I might be able to run if over, I'm playing one in another spot.Korts wrote:
News Mafia
Famous real and fictional journalists fight an unknown gang of reporters writing under an as yet undisclosed alias who take all the good scoops and stories. Possible roles include Photographer, Editor, Field Reporter.
Theme Test Market
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animorpherv1 Honey Trap
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Given that where I'm from, that an Avatar mafia actually finished, I'd say this would be a good idea.Seraphim wrote:Naruto Mafia. It was the first idea that popped into my head when I sat on the crapper this morning. It would be a semi-smalltown where the character names are known but powers and alignment are not. This is still a work in progress, but I was wondering if there was any interest."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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[quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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of course, we could goPlum wrote:forbiddanlight wrote:
V, O, T, E, and any letters in names would have lynch immunity. And to some extent NK immunity. Ir's probably not a good idea unless you provide for that.Plum wrote:
"You can't lynch me! I'm E, remember?!"skitzer wrote:I have a setup called Lacking Letters Mafia. It has 26 players (naturally) and each role has a letter. As players were eliminated, the use of their letter would be forbidden.
Would this get too frustrating and unenjoyable?
It has amusement potential, I think.
I assumed voting would be outside the boundaries of the evolving post restriction (as has been in all the games I've been in with restrictions). If not, as you say, stuff would get pretty fundamentally screwed.Qonce V O T and E have been eliminated."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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It goes without saying I'm interested to.diddin wrote:
Ohai Nico. I was a big fan of Animorphs in my younger days, and I would definitely be interested, that series has some big nostalgia value for me.Nicodemus wrote:Would anyone be interested in/supportive of an Animorph mafia? I have some set-up ideas that I'm kicking around in my head, and this will probably be the first game I run when I am mod-eligible."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Anyone up for Olympic Mafia and/or Annoying People Mafia?
Olympic Mafia: Everyone would represent a sport, and some sports want to retract from the Olympics. Could be either a Mini or a Large, and will probbaly be semi-open.
Annoying People: Simple. [insert # here] of annoying people meet one day at [insert place here] and start to get annoyned by everyone else. I'm thinking this would be a closed mini."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Anyone up forThrillville Mafia?
It would be a Mini Theme (obviously, since it's video game related). I'd like to introduce the placing of stalls, rides, coasters, race tracks and games to benefit the town, but I'm not sure how I'd do that. If I used 2+ parks, each park (split up into 3 areas) would have 3 seperate "energy tanks", 1 for each area. Placing an object would use some the the tank, but give town an affect.
EX. Park A has:100012 400 Power, and the possibility to place any amount of these, as long as they don't go over1000I checked the game, and the actual thing has 12 400 Power for each park area.
You can place 1 of 2 Rides (1 gives more power and the other gives more time to lynch) (250 Power each)
You can place a stall (which will give 1 member of the game a vig kill) (100 Power)
You can place a game (which will give everyone a flavour cop invesitgation) (150 Power)
You can place a racetrack (which will give a cop an extra investigation, if there is a cop) (500 Power)
You can place a Coaster (which will give you an extra lynch) (750 Power)
And you can place any of the following as long as you don't go over 1000 Power. If you do, then the whole park goes dark, and Day Ends."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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animorpherv1 Honey Trap
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Anyone? Please?animorpherv1 wrote:Anyone up forThrillville Mafia?
It would be a Mini Theme (obviously, since it's video game related). I'd like to introduce the placing of stalls, rides, coasters, race tracks and games to benefit the town, but I'm not sure how I'd do that. If I used 2+ parks, each park (split up into 3 areas) would have 3 seperate "energy tanks", 1 for each area. Placing an object would use some the the tank, but give town an affect.
EX. Park A has:100012 400 Power, and the possibility to place any amount of these, as long as they don't go over1000I checked the game, and the actual thing has 12 400 Power for each park area.
