I disagree with all of you. First off, it's easy for a competent player to encode a claim in an undetectable way. That is the sort of code I'm talking about. Now, it's true that a scum
could
encode ten different role claims in ten different posts, but...
1. Can you expect a scum to be as likely to encode ten different claims as a townie is to encode one claim, given that it's a lot of boring work? I mean, do you know of any examples where scum actually did this?
2. In a themed game or even in a themeless closed-setup game, there are a
lot
more than ten possible claims you might want to make later; often, your options as a scum don't become clear until a few people have died and their names and roles have been revealed.
3. If the town requires everyone to encode their claim in a specific post or even a specific sentence, is it still as easy to encode ten different claims? I think by using e.g.
RSA encryption, you can remove any ambiguity about what the encoded message was. (Maybe there are less math-heavy ways of accomplishing the same thing for practical purposes.) This is a game-breaking strategy, people.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell