Deck of Astral Roles: Reopened [Completed]

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Post Post #39 (isolation #0) » Tue Aug 22, 2023 9:10 am

Post by SmileyDude1 »

Town Innocent Child Night 1 Paranoid Gun Owner (Reflexive Vigilante)
(
Town
/ IC Night 1 PGO)

Alignment:
Town


At the beginning of the game, the mod will publically confirm your alignment. Should anyone successfully target you during night 1, you will shoot them, killing them unless they're protected
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:01 pm, edited 2 times in total.
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Post Post #40 (isolation #1) » Tue Aug 22, 2023 9:17 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:02 pm, edited 2 times in total.
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Post Post #41 (isolation #2) » Tue Aug 22, 2023 9:24 am

Post by SmileyDude1 »

Town Odd-Night Bomb Squad Member
(
Town
/Odd-Night Bomb Squad Member)

Alignment:
Town


During Odd-numbered night phases you may target a player. Assuming no interference with your action learn if your target has ever been in possession of
explosives
. You will achieve an affirmative answer on any player who has ever been in possession of explosives even if they do not currently possess them at the time of targeting them with this action.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:02 pm, edited 1 time in total.
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Post Post #43 (isolation #3) » Tue Aug 22, 2023 9:41 am

Post by SmileyDude1 »

Groupscum 1-Shot Bomber
(
Groupscum
/ 1-Shot Bomber)

Alignment:
Groupscum


Once a game, at night, you may craft a bomb and pass it off to another player. Your target will be informed that they have received a bomb, but will not be told who sent it. The target will then be given the option to pass the bomb off to another player on subsequent nights. The bomb will explode 3 night phases from when it's first been crafted, juggernaut killing it's holder when it explodes. This action may be done in conjunction with the factional NK. This bomb is considered an
explosive
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:21 pm, edited 3 times in total.
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Post Post #44 (isolation #4) » Tue Aug 22, 2023 9:52 am

Post by SmileyDude1 »

Even-Night Grenadier Serial Killer
(
Serial Killer
/ Even-Night Grenadier)

Alignment:
Scum Third Party


During Even-Numbered Nights, target a player. Assuming no interference with your action, you will toss a grenade at them, killing them in the process. These grenades bypass all protection (Juggernaut) and the resulting explosion turns the victim to mush making it hard to tell what they once were (Janitor). These grenades are considered an
explosive
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:21 pm, edited 2 times in total.
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Post Post #45 (isolation #5) » Tue Aug 22, 2023 10:02 am

Post by SmileyDude1 »

Groupscum 2-Shot Rolecop
(
Groupscum
/ 2-Shot Rolecop)

Alignment:
Groupscum


Twice a game, at night, target a player. Assuming no interference with your action, learn your target's role name
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:05 pm, edited 1 time in total.
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Post Post #46 (isolation #6) » Tue Aug 22, 2023 10:08 am

Post by SmileyDude1 »

Groupscum Ascetic 1-Shot Activated Loyal Magnet
(
Groupscum
/ Ascetic 1-Shot Activated Loyal Magnet)

Alignment:
Groupscum


You are universally immune to all non-killing actions that target you at night, any attempt to target you with such an action will fail as if it was roleblocked. Once a game, at night, you may elect to activate your ability. Should you do so, all actions targeting members of your faction will be redirected to yourself
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:06 pm, edited 1 time in total.
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Post Post #47 (isolation #7) » Tue Aug 22, 2023 10:18 am

Post by SmileyDude1 »

Groupscum Combined Rolecop Alien Traitor
(
Groupscum
/ Combined Rolecop Alien Traitor)
Alignment:
Groupscum


You lack access to your faction's factional abilities. You know your allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity. Each night, you may target a player. Assuming no interference with your action you will both learn the role of your target, as well as abduct them causing all actions targeting your target as well as all actions your target performs to fail.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed).
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:07 pm, edited 4 times in total.
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Post Post #48 (isolation #8) » Tue Aug 22, 2023 10:23 am

Post by SmileyDude1 »

Town Vigilante
(
Town
/Vigilante)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will shoot your target, killing them if they were not protected
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:08 pm, edited 1 time in total.
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Post Post #49 (isolation #9) » Tue Aug 22, 2023 10:33 am

Post by SmileyDude1 »

Town 2-Shot Combined Doctor Swapper
(
Town
/ 2-Shot Combined Doctor Swapper)

Alignment:
Town


Twice a game, at night, target a player. Assuming no interference with your action, you will both protect your target from a single killing action directed towards them as well as swap places with them during the night, causing all actions targeting you to target your target instead and vice versa. The swap part of this action is given priority over most other actions.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:08 pm, edited 1 time in total.
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Post Post #50 (isolation #10) » Tue Aug 22, 2023 10:42 am

Post by SmileyDude1 »

Town Cop or Seer
(
Town
/ Cop or Seer)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will learn if your target is of a
specific standard groupscum
alignment.

If the groupscum is
Mafia
, you will be a cop who checks for Mafia/Not Mafia

If the groupscum is
Werewolves
, you will be a seer who checks for Werewolf/Not Werewolf

Should both exist within the game one of the two mentioned above will be picked out at random/mod discretion.

The mod will tell you which of the above applies at gamestart.



That should bring this to 50 now.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:09 pm, edited 1 time in total.
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Post Post #51 (isolation #11) » Tue Aug 22, 2023 4:35 pm

Post by SmileyDude1 »

Hostile Explosives Expert
(
Hostile
/ Explosives Expert)

New Non-Standard Groupscum:
Hostiles

- Factional Suicide Bomb in lieu of a traditional night kill. Sacrifices the life of the hostile if used. Max one use per night phase. This does not bypass protections
- Inner Network: Should a member of this faction be eliminated by means outside of a killing action (e.g, an elimination) they can still elect to communicate with their partners in their PT afterwards, should they elect to do so they forgo access to any dead thread that may exist
- This network of hostiles often use media to advance their cause. A message of up to 500 words in length may be sent each night on behalf of the faction for the mod to post upon daystart. This message will not indicate that it came from a hostile network
- All members of this faction are inherently considered to be in possession of
explosives

-Wins via parity or wipeout

Alignment:
Hostile
Non-Standard Groupscum

Each night you may craft an low-powered
explosive
and give it to another player. Said player may then use that explosive on subsequent nights to attempt to kill another player

Once a game, at night, you may create an high-powered explosive instead. This explosive functions similarly to the low-powered explosive with the exception that those successfully targeted by it will unavoidably die.

Should you be the last remaining member of your faction alive then (and only then) you will be able to use these explosives yourself. If this is the case the explosive may be used immediately within the same day it's been crafted
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:10 pm, edited 2 times in total.
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Post Post #52 (isolation #12) » Tue Aug 22, 2023 4:39 pm

Post by SmileyDude1 »

Town 1-Shot Remorseful Day Vigilante
(
Town
/1-Shot Remorseful Day Vigilante)

Alignment:
Town

Once a game, at anytime during the day phase, you may post
Dayvig Playername
in the thread. Upon doing so you will shoot the player in question, killing them if they are not protected. Should you successfully kill
town
or
non-malicious third parties
(Benign third parties or Quasi Groupscum) with this shot, you will feel deep remorse about your action and leave the thread via modkill.
Last edited by SmileyDude1 on Mon Oct 30, 2023 12:48 am, edited 2 times in total.
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Post Post #53 (isolation #13) » Tue Aug 22, 2023 4:54 pm

Post by SmileyDude1 »

Hostile 1-Shot Strong-Willed Kidnapper
(
Hostile
/ 1-Shot Strong-Willed Kidnapper)

Alignment:
Hostile
Non-Standard Groupscum

Once a game, at night, you may elect to kidnap another player and hold them hostage. This action cannot be redirected or blocked. Should a majority of players vote to pay ransom, all actions your faction performs from then on will be given the ninja modifier. While a player is under hostage they're considered untargetable and will be limited to a maximum of 30 posts per day phase (this includes naked vote posts). Should this post-restriction be broken they will unavoidably die during the subsequent night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:12 pm, edited 3 times in total.
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Post Post #54 (isolation #14) » Tue Aug 22, 2023 5:01 pm

Post by SmileyDude1 »

Hostile Day Suicide Bomber
(
Hostile
/Day Suicide Bomber)

Alignment:
Hostile
Non-Standard Groupscum

You have no special night abilities outside of your factional abilities. You may elect to use your bomb ability during the daytime at any time by posting
Bomb Playername
in thread. Upon doing this you and your target will die and the day will immediately end due to a hostile attack
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:13 pm, edited 1 time in total.
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Post Post #55 (isolation #15) » Tue Aug 22, 2023 5:23 pm

Post by SmileyDude1 »

Hostile Terror Network Captain
(
Hostile
/Terror Network Captain)

Alignment:
Hostile
Non-Standard Groupscum

You are a JOAT with the following abilities outside of your factional abilities. Only one of them may be used per night

-
Recon
: Each night you may target a player and, assuming no-interference with your action, learn who they targeted during the night

-
Provide Cover (1-Shot)
: Once a game, at night you may target a player and, assuming no interference with your action, cause all actions that target your target to fail

-
Suppress
: Each night you may target a player and, assuming no interference with your action, block them causing all actions performed by them to fail

-
Rumor (2-Shot)
: Twice a game, at night, you may spread a rumor that the hostiles have reached out to another player in an attempt to recruit. Said player will be rendered voteless during the next day phase under the suspicion of terrorism. This action cannot be blocked or redirected. This action will fail if the game would be in an ELO state upon daystart
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:14 pm, edited 4 times in total.
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Post Post #56 (isolation #16) » Tue Aug 22, 2023 5:24 pm

Post by SmileyDude1 »

Town 1-Shot Bulletproof
(
Town
/ 1-Shot BP)

Alignment:
Town


You will passively survive the first killing action that successfully targets you in most instances
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:15 pm, edited 2 times in total.
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Post Post #57 (isolation #17) » Tue Aug 22, 2023 5:32 pm

Post by SmileyDude1 »

Town News Anchor
(
Town
/ News Anchor (Reporter+ Modposter) )

Alignment:
Town


Each night you may target a player and assuming no interference with your action learn whether or not they acted during the night phase

Each night you may also compose a message of up to 500 words that will be posted by the mod at daystart
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:16 pm, edited 1 time in total.
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Post Post #58 (isolation #18) » Tue Aug 22, 2023 5:36 pm

Post by SmileyDude1 »

Groupscum News Anchor
(
Groupscum
/ News Anchor (Follower+ Modposter))

Alignment:
Groupscum


Each night you may target a player and assuming no interference with your action learn what type of action your target performed but not who they targeted (results would follow the categories within NAR with anything falling outside those bounds being considered miscellaneous)

Each night you may also compose a message of up to 500 words that will be posted by the mod at daystart
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:17 pm, edited 2 times in total.
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Post Post #59 (isolation #19) » Wed Aug 23, 2023 1:55 am

Post by SmileyDude1 »

Town Non-Consecutive Doctor
(
Town
/ Non-Consecutive Doc)

Alignment:
Town


At night, you may target a player, assuming no interference with your action, you will protect them from any single killing action that should target them (unless the kill bypasses protections). You may not use this ability two nights in a row



Think I just realized how non-standard groupscum works and believe I've placed too many hostile roles. Will edit later, when I get home

To clarify,

How I thought it worked: roll hostile for non-standard groupscum. Reroll for 2/3/etc Hostile roles of those available to decide the composition of the hostile faction

How I'm pretty sure it actually works: roll hostile for non-standard groupscum. All roles considered of hostile alignment will be placed into the game and will be the composition of the hostile faction.

