How to win as Mafia: Calculated Inaction
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Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
I'm of the opinion town should blather around day one and then a few days out from deadline switch and speed lynch the person with the lowest post count. Do it again day two. By day three mafia won't be lurking. If consistent, over a vast period of time and games mafia will have to become more active or die.-
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Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
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Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
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-
Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
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Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
The point is by lynching lurkers, you force lurkers not to lurk, which forces them to pretend to be more towney, which grows harder as the days roll on by. If you don't lynch lurkers, you're forced to confront them eventually.
Of course the strategy is to kill all the scum. Yet I'd rather be in lylo with the two highest posters in the entire game rather than the two lowest.-
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Magister Ludi Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3258
- Joined: April 7, 2011
- Location: San Francisco
In post 130, Lurker wrote:These lurker policy changes unnerve me to no end.
I know you're self referencing here, but on the subject I believe lurker lynches are very good, and beneficial to town in the long run (which we all end up as more often). If the scum (SCUM OF THE EARTH muahahaha... oh god) are more active, and posting things, they are easier to make interactions and be caught.
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