Worst role ideas?

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Post Post #1982 (isolation #0) » Fri May 21, 2010 8:09 am

Post by Timeater »

Rampaging Dinosaur Vigilante


One-shot-dayvig. If he hits scum, he gets another dayvig usable on the same day. This process can go on until all the scum are dead if he keeps hitting them correctly.

:cry:
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Post Post #1984 (isolation #1) » Fri May 21, 2010 10:21 am

Post by Timeater »

And you should make it a daystart with every other living player as mafia together. That'd be pretty fun.
lol
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Post Post #2562 (isolation #2) » Tue Jul 19, 2011 7:15 pm

Post by Timeater »

should put that in a newbie game.
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Post Post #3183 (isolation #3) » Fri Jun 01, 2012 8:25 am

Post by Timeater »

bored

You are a
Henpecker
. Once per night you can target a player. If the same player is Henpecked 3 times in the game, they lose any powers they have and become a vanilla villager/goon. Players henpecked are told so during the night.

You are a
Mountebank
. When investigated, you will randomly appear innocent or guilty. When investigated by a rolecop, you will randomly appear as any role in the game besides Mountebank. You are immune to nightkills. If the town wins the game, you win and their wincon is superseded.

You are a
Nuclear Satellite Weapons Platform (NSWP)
. At the start of every day, the town receives a message saying "5,4,3,2,1,0 days untill planetary annihilation". When the timer hits 0, everyone in the game is daykilled (except you =p). Also, during the night, you are privy to the the target of the scum nightkill. If you wish, you may redirect it to a player of your choosing. You win when you are the last player standing.
Last edited by Timeater on Fri Jun 01, 2012 10:09 am, edited 1 time in total.
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Post Post #3185 (isolation #4) » Fri Jun 01, 2012 10:08 am

Post by Timeater »

The town/mafia doesnt get obliterated? :P
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Post Post #3339 (isolation #5) » Tue Jun 26, 2012 2:31 pm

Post by Timeater »

Shitty Mafia:

8 Shitty Vanilla Townies
1 Shitty Cop
1 Shitty Doc
3 Shitty Scum
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Post Post #3533 (isolation #6) » Sat Aug 11, 2012 12:53 pm

Post by Timeater »

sup guys. got a few roles here from my mafia folder. tell me what you like/hate. all these would be in open setups (or variable/semi open) as thats pretty much the only kind of game i'm interested in as a mod

Darkdeath Evilman:
During Pregame, Darkdeath Evilman gets to pick which players he wants on his scumteam.

Lonely Spirit:
During the day, you can KILL MYSELF to become a Lonely Spirit. You die (the day does not end), but during the night for the rest of the game you can target a player. The following day you may talk to that player in a fresh qt. You cannot choose the same player two days in a row. (town role)

Prince:
If he dies or is lynched, the Prince is told who the remaining town players are and must choose 2 to kill. If he is alive at the start of Day 4, those townies can no longer be killed in that manner and upto 2 townies of his choosing are revived and can post in the thread, however they cannot vote and dont count towards the majority. (town role) (there is no dead qt)

Scholar:
During Night 1, the Scholar chooses to research 3 targets. If he is alive at the start of Day 4, he will gain gain rolecop information on all those targets. (town or scum) (same game/vein as the prince)
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Post Post #3535 (isolation #7) » Sat Aug 11, 2012 1:38 pm

Post by Timeater »

oh i just posted in this thread because it was discussing roles and i didnt want to create a new thread
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Post Post #3537 (isolation #8) » Sat Aug 11, 2012 2:09 pm

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He (and Scholar) are from a setup I was calling "Great Expectations" where most of the PRs revolved around staying alive until Day 4. The kill mechanic could be scaled down but I wanted him to have the potential for a lot of negative utility. The point of the role is to bring back two strong townies (basically treestumps without the bother) into a lylo or close to lylo lategame situation; where they could scumhunt from a bully pulpit. Naturally the Prince should pick the two strongest players who were killed. This sort of counters the practice of the mafia killing off "good" players early game. Anyway, its intrinsically swingy so I'm kinda meh about it.
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Post Post #3541 (isolation #9) » Sun Aug 12, 2012 10:51 am

Post by Timeater »

Cool, I like it
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Post Post #3887 (isolation #10) » Tue Nov 20, 2012 4:50 pm

Post by Timeater »

You are confirmed town to all other town players. If you die, another townie is killed at random.

Informed majority roles are kewl
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