You can place 1 of 2 Rides (1 gives more power and the other gives more time to lynch) (250 Power each)
You can place a stall (which will give 1 member of the game a vig kill) (100 Power)
You can place a game (which will give everyone a flavour cop invesitgation) (150 Power)
You can place a racetrack (which will give a cop an extra investigation, if there is a cop) (500 Power)
You can place a Coaster (which will give you an extra lynch) (750 Power)
And you can place any of the following as long as you don't go over 1000 Power. If you do, then the whole park goes dark, and Day Ends."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I don't really like the idea in general. I'd make it so all mafia members submitt 1 (or 2) members, depening on size of mafia, so they can submitt a kill."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I was working on the "well that's not fair for the third mafia group, they are gonna get mowed down" concept.Max wrote:I don't see what your really saying the purpose is that the mafia groups though have to eliminate each other have to work together initially to have a night kill."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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The game will start off with 12 Players, a GF, 2 goons and the rest VTs. As the game moves on, eventually the players will build a ride, and a player will get a role (each role will be guaranteed to be there only one time, and only specific rides will do this, and only some rides wil lgive roles, the rest will be normal), by random selection.Max wrote:Animo.
You're over-complicating it.
Is it ever going to be balanced when you can buy 2 cop investigations a day?
First just think about it seriously would
3 Mafia
3 Sane Cops (Remember 1 Cop + 2 Bonus Cops)
6 Townies
Just think about it that way. Or don't run it yet. A better idea for a first theme is a simple deviation.
If your going to do what you outline don't make the town so incredibly powered.
I was also contemplating doing a guests stat thing, and if they pay no attention to it, the guests leave and mafia wins."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Well, any ideas on how I can make the game less complex? I wanted to make it Thrillville, and contain something Thrillville-esque.ElectricBadger wrote:
Overly complex imo. Your days will involve more discussion of what to do with the power then scumhunting.animorpherv1 wrote:Anyone? Please?
Also, as set out the mafia just need to spam new additions to skip days."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I understand most of it, except what does handing out the roles have to do with making a fun game?Max wrote:Ani, just think about your game, write down the following just to give you a vague idea about what to do when making this clear and understandable:
1. Have a Clear Idea
Right, I'm going to cite Perfectionist Mafia for this, the idea was simple, if you make a mistake you can't use your ability.
It wasn't clouded by anything else, I'm not sure what at all your game is trying to do. Pick, are you trying to make it so that powers can be evolved by town wish or do you want powers to be acquired by the same thing?
Doing both will make the game either too complicated to enjoy or too confusing for anyone to understand.
2. Go Through Your Role Listings
Is there any breaking strategy? (E.g. Cop and Doc, cop claim then follow the cop while mafia aim to kill doc).
Is there a pair of roles that could prove each other?
What order are the roles going to be handed out?
3. Look as a Moderator
Is it manageable?
Can you stick to the deadlines you want?
Is it fast enough (Nobody likes a game that lasts over a year), now this doesn't necessarily mean that it's over in a few days, but at least it won't be able to turn into chess manager.
4. Look as a Player
What would you do as scum? as town?
What is the ultimate strategy? For scum? For Town? (Note At this stage it'll reinforce the earlier potential breaking strategies)
Do you at any point see where this game is not won but pointless to continue?"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I understand. I'll try to figure it out, and come back (eventually).Max wrote:
That order is the way I've always done it.Ok, that was posted wrong, but what does the order have to do with anything?
I probably always will. You are packing 3 games into one. Which is not good, do them one at a time, and relax and do them at a slower pace."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Thank you! This is just what I was looking for!ElectricBadger wrote:
The main issue IMO is that the talk of what to build will seriously distract from the game itself. I suggest limiting it by making it a night action.animorpherv1 wrote:Well, any ideas on how I can make the game less complex? I wanted to make it Thrillville, and contain something Thrillville-esque.