As such, I'm going to switch out the two rookie cards and modify the captain card when I get a chance to do so.

Edit: And Done

Edit 2: Added a Card, Sorry :oops:
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:18 pm, edited 3 times in total.
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Post Post #60 (isolation #20) » Wed Aug 23, 2023 9:32 am

Post by SmileyDude1 »

Groupscum Bulletproof
(
Groupscum
/ BP)

Alignment:
Groupscum


You will passively survive all killing actions that successfully target you in most instances
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:18 pm, edited 1 time in total.
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Post Post #61 (isolation #21) » Wed Aug 23, 2023 9:41 am

Post by SmileyDude1 »

Mod Chooses After Picks Roaming Watcher
(
Mod Chooses After Picks
/ Roaming Watcher)

Alignment:
Mod Chooses After Picks


Each Night, you may target a player. Assuming no interference with your action, learn who else targeted your target during the night phase. Each player within the game may only be targeted by this ability once.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:19 pm, edited 1 time in total.
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Post Post #63 (isolation #22) » Wed Aug 23, 2023 9:48 am

Post by SmileyDude1 »

Groupscum Informed Traitor
(
Groupscum
/Informed Traitor)

Alignment:
Groupscum


You lack access to your faction's factional abilities. You know your allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity.
During pregame, the mod will inform you of 3 other roles that exist within the game chosen at random.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed).
Last edited by SmileyDude1 on Sun Feb 25, 2024 4:07 am, edited 5 times in total.
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Post Post #64 (isolation #23) » Wed Aug 23, 2023 10:21 am

Post by SmileyDude1 »

Town Even-Night Bomb Squad Member
(
Town
/ Even-Night Bomb Squad Member)

Alignment:
Town


During Even-numbered night phases you may target a player. Assuming no interference with your action learn if your target has ever been in possession of
explosives
. You will achieve an affirmative answer on any player who has ever been in possession of explosives even if they do not currently possess them at the time of targeting them with this action.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:20 pm, edited 1 time in total.
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Post Post #65 (isolation #24) » Wed Aug 23, 2023 10:26 am

Post by SmileyDude1 »

Groupscum Ninja
(
Groupscum
/ Ninja)

Alignment:
Groupscum


Should you be the one performing the factional kill, the kill will be invisible to action investigation roles. Any role that falls under that category will produce results as if your action had not occurred
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:20 pm, edited 1 time in total.
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Post Post #66 (isolation #25) » Wed Aug 23, 2023 10:29 am

Post by SmileyDude1 »

Groupscum Odd-Night Commuter
(
Groupscum
/ Odd-Night Commuter)

Alignment:
Groupscum


During odd-numbered night phases, you may elect to commute. Should you do so you may not commit the factional kill, but will be rendered untargetable during that night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:21 pm, edited 1 time in total.
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Post Post #67 (isolation #26) » Wed Aug 23, 2023 10:32 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:21 pm, edited 1 time in total.
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Post Post #70 (isolation #27) » Thu Aug 24, 2023 6:32 am

Post by SmileyDude1 »

Dark Arts Practitioner
(
Dark Arts Practitioner
/ Vanilla)

Alignment:
Scum Third Party


You are a JOAT with the following abilities of which one can be used per night alongside your innate night kill ability.

Dark Void
-During Odd-Numbered Night phases you may elect to pull a player into the shadow realm during that night phase. This action has priority over most other actions. While in the shadow realm, your target will be rendered untargetable and all actions they perform will fail.

Dark Corruption
-Once a game, you may target a player. Assuming no interference with your action that player will perform a night kill on a target of your choosing in your steed. This action replaces your night kill, the night it is used.

Dark Shroud
-Once a game, you may envelop the field with heavy darkness during the night. This will cause all actions other than your Night Kill to fail. Upon using this ability Dark Void and Dark Corruption will be disabled.




Modified the card a slight bit. Hopefully it's more clear now
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:11 pm, edited 5 times in total.
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Post Post #75 (isolation #28) » Sat Aug 26, 2023 4:31 am

Post by SmileyDude1 »

Town Fruit Vendor
(
Town
/ Fruit Vendor)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, your target will be informed that they received fruit, but will not be informed of where it came from. This fruit gives no special effects to its recipients.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:22 pm, edited 2 times in total.
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Post Post #76 (isolation #29) » Sat Aug 26, 2023 4:40 am

Post by SmileyDude1 »

Loved Townie with a fruit allergy
(
Town
/Loved with a fruit allergy)

Alignment:
Town


As a loved player, you passively require one more vote than normal to be hammered. This ability is disabled should the game enter an ELO state.

You are allergic to fruit. Should you successfully receive fruit from any source during the night, the symptoms of your allergies will render you voteless during the next day phase. This restriction will not occur should the game enter an ELO state
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Post Post #77 (isolation #30) » Sat Aug 26, 2023 4:42 am

Post by SmileyDude1 »

Groupscum Fruit Vendor
(
Groupscum
/ Fruit Vendor)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, your target will be informed that they received fruit, but will not be informed of where it came from. This fruit gives no special effects to its recipients.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:23 pm, edited 1 time in total.
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Post Post #78 (isolation #31) » Sat Aug 26, 2023 4:51 am

Post by SmileyDude1 »

Groupscum 1-Shot Bulletproof Bodyguard with a fruit allergy
(
Groupscum
/ 1-Shot BP Bodyguard with a fruit allergy)

Alignment:
Groupscum

Each night, you may target a player. Assuming no interference with your action, you will guard your target. Most killing actions that target your target will be redirected to you instead.

You will passively survive the first killing action that successfully targets you in most instances

You are allergic to fruit. Should you successfully receive fruit from any source during the night, the symptoms of your allergies will render you voteless during the next day phase. This restriction will not occur should the game enter an ELO state
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:24 pm, edited 1 time in total.
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Post Post #80 (isolation #32) » Sat Aug 26, 2023 4:58 am

Post by SmileyDude1 »

Town Milk Vendor
(
Town
/ Milk Vendor)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, your target will be informed that they received milk, but will not be informed of where it came from. Milk grants no special effects to its recipients.
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Post Post #82 (isolation #33) » Sat Aug 26, 2023 5:03 am

Post by SmileyDude1 »

Town Lactose-Intolerant 3-Shot Tracker
(
Town
/ Lactose-Intolerant 3-Shot Tracker)

Alignment:
Town


Three times a game at night, you may target a player. Assuming no interference with your action, you will learn who your target visited during that night.

You are lactose-intolerant. Should you successfully receive milk from any source during the night, the effects of your lactose intolerance will render you unable to act during the following night phase.
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Post Post #83 (isolation #34) » Sat Aug 26, 2023 5:04 am

Post by SmileyDude1 »

Groupscum Milk Vendor
(
Groupscum
/ Milk Vendor)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, your target will be informed that they received milk, but will not be informed of where it came from. Milk grants no special effects to its recipients.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:25 pm, edited 2 times in total.
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Post Post #84 (isolation #35) » Sat Aug 26, 2023 5:11 am

Post by SmileyDude1 »

Groupscum Lactose-Intolerant Ninja Roleblocker
(
Groupscum
/ Lactose Intolerant Ninja Roleblocker)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will roleblock your target causing all actions they perform to fail. This action is invisible to action-investigative roles, any role that falls under such category will produce results as if this action had not occurred.

You are lactose-intolerant. Should you successfully receive milk from any source during the night, the effects of your lactose intolerance will render you unable to act during the following night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:26 pm, edited 1 time in total.
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Post Post #87 (isolation #36) » Sun Aug 27, 2023 2:23 am

Post by SmileyDude1 »

Intergalactic Bounty Hunter
(
Intergalactic Bounty Hunter
/ Vanilla)

Alignment:
Benign Third Party


At the start of the game, the mod will give you a list composing of 3 other players in the game chosen at random, of which one is your condemnee. You win should your condemnee exit the game via elimination before day 6 with the game continuing as normal afterwards. Should you fail to eliminate your condemnee by the time day 6 starts or your condemnee exits the game via a method other than elimination, you will exit the game in a loss with the game continuing as normal afterwards.

You have the following innate abilities.

Galaxial Rift
: Each night, you may pull yourself and everyone on your watchlist to another galaxy for the night. This action has priority over most other actions. All actiions performed while in this galaxy will fail, in exchange all players within this galaxy are considered untargetable. This ability may be used twice with no consequence. Starting with it's third use onwards, one player on the watchlist will be informed of your role and identity, this player will be chosen at random out of living players on your watchlist.

HQ directives
: During nights 2 and 4, you will be sent a directive from those who hired you, informing you that a random living player on your watchlist is not your condemnee. In the case that there is only one living player on your watchlist at the time of receiving a directive, you will instead receive a directive confirming your condemnee's role. These directives cannot be blocked or redirected
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:27 pm, edited 2 times in total.
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Post Post #88 (isolation #37) » Sun Aug 27, 2023 2:35 am

Post by SmileyDude1 »

Town Loyal Bomb Odd Night Ascetic
(
Town
/ Loyal Bomb Odd Night Ascetic)

Alignment:
Town


Should someone who shares the same alignment as you successfully target you, you will explode killing yourself and the person who targeted you unless you were protected.

During odd-numbered night phases, you are ascetic, causing all actions except killing actions that target you to fail
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:28 pm, edited 1 time in total.
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Post Post #89 (isolation #38) » Sun Aug 27, 2023 2:49 am

Post by SmileyDude1 »

Town Odd-Day Sureheaded Even-Day Extra Voter
(
Town
/Odd-Day Sureheaded Even-Day Extra Voter)

Alignment:
Town


During Odd-Numbered Day Phases you are sureheaded. The first post you make during such days must include a vote. You may only select each voting option once during the day phase (e.g, if you change your vote from player A to player B you may not vote for player A again until the next day phase). Should your vote remain on a player for more than 36 hours it will be locked to said player for the remainder of that day phase. This does not apply should the game enter an ELO state.

