Theme Test Market

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Post Post #2727 (isolation #0) » Mon Feb 14, 2011 9:36 am

Post by Xalxe »

It's an interesting idea...might consider it.
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Post Post #3161 (isolation #1) » Tue Sep 06, 2011 6:18 am

Post by Xalxe »

Would there be interest in a Mini Theme based on Questionable Content?
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- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3163 (isolation #2) » Thu Sep 08, 2011 1:11 am

Post by Xalxe »

Could also be done...
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- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3284 (isolation #3) » Sat Nov 05, 2011 6:21 am

Post by Xalxe »

In post 3285, zoraster wrote:
In post 3284, Mr. Flay wrote:You're missing any mechanism for ending the game, unless you just reskin it as a 'points' game where certain people are flagged as scum for when the bunker opens? Then it's like a No Reveal Nightless No Exit...


Minesweeper mafia. All players placed on a map. 2 points for every correctly flagged scum at the end of the game (may change during course of game), 1 point for flagging a scum as a question mark at the end of the game, -1 for flagging town with a ? mark at the end of the game, 2 points for selecting a town member who is town (and confirms player as town. player stays in game), -5 points and game ends if you pick a town member who is scum.

-1 point for every real life week that passes (timer).

Every time a town is selected and is town, the number of scum next to that player is displayed. No other investigative roles.

Game ends when either all players are flagged as scum or selected as town correctly OR whenever a scum member is selected as town.

If town have positive points at the end of the game, they win.


BRB writing role PMs.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3414 (isolation #4) » Wed May 09, 2012 6:34 am

Post by Xalxe »

The setup for Once Upon a Time Mini Theme literally just popped into my head. Is this a good idea Y/N?
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- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3417 (isolation #5) » Wed May 09, 2012 8:23 am

Post by Xalxe »

In post 3418, Pine wrote:Nifty idea. Gun will get fired early on the first day though


This, especially considering some players. It'll get fired on the first page is my guess.
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- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3426 (isolation #6) » Wed May 09, 2012 8:30 am

Post by Xalxe »

In post 3426, IceGuy wrote:The town autowin is a strong incentive.

I'd only play this with a VI- and troll-free playerlist, though.


Good luck.

But yeah, Page 1 some moron will shoot it and you'll have a VI Innocent Child and (probably) a townie dead.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3428 (isolation #7) » Wed May 09, 2012 8:33 am

Post by Xalxe »

Right, and it's a great idea but I'm telling you it won't work in practice without a heavily vetted playerlist.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3567 (isolation #8) » Sun Oct 07, 2012 1:51 am

Post by Xalxe »

But you can't beat xRECKONERx's game sooooo
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- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3637 (isolation #9) » Thu Nov 22, 2012 4:04 am

Post by Xalxe »

In post 3636, Staeg wrote:No, whether you were sarcastic or not doesn't really matter - those are spoilers one way or another, so they need to get spoiler'd.


It's been a year since the last book was released. People are no longer allowed to bitch about spoilers on the Inheritance Cycle.

/end derail
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3639 (isolation #10) » Thu Nov 22, 2012 12:00 pm

Post by Xalxe »

But...a YEAR?
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- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3643 (isolation #11) » Sat Nov 24, 2012 6:23 am

Post by Xalxe »

In post 3644, DeasVail wrote:I think drmyshottyizsik ran one, but I think it may have been abandoned and possibly lost in the crash.


Like we said, no game has ever been run.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #3662 (isolation #12) » Mon Dec 10, 2012 12:09 pm

Post by Xalxe »

In post 3663, MonkeyMan576 wrote:I think it would be fun to try to design and implement just for the sheer insanity of it.


No.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -

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