Theme Test Market

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Post Post #2105 (isolation #0) » Sun Mar 22, 2009 5:17 am

Post by xRECKONERx »

How about a "Lost" themed Mafia game? Seems perfect, for anyone who doesn't watch the show: you'd have the Survivors of the plane crash, the "Others" (Mafia) inhabiting the Island, then you'd have a Doctor (Jack), a Torturer/Lie Detector (Sayid), and a Tracker (Kate).

The Others would have a hierarchy too, with Jacob being the Godfather, Ben being a Usurper, and the rest of the Others being regular Mafia Goons.
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Post Post #2160 (isolation #1) » Sat Jun 20, 2009 12:57 pm

Post by xRECKONERx »

/in for Tarballs
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Post Post #2212 (isolation #2) » Sun Oct 11, 2009 6:53 am

Post by xRECKONERx »

I'm wanting to do a Mafia game based on the new
Batman: Arkham Asylum
game. The idea would be that the town are the inmates who are trying to stop Batman's peeps from escaping the island. Working on flavor ideas and game mechanics, so if anyone has any suggestions, let me know.
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Post Post #2216 (isolation #3) » Mon Oct 12, 2009 5:11 am

Post by xRECKONERx »

Seraphim wrote:The Twilight game ended a while ago.

I've been working on a couple of games based on some Valve games, like Team Fortress 2 and the original Half Life. However, I was also thinking about Valve Mafia in general, a Large or Mini Theme where various characters from Valve games end up mashed together.

Would anyone be interested in this?
I'd absolutely be down for this. <3 all Valve games.
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Post Post #2217 (isolation #4) » Mon Oct 12, 2009 5:13 am

Post by xRECKONERx »

Which gives me an idea... Left 4 Dead mafia.

Special Infected = power roles
Regular zombies = townies
Humans = mafia

Game mechanics would include "hold them off" style events, hiding spots for zombies to boost/hinder power, etc.

Anyone who wants to flesh this out with me let me know.
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Post Post #2224 (isolation #5) » Fri Nov 06, 2009 9:18 am

Post by xRECKONERx »

Has anyone done a Dexter Mafia?
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Post Post #2262 (isolation #6) » Tue Jan 12, 2010 3:31 pm

Post by xRECKONERx »

I'd be so /in for chuck
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Post Post #2267 (isolation #7) » Tue Jan 26, 2010 3:31 am

Post by xRECKONERx »

Has a Dark Knight themed mafia game been run?
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Post Post #2362 (isolation #8) » Wed Apr 14, 2010 12:54 pm

Post by xRECKONERx »

CLAIM:
Lost Large Theme game. Designing will begin after the series finalé on May 23rd. Looking for co-mod who can help design unique mechanics to fit with flavor and is also familiar with Lost.
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Post Post #2364 (isolation #9) » Sun Apr 25, 2010 12:15 pm

Post by xRECKONERx »

Has anyone ever run a Firefly Mafia?
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Post Post #2419 (isolation #10) » Sun Jun 20, 2010 1:07 pm

Post by xRECKONERx »

FYI - if you're into raunchy gay sex, you need to check out:

xRECKONERx & dramonic present: Guys, Pt. 2 [adult] Mafia!


It's an orgy of awesome!
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Post Post #2647 (isolation #11) » Thu Jan 13, 2011 9:55 am

Post by xRECKONERx »

Considering doing a WoW-themed uPick where each person would pick their race, class, and gender and I'd randomly assign mafia/not mafia/third party amongst those people. Different in-game actions would case you to 'level up' and you could choose which abilities to learn.
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Post Post #2860 (isolation #12) » Tue Apr 19, 2011 5:46 pm

Post by xRECKONERx »

Considering doing a
Beyond Good & Evil
themed game, based on the 2004 video game. If anyone out there would be interested in playing, or helping to design the setup, shoot me a PM.
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Post Post #2971 (isolation #13) » Fri Jun 17, 2011 7:53 am

Post by xRECKONERx »

I'm looking for a creative type/writer to help me start a series of games based on completely original flavor. This game has a long period of planning and probably won't run until after the summer. It will be a Large Theme, but I have priorities before I run this one:

