[aside]I was going to say that in the theoretical perfectly played game, all votes would be random, but I don't even think that's completely true. The Mafia would surely find some very small advantage to voting for each other sligthly less, and thus the Town would have something to go on, even if the outcome was virtually random.[/aside]
For me, the important thing is that people get involved in the game early on. Jokes, comments on night scenes, and so on tend to be a part of this. Once the process is started, I trust post analysis, even on little things, far more than =RAND().
It's obviously much easier IRL to start a game off. You can just look around at people to get a feel for things. That said, I have always been baffled at random voting online being so popular. I recognize that some people have trouble getting started, but I think the metagame has taken us to a point that random votes and random bandwagons are just ignored anyway. If everyone played this way, what we basically have is a couple completely random lynchings (plus, possibly, role claims, which is even worse) while we wait for the cop to tell us something.
IMO, Mafia is a lot more fun when people post and go with analysis (and hunches/feelings/guts!) rather than play by rote. Now, not only do we have half the players starting the game off with random votes, we're going to have rules on how they should be cast?
There are no rules for how I deal with random voters when looking for suspicious behavior. Mostly, I look for cases where a "random" is not actually random. It's pretty rare these days, as most people really do use RNGs for their votes (when "random" voting first started, I believe it tended to mostly be "first name that comes to mind" type votes, and the human brain is a terrible RNG), but even in little things like "I won't put a second vote on someone" or "I won't vote for someone that doesn't already have a vote" or "I usually do one of the first two, but am doing the opposite this time" you can start to get a feel for motivation. It really just depends on the person and what impression I'm getting from everyone, though.
To add to what jeep said, I am very against the first, as killing off bad players automatically discourages them from getting better. I am against the latter because it's a cop out ("I'm not good enough to catch you if you're scum, so I'll just vote you automatically every time"). Besides, most good players are good on both sides.As in "with nothing else to go on, at the start day 1 you vote for either the player who's worst at being a good guy, or for the player who's the best at playing scum" or something like that?
I think they may well be, to some degree at least.Do you think the two are related?i'm aginst random voting and mafia taking months to finish.
1. Truly random votes are never likely to lead to a majority.
2. Randomly voting for someone because they already have one or more random votes equals a random bandwagon with no substance.
3. If people were lynched like this for absolutely no reason at all, it would be quite annoying. Likewise, it is almost impossible to defend yourself against nothing.
4. This could still lead to quick first days, except that random voters do tend to still recognize when someone is about to get lynched for no reason. The potential victim has no reason to say much in defense, and this means that there is little to confirm what little suspicion the bandwagon might be based on. So, we're left with a bandwagon that people are quite likely to jump back off for the smallest reason.
5. That might be ok, except that a lot of the random voters tend to be of the "we aren't going to learn anything day 1 anyway" persuasion, and therefore aren't actually paying much attention to the game. So we might get a few reasonably sized bandwagons, but almost no one switching to push one to a majority.
6. And that's not to mention role claims. If the bandwagon is based on very little to begin with, a role claim is almost certain to get people off it. So, short of a potential victim not defending himself at all, in which case we're stalled waiting for him, we're left jumping bandwagon to bandwagon.
7. Basically the only things that are likely to lead to a lynch is some actual information (in which case, random votes are pointless), people getting bored (usually only after it has gone on a while), or a deadline (ditto). And if we're depending on deadlines to end days because we can't come up with a better idea than random voting, why not just have the mod randomly handle the first two days, complete with a couple role claims?
I think I'm going to run a 3-3-10 all townie game soon, just to see how you people handle it.