New Normal Guidelines - April 2017 update!

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Post Post #115 (isolation #0) » Mon May 18, 2015 8:31 am

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In post 30, xRECKONERx wrote:The "Loud" or "noisy" modifier isn't a bad idea, actually, and I really like it from a design standpoint. It opens up some interesting design space. However, I don't think it has been used quite enough to say it should be "normal". I don't think I've ever seen it. Perhaps if it starts showing up in more games?


I've seen it once.

It fucked me over in secret alt mafia.
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Post Post #117 (isolation #1) » Mon May 18, 2015 8:36 am

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In post 69, Wake1 wrote:Do any of these new roles help correct swinginess when it comes to multiple Scum factions?


Commuter.

Also town already had access to like 3-4 defensive PRs.
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Post Post #118 (isolation #2) » Mon May 18, 2015 8:39 am

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In post 93, AngryPidgeon wrote:miller qualifies as a role and not a modifier


wtf
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Post Post #119 (isolation #3) » Mon May 18, 2015 8:40 am

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In post 94, quadz08 wrote:6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does not necessarily mean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.


Wait, duplicate roles can be normal?
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Post Post #120 (isolation #4) » Mon May 18, 2015 8:41 am

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Also we should really denormalize godfather and ninja because those should eventually be classified as bastard.

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