1) Modern Family Mafia
2) Lost: The Final Season
3) Reck's Mad Mad Mad Mad Mind II

After these are complete, I'd like to run the first iteration of this series. If you're interested in helping out with flavor/story... or even a bit of setup designing... let me know.
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Post Post #3115 (isolation #14) » Sat Aug 13, 2011 5:42 pm

Post by xRECKONERx »

I still need a codesigner/comod for Lost S6. It'll be action-heavy and thus I need help designing/balancing the setup AND modding the game.
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Post Post #3120 (isolation #15) » Tue Aug 16, 2011 2:09 pm

Post by xRECKONERx »

Seems kinda pointless to me, since if the scum reach 3:3 endgame, they can just force a no lynch and kill off the rest of town anyway. It just allows scum to win earlier:

D1 A lynch = 4:5:3
N1 A kill = 3:5:3
D2 A lynch = 2:5:3
N2 A lynch = 1:5:3
D3 A lynch = 0:5:3, scum win

All it would do is potentially shorten the game by one cycle, so the mechanic isn't really that worth it.
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Post Post #3124 (isolation #16) » Tue Aug 16, 2011 3:37 pm

Post by xRECKONERx »

(this isn't the thread for this FYI)
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Post Post #3149 (isolation #17) » Mon Aug 29, 2011 11:13 am

Post by xRECKONERx »

I'm claiming
Deus Ex: Human Revolution
as a theme. If anyone wants to help with designing the setup, I could greatly use the help.
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Post Post #3185 (isolation #18) » Mon Sep 19, 2011 6:53 am

Post by xRECKONERx »

In post 3177, Nexus wrote:Would anyone be interested in How I Met Your Mother mafia? Probably mini theme.

I would! You're gonna have to pull some obscure characters to fill the playerlist, since Barney/Ted/Robin/Marshall/Lilly only makes five.
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Post Post #3188 (isolation #19) » Tue Sep 20, 2011 7:20 am

Post by xRECKONERx »

Has "Philosophy Mafia" ever been done? It could be cool having different philosophers in the game, and all their theories/stances relate to roles/abilities?
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Post Post #3190 (isolation #20) » Tue Sep 20, 2011 11:19 am

Post by xRECKONERx »

daaaaaaaaaaaaaaaaaaaaaammit
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Post Post #3192 (isolation #21) » Wed Sep 21, 2011 3:56 am

Post by xRECKONERx »

Yeah but I prefer to be original, if possible
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Post Post #3208 (isolation #22) » Mon Oct 03, 2011 6:12 am

Post by xRECKONERx »

yes
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Post Post #3239 (isolation #23) » Sun Oct 09, 2011 4:52 pm

Post by xRECKONERx »

I'll be running
Arrested Development Mafia
soon, and I'm looking for people to talk design with me! I'm bouncing between a mechanic-heavy game with 9 players, or a role-heavy game with 13 players. Let me know if you feel like helping out!
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Post Post #3247 (isolation #24) » Tue Oct 18, 2011 7:31 pm

Post by xRECKONERx »

Claiming
Batman: Arkham City
for my next large theme.
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Post Post #3266 (isolation #25) » Thu Nov 03, 2011 6:33 am

Post by xRECKONERx »

In post 3265, quadz08 wrote:That is actually particularly awesome.
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Post Post #3290 (isolation #26) » Mon Nov 07, 2011 1:50 pm

Post by xRECKONERx »

Alright, so I'm trying to design my original theme trilogy... and I have two different options to go with. One is very sci-fi, involving aliens and other planets and government conspiracies... the other is very dystopian, taking place just after the "apocalypse" with the world trying to rebuild. I have a lot of room to go with the stories. I like the design process of the stories, so if anyone wants to take part in helping create the full universe these games will exist in, I'm looking for a brainstormpartner.
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Post Post #3674 (isolation #27) » Fri Dec 14, 2012 7:16 pm

Post by xRECKONERx »

Hmmm. I was thinking up an idea for a game earlier... essentially, it'd be two games run simultaneously, doesn't matter the size, both closed setups... however, the players know that both games have the
exact
same setup. So flips in one game can effect flips in another.
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Post Post #3784 (isolation #28) » Mon Feb 04, 2013 1:12 pm

Post by xRECKONERx »

I had an idea for Vino Mafia, a game based on wine/the winemaking process.

