Best Role Ideas?

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Post Post #324 (isolation #0) » Thu Oct 22, 2009 9:32 pm

Post by chamber »

Philosopher's Stone Maker (2 HP)
inHimshallibe and Cogito Ergo Sum are townies. At night you may kill one townie to create a philosipher's stone, a source of great alchemic power and also a deadly weapon. With it, it's weilder may target someone. They will only die if they are guilty. You may also at the same time as part of the same action choose someone to protect. You may pass this ring to anyone, and whoever weilds the ring may turn the off the safety mechanism, allowing the ring to kill anyone regardless of allignment.
Your goal is for the town to win.


From equivilent exchange mafia. I got nked n1 :(.
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Post Post #345 (isolation #1) » Fri Nov 06, 2009 10:18 pm

Post by chamber »

RayFrost wrote:
Battousai wrote:Don't know if this variant has been done before, but...
You are a
Hypnotist
. Once per night, you may send me the name of one person you wish to hypnotize. That person will not know you targeted them. You will give them a hypnotic command to kill the rest of the town. Once you plus the amount of people you have under your control equals half the remaining players, you will give the kill command and win.
It's a cult, but with a twist that if you get recruited, you don't know it and your alignment doesn't change.

Possible use in nightless games and/or mafialess minis or a large game.
Seems a bit too strong, since you only find out when it's too late.

More or less strictly inferior to a normal cult. I hate all forms of cult though.
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Post Post #941 (isolation #2) » Sat Jul 14, 2012 6:11 pm

Post by chamber »

In post 939, AGar wrote:
In post 938, Quilford wrote:Triggerhappy Bodyguard - Kills anyone who targets their target


Armed Bodyguard would be the proper name, and Havingfitz deserves the credit for this particular role idea.


He can take credit for the name. How a bodyguard functioned was ambiguous between behaving like this, and behaving like we currently think of body guards for a very long time.
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