During Even-Numbered Day Phases you get an extra vote. This extra vote may be used in conjunction with your regular vote or seperately from it. Use HURT: Playername to register your extra vote, and HEAL: Playername to unvote your extra vote. This does not apply should the game enter an ELO state.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:29 pm, edited 1 time in total.
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Post Post #90 (isolation #39) » Sun Aug 27, 2023 2:50 am

Post by SmileyDude1 »

Town Even-Day Sureheaded Odd-Day Extra Voter
(
Town
/ Even-Day Sureheaded Odd-Day Extra Voter)

Alignment:
Town


During Even-Numbered Day Phases you are sureheaded. The first post you make during such days must include a vote. You may only select each voting option once during the day phase (e.g, if you change your vote from player A to player B you may not vote for player A again until the next day phase). Should your vote remain on a player for more than 36 hours it will be locked to said player for the remainder of that day phase. This does not apply should the game enter an ELO state.

During Odd-Numbered Day Phases you get an extra vote. This extra vote may be used in conjunction with your regular vote or seperately from it. Use HURT: Playername to register your extra vote, and HEAL: Playername to unvote your extra vote. This does not apply should the game enter an ELO state.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:30 pm, edited 1 time in total.
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Post Post #92 (isolation #40) » Sun Aug 27, 2023 3:10 am

Post by SmileyDude1 »

Town Smoothie Vendor
(
Town
/ Smoothie Vendor)

Alignment:
Town


You make delicious smoothies using volatile ingredients. You have two abilities

Vend
:Each night, you may target a player. Assuming no interference with your actions, your target will be informed that they received a smoothie. This smoothie will either cause the next action it's recipient performs to become strong-willed (cannot be blocked or redirected) or will poison the target causing them to die during the following night phase, with both of these occurrences having a 50% probability under normal circumstances.

Quality Control
: Each Night, you may elect to use quality control to create a poisonous or enhancing smoothie. If performing this action you will be unable to vend. In exchange, this action guarantees that the next smoothie given out using vend will have an specific effect with a poisonous smoothie being guaranteed to poison it's recipient and the enhancing smoothie guaranteeing the Strong-Willed Effect
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:30 pm, edited 1 time in total.
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Post Post #94 (isolation #41) » Sun Aug 27, 2023 3:11 am

Post by SmileyDude1 »

Groupscum Smoothie Vendor
(
Groupscum
/ Smoothie Vendor)

Alignment:
Groupscum


You make delicious smoothies using volatile ingredients. You have two abilities

Vend
:Each night, you may target a player. Assuming no interference with your actions, your target will be informed that they received a smoothie. This smoothie will either cause the next action it's recipient performs to become strong-willed (cannot be blocked or redirected) or will poison the target causing them to die during the following night phase, with both of these occurrences having a 50% probability under normal circumstances.

Quality Control
: Each Night, you may elect to use quality control to create a poisonous or enhancing smoothie. If performing this action you will be unable to vend. In exchange, this action guarantees that the next smoothie given out using vend will have an specific effect with a poisonous smoothie being guaranteed to poison it's recipient and the enhancing smoothie guaranteeing the Strong-Willed Effect
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:31 pm, edited 1 time in total.
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Post Post #96 (isolation #42) » Sun Aug 27, 2023 3:20 am

Post by SmileyDude1 »

Town Hider Lover
(
Town
/ Hider Lover)

Alignment:
Town


Upon drawing this card, one other player in the game will be chosen at random to be your lover. Should either of you die the other will die as well from heartbreak.

Each night, you may target a player. Assuming no interference with your action, you will hide behind your target causing all killing actions that successfully target your slot to fail. Should your target be successfully targeted by a killing action, you will die as well
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:31 pm, edited 1 time in total.
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Post Post #97 (isolation #43) » Sun Aug 27, 2023 3:28 am

Post by SmileyDude1 »

Town Love Interest
(
Town
/ Love Interest)

Alignment:
Town


Upon drawing this card, two other players will be selected at random to form a love triangle with you. Said players will be informed that they are fighting for your love as well as who there competitor is. By the end of day 3, you must choose one of them to enter a relationship with causing the other to unavoidably die of heartbreak as a result. You may change your choice up to the deadline by PMing the mod. This relationship does not loverize you with your selected player.
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Post Post #98 (isolation #44) » Sun Aug 27, 2023 3:30 am

Post by SmileyDude1 »

Groupscum Love Interest
(
Groupscum
/ Love Interest)

Alignment:
Groupscum


Upon drawing this card, two other players will be selected at random to form a love triangle with you. Said players will be informed that they are fighting for your love as well as who there competitor is. By the end of day 3, you must choose one of them to enter a relationship with causing the other to unavoidably die of heartbreak as a result. You may change your choice up to the deadline by PMing the mod. This relationship does not loverize you with your selected player.
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Post Post #100 (isolation #45) » Sun Aug 27, 2023 3:51 am

Post by SmileyDude1 »

The 100th Post


Free Space


Reroll this card. This reroll will only pick from cards that are a multiple of 10
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Post Post #113 (isolation #46) » Tue Aug 29, 2023 1:20 pm

Post by SmileyDude1 »

Town Curse Caster
(
Town
/ Curse Caster)

Alignment:
Town


You are a JOAT with the following 1-shot curses that may be used during the course of the game. Should any of these curses fail due to being blocked your shot will be refunded. Only one of these curses may be applied to a player at a time, should a second curse be applied to a player while the first is still in effect the second curse will override the effects of the first. Those cursed will be informed that they were cursed but will not be told of it's effects.

Curse of Fate
: During Pregame, target a player. Their role and alignment will become that of the card they discarded. One of their other cards will be chosen at random to be their public discard. Those targeted with this curse may not be targeted by any other curse during the game

Curse of Consistency
: During the night, target a player. If successful that player will only be able to vote for the players they voted for in the previous day phase for the next three day phases. This effect is disabled should the game enter an ELO state.

Curse of Lethargy
: During the night, target a player. If successful, all actions from that player on subsequent nights will be resolved last when performing action resolution for the rest of the game. This curse takes priority over increased priority actions and NAR.

Curse of Infamy
: During the night, target a player. If successful, that player will become hated from then on, they will require one fewer vote than normal to be hammered . This will not be publicly revealed upon successful use. This effect is disabled should the game enter an ELO state.

Curse of Normalcy
: During the night, target a player. If successful, that player will lose access to all of their special abilities outside of their factions base abilities for the duration of the game (unless this curse is overridden with another one).


In post 101, Not Known 15 wrote:
Mirror

If one of your other cards is Divide By Zero v. 2, re-roll this card.
Alignment:Your alignment is the alignment of your other picked card. If it is an Empty Space your alignment is Survivor.
Role:Your role is the alignment of your other picked card. If it is an Empty Space your role is Vanilla.
In post 100, SmileyDude1 wrote:


The 100th Post


Free Space


Reroll this card. This reroll will only pick from cards that are a multiple of 10
This is actually the 101th post. The first post is Post 0.
Yeah I got sniped on that one by a couple of minutes there. Thought it appropriate to keep anyways due to it being post #100 still, though I can change the name if you want for the sake of clarity
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Post Post #114 (isolation #47) » Tue Aug 29, 2023 1:28 pm

Post by SmileyDude1 »

Town Lactose-Intolerant Jailkeeper
(
Town
/ Lactose-Intolerant Jailkeeper)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will jail your target protecting them from most killing actions and causing all actions they perform to fail.

You are lactose-intolerant. Should you successfully receive milk from any source during the night, the effects of your lactose intolerance will render you unable to act during the following night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:34 pm, edited 1 time in total.
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Post Post #115 (isolation #48) » Tue Aug 29, 2023 1:37 pm

Post by SmileyDude1 »

Town Bulletproof 1-Shot Commuter Universal-Miller
(
Town
/ BP 1-Shot Commuter Universal-Miller)

Alignment:
Town


You will passively survive most killing actions that successfully target you.

Once a game, at night, you may elect to commute. Upon doing so, you will be rendered untargetable during that night phase.

You are an extremely shady individual. Any role that targets you will turn up an
incriminating
result where possible (e.g, tracker will track you to the kill target, cop/seer will get a
groupscum
result on you, bomb-squad member will get an affirmative when checking for explosives, etc.)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:34 pm, edited 1 time in total.
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Post Post #116 (isolation #49) » Tue Aug 29, 2023 1:40 pm

Post by SmileyDude1 »

Groupscum Tree Stump
(
Groupscum
/ Tree Stump)

Alignment:
Groupscum


You may continue talking within all topics you have access to even after your elimination or death
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:36 pm, edited 1 time in total.
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Post Post #117 (isolation #50) » Tue Aug 29, 2023 1:42 pm

Post by SmileyDude1 »

Town Tree Stump with a Fruit Allergy
(
Town
/ Tree Stump with a Fruit Allergy)

Alignment:
Town


You may continue talking within all topics you have access to even after your elimination or death

You are allergic to fruit. Should you successfully receive fruit from any source during the night, the symptoms of your allergies will render you voteless during the next day phase. This restriction will not occur should the game enter an ELO state
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:37 pm, edited 1 time in total.
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Post Post #118 (isolation #51) » Tue Aug 29, 2023 1:47 pm

Post by SmileyDude1 »

Mod Chooses After Picks Lactophobe
(
Mod Chooses After Picks
/Lactophobe)

Alignment:
Mod Chooses After Picks


You will reflexively attempt to kill any player that sends you milk



Credit Skygazer for the idea
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:37 pm, edited 2 times in total.
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Post Post #119 (isolation #52) » Tue Aug 29, 2023 1:50 pm

Post by SmileyDude1 »

Mod Chooses After Picks Lactophile
(
Mod Chooses After Picks
/ Lactophile)

Alignment:
Mod Chooses After Picks


If someone gives you milk, you'll become a lover with the sender of that milk. this means that if they die, you die; additionally, if you die, they die.



Credit Skygazer for the idea
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:38 pm, edited 1 time in total.
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Post Post #121 (isolation #53) » Tue Aug 29, 2023 2:00 pm

Post by SmileyDude1 »

Town 1-Shot Night 3+ Disabled Council Maker
(
Town
/ 1-Shot Night 3+ Disabled Council Maker)

Alignment:
Town

Once a game at night, pick 2 (if player count is 13 or less) or 4 (if player count 14 or more) other players. These players plus yourself will form a council who's votes will determine the elimination during the following day phase. The formation of this council will be publicly announced during daystart and this council will be disbanded during the following night phase. This ability will be disabled from night 3 onwards.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:38 pm, edited 1 time in total.
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Post Post #122 (isolation #54) » Tue Aug 29, 2023 2:01 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:39 pm, edited 1 time in total.
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Post Post #123 (isolation #55) » Tue Aug 29, 2023 2:17 pm

Post by SmileyDude1 »

Town 10-Shot Disorganized Mass Motion Detector
(
Town
/ 10-Shot Disorganized Mass Motion Detector)

Alignment:
Town


Ten times a game at night, you may target a player, Assuming no interference with your action, learn if motion was detected towards that slot. Motion will be detected should your target perform an action on someone else or are targeted by someone else during the night. You may target as many players as you'd like with this ability within one night provided you have the shots for it, though due to being disorganized your motion detector reports are not marked making results hard to distinguish
(For example should you successfully target Players A, B and C you will get three different sets of results. You will not know which result corresponds to which player)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:40 pm, edited 2 times in total.
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Post Post #126 (isolation #56) » Wed Aug 30, 2023 12:20 am

Post by SmileyDude1 »

Town Night 1 and 2 Loud Publishing Town Cop or Seer
(
Town
/ Night 1 and 2 Loud Publishing Cop or Seer)

Alignment:
Town


During nights 1 and 2, you may target a player. Assuming no interference with your action, you will learn if your target is of a
specific standard groupscum
alignment. Your target will be informed that you targeted them during the night, but will not know what action you targeted them with. The results of your investigation will be published upon daystart

If the groupscum is
Mafia
, you will be a cop who checks for Mafia/Not Mafia

If the groupscum is
Werewolves
, you will be a seer who checks for Werewolf/Not Werewolf

Should both exist within the game one of the two mentioned above will be picked out at random/mod discretion.

The mod will tell you which of the above applies at gamestart.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:41 pm, edited 1 time in total.
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Post Post #127 (isolation #57) » Wed Aug 30, 2023 12:34 am

Post by SmileyDude1 »

Town Unlucky Cop or Seer
(
Town
/ Unlucky Cop or Seer)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will learn if your target is of a
specific standard groupscum
alignment.

If the groupscum is
Mafia
, you will be a cop who checks for Mafia/Not Mafia

If the groupscum is
Werewolves
, you will be a seer who checks for Werewolf/Not Werewolf

Should both exist within the game one of the two mentioned above will be picked out at random/mod discretion.

The mod will tell you which of the above applies at gamestart.

You start the game out with -2 luck level (unlucky), there is a set 50% chance that the results you get upon successfully checking someone will be the opposite of what they should be. Should your luck level be raised to 0 (normal) you will be guaranteed to get the result you should've gotten from your target. Should your luck level be raised to 2 (lucky) your cop shot will always receive the target's true alignment if successful (bypassing Miller or godfather abilities for example)




Introducing the luck level system.

-3 (Very Unlucky)
-2 (Unlucky)
-1 (Mildly Unlucky)
0 (Normal)
1 ( Mildly Lucky)
2 (Lucky)
3 (Very Lucky)

More luck tiers may be added as deemed necessary

Abilities that increase luck will raise your luck level by 1 point if no value is provided. Abilities that decrease luck will decrease your luck level by 1 point if no value is provided

*If your luck level is positive you are considered to have good luck for abilities that check for it. If your luck level is negative you are considered to have bad luck for abilities that check for it. You're considered to have neutral luck if your luck level is 0

If a role is affected by the luck system but does not specify an effect for all luck tiers, then any luck tier that has a stated effect will be considered a benchmark for a change in effect (for example this role card only has stated effects for the unlucky, normal and lucky tiers. If someone with this role had their luck level increased from unlucky to mildly unlucky they will still retain the negative effect from the unlucky tier, as they have not reached the luck level benchmark to attain a change in effect. If there luck level increased again to normal they would achieve a change in effect as they would've reached the benchmark needed to do so)

Any role that does not specify a luck level will default to 0(Normal) luck level upon game start

*= subject to change as the system develops
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:41 pm, edited 4 times in total.
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Post Post #128 (isolation #58) » Wed Aug 30, 2023 12:50 am

Post by SmileyDude1 »

Groupscum Odd-Night Godfather Traitor
(
Groupscum
/Odd-Night Godfather Traitor)

Alignment:
Groupscum


You lack access to your faction's factional abilities. You know you allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity.

During Odd-Numbered night phases, any alignment investigation role that successfully targets you will get a
Town
result even if you are not of Town alignment.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed).
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:42 pm, edited 4 times in total.
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Post Post #130 (isolation #59) » Wed Aug 30, 2023 2:17 am

Post by SmileyDude1 »

Town Neighborhood Watch Leader
(
Town
/ Neighborhood Watch Leader)

Alignment:
Town


You are a Neighborizer who holds the title of leader of the Neighborhood Watch. You have the following inherit abilities.

Recruit/ Kick Out
: Each night, you may recruit up to 2 players to join the Neighborhood Watch adding them to the Neighborhood Watch PT if successful. Access to the Neighborhood Watch PT will be granted at all times as long as they are alive and part of the membership of the watch. The authority of the neighborhood watch causes any action targeting one of its members that is not a killing action to fail. Members of the watch may not use any special abilities they may have while they're a part of the watch. You may elect to kick up to 2 people out of the neighborhood watch each night should you wish to do so though this will limit the amount of people you can recruit (e.g you may recruit 2 new members, kick 2 members out, or kick out 1 member and recruit 1 new member. No other permutations are excepted. TLDR; you can essentially make 2 changes to the composition of the neighborhood watch per night whether it be adding or removing members).

Power in Numbers
: As the watch gets larger it will gain additional abilities. In order for an ability to be used it must be voted on by a majority of the watch during the day phase within the Neighborhood Watch PT via HURT: tags. Should an action require a target, the target will be chosen by plurality vote during the day phase within the Neighborhood Watch PT using VOTE: with ties being broken by the leader of the Neighborhood Watch. The decided action will be undertaken by the Neighborhood Watch during the following night phase. As the Neighborhood Watch is an entity and not a player, actions performed by it cannot be blocked

Successor (2 members or more)
: Assign someone else to become the neighborhood watch recruiter should you die. This will be kept between you and your target and upon your death they will take over the duty of recruiting and managing the watch's membership. This ability may only be used by the original leader of the neighborhood watch

The Neighborhood Watch will gain the following abilities upon reaching the required member count

Stakeout (3 members)
: Once a game, target a player. Your target will be told who targeted them during the previous night phase at daystart.

Spying Eye (5 members)
: Once a game, target a player. For the next two night phases, the watch will learn what type of actions that player took during the night

Interrogation (7 members)
: Once a game, target a player. Perform an alignment check on them. The watch's methods are thorough, learn the
True
alignment of the target upon use.

Homegrown Justice (9 members)
: Once a game, target a player. Run your target out of Town causing them to unavoidably exit the game if target is not of Town alignment
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:43 pm, edited 3 times in total.
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Post Post #133 (isolation #60) » Wed Aug 30, 2023 8:21 am

Post by SmileyDude1 »

Very Lucky Townie
(
Town
/ Very Lucky)

Alignment:
Town


You start out the game with +3 luck tier (Very Lucky)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:43 pm, edited 2 times in total.
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Post Post #134 (isolation #61) » Wed Aug 30, 2023 8:28 am

Post by SmileyDude1 »

Town Good Luck-Certified Follower
(
Town
/ Good Luck-Certified Follower)

Alignment:
Town


Each night you may target a player. Assuming no interference with your action, learn what type of action your target performed during the night (results will come in the form of categories within NAR, for example if you follow someone who used a Doctor ability you will be told they used a protective action during that night). You are only certified to use this ability on those who have
good luck
, this ability will fail if your target does not have
good luck
.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:44 pm, edited 1 time in total.
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Post Post #135 (isolation #62) » Wed Aug 30, 2023 8:32 am

Post by SmileyDude1 »

Town Bad Luck-Certified Odd-Night Doctor
(
Town
/ Bad Luck-Certified Odd-Night Doctor)

Alignment:
Town


During odd-numbered night phases, target a player. Assuming no interference with your action, you will protect your target from any single killing action that successfully targets them in most instances. You are only certified to use this ability on those who have
bad luck
, this ability will fail if your target does not have
bad luck
.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:45 pm, edited 1 time in total.
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Post Post #136 (isolation #63) » Wed Aug 30, 2023 8:37 am

Post by SmileyDude1 »

Town Mildly Lucky Envious Friendly Neighbor
(
Town
/ Mildly Lucky Envious Friendly Neighbor)

Alignment:
Town


You Start the game out with +1 luck tier (Mildly Lucky)

Each night, you may target a player. Assuming no interference with your action, you will inform your target of your alignment. As you are envious, this ability will only succeed if your target has a
higher luck tier
than you do. If their luck tier is equivalent or lower than yours this ability will fail.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:45 pm, edited 2 times in total.
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Post Post #137 (isolation #64) » Wed Aug 30, 2023 8:44 am

Post by SmileyDude1 »

Town Mildly Unlucky Pitying Vigilante
(
Town
/ Mildly Unlucky Pitying Vigilante)

Alignment:
Town


You start out the game with -1 Luck tier (Mildly Unlucky)

Each night, you may target a player. Assuming no interference with your action, you will shoot your target killing them if they were not protected. As you are Pitying, this ability will only succeed if your target is in a
lower luck tier
than you. If their luck tier is equivalent or higher than yours this ability will fail.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:46 pm, edited 2 times in total.
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Post Post #138 (isolation #65) » Wed Aug 30, 2023 8:47 am

Post by SmileyDude1 »

Optimistic Townie
(
Town
/Optimistic)

Alignment:
Town


You will passively gain one luck tier every daystart (not including day 1)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:46 pm, edited 2 times in total.
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Post Post #139 (isolation #66) » Wed Aug 30, 2023 8:48 am

Post by SmileyDude1 »

Pessimistic Townie
(
Town
/Pessimistic)

Alignment:
Town


You will passively lose one luck tier every daystart (not including day 1)
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:46 pm, edited 2 times in total.
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Post Post #140 (isolation #67) » Wed Aug 30, 2023 8:52 am

Post by SmileyDude1 »

Groupscum 2-Shot Recharged Hexer
(
Groupscum
/2-Shot Recharged Hexer)

Alignment:
Groupscum


Twice a game at night, target a player. Roleblock your target and cause them to lose 3 luck tiers. Should this ability fail, your shot will be refunded.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:47 pm, edited 2 times in total.
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Post Post #143 (isolation #68) » Wed Aug 30, 2023 9:22 am

Post by SmileyDude1 »

Loved Groupscum
(
Groupscum
/Loved)

Alignment:
Groupscum


You passively require one more vote than normal to be hammered, this ability will be disabled should the game enter ELO state.

In post 142, TemporalLich wrote:
Town Infallible Luck-Immune Well-wisher
(
Town
/ Infallible Luck-Immune Well-wisher)

Each night, you may target a player. That player will go up two luck tiers.

This ability cannot be interfered with in any way whatsoever, that is, it will always target its intended target, will always succeed, and will always have its intended effect.

You always have Normal Luck.




Proposal for a different Luck Tier system:

Luck tiers are always integers from -5 to +5. If no luck effects are defined for a role, each bad luck tier gives a 20% chance for your role to fail regardless of modifiers that say otherwise and each good luck tier gives a 20% chance for your role to become Infallible.

