The New Set-Up Review Thread

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Post Post #2504 (isolation #0) » Sat Feb 22, 2014 12:19 pm

Post by goodmorning »

I'd like someone to talk over a fairly simple closed 13p with.

It is loosely based on the switch mechanic and in some ways is a trial of a slightly larger and utterly insane game I hope to run at some point in the probably-distant future.
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Post Post #2634 (isolation #1) » Sat Aug 23, 2014 11:56 pm

Post by goodmorning »

Looking to discuss balance on a somewhat bastard Micro.

I drank too much caffeine yesterday and couldn't sleep, so I mostly want to check that it's not some 5am fever dream.

EDIT: Anybody...?

EDIT2: Look for it next in the Micro queue, IT WAS NO DREAM
Last edited by goodmorning on Mon Sep 15, 2014 9:25 am, edited 1 time in total.
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Post Post #2656 (isolation #2) » Mon Sep 22, 2014 3:55 am

Post by goodmorning »

In post 2652, Scripten wrote:

Code: Select all

Roles
* 2 Town Masons (Single factional recruit per night)
* 2 Cultists (Single factional recruit per night)
* 5-7 Vanilla Townspeople

Rules
* No factional night kills
* If masons try to recruit cultists or vice versa, recruit fails
* If masons and cultists try to recruit the same VT, the VT is night killed
* When only 1 or 2 townies remain at day start, they become unrecruitable
* Cultists and masons only have night-talk

Wincons
* Faction wins if they control 50% of town or other faction is eliminated (VTs do not count toward this total)
* Town wins with masons


I -think- this is the right place to ask this. Someone yell at me and correct me if I'm wrong. I've done some wiki research, but I wasn't able to find anything there. Has anyone played/modded a game setup similar to this before? Came up with this last night before I went to sleep and I think it'd be pretty fun to play.

Making Friends and Enemies is somewhat similar, though with Mafia instead of Cult and an NK for the Scum instead of a Recruit.
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Post Post #2812 (isolation #3) » Sat Oct 03, 2015 10:37 am

Post by goodmorning »

Tiktaalik!
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