start of day 2). If an infected person targets someone before he dies, he also becomes infected. The only way to prevent catching the disease is if you are
previously
vaccinate by a doctor. Doctors may not target themselves.
I seem to remember seeing a game like this in the archives somewhere. I'm too lazy to find where though.
Large Themes
Infection! by Xylthixlm. I'm pretty sure he ran a M. Theme with this mechanic as well.

Disregard this; he only ran the Mini.
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Post Post #3056 (isolation #30) » Mon Jul 04, 2011 11:00 am

Post by Vi »

ooba wrote:Just thought I should say that Odd Man Out has been run about 5 times in marathon day and looks to be fun. Quilford made a change to the previous setup by giving the townie a Vengeful.

ooba wrote:
Twisted Odd Man Out


No lynch setup

4 CRs - each with a one-shot day recruit
One Recruitable Vengeful Townie

A CR dies if his one-shot is on another CR
If the CR recruits the townie
- Townie gets a Vengeful kill. If he targets the correct CR, he wins
- Otherwise, the CR wins

The townie wins if he makes it to the last two (or) correctly kills the CR who recruited him
It's not Mafia.
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Post Post #3062 (isolation #31) » Sun Jul 17, 2011 10:29 am

Post by Vi »

The person you may want to talk to is Magua, since he's running Marketplace Mafia right now.
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Post Post #3064 (isolation #32) » Mon Jul 18, 2011 7:22 am

Post by Vi »

Andrius wrote:
Vi wrote:The person you may want to talk to is Magua, since he's running Marketplace Mafia right now.
Magua and zoraster are definitely the kings of currency games at this point.
Hey wait.
*note to self: draft one of them when Holy Orders v3 comes back up*
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Post Post #3067 (isolation #33) » Tue Jul 19, 2011 10:11 am

Post by Vi »

Andrius wrote:
Vi wrote:
Andrius wrote:
Vi wrote:The person you may want to talk to is Magua, since he's running Marketplace Mafia right now.
Magua and zoraster are definitely the kings of currency games at this point.
Hey wait.
*note to self: draft one of them when Holy Orders v3 comes back up*
:igmeou:
Are you being served?
Is something the matter?
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Post Post #3173 (isolation #34) » Sat Sep 17, 2011 7:33 am

Post by Vi »

In post 3174, Empking wrote:Has anyone claimed Discworld mafia?
In 2002.
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Post Post #3211 (isolation #35) » Mon Oct 03, 2011 12:42 pm

Post by Vi »

In post 3207, zoraster wrote:
Animal Rescue: dogs&catsPick


So I've been doing a lot of heavily mechanic based games this year: Court of the Gods, Strategy Mafia, and now Outwitted. Team Mafia was in some ways a departure from that, but not really since the whole concept was essentially a giant meta-mechanic.

I thought maybe I'd do something a little different. Basically the game is this: you sign up and you submit photos of any animals you have. If there's a story about how you got them or whatever, include that too as well as any breed info, etc.. I will then use the photos/stories to make a cohesive setup.

I don't know. Is there any interest in this? It'd probably be a 14-16 player game.
You have my attention.
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Post Post #3323 (isolation #36) » Sun Mar 11, 2012 1:51 am

Post by Vi »

In post 3324, Empking wrote:
In post 3323, Moneybags wrote:Thanks for those. I hadn't thought they both might be from '02 and '05.
And also how come they both only lasted about 10-12 pages?
They're both from '02 and '05.
That's pretty much the answer.

Here's another game.
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Post Post #3328 (isolation #37) » Sun Mar 11, 2012 1:56 pm

Post by Vi »

In post 3326, Moneybags wrote:Gah D: Alright.
I have another idea though. What about an Alternate Reality mafia? If you've seen the NBC show Awake, it would work a little like that.

You would have D1 and everyone has their roles, lynch someone. Then there's N1, night actions taken
But instead of D2, there's another D1 in which everyone is given a different role that can tie into/help their role in the other Days.
So basicly if your a mafia rolecop in reality 1, and a vig in reality 2, you could decide who you want your vig kill to be based on your results as the RC.
There would be two winners, one for each reality.

I just thought of this so there would be much ironing out. Has
this
been done before?
I don't think so. However, you'll have to be careful so that it doesn't benefit someone to out their scumpartners in the alternative reality.