Luck Tiers:

-5 - Absolutely Unlucky
-4 - Extremely Unlucky
-3 - Very Unlucky
-2 - Unlucky
-1 - Mildly Unlucky
0 - Normal Luck (considered to be neither lucky nor unlucky)
+1 - Mildly Lucky
+2 - Lucky
+3 - Very Lucky
+4 - Extremely Lucky
+5 - Absolutely Lucky
I'm down for this system (seems more stable than what I came up with), will edit some of the above roles to better fit this proposal.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:48 pm, edited 1 time in total.
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Post Post #146 (isolation #69) » Wed Aug 30, 2023 9:51 am

Post by SmileyDude1 »

Groupscum Bad Omen Visitor 1-Shot Night 5-Disabled Mercy Killer
(
Groupscum
/ Bad Omen Vis 1S N5 Disabled Mercy Killer)

Alignment:
Groupscum


You have the following abilities:

Bad Omen Visit
: Each Night, you may target a player. Assuming no interference with your action you will visit that player during the night secretly giving them a bad omen in the process. Those under the effects of a bad omen will passively lose one luck tier each day start from then onwards.

Mercy Kill
:Once a game, at night, you may elect to use this ability replacing any factional killing ability your faction has access to should one exist. Upon doing so you will attempt to slay all players who bare the misfortune of residing in the lowest luck tier,
Absolutely Unlucky
. This ability is disabled from night 5 onwards.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:48 pm, edited 2 times in total.
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Post Post #147 (isolation #70) » Wed Aug 30, 2023 9:53 am

Post by SmileyDude1 »

Town Nights 1-3 NightKill-proof Divine Protector
(
Town
/ N1-3 NK-Proof Divine Protector)

Alignment:
Town


You have the following Abilities:

Night 1-3 NightKill-proof
: You cannot exit the game via being killed during nights 1,2 or 3 under any circumstances. Any killing action that targets you during these night phases will fail (even juggernaut killing actions). This does not protect you from exiting the game via elimination or day kill.

Divine Protection
: As long as you are alive, every player in the game who is within the luck tier of
very lucky
or higher will become passively bulletproof, making them immune to most killing actions that target them. Should a killing action fail due to being directed towards a player protected by divine protection, the perpetrator of the killing action will be informed that their action failed due to the protection of
PLAYERNAME
, divine protector of the lucky.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:23 pm, edited 2 times in total.
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Post Post #170 (isolation #71) » Fri Sep 01, 2023 1:34 pm

Post by SmileyDude1 »

Groupscum 1-Shot Recharged Sticky Bomb Giver
(
Groupscum
/1-Shot Recharged Sticky Bomb Giver)

Alignment:
Groupscum


Once a game at night, target a player. Assuming no interference with your action, give your target a sticky bomb. Should this ability fail your shot will be refunded. During subsequent nights you may elect to detonate this bomb killing your target and anyone who they visited during that night unless they were protected. This bomb is considered an
explosive
. This bomb will not kill those who targeted the holder on the night of detonation only those the holder targeted on the night of detonation.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:50 pm, edited 3 times in total.
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Post Post #171 (isolation #72) » Fri Sep 01, 2023 1:39 pm

Post by SmileyDude1 »

Groupscum Odd-Night Reflexive Delayed Roleblocker Even-Night Reflexive Delayed Dazer
(
Groupscum
/ Odd-Night Reflexive Delayed RB Even-Night Reflexive Delayed Dazer)

Alignment:
Groupscum


Should anyone successfully target you during odd-numbered night phases, you will delayed roleblock them causing most actions they take during the following night phase to fail.

Should anyone successfully target you during even-numbered night phases, you will delayed daze them causing any action taken by them during the following night phase to pick a target at random.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:52 pm, edited 3 times in total.
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Post Post #172 (isolation #73) » Fri Sep 01, 2023 1:41 pm

Post by SmileyDude1 »

Town Odd-Night Reflexive Delayed Roleblocker Even-Night Reflexive Delayed Dazer
(
Town
/ Odd-Night Reflexive Delayed RB Even-Night Reflexive Delayed Dazer)

Alignment:
Town


Should anyone successfully target you during odd-numbered night phases, you will delayed roleblock them causing most actions they take during the following night phase to fail.

Should anyone successfully target you during even-numbered night phases, you will delayed daze them causing any action taken by them during the following night phase to pick a target at random.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:53 pm, edited 2 times in total.
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Post Post #174 (isolation #74) » Fri Sep 01, 2023 1:53 pm

Post by SmileyDude1 »

Loud Arsonist
(
Arsonist
/Loud)

Alignment:
Scum Third Party


Each night, you may target a player. Assuming no interference with your action your target will be primed. At any point in time during night phase, you may elect to ignite all primed players juggernaut killing them in the process. You win when you are the last player alive.

Anyone targeted by you will be informed that you targeted them, but will not know what action they were targeted with.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:23 pm, edited 2 times in total.
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Post Post #175 (isolation #75) » Fri Sep 01, 2023 1:54 pm

Post by SmileyDude1 »

Town Firefighter
(
Town
/Firefighter)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will douse them if they've been primed. This removes the prime effect
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:57 pm, edited 2 times in total.
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Post Post #176 (isolation #76) » Fri Sep 01, 2023 1:56 pm

Post by SmileyDude1 »

Groupscum Firefighter
(
Groupscum
/Firefighter)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will douse them if they've been primed. This removes the primed effect
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:57 pm, edited 2 times in total.
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Post Post #178 (isolation #77) » Fri Sep 01, 2023 2:17 pm

Post by SmileyDude1 »

Multitasking Traffic Analyst Rolecop Knife Wielding Ninja Serial Killer
(
Serial Killer
/Multitasking TA RC Knife-Ninja)

Alignment:
Scum Third Party


You have the following abilities, all of which may be used in the same night:

Knife Wielding Ninja Kill
: Each night, you may target a player. Assuming no interference with your action, you will kill your target if they were not protected. This action is considered invisible to action investigative roles, such roles will receive results as if your action had not occurred. You kill using knives, should a gunsmith action target you, you will investigate as not having a gun. This may not be used alongside factional killing abilities though it may be used in place of them.

Traffic Analyst
: Each night, you may target a player. Assuming no interference with your action, you will learn if your target has access to private communications.

Rolecop
: Each night, you may target a player. Assuming no interference with your action, you will learn your targets role
Last edited by SmileyDude1 on Sun Nov 26, 2023 6:53 am, edited 3 times in total.
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Post Post #179 (isolation #78) » Fri Sep 01, 2023 2:23 pm

Post by SmileyDude1 »

Town 2-Hit Gunsmith
(
Town
/2-Hit Gunsmith)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, learn if your target is in possession of a gun. This ability will be permanently disabled upon receiving two "target has a gun" results.
Last edited by SmileyDude1 on Fri Oct 27, 2023 2:59 pm, edited 1 time in total.
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Post Post #180 (isolation #79) » Fri Sep 01, 2023 2:33 pm

Post by SmileyDude1 »

Town Night 2 Psychologist Night 3 Rolecop Night 4 Gunsmith Night 5 Watcher
(
Town
/ N2 Psy N3 RC N4 GS N5 Watch)

Alignment:
Town


You have the following abilities:

Night 2 Psychologist
: On night 2, you may target a player. Assuming no interference with your action, learn if your target has access to an unused killing ability

Night 3 Rolecop
: On night 3, you may target a player. Assuming no interference with your action, learn the role of your target

Night 4 Gunsmith
: On night 4, you may target a player. Assuming no interference with your action, learn if your target is in possession of a gun

Night 5 Watcher
: On night 5, you may target a player. Assuming no interference with your action, learn who else targeted your target during that night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:00 pm, edited 1 time in total.
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Post Post #181 (isolation #80) » Fri Sep 01, 2023 2:36 pm

Post by SmileyDude1 »

Town Odd-Night Gunsmith
(
Town
/ Odd-Night Gunsmith)

Alignment:
Town


During odd-numbered night phases, you may target a player. Assuming no interference with your action, learn if your target is in possession of a gun.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:00 pm, edited 1 time in total.
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Post Post #192 (isolation #81) » Fri Sep 01, 2023 3:35 pm

Post by SmileyDude1 »

Mad Scientist
(
Mad Scientist
/Vanilla)

Alignment:
Scum Third Party


You are a mad scientist who holds access to a deadly neurovirus that allows you to control the minds of its victims. You wish to take over the world

You have the following factional abilities:

Weapon X Virus
:Mind Control in it's purest form. Each night you may target a player. Assuming no interference with your action, permanently put your target under the influence of the virus.

X Virus Beta
: Clouds the mind of it's victims temporarily. Each night, you have two beta virus capsules you can target players with. If successful you'll temporarily put your targets under the influence of the virus. Each capsule will put the victim under the virus's control for the next two day phases. These capsules can stack (e.g, you can use both capsules on 1 player for a 4 day duration instead). Should someone who is temporarily under the virus's control die or be eliminated before they can break free, the effects become permanent.

Bioscanner (Night 2 and 4)
: During Nights 2 and 4, you may use your bioscanner to get a list telling you who all is currently under control of the virus.

Forced Assimilation (2-Shot)
: Twice a game, this may be used in conjunction with
Weapon X Virus
or
X Virus Beta
. Upon doing so these abilities will gain the effect of bypassing ascetic modifiers (not blocking actions though)

World Domination
: When you believe that 85% or more of all players (both living and dead) are under control of the virus, you may post
INFECT
in the main thread. Should that threshold be achieved upon doing so, you will take over the world and win the game with all other factions losing. Should that threshold not be achieved, you will leave the game in disgrace losing in the process


Was wondering about the percent threshold for this, do you think it's too high or too low for a role like this.
Last edited by SmileyDude1 on Fri Nov 17, 2023 3:51 pm, edited 3 times in total.
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Post Post #194 (isolation #82) » Sat Sep 02, 2023 2:16 pm

Post by SmileyDude1 »

Leprechaun Swindler
(
Leprechaun
/Swindler)

New Quasi-Groupscum Alignment:
Leprechauns

Factional Traits:
- All members start out at -3 Luck Tier (Very Unlucky)
- Inherently luck-immune, luck tier is not taken into account when a member of this faction performs an action, luck tier can't be altered by outside forces
- Factional Luck Siphon: Each member of this faction may target a player during the night to steal their luck causing them to gain one luck tier and their target to lose one luck tier.
-End of the Rainbow: Upon a Leprechaun reaching the highest luck tier, they will passively cause other members of their faction to gain +1 luck tier from then onwards (even after their death)
-Wins once all living leprechauns reach the maximum luck tier (Absolutely Lucky) as long as more than 1 of them is alive with the game continuing afterwards.
-Should only one leprechaun remain, they will flee causing this faction to lose with the game continuing afterwards

Alignment:
Leprechaun
(Quasi-Groupscum)

Each Night, you may target a player. Assuming no interference with your action, cause your targets luck tier as well as yours to raise by 2 tiers. Upon exiting the game, targets will lose 3 luck tiers per time targeted by this action. This has no effect on leprechauns.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:03 pm, edited 3 times in total.
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Post Post #195 (isolation #83) » Sat Sep 02, 2023 2:22 pm

Post by SmileyDude1 »

Leprechaun 6-Shot Mass Luck-Gaining Roleblocker
(
Leprechaun
/ 6-Shot Mass Luck-Gaining Roleblocker)

Alignment:
Leprechaun
Quasi-Groupscum

Six times a game, you may target a player. Assuming no interference with your action, roleblock your target causing all actions they perform to fail. This ability may be used on as many different players as you'd like within a single night provided you have the shots to do so. Each successful use of this ability will gain you one luck tier.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:04 pm, edited 2 times in total.
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Post Post #196 (isolation #84) » Sat Sep 02, 2023 2:32 pm

Post by SmileyDude1 »

Leprechaun Optimistic Reflexive Gold Protector
(
Leprechaun
/Optimistic Reflexive Gold Protector)

Alignment:
Leprechaun
Quasi-Groupscum

You passively gain one luck tier each daystart (not including day 1) thanks to your pot of gold.

