[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 12907639 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Replacing out - Mafiascum.net
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Post #101 (isolation #1) » Sun Oct 29, 2023 9:47 am
Postby RH9 »
In post 100, Cook wrote:
flaking, self-replacing, and force-replacing i think are three different things here
flaking is probably fine once, but making a habit out of it should limit how many you can join to just one until you can finish a game without replacing out
self-replacing should be assumed as good faith unless it's being used as metagaming, at which point it isn't
force-replacement had to have happened for a reason. unless bastardry or something made this happen (which shouldve been cleared ahead of time), consider sanctions
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Post #102 (isolation #2) » Sun Oct 29, 2023 9:55 am
Postby RH9 »
IMHO the replacement policy should be decided by the moderator of the game and the punishments (if applicable) can just be something like getting WOTMed from future games.
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Post #117 (isolation #4) » Sun Nov 05, 2023 1:54 pm
Postby RH9 »
In post 112, Psyche wrote:
A key advantage of this broader approach is that moderator-focused ideas for improving player engagement and minimizing replacements don't have to be implemented and explored on a site-policy level:
Individual moderators concerned about replace-outs can take matters into their own hands and demonstrate with their own games that a different way of doing things actually helps the situation.
Even T3's controversial idea of banning players who have replaced out in the last 2 weeks from sign-ups can be implemented on the individual level if he simply decides to exclude applicable players from his own games.
If he then observed reasonable queue times along with reduced replace-outs, he could use that to drive broader buy-in across the community.
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Post #129 (isolation #6) » Tue Nov 14, 2023 5:23 pm
Postby RH9 »
In post 125, DragonEater70 wrote:
As a mod, and also as a player, I prefer to have a player replace out rather than take a long V/LA (in fact I don't really allow long V/LAs in my games as a mod). However I think I saw somewhere people mentioning they'd rather have a dead slot than a replacement (which to me is weird).
So how do you all feel about this? Is a dead slot better or worse than a replacement?
I'd agree with you on both.
A replacement is better than a slot that's on V/LA for like a month and not contributing anything at all.
Dead slots contribute nothing but a replacement could save the slot.