Most people here have misunderstood my position. I think lying is bad for the town in the vast majority of cases. I think most liars should be lynched. But to me, "Lynch All Liars" implies more than that; it implies you should lynch even liars that aren't scummy, otherwise it'd be "lynch most liars". As a townie, you should lynch exactly those liars whose lynch you expect to help the town more than the alternatives; no more, no less,
even if
lynching more liars than that prevents future bad play.
I'm not trying to give some general pro-liar argument. I'm just arguing metagaming isn't a legitimate reason to lynch liars, or to do anything else. This thread was intended to be about whether it's OK to metagame, not whether it's OK to lie.
jeep wrote:WHY do you think he was an innocent townie?
By assumption, I have a good reason of some sort to believe he was an innocent townie. Maybe I have a 99%-trustworthy innocent cop result on him. I'm not saying the average liar is likely to be innocent; I'm saying that it's possible for liars to be probably innocent based on the information available, and I'm saying that in such cases, it's bad to lynch them.
jeep wrote:LAL is a mindset to help you deal with this situation. In games, I assume all players will play to the best of their ability and that their ability is comparable to my own.
But that's not always true. You shouldn't assume things that aren't true. If you do, you're not playing optimally.
jeep wrote:I disagree, obvoiusly. I think you CANNOT avoid meta gaming. Yes, it sucks when you get killed N1 every time, but it's cyclic.
It's simple to avoid metagaming in the sense that I just defined. Just do whatever is most likely to lead to the win, regardless of future consequences on bad play. Getting killed N1 sounds like (what I think the wiki defines as) pseudometagaming, i.e. using information from past games. I think that's perfectly acceptable. You're ethically allowed to use people's past behavior as a guide; you're just not ethically allowed to anticipate people using your past behavior as a guide and choose play that will be convenient for you in future games over good play.
jeep wrote:Fiasco wrote:You have a duty toward your fellow players to maximize your team's chances of winning in the game you are currently in.
Within reason. Clearly, you shouldn't cheat to do so. So what are your boundry conditions? Is using outside information legit?
You should play for the win within ethics. There is an ethical rule that says not to cheat. There may or may not be an ethical rule that says not to use outside information. There is IMHO no ethical rule that says you have to go out of your way to punish bad play using in-game methods.
Thok wrote:Basically, mafia playing styles work in a Free Market system-bad styles don't emerge and good styles are recognized as good styles. Lying has never emerged as a good playing style for townies.
Lying is usually bad play, but that doesn't follow from your argument. If people lynch anyone who says "fishsticks", that doesn't mean the free market recognized saying "fishsticks" as intrinsically bad play.
MrBuddyLee wrote:Let's say I run a spider on these forums and figure out what words people use when they're scum and not when they're town.
I'd put that in the same category as computer-assisted chess. If it's agreed to be OK in advance, great. If it's agreed not to be OK, it's cheating.
VisMaior wrote:Just a nitpick: "ethical", this word does not really exists.
Does too:
conforming to accepted standards of social or professional behavior