You obsessively protect your gold and punish anyone who travels near it. Should anyone successfully target you during the night you will secretly curse them. This curse will cause any role that targets the victim during future nights to turn up an
incriminating
result where possible. Each player can only trigger this curse once during the game. Each time this curse triggers gain 1 luck tier.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:06 pm, edited 1 time in total.
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Post Post #197 (isolation #85) » Sat Sep 02, 2023 2:38 pm

Post by SmileyDude1 »

Leprechaun Modified-Hammerer
(
Leprechaun
/Modified Hammerer)

Alignment:
Leprechaun
Quasi-Groupscum

You are
not
obligated to hammer someone should they be one vote away from elimination. Should you successfully hammer someone you will gain 4 luck tiers.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:06 pm, edited 1 time in total.
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Post Post #199 (isolation #86) » Sat Sep 02, 2023 2:47 pm

Post by SmileyDude1 »

Leprechaun Bulletproof 3-Shot Taunter
(
Leprechaun
/ BP 3-Shot Taunter)

Alignment:
Leprechaun
Quasi-Groupscum

You passively will survive most killing actions that target you.

Three times a game at night, you may target a player. Assuming no interference with your action, taunt them causing them to continuously target you for the next 2 night phases. Upon this action succeeding your target will be informed that you taunted them and you will gain 2 luck tiers.


The last leprechaun
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:08 pm, edited 1 time in total.
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Post Post #200 (isolation #87) » Sat Sep 02, 2023 2:59 pm

Post by SmileyDude1 »

Groupscum 2-Shot Juggernaut
(
Groupscum
/ 2-Shot Juggernaut)

Alignment:
Groupscum


Twice a game a night, should you be the one committing the factional kill, activate this ability. Upon doing so your kill will bypass all protections unavoidably eliminating your target unless they are untargetable during that night



Pagetop, and good night
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:24 pm, edited 2 times in total.
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Post Post #220 (isolation #88) » Sun Sep 03, 2023 5:03 am

Post by SmileyDude1 »

Groupscum Ascetic Informed
(
Groupscum
/Ascetic Informed)

Alignment:
Groupscum


You are passively immune to non-killing night actions. Such actions that target you will fail as if they were roleblocked.

The mod will inform you upon day 1 start of the # of players in the game who have access to night actions (night-based abilities)
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:09 pm, edited 1 time in total.
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Post Post #221 (isolation #89) » Sun Sep 03, 2023 5:05 am

Post by SmileyDude1 »

Town Ascetic
(
Town
/Ascetic)

Alignment:
Town


You passively are immune to non-killing night actions. Such actions that target you will fail as if they were roleblocked
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:10 pm, edited 1 time in total.
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Post Post #222 (isolation #90) » Sun Sep 03, 2023 5:09 am

Post by SmileyDude1 »

1-Shot Virus-Immune Townie
(
Town
/1-Shot Virus Immune)

Alignment:
Town


The first time you are successfully targeted by a virus, it will fail to take effect on you.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:10 pm, edited 1 time in total.
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Post Post #223 (isolation #91) » Sun Sep 03, 2023 5:13 am

Post by SmileyDude1 »

Town Odd-Night Luck Giver
(
Town
/Odd-Night Luck Giver)

Alignment:
Town


During odd-numbered night phases, target a player. Assuming no interference with your action, your target will gain 2 luck tiers.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:11 pm, edited 1 time in total.
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Post Post #225 (isolation #92) » Sun Sep 03, 2023 5:30 am

Post by SmileyDude1 »

Town Reliable Macho Extremely Unlucky Optimistic Pitying Combined Bloodhound Doctor Friendly Neighbor
(
Town
/Reliable Macho Extremely Unlucky Optimistic Pitying Combined Bloodhound Doctor Friendly Neighbor) Quite a mouthful ain't it?

Alignment:
Town


You start out with -4 luck tier (Extremely Unlucky), but you are reliable, your luck tier will not affect the probability of your action working.

You will passively gain one luck tier each daystart (not including day 1)

You cannot be protected from killing actions that target you.

Each night, you may target a player. Assuming no interference with your action, learn if your target is
Town
or
Not Town
, protect them from most killing actions, and inform them of your alignment. As you are Pitying, this ability will only succeed if your target is in a
lower luck tier
than you. If their luck tier is equivalent or higher than yours this ability will fail.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:13 pm, edited 1 time in total.
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Post Post #227 (isolation #93) » Sun Sep 03, 2023 5:49 am

Post by SmileyDude1 »

Town 2-Shot Juggernaut
(
Town
/2-Shot Juggernaut)

Alignment:
Town


Twice a game, any killing action performed by you will bypass all protection unavoidably killing your target.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:26 pm, edited 2 times in total.
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Post Post #231 (isolation #94) » Sun Sep 03, 2023 7:57 am

Post by SmileyDude1 »

Town Luck Aware Modifier=Luck Dependent Checker
(
Town
/Luck Aware Modifier=Luck Dependent Checker)

Alignment:
Town


You will be told by the mod what your current luck tier is every night start.

Each Night, you may target a player. Assuming no interference with your action, you will be informed that your action succeeded.

You will roll for your starting luck tier during pregame with the following odds:
Absolutely Lucky (+5), Absolutely Unlucky (-5), Extremely Lucky (4), Extremely Unlucky(-4): 5% each
Very Unlucky (-3), Very Lucky (+3), Lucky (+2), Unlucky (-2): 10% each
Mildly Unlucky (-1), Mildly Lucky (+1): 20% each

Each Luck tier will change the modifier on your role
-5 (Absolutely Unlucky)= Frail: Unavoidably die during the night should anyone successfully target you
-4 (Extremely Unlucky)= Random-Targeting: Your action will target a random player during the night
-3 (Very Unlucky)= Delayed: Your result will be delayed until the following night phase
-2 (Unlucky)= Loud: Your target will be infromed you targeted them with an action, but not what action you targeted them with
-1 (Mildly Unlucky)= Announcing: Your target will be informed that they were targeted by an "announcing checker", but not of your identity
0 (Normal)= Unmodified
1 (Mildly Lucky)= Lazy: Your action will fail if there's only one anti-town player remaining
2 (Lucky)= Weak: Should you successfully target an anti-town player during the night, you will die
3 (Very Lucky)= Complex: Your action will fail if your target is vanilla
4 (Extremely Lucky)= Loyal: Your action will fail if your target does not share your alignment
5 (Absolutely Lucky)= Strong-Willed Loyal: Your action will fail if your target does not share your alignment. Your action cannot be blocked or redirected
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:15 pm, edited 1 time in total.
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Post Post #232 (isolation #95) » Sun Sep 03, 2023 8:00 am

Post by SmileyDude1 »

Town Even-Night Rolecop
(
Town
/Even-Night Rolecop)

Alignment:
Town


Each even-numbered night, you may target a player. Assuming no interference with your action, learn your target's role
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:15 pm, edited 1 time in total.
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Post Post #233 (isolation #96) » Sun Sep 03, 2023 8:05 am

Post by SmileyDude1 »

Groupscum Non-Consecutive Redirector with One-Shot Self-Target
(
Groupscum
/Non-Consecutive Redirector with 1-Shot Self Target)

Alignment:
Groupscum


Each night, you may target two players. Assuming no interference with your action, cause all actions targeting your first target to be redirected to your second target. Once a game, you may target yourself using this ability. This ability may not be used two nights in a row
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:16 pm, edited 1 time in total.
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Post Post #234 (isolation #97) » Sun Sep 03, 2023 9:09 am

Post by SmileyDude1 »

Town Visionary
(
Town
/Visionary)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, your target will learn what types of actions (besides this action) targeted them during that night upon daystart. Types will be taken from NAR with anything outside of those bounds being considered miscellaneous.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:16 pm, edited 1 time in total.
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Post Post #235 (isolation #98) » Sun Sep 03, 2023 9:11 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:17 pm, edited 1 time in total.
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Post Post #236 (isolation #99) » Sun Sep 03, 2023 9:17 am

Post by SmileyDude1 »

Hostile Rookie
(
Hostile
/Vanilla)

Alignment:
Hostile
Non-Standard Groupscum

You have no special abilities outside of your faction's base abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:17 pm, edited 1 time in total.
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Post Post #238 (isolation #100) » Sun Sep 03, 2023 9:23 am

Post by SmileyDude1 »

Hostile Spy
(
Hostile
/Spy)

Alignment:
Hostile
Non-Standard Groupscum

Each night, you may target a player. Assuming no interference with your action, you will learn your target's role.

During even-numbered nights the mod will tell you the role of one of the other players in the game chosen at random from those who are not of your faction and who haven't been successfully targeted by your role check ability.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:18 pm, edited 1 time in total.
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Post Post #240 (isolation #101) » Sun Sep 03, 2023 9:28 am

Post by SmileyDude1 »

Town Innocent Child
(
Town
/ Innocent Child)

Alignment:
Town


Your alignment will be revealed by the mod upon gamestart.


Rewritten in light of
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:18 pm, edited 3 times in total.
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Post Post #243 (isolation #102) » Sun Sep 03, 2023 9:40 am

Post by SmileyDude1 »

Town 2-Shot Macho Commuter Exclusive Innocent Child
(
Town
/ 2-Shot Macho Commuter Exclusive IC)

Alignment:
Town


Twice a game at night, you may elect to commute. Upon doing so you will be untargetable during that night phase.

You cannot be protected from killing actions that successfully target you

If you are the only Innocent Child within the game, the mod will reveal your alignment upon gamestart. Should there be another Innocent Child in the game this part of your role will be disabled.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:19 pm, edited 2 times in total.
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Post Post #245 (isolation #103) » Sun Sep 03, 2023 9:52 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:20 pm, edited 1 time in total.
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Post Post #246 (isolation #104) » Sun Sep 03, 2023 12:03 pm

Post by SmileyDude1 »

Groupscum Private Topic Finder 2-Shot Decryptor
(
Groupscum
/ PT Finder 2-Shot Decryptor)

Alignment:
Groupscum


Each Night, you may target a player. Assuming no interference with your action, learn the thread name of any private topics that player has access to.