I was thinking some kind of mechanic where certain players would control vineyards, other players would control the wineries, and there'd be some kind of mechanic where certain grapes being sent to certain wineries would produce certain powers or results. The idea is still really vague in my head, but I'm wondering if:

1) Anybody would be interested in playing

and

2) Anybody would be interested in helping to design the mechanics of the game
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Post Post #3837 (isolation #29) » Sun Apr 07, 2013 4:20 am

Post by xRECKONERx »

It's not really mafia if its only 3p lylo
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Post Post #3876 (isolation #30) » Sun May 26, 2013 8:29 am

Post by xRECKONERx »

After playing risk legacy, I think it'd be cool to run a series of mafia games where the next installments are directly affected by what happens in the previous games. It'd slowly evolve from a fairly normal series into role madness.
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Post Post #3878 (isolation #31) » Sun May 26, 2013 10:40 am

Post by xRECKONERx »

I should get back with him on that.
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Post Post #3947 (isolation #32) » Thu Sep 12, 2013 7:42 pm

Post by xRECKONERx »

So, I have a weird idea for mechanics involving the flavor of the NC Scummer Commune. Since it'd be a Scummers Mafia themed game, I bring this here for multiple reasons:

#1) I wouldn't be able to run it as an invitiational, per my punishment for /in15 with quadz.

#2) Given the controversy over my flavor in /in15, I wanted to gauge interest in the game.

Now, I would
know
the people involved (as in, these are all people I've spent and do spend ample time with in REAL LIFE so there wouldn't be the anger factor) but it feels like a very niche theme. I think I could come up with some really interesting roles for this particular theme, so yeah. This is to get a finger on the pulse of what people would think about me running said game, and if there'd be any interest. I could see me running it as a private thing where everyone just trusts I've learned from my mistakes, or as a peer-reviewed thing where I made sure to send each person who was a role in the game a copy of their PM to let them approve or deny it.
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Post Post #3949 (isolation #33) » Thu Sep 12, 2013 7:46 pm

Post by xRECKONERx »

Again, if that was the case people deemed acceptable, I'd have to see if there was a market for a mechanic heavy game based on Scummers flavor. Hence the post.
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Post Post #3950 (isolation #34) » Thu Sep 12, 2013 7:48 pm

Post by xRECKONERx »

The other option would be running all the PMs by a neutral person in the Commune who also knows everyone and could tell me if something wasn't acceptable. But, again, these people are my real life friends and I love them all, so it wouldn't be mean spirited.
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Post Post #3975 (isolation #35) » Tue Dec 03, 2013 4:25 pm

Post by xRECKONERx »

In post 3972, theaceofspades wrote:I'd like to see a mafiascum themed mafia game.
It has been done several times.
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Post Post #4037 (isolation #36) » Thu May 15, 2014 4:32 am

Post by xRECKONERx »

hate you both
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Post Post #4078 (isolation #37) » Wed Jul 23, 2014 4:45 pm

Post by xRECKONERx »

In post 4070, Bitmap wrote:/propose
Ace Attorney Mafia


Day phases will be split into two phases.

Phase One: Investigation Phase (X days)


During this phase, they can normally vote for someone. There will be certain hidden evidence items that can be found by both town and scum that can be used for Phase Two based on performance. The person with the most votes will be the "Defendant" for Phase Two. The first person on the "Defendant" wagon will be the "Prosecutor". There is no lynching during this phase.

Phase Two: Courtroom Phase (X days)


Evidence can be used during this phase. Normal lynch mechanics apply. Defendant will receive certain powers and a "Hated" modifier for that day. Prosecutor will receive certain powers that day as well.

Night


Normal night kill mechanics.

Anyways, this is still in planning stages but please tell me what you guys think.

http://forum.mafiascum.net/viewtopic.php?t=8586
http://forum.mafiascum.net/viewtopic.php?f=56&t=14923
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