[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 4016 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Theme Test Market - Mafiascum.net
Post
Post #2979 (isolation #4) » Mon Jun 20, 2011 12:45 am
Postby Empking »
Twistedspoon wrote:
Minesweeper mafia
I was thinking about this idea for a while and was wondering if it would be possible to incorporate mineweeper into mafia.
For exaomple a minesweeper grid with player's names could be used and each lynch would be like clicking that square in the grid and the numbers that would come up would indicate the number of adjacent mafioso
would this work?
It either turns into a puzzle game (Not Mafia) or its pointless.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #3048 (isolation #8) » Sun Jul 03, 2011 2:51 pm
Postby Empking »
glowball wrote:
AGar wrote:That's not really mafia, which is - in essence - an uninformed majority vs. an informed minority. That idea is more an informed minority vs an informed minority vs another informed minority, and it really pulls some of the dynamics out of mafia. It's more of a mish-mash game. The closest you'll ever get to "warring factions" is a multiball setup or a setup with a scum team + 3rd party.
Actually, after checking the wiki that "multiball" sounds more like what I am working on. Still a town majority, but different scum parties. Where are the multibal games played? Is that MishMash also?
Multiball is played everywhere but in newbies.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #3322 (isolation #14) » Sat Mar 10, 2012 8:02 pm
Postby Empking »
In post 3323, Moneybags wrote:Thanks for those. I hadn't thought they both might be from '02 and '05.
And also how come they both only lasted about 10-12 pages?
They're both from '02 and '05.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #3485 (isolation #15) » Tue Jul 17, 2012 5:49 am
Postby Empking »
In post 3486, Guy_Named_Riggs wrote:I'm thinking about doing a Disney Villians Mafia where all the roles would be villians from classic (and not) Disney movies. Don't know if it would be a Large or mini yet, just wanted to get some feedback on whether or not people would be interested.
I'd be interested.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #3531 (isolation #16) » Mon Sep 10, 2012 3:40 am
Postby Empking »
In post 3531, Maestro wrote:Also...I'll officially be qualified to run it after my sigged game finishes, but how do I request permission to pick up a concept previously abandoned after a Mod flaked?
For the specific situation, note that I am referring to Zajnet's Golden Sun Mafia - abandoned before Role PM's were even sent out during confirmation.
You don't need to request permission.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
In post 3785, TehBrawlGuy wrote:I'd be interested in running a variant called Texas Mafia. (named after the two hole cards in Texas Hold 'Em) Essentially, everyone gets two role 'cards' which, together, make up their role. Goon/Villager, for example, is a Vanilla Goon. Goon/Neighbor would be neighbors with whoever held the other neighbor card. Cards assignments are totally random, with only outlandish combinations being prohibited. (Goon/Cop, Neighbor/Neighbor, etc)