Town Neighborhood Watch Leader
(
Town
/ Neighborhood Watch Leader)
Alignment:
Town
You are a Neighborizer who holds the title of leader of the Neighborhood Watch. You have the following inherit abilities.
Recruit/ Kick Out
: Each night, you may recruit up to 2 players to join the Neighborhood Watch adding them to the Neighborhood Watch PT if successful. Access to the Neighborhood Watch PT will be granted at all times as long as they are alive and part of the membership of the watch. The authority of the neighborhood watch causes any action targeting one of its members that is not a killing action to fail. Members of the watch may not use any special abilities they may have while they're a part of the watch. You may elect to kick up to 2 people out of the neighborhood watch each night should you wish to do so though this will limit the amount of people you can recruit (e.g you may recruit 2 new members, kick 2 members out, or kick out 1 member and recruit 1 new member. No other permutations are excepted. TLDR; you can essentially make 2 changes to the composition of the neighborhood watch per night whether it be adding or removing members).
Power in Numbers
: As the watch gets larger it will gain additional abilities. In order for an ability to be used it must be voted on by a majority of the watch during the day phase within the Neighborhood Watch PT via
HURT: tags. Should an action require a target, the target will be chosen by plurality vote during the day phase within the Neighborhood Watch PT using
VOTE: with ties being broken by the leader of the Neighborhood Watch. The decided action will be undertaken by the Neighborhood Watch during the following night phase. As the Neighborhood Watch is an entity and not a player, actions performed by it cannot be blocked
Successor (2 members or more)
: Assign someone else to become the neighborhood watch recruiter should you die. This will be kept between you and your target and upon your death they will take over the duty of recruiting and managing the watch's membership. This ability may only be used by the original leader of the neighborhood watch
The Neighborhood Watch will gain the following abilities upon reaching the required member count
Stakeout (3 members)
: Once a game, target a player. Your target will be told who targeted them during the previous night phase at daystart.
Spying Eye (5 members)
: Once a game, target a player. For the next two night phases, the watch will learn what type of actions that player took during the night
Interrogation (7 members)
: Once a game, target a player. Perform an alignment check on them. The watch's methods are thorough, learn the
True
alignment of the target upon use.
Homegrown Justice (9 members)
: Once a game, target a player. Run your target out of Town causing them to unavoidably exit the game if target is not of Town alignment