---

IceGuy wrote:Has this been done? Would you play it?
Done almost exactly as said once (there were actually three games combined into one - Tri-Cities Mafia by Quagmire), done with three slightly interconnected games (MtG: Parallel Universes Mafia with Tarhalindur, UncertainKitten, and MafiaSSK), twice with two player-swappable games (Tuthreded Mafia by mathcam and Teleportation Mafia by zoraster), and if you want to throw Team Mafia in, that too.
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Post Post #3366 (isolation #38) » Sat Apr 21, 2012 10:42 am

Post by Vi »

In post 3366, DarthYoshi wrote:I had a truly demented epiphany yesterday that would allow me to make full use of my RL occupation for the sake of mafia-game entertainment--

CLERGY MAFIA!

Basically, I take clergy characters from a wide variety of well-known movies and TV series encompassing an array of genres (comedy, drama, thriller, etc) and fashion them into a Large Theme, possibly with some more complex mechanics based on the characters' portrayed abilities or characteristics in their films/shows. I also promise lots of church-related funnies.

Who's in?

PS: If you'd be willing to backup/review, lemme know. :)
Whatever you need/want me for, I'm there.
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Post Post #4207 (isolation #39) » Tue Jun 09, 2015 3:14 pm

Post by Vi »

Normal games are easy though.
Go 11-2 with any of the following combinations of roles on Town's side:
*Cop
*Roleblocker+Tracker
*Masonsx2+Role Cop (actually, go 10-3 for this one)
*Friendly Neighborx2+Vanilla Cop
Steal a ruleset from someone who sounds erudite, lift Role PMs from the wiki or the same person you stole the ruleset from, and smile for the reviewers.
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Post Post #4216 (isolation #40) » Wed Jun 10, 2015 4:46 am

Post by Vi »

Gollum - Normal doesn't have to be boring; that last setup with the Friendly Neighbors is borderline trolling. (however, I think that setup is unacceptably Town-sided on second thought; I think the optimum way to play F.Neighbor is to only reveal to one person; if you don't die shortly thereafter the two of you are confirmed to each other[?]).

Role PMs don't have to follow a set template as long as you're not too revealing.

Unique redirecting roles are probably right out.

Plotinus - Newbie games also have stronger power roles in general. Plus, their setup is known-ish in advance which counts toward Town power.

10-3 is probably more common than 11-2; both ratios have benefits and drawbacks. I chose fewer scum because balance is a little easier to think about for whimsical setup toss-outs.
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Post Post #4217 (isolation #41) » Wed Jun 10, 2015 5:28 am

Post by Vi »

For reference, this was my Mini Normal. Different times, and I don't know how the NRG would react to Semi-Open these days, but it should give an idea of how you could make a reasonably distinctive game yet Normal.

(I also got a bunch of good players to start an invitation circle for this game. I don't think you can do that any more :shifty: )

http://forum.mafiascum.net/viewtopic.php?t=10451

Edit: oh wow if you have to steal a ruleset from me, don't use that one
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Post Post #4219 (isolation #42) » Wed Jun 10, 2015 6:41 am

Post by Vi »

The intent of "no flavor" is that you shouldn't have to fake your whole Role PM just to fake a role. Since all of the role PMs were public to begin with, the spirit of the rule was fulfilled.
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Post Post #4221 (isolation #43) » Wed Jun 10, 2015 8:02 am

Post by Vi »

(mutiNy)
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Post Post #4225 (isolation #44) » Wed Jun 10, 2015 11:26 am

Post by Vi »

What I'm getting at is less
what I think you should run
so much as
you can still have fun within the rules set
. That list took me like 120 seconds to dream up, most of which were spent navigating to the Normal page on the wiki.

Getting a Normal setup reviewed before you send it to the NRG is kind of redundant, but allowable. If your goal is just to get this over with, it's probably not necessary to wait on an outside reviewer. I will caution you that Redirector is definitely not Normal and a variant based on it won't be either. (Also, telling people what your unique role will be like in a closed setup is kind of etc. :? )

Ether wrote:For what it's worth, I think it should be allowed. Just...I joined a month ago and have already picked like half a dozen arguments and it is getting silly.
Well
someone
had to be the rogue "why is this raging liberal even here" person after I faded out. Thanks for joining!
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Post Post #4232 (isolation #45) » Wed Jun 10, 2015 11:47 pm

Post by Vi »

In post 4231, Ether wrote:
In post 4225, Vi wrote:or maybe everyone has been passing flavorful opens all along and I just didn't get the memo because I haven't reviewed one yet.
They have, just not in the Normal queue. :shifty:

There are a lot of different theory axes in play here.
conservative, stuffy, obtuse

since the original team has mostly turned over I imagine it's different now
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