How about this: start with only townies; each night, every townie can send in a vote of what to 'build', of a limited selection, and this determines a role that is assigned to a random townie (so townies become PRs as the game progresses). Some attractions may have obvious results, others may be surprising."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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That'd be a good idea.ElectricBadger wrote:
Awesome, glad you like!animorpherv1 wrote:Thank you! This is just what I was looking for!
May want to give townies a chance to vote while they confirm, too. Otherwise it'll be N2 before any PR's can do anything."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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This is still in the really early stages (Thrillville hasn't even started yet!) but when I get to mod a Large, who would be interested in Proverb Mafia? It would be like Normal Mafia, except instead of Flavour, you get Proverbs (also called sayings) that somehow link to your role. Oh yeah, it would probably involve Voteless (I would give Voteless something similar to a Day Vig)/Priests/Actors (but no Beloved Prinesses)"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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LOL Now that you say it, yea. I actually went out and found some stuff for it, if you want to take a look.Pomegranate wrote:
Wasn't this the game thatanimorpherv1 wrote:This is still in the really early stages (Thrillville hasn't even started yet!) but when I get to mod a Large, who would be interested in Proverb Mafia? It would be like Normal Mafia, except instead of Flavour, you get Proverbs (also called sayings) that somehow link to your role. Oh yeah, it would probably involve Voteless (I would give Voteless something similar to a Day Vig)/Priests/Actors (but no Beloved Prinesses)wewere going to run?
Page a Day Calendars FTW."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Well, since I've been throwing around a lot of idea, what do people think of Sims Mafia?
If this goes through, I'd need a group of people that have the Sims (preferably Sims 3, because that's the one I have, and I will be basing it off of) and/or are good at balancing setups. Once the game goes into signups, when players /in, they would choose about 4-5 traits from a list (I'm thinking 30 or so), and the mod team would create a setup, with one trait from each person being the "dominant" trait that would give that person their role."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I want to run an actual SDchool Rumble. Like Teachers vs, Students vs. PrinicipalSeraphim wrote:Glee Mafia would be hilarious."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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@SSBF:
I've never played the game before, but I'm willing to help, seeing asI'm actually able to mod a Mini Theme currently."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I disagree with giving the best Power ups to last place, because then it'll become a race for Last Place, which is not what Mario Kart is. You need to give an incentive for people to come first if you do it that way (like, a 1-shot 100% gauranteeed sane rolecop investigation for example)"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Once I get a Lower Load of games to mod, I would (eventually) like to modThrillville: Off The RailsMafia.
The big change to the mechanic of the Original would be getting "points" based on being a good townie (providing cases, voting, FoSes, posting meaningful posts etc.), and once you get a certain amount of points, you would "rank up", like in the game, and aqquire anew PR, or a fix to an old one. All people would start at Rank 0.
EX.
I am at rank 0 (and I start of as a Vanilla Goon)
When I rank up, at say, page 5, I may gain a GF ability, but only with a 50% chance of working (rank 1)
When I rank up again, at say, page 12, My GF ability will always work (rank 2)
For the last rank up, I may get a 1-shot Janitor ability (hiding the role of the other player, but revealing it to only that player)
Now, you may be sayingBut what if I just vote (or FoS) and unvote (or unFoS) X amount of times to rank up?My answer to that isOnly two votes and FoSes would count each page!Last edited by animorpherv1 on Thu Jul 15, 2010 8:08 am, edited 1 time in total."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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zoraster wrote:Does it bother you that you'll have to make the subjective determination of who is worthy of points? Or will you provide some way for the players to evaluate that?
It'll more than likley be the latter. Like, a player would PM me when another player has made a meaningful post. Of course, there would need to be restrictions on this to."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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answers in boldzoraster wrote:so if a player is confirmed or mostly confirmed as town and the town decides to send you a million PMs to level him up to be uber?I'd more than likely make a max # (2 a day, maybe?) of times you can PM me to give points. See 1) and 2)How about if mafia players want to rank up their own players?Same as before. Make a max # times a single player can PM me to give points. See 1) and 2)How about if town determines that the best thing for them to do is not to PM ever because it's more likely to help scum than town (after all, in a 12 player game with 3 scum, town has a 1/4th chance of helping a scum level up whereas a scum will never help a town level up).Then that is their decision. There are other ways of getting points, to.
