Um...I would say plurality voting, with the top 5 vote-getters getting lynched every day, even if they only have 1 vote a piece, and days with very strict timetables.
But yeah, I think 100 players is probably impossible. That "5 lynches a day" is something I came up with when thinking about a 50 player game, which I think might be just barely possible (I still think Civil War Mafia could have been made to work...)
Theory - 100 players - Impossible
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Yosarian2 (shrug)
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Yosarian2 (shrug)
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Yosarian2 (shrug)
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I don't really think a 100 person kingmaker would go well. From our normal sized kingmaker game we're playing now, I've come to the conclusion that the fact that no one else but the king needs to vote encourages inactivity, which would of course be bad in a game that big.
In a "top 5 vote-getters each day get lynched" situation, though, one vote could make a big difference even in a 100 player game, so I think that would encourage activity.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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Yosarian2 (shrug)
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Yosarian2 (shrug)
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Well, you'd have to have a rule that anyone who lurks for a week is modkilled right away, have a group of mods, and enforce the ruleVisMaior wrote:People would be able to lurk for months without as much as anybody noticing. Not a good idea.strictly. The game is big enough that a few modkills won't ruin the balance, and that should keep everyone active (or at least everyone who's alive ).I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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