Twice a game at night, you may elect to decrypt a private topic by sending a
Decrypt placethreadnamehere
message to the mod during the night. Said Private Topic will lose access to daytalk during the following dayphase.

Should you pick this card for your role when you already have chosen
town
alignment, the abilities described above will be disabled and you are functionally a vanilla.
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:42 pm, edited 2 times in total.
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Post Post #247 (isolation #105) » Sun Sep 03, 2023 12:16 pm

Post by SmileyDude1 »

Groupscum Clone
(
Groupscum
/Clone)

Alignment:
Groupscum


If you pick this card for your alignment, target one other player during pregame. They will become groupscum as well overriding the alignment they picked.

If you pick this card for your role, upon your death or elimination you may elect to retain the ability to post in any topics you have access to by PMing the mod that you wish to do so before entering dead thread. Should you elect to do this you must make and post under a new account titled "Clone of
playername
". This ability will be revoked by the mod should you fail to post under said account (minor slips are fine as long as you heed any warning the mod gives you).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:21 pm, edited 1 time in total.
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Post Post #248 (isolation #106) » Sun Sep 03, 2023 12:18 pm

Post by SmileyDude1 »

Town Clone
(
Town
/Clone)

Alignment:
Town


If you pick this card for your alignment, target one other player during pregame. They will become town as well overriding the alignment they picked.

If you pick this card for your role, upon your death or elimination you may elect to retain the ability to post in any topics you have access to by PMing the mod that you wish to do so before entering dead thread. Should you elect to do this you must make and post under a new account titled "Clone of
playername
". This ability will be revoked by the mod should you fail to post under said account (minor slips are fine as long as you heed any warning the mod gives you).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:21 pm, edited 1 time in total.
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Post Post #250 (isolation #107) » Sun Sep 03, 2023 12:25 pm

Post by SmileyDude1 »

Town Strongman-Enabler
(
Town
/Strongman-Enabler)

Alignment:
Town


Upon you leaving the game (either via elimination or death) all strongman effects will be disabled.



funny coincidence on 249 :giggle:
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:21 pm, edited 1 time in total.
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Post Post #258 (isolation #108) » Mon Sep 04, 2023 2:00 pm

Post by SmileyDude1 »

Town Bad Luck-Certified Supersaint
(
Town
/Bad Luck-Certified Supersaint)

Alignment:
Town


Should you exit the game via elimination, you will execute the player who hammered you. You are only certified to perform this ability on those who have
bad luck
. This ability will fail if the victim does not have
bad luck
(negative luck tier).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:23 pm, edited 2 times in total.
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Post Post #259 (isolation #109) » Mon Sep 04, 2023 2:17 pm

Post by SmileyDude1 »

Voice-Losing Loved Nights 1 and 2 Bulletproof Townie
(
Town
/Voice-Losing Loved Nights 1 and 2 BP)

Alignment:
Town


You passively require one more vote than normal to be hammered. This ability will be disabled if the game is in an ELO state,

During nights 1 and 2, most killing actions that successfully target you will fail.

Each new post you make during day phase will be required to contain fewer words than your last (e.g if your first post of the day contained 50 words, your next post after that would only be allowed to have a maximum of 49). Should you run out of words, you will be limited to naked vote posts for the rest of the day. The first time this restriction is blatantly broken (warnings are allowed for slips), you will lose access to your loved and BP abilities. The second time this restriction is broken, you will be modkilled.
Last edited by SmileyDude1 on Sun Nov 26, 2023 7:05 am, edited 2 times in total.
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Post Post #261 (isolation #110) » Mon Sep 04, 2023 2:23 pm

Post by SmileyDude1 »

Town Protege
(
Town
/Protege)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will gain a one-shot use of one of your targets special (not factional) night abilities that you may use during subsequent nights. If a person with multiple night abilities is targeted with this action, the ability gained will be determined by mod discretion. If a person with no special night abilities is targeted with this action, then you will get nothing.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:24 pm, edited 3 times in total.
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Post Post #262 (isolation #111) » Mon Sep 04, 2023 2:25 pm

Post by SmileyDude1 »

Groupscum Protege
(
Groupscum
/Protege)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will gain a one-shot use of one of your targets special (not factional) night abilities that you may use during subsequent nights. If a person with multiple night abilities is targeted with this action, the ability gained will be determined by mod discretion. If a person with no special night abilities is targeted with this action, then you will get nothing.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:24 pm, edited 2 times in total.
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Post Post #264 (isolation #112) » Mon Sep 04, 2023 2:31 pm

Post by SmileyDude1 »

Groupscum Activated Superstar Normal Picker
(
Groupscum
/Activated Superstar Normal Picker)

Alignment:
Groupscum


During Pregame, you may message the mod any role considered legal under "regular normal" guidelines on mafiascum.net and you will attain the abilities of said role to use during the game. Should you fail to message them, you will attain the role of vanilla.


At any point during the game, you may message the mod to have them publicly reveal your role. Should you do so, your role will be revealed as the normal role you picked during pregame (not Normal Picker)
Last edited by SmileyDude1 on Wed Nov 08, 2023 3:24 pm, edited 3 times in total.
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Post Post #266 (isolation #113) » Mon Sep 04, 2023 2:33 pm

Post by SmileyDude1 »

Town Activated Superstar Normal Picker
(
Town
/Activated Superstar Normal Picker)

Alignment:
Town


During Pregame, you may message the mod any role considered legal under "regular normal" guidelines on mafiascum.net and you will attain the abilities of said role to use during the game. Should you fail to message them, you will attain the role of vanilla.

At any point during the game, you may message the mod to have them publicly reveal your role. Should you do so, your role will be revealed as the normal role you picked during pregame (not Normal Picker)
Last edited by SmileyDude1 on Wed Nov 08, 2023 3:23 pm, edited 2 times in total.
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Post Post #274 (isolation #114) » Mon Sep 04, 2023 3:03 pm

Post by SmileyDude1 »

Town Compulsive Loud Roaming Visitor
(
Town
/Compulsive Loud Roaming Visitor)

Alignment:
Town


You must perform your night action every night you're allowed to do so, upon picking this card for your role send the mod an ordered list which will be used as reference should you fail to submit a night action.

Each night, you must target a player. Assuming no interference with your action, you will visit them (has no effect). Your target will be infromed that you targeted them, but not what you targeted them with. Each player may only be targeted by this ability once per game.



Yeah, sorry about that
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:26 pm, edited 1 time in total.
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Post Post #276 (isolation #115) » Tue Sep 05, 2023 12:37 am

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:26 pm, edited 1 time in total.
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Post Post #279 (isolation #116) » Tue Sep 05, 2023 11:29 am

Post by SmileyDude1 »

Town 2-Shot Link
(
Town
/2-Shot Link)

Alignment:
Town


Twice a game at night, you may target a player. Assuming no interference with your action, you will link to your target, causing all actions that target them to be redirected onto you from then onwards. Multiple links may be active at one time
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:27 pm, edited 1 time in total.
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Post Post #280 (isolation #117) » Tue Sep 05, 2023 11:37 am

Post by SmileyDude1 »

Groupscum 2-Shot Strong-Willed Infectious Visitor
(
Groupscum
/2-Shot Strong-Willed Infectious Visitor)

Alignment:
Groupscum


Twice a game at night, you may target a player. Assuming no interference with your action, you will visit them (no effect). As this action is infectious, any person successfully targeted by it will have their role changed to "Visitor" losing access to all other special (not factional) abilities they had access to in the process. This action can't be redirected or blocked
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:27 pm, edited 1 time in total.
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Post Post #281 (isolation #118) » Tue Sep 05, 2023 11:41 am

Post by SmileyDude1 »

Groupscum 2-Shot Link Hidden Bulletproof
(
Groupscum
/2-Shot Link Hidden BP)

Alignment:
Groupscum


Twice a game at night, you may target a player. Assuming no interference with your action, you will link to your target, causing all actions that target them to be redirected onto you from then onwards. Multiple links may be active at one time

You will passively survive most killing actions that target you. The bulletproof aspect of your role is hidden, and thus will be omitted from rolecop reports (and similar abilities).
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:29 pm, edited 1 time in total.
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Post Post #282 (isolation #119) » Tue Sep 05, 2023 11:48 am

Post by SmileyDude1 »

Town Night 1 Infectious Friendly Neighbor
(
Town
/Night 1 Infectious Friendly Neighbor)

Alignment:
Town


During Night 1, you may target a player. Assuming no interference with your action, you will inform your target of your alignment. As this action is infectious, anyone successfully targeted by it will have their role changed to "Friendly Neighbor" losing access to all other special (not factional) abilities they had access to in the process.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:30 pm, edited 2 times in total.
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Post Post #283 (isolation #120) » Tue Sep 05, 2023 12:20 pm

Post by SmileyDude1 »

Town Macho Loud Tracker
(
Town
/ Macho Loud Tracker)

Alignment:
Town


Each Night, you may target a player. Assuming no interference with your action, you will learn who they targeted during the night. Those successfully targeted by you will learn that you targeted them, but will not know what action you targeted them with.

You can't be protected from killing actions that successfully target you.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:30 pm, edited 1 time in total.
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Post Post #284 (isolation #121) » Tue Sep 05, 2023 12:23 pm

Post by SmileyDude1 »

Town Personal Watcher
(
Town
/Personal Watcher)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, learn who else targeted your target during that night. This action does not affect factional actions, such actions that target your target will be treated as if they did not occur on your report.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:31 pm, edited 2 times in total.
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Post Post #285 (isolation #122) » Tue Sep 05, 2023 12:38 pm

Post by SmileyDude1 »

Town Compulsive JOAT (Traffic Analyst, Motion Detector, Detective)
(
Town
/ Compulsive JOAT (TA,MD,Det.))

Alignment:
Town


You must perform a night action every night you're allowed to do so, upon picking this card for your role send the mod an ordered list which will be used as reference should you fail to submit a night action.

You are a JOAT with the following 1-shot abilities you can use over the course of the game. A maximum of one must be used each night phase

Traffic Analyst
: Target a player. If successful learn if that player has access to private communications

Motion Detector
: Target a player. If successful learn if motion was detected towards said player. Motion will be detected should your target perform an action on someone else or are targeted by someone else during the night.

Detective
: Target a player. If successful learn if your target has ever attempted to perform a killing action (including the night which this ability was used)
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:33 pm, edited 2 times in total.
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Post Post #286 (isolation #123) » Tue Sep 05, 2023 12:48 pm

Post by SmileyDude1 »

Groupscum JOAT (2x Commuter, 2x Doctor)
(
Groupscum
/JOAT (2xCommute,2xDoc))

Alignment:
Groupscum


You are a JOAT with the following abilities that you may use as specified during the game. Only one of these abilities may be used per night.