1) Another way could be if you give someone points, you will lose that many points.
2) Each player would definatley be able to give 1 point at a time."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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So, anyone have any Ideas? Constrictive Critisism is great, but I need some problem fixers, to.
EDIT: I'd like to keep the Rank Idea, so henceforth the Town Ponts as well."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Hmm.... I like the idea, to a point. The one problem with that is if town decides to mass point give to a player who is scum. That way, town gets nothing.
And I wanted to promote good town play."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I actually have an idea of how to get started on this.Mr. Flay wrote:
I don't understand - if Town gives points/a pass/free lynches to a Scum player, they almostanimorpherv1 wrote:Hmm.... I like the idea, to a point. The one problem with that is if town decides to mass point give to a player who is scum.alwayslose (anddeserveto). That's sort of the point of the game as Town... if you trust the wrong person/people too much, you die.
How are you envisioning play that wouldn't be susceptible to that problem??
After Thrillville ends, I will send all the players a Survey. That survey will include what they think good town play is. I will useThe most popular definitionas "good town play", and every time I see that, I will give that player a point.
Of course, with a small sample size (12 players) I'd need to make more people take the survey."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Alright, this may be a lot, but after Thrillville ends, and possibly Super Smash Bros. OR Thrillivlle: OTR, I wanna make a Mario & Luigi: Bowser's Insider Story Mafia.
If anyone wants to help with makig it when it comes along, there are 2 things you must know:
1. KNOWLEDGE OF THE GAME IS A MUST! This way, setup design is maximised per charachter
2. YOU MUST BE ABLE TO MOD A LARGE THEME, in case this turns out to be a Large Theme. Right know, I want it to be a mini, but looking at the charachter list, that's not likely."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Hey, I just got an idea.
Plants Vs. Zombies mafia. I have a cool mechanic idea, but it would need some tweaking as not to turn into chess mafia again. I'd like to start soon, as I think there are probably some major tweaks needed with it. The game WOULD be Nightless.
EDIT: FOUND."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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So, I'm wondering if anyone would be interested in pop music mafia?
There will be one twist. Each player would have a role-wise ability (called "consequence" for now) that coincides with their charachter.
The quickest Example I can think of that isn't a role already in my head:
You are Lady Gaga [Role] [Explanation].
Consequence: ["Bad Romance", Active]: Give me the name of two people (you may not include yourself) whenever you want to use this ability. For the rest of the game, they are lovers (they still keep their previous roles). They will not be told about such."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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So, I'm going to skip the pop music mafia for now, since it's already been done, in exchange for an older idea (if someone would be willing to help me)
If anyone would be willing, mole and I started making up a Plants Vs. Zombies Mafia, for 18 players. Since I don't think he's around anymore, if someone would like to continue helping me with it's that'd be great. Just send me a PM and I'll send you all the info we had that I still have.
~ Found, I think. May end up running as a Mish MashLast edited by animorpherv1 on Fri Mar 11, 2011 6:00 pm, edited 1 time in total."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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animorpherv1 Honey Trap
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Not a bad idea. Would the players for killing be randomized?zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.
Dichotomy Mafia
Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.
Town should probably have roughly half VTs, half PRs."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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animorpherv1 Honey Trap
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zoraster wrote:
Could be. But I might not as it provides a great opportunity to provide some anti-swing to the game. For example, if you want the game to have a vigilante to the very end, you'd put them as the last PR option.animorpherv1 wrote:
Not a bad idea. Would the players for killing be randomized?zoraster wrote:Just a quick floating of an idea, not really planning on running this any time soon. If someone likes it enough, they're more than welcome to claim it. I think it's an interesting little idea, good for someone who wants to run a very simple theme game that'll still have some intriguing effects.
