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Post #246 (isolation #0) » Wed Oct 01, 2014 12:50 am
Postby Siveure DtTrikyp »
Adder Non-Role
You can pick two players during pre-game, and you will recieve the abilities and alignment of the role numbering equal to your targets role numbers added together.
Except nobody will tell you what that role actually is.
Last edited by Siveure DtTrikyp on Tue Nov 25, 2014 11:23 pm, edited 1 time in total.
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Post #433 (isolation #1) » Thu Oct 02, 2014 1:12 am
Postby Siveure DtTrikyp »
Alien 1-shot Blood Transfuser.
You can target two players at night, one to transfuse from, one to transfuse to.
You will kill the target you transfuse from, and the second target will be protected if they are the same race as the other (races are werewolf if werewolf, alien if alien and otherwise human unless stated on the role).
(Should this be a different alignment?)
Last edited by Siveure DtTrikyp on Tue Nov 25, 2014 11:29 pm, edited 2 times in total.
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Post #524 (isolation #2) » Sat Oct 04, 2014 3:01 am
Postby Siveure DtTrikyp »
Werewolf Mafia Alien.
You have no special abilities. Except that you are in 3 anti-town factions simultaneously. The rest of your scumfactions will be told you are vanilla of your alignment.
If it's grandest idea (3 roles pick 1 alignment, 1 role 1 discard) this has alignment = werewolf mafia alien and role = vanilla.
You win when the werewolves, the mafia and the aliens all win simultaneously (basically, when you're the last person left alive.)
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Post #648 (isolation #6) » Wed Oct 08, 2014 7:52 am
Postby Siveure DtTrikyp »
UrScum Immunity Reporter
If you are still alive, all investigative roles will recieve an appropriate guilty (regardless of the truthfulness of this guilty) on every player who is immune to their form of investigation automatically after n1. This includes millers and godfathers for cops, alpha roles for seers, ninjas for trackers, all conspiracy theorists as well as aliens for conspiracy theorists etc.
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Post #962 (isolation #17) » Tue Nov 04, 2014 12:20 am
Postby Siveure DtTrikyp »
Concerned Citizen
You will be told at gamestart (or night 1 in modless) if there are any mafia in the game. Your only other powers are your voice and your vote. You win with the town.
Last edited by Siveure DtTrikyp on Tue Nov 04, 2014 12:28 am, edited 3 times in total.
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Post #963 (isolation #18) » Tue Nov 04, 2014 12:20 am
Postby Siveure DtTrikyp »
Zany Zoologist
You will be told if a werewolf faction exists at gamestart (or night 1 in modless). Your only other powers are your voice and your vote. You win with the town.
Thanks to Skrew for the name
Last edited by Siveure DtTrikyp on Fri Nov 07, 2014 4:24 am, edited 5 times in total.
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Post #964 (isolation #19) » Tue Nov 04, 2014 12:21 am
Postby Siveure DtTrikyp »
Alien Abductee
You will be told if there are aliens in the game at gamestart (or night 1 in modless) Your only other powers are your voice and your vote. You win with the town.
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Post #1131 (isolation #26) » Fri Jan 02, 2015 6:15 pm
Postby Siveure DtTrikyp »
Mafia Diplomat
Can target another player each night. If that player belongs to another faction, you will immediately recieve a PT with them. Over the next day phase, both players must choose whether to accept diplomatic relations or not. If both players accept, then at the start of the next night those factions win conditions are altered so that they win together. Otherwise, the PT will close.
I wish this was a thing in that game I claimed werewolf D: