[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 3028830 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null How to win as Mafia: Calculated Inaction - Mafiascum.net
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Post #41 (isolation #0) » Tue May 10, 2011 1:24 pm
Postby Mr. Flay »
Lord Gurgi wrote:A corollary to mafia being able to kill who they want because no one analyses night kills any more is that once a player is dead, no one even considers their point of view. Being dead effectively ends your ability to move the town along the right track.
That's immensely disappointing. I am/was a big fan of the NK analysis.
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Post #114 (isolation #6) » Fri Jul 01, 2011 1:11 am
Postby Mr. Flay »
Lord Gurgi wrote:Why do people assume that once towns lynch lurkers the game will become easier for the town? I mean, the active scum will just laugh at you as you hand them the game. Or the scum will start pushing for lurker lynches themselves. Going after objective elements of the town will always backfire.
There's an element of the game that isn't just about 'finding the scumz' though. Enjoyment of the game, pace, replacement hell... all of these things are ALSO affected by chasing/killing lurkers. Just because it's not 100% (protip: no tell is) doesn't mean it's not useful to put pressure on lurkers.
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Post #125 (isolation #8) » Fri Dec 14, 2012 2:00 am
Postby Mr. Flay »
In post 124, Adam-12 wrote:However, I can understand the possibility that this thread should be locked if you feel that the topic of this thread is a concern.
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Post #128 (isolation #9) » Sat Dec 15, 2012 1:21 pm
Postby Mr. Flay »
In post 126, Adam-12 wrote:Do you have anything to contribute as far as lurker policy changes or other things mentioned in this thread since it was created?
I think we've gotten a little less likely to let lurkers live. Part of that is players, part of that is mod's lowering the notposting threshold. It still could be better, but mostly that would happen if people would bloody well stick to the games they commit to, and don't overcommit.