Dichotomy Mafia
Each night the mafia is given one of two people to kill. If possible, one will be a power role and the other will be a vanilla townie. The mafia must have every player as an option once before having any player repeat.
Town should probably have roughly half VTs, half PRs.
As long as you aren't choosing people because you like/dislike them, it's all good in my books."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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zoraster wrote:well, what i'd do is before the game is started have a list that's something like:
Power Roles:
1. Mason 1
2. Doctor
3. Vigilante
4. Cop
5. Mason 2
And then just cycle through those once. When everyone has been "seen" as a chance once, possibly let scum choose at will? (those were just the first PRs I thought of, not a suggestion).
As much as I'd probably switch around the list (I'd put Mason 1 at 3, so there isn't a confirmed flying around for 4 days, and I'd put Doctor at 1, and Cop at 2), it's a good idea."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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zoraster wrote:
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.Mr. Flay wrote:I can't put my finger on it, butI don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).
If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
$5 says this role goes to vezo, werewolf, me or someone one the likes."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I'd agree with GreyICE, but I'd check it through mith. There have been several mafia games run through TWSOGMM, and they seem to fit into this category."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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GreyICE wrote:No, I mean it would be more fun in Mish Mash.
Let people form alliances, break alliances, backstab each other, that sort of thing. Let them buy things like a neighborizor role to use to communicate with their "allies." Trade resources. Etc.
Maybe let the last three people alive win, as well as the 'buy a win' thing.
THIS. SO MUCH THIS."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Honestly, nothing against you or the game idea (I actually quite like it. It could easily run as a Mish Mash, from my direction, if you just change around some of the abilities), but it looks to Mish Mash-ish for a Mafia games. The ability to buy and, upgrade and use what essentially are rewards has been used is Mish Mash before. Many times. It's being use din an ongoing game right now."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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The buying and selling, Nomic.
The using of powers, SO MANY (for one, Haunted Mansion).
The trading of Powers, [ongoing game I don't feel like mentioning], 1000 Blank White Cards, etc."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Honestly, 1KBWC fits for all of them, Nomic fits for all of them.
I couldn't be assed to think of any more right now."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Technically, in the current ongoing 1KBWC there is a minority and a majority. If you want to be technical, no, it is not informed vs, uninformed.
But I strongly believe this game has more potential in Mish Mash because a game that involves all of the above has a high potential to confuse the players and make them focus on the mechanic more than the game."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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I understand where you are coming from, but I'm still worried about people focusing on the mechanic more than the scumhunting.
If you could put the rolls at the end of the day, this may solves the problem a little bit."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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The Sims 3 Mafia.
It would be somewhat U-Pick ish, so I'd probably need at least 3 balancers, at least 1 of which would need to know the game. There would be a list of traits. Each trait picked would give that player a chance of being that role. (not sure how many would end up being put in the list. The more traits, the greater the diversity, and possibly amount of swing in the game. It could end up being a bastard.) Everyone who signs up would pick 3 - 5 traits, and preferably make up a name as well (name would be nothing other than flavour). Alignment would be picked regardless of the trait, so someone might pick Evil in hopes of getting mafia, but get town instead.
For example:
Tragedy /ins to the game, and picks the following 5 traits:
Evil - Killing role
Charismatic - Roleblocker
Couch Potato - Vanilla Townie
Family Oriented - Mason
Coward - Commuter
Tragedy may now either be a killing role (Vig, SK or Mafia), Roleblocker, VT, Mason or Commuter. The specific role Tragedy would get would be picked by the review/balance team.
Thoughts?"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Um, I was actually hoping for people who have reviewed games before and/or are good at balance + are able to mod a Large Theme."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Seems similar to Faraday's recently completed Theme Game, but the main difference being it would take longer, as in that one, we could vote for all 3 players we wanted to put in for supposed elimination at once.
Edit: Here it is! http://www.mafiascum.net/forum/viewtopi ... =3&t=16952"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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