Commute (2x)
: Upon using this ability, you will commute out of town rendering yourself untargetable during that night phase. You will be unable to perform any other action should you elect to do this. This ability may be used twice per game.

Doctor (2x)
: Target a player. If successful you'll protect that player from any single killing action that successfully targets them in most instances. This ability may be used twice per game.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:33 pm, edited 1 time in total.
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Post Post #287 (isolation #124) » Tue Sep 05, 2023 1:05 pm

Post by SmileyDude1 »

Groupscum Non-Consecutive JOAT (Ninja, Juggernaut, Vigilante)
(
Groupscum
/JOAT (Ninja, Juggernaut, Vigilante))

Alignment:
Groupscum


You are a JOAT with the following 1-Shot abilities that you may use during the course of the game. Only one of these abilities may be used per night. You may not use your JOAT abilities on consecutive night phases

Ninja
: Activate this ability to make any action you perform invisible to action-investigative roles during this night phase. Such roles will produce results as if your action had not occurred

Juggernaut
: Should you perform a killing action, activate this ability to make your kill bypass all protections, killing your target unless they were untargetable during that night phase.

Vigilante
: Target a player. If successful shoot them during the night. This ability may be done in conjunction with the factional kill.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:28 pm, edited 2 times in total.
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Post Post #288 (isolation #125) » Tue Sep 05, 2023 1:29 pm

Post by SmileyDude1 »

Town Observer
(
Town
/Observer)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, learn what other actions were performed on that player during the night (results would follow the categories within NAR with anything falling outside those bounds being considered miscellaneous).
Last edited by SmileyDude1 on Tue Oct 31, 2023 7:16 pm, edited 2 times in total.
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Post Post #300 (isolation #126) » Wed Sep 06, 2023 1:21 pm

Post by SmileyDude1 »

Groupscum Famous Macho 6-Phase Gamewinner
(
Groupscum
/Famous Macho 6-Phase Gamewinner)

Alignment:
Groupscum


You can not be protected from killing actions that successfully target you.

You are an alternative wincon, should you manage to stay alive through 6 day phases your faction will automatically achieve its win condition (what happens from there depends on whether your faction is allowed to win with others or not. If the answers is yes the game continues if the answer is no, the game will end in your faction's victory). Your wincon is tracked via day phases not nights, should any action cause nights to be skipped these will not count towards your wincon. The presence of a gamewinner and the alignment they're connected to (though not the identity of the person holding this role) will be publicly revealed by the mod at gamestart, and their progression towards achieving their wincon will be logged by the mod each subsequent daystart afterwards
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:35 pm, edited 1 time in total.
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Post Post #301 (isolation #127) » Wed Sep 06, 2023 1:23 pm

Post by SmileyDude1 »

Town Famous Macho 6-Phase Gamewinner
(
Town
/Famous Macho 6-Phase Gamewinner)

Alignment:
Town


You can not be protected from killing actions that successfully target you.

You are an alternative wincon, should you manage to stay alive through 6 day phases your faction will automatically achieve its win condition (what happens from there depends on whether your faction is allowed to win with others or not. If the answers is yes the game continues if the answer is no, the game will end in your faction's victory). Your wincon is tracked via day phases not nights, should any action cause nights to be skipped these will not count towards your wincon. The presence of a gamewinner and the alignment they're connected to (though not the identity of the person holding this role) will be publicly revealed by the mod at gamestart, and their progression towards achieving their wincon will be logged by the mod each subsequent daystart afterwards
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:35 pm, edited 1 time in total.
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Post Post #302 (isolation #128) » Wed Sep 06, 2023 1:39 pm

Post by SmileyDude1 »

Town Animation Hater
(
Town
/Animation Hater)

Alignment:
Town


You absolutely hate and loathe animated profile pictures to an unhealthy extent. Should you vote for a player that has an animated profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an Animated Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:36 pm, edited 3 times in total.
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Post Post #303 (isolation #129) » Wed Sep 06, 2023 1:41 pm

Post by SmileyDude1 »

Town Anime Hater
(
Town
/Anime Hater)

Alignment:
Town


You absolutely hate and loathe anime profile pictures to an unhealthy extent. Should you vote for a player that has an anime profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an Anime Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:36 pm, edited 4 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #304 (isolation #130) » Wed Sep 06, 2023 1:43 pm

Post by SmileyDude1 »

Town Videogame Hater
(
Town
/Videogame Hater)

Alignment:
Town


You absolutely hate and loathe Video-Game related profile pictures to an unhealthy extent. Should you vote for a player that has an Video-Game Related profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an Video-Game Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:37 pm, edited 2 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #305 (isolation #131) » Wed Sep 06, 2023 1:46 pm

Post by SmileyDude1 »

Town Television Hater
(
Town
/TV Hater)

Alignment:
Town


You absolutely hate and loathe TV-Show related profile pictures to an unhealthy extent. Should you vote for a player that has an TV-Show Related profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an TV-Show Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:37 pm, edited 2 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #306 (isolation #132) » Wed Sep 06, 2023 1:48 pm

Post by SmileyDude1 »

Town Nature Hater
(
Town
/Nature Hater)

Alignment:
Town


You absolutely hate and loathe Nature related profile pictures to an unhealthy extent. Should you vote for a player that has an Nature Related profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an Nature Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:37 pm, edited 2 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #307 (isolation #133) » Wed Sep 06, 2023 1:49 pm

Post by SmileyDude1 »

Town Movie Hater
(
Town
/Movie Hater)

Alignment:
Town


You absolutely hate and loathe Movie related profile pictures to an unhealthy extent. Should you vote for a player that has an Movie Related profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an Movie Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:38 pm, edited 2 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #308 (isolation #134) » Wed Sep 06, 2023 1:54 pm

Post by SmileyDude1 »

Town Food Hater
(
Town
/Food Hater)

Alignment:
Town


You absolutely hate and loathe Food related profile pictures to an unhealthy extent. Should you vote for a player that has an Food Related profile picture, your vote will be worth 3 votes towards that player's elimination. This ability will be disabled should the number to hammer a player drop to less than (# of groupscum remaining + 4), you will be notified should this occur. What's considered an Food Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.



Think that covers most of the bases, going to stop on that for now :]
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:38 pm, edited 2 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #309 (isolation #135) » Wed Sep 06, 2023 2:04 pm

Post by SmileyDude1 »

Town Odd-Night 3-Shot Combined Cop/Seer Motion Detector
(
Town
/Odd-Night 3-Shot Combined Cop/Seer Motion Detector)

Alignment:
Town


Three times a game during odd-numbered nights, you may target a player. Assuming no interference with your action, you will learn if your target is of a
specific standard groupscum
alignment (explanation below) and learn whether motion is detected towards your target. Motion will be detected should your target perform an action on someone else or are targeted by someone else during the night.

If the groupscum is Mafia, you will be a cop who checks for Mafia/Not Mafia

If the groupscum is Werewolves, you will be a seer who checks for Werewolf/Not Werewolf

Should both exist within the game one of the two mentioned above will be picked out at random/mod discretion.

The mod will tell you which of the above applies at gamestart.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:39 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #310 (isolation #136) » Wed Sep 06, 2023 2:14 pm

Post by SmileyDude1 »

Town Ascetic Roleblocker Neighbor
(
Town
/Ascetic Roleblocker Neighbor)

Alignment:
Town


You are passively immune to all non-killing actions, any such action that targets you will fail as if it was roleblocked

Each Night, you may target a player. Assuming no interference with your action, cause all actions your target performs during that night to fail.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:40 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #311 (isolation #137) » Wed Sep 06, 2023 2:15 pm

Post by SmileyDude1 »

Town Neighbor
(
Town
/Neighbor)

Alignment:
Town


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:40 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #312 (isolation #138) » Wed Sep 06, 2023 2:21 pm

Post by SmileyDude1 »

Town Universal-Miller Day 5 Innocent Child Neighbor
(
Town
/Universal Miller Day 5 IC Neighbor)

Alignment:
Town


You are an extremely shady individual. Any role that targets you will turn up an incriminating result where possible (e.g, tracker will track you to the kill target, cop/seer will get a
groupscum
result on you, bomb-squad member will get an affirmative when checking for explosives, etc.)

Upon day 5 starting, the mod will publicly reveal your alignment

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:41 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #313 (isolation #139) » Wed Sep 06, 2023 2:26 pm

Post by SmileyDude1 »

Town 2-Shot Bloodhound Neighbor
(
Town
/2-Shot Bloodhound Neighbor)

Alignment:
Town


Twice a game at Night, you may target a player. Assuming no interference with your action, learn if your target is
Town
or
Not Town


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:41 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #314 (isolation #140) » Wed Sep 06, 2023 2:27 pm

Post by SmileyDude1 »

Town Neighbor
(
Town
/Neighbor)

Alignment:
Town


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:42 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #315 (isolation #141) » Wed Sep 06, 2023 2:28 pm

Post by SmileyDude1 »

Groupscum Neighbor
(
Groupscum
/Neighbor)

Alignment:
Groupscum


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:42 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #318 (isolation #142) » Wed Sep 06, 2023 2:37 pm

Post by SmileyDude1 »

Groupscum Bulletproof Traitor Neighbor
(
Groupscum
/BP Traitor Neighbor)

Alignment:
Groupscum


You lack access to your faction's factional abilities. You know your allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity.

You will passively survive most killing actions that target you.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:43 pm, edited 3 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #320 (isolation #143) » Wed Sep 06, 2023 2:41 pm

Post by SmileyDude1 »

Groupscum Ascetic 1-Shot Strong-willed Vanillaizer Neighbor
(
Groupscum
/Ascetic 1-Shot Strong-willed Vanillaizer Neighbor)

Alignment:
Groupscum


You are passively immune to all non-killing actions, any such action that targets you will fail as if it was roleblocked

Once a game at night, you may target a player. If successful you will vanillaize them, causing them to lose access to all special (not factional) abilities. This cannot be redirected or blocked

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:44 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #321 (isolation #144) » Wed Sep 06, 2023 2:45 pm

Post by SmileyDude1 »

Groupscum Loud Rolecop Neighbor
(
Groupscum
/Loud Rolecop Neighbor)

Alignment:
Groupscum


Each Night, you may target a player. Assuming no interference with your action, you will learn your target's role. Upon successful use, those targeted will be informed you targeted them, but not what action you targeted them with

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood


Slowing down on the neighbors now
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:45 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #324 (isolation #145) » Thu Sep 07, 2023 8:21 am

Post by SmileyDude1 »

Town Animation Liker
(
Town
/Animation Liker)

Alignment:
Town


You absolutely love and adore animated profile pictures to an unhealthy extent. Should you vote for a player that has an animated profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an Animated Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:46 pm, edited 3 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #325 (isolation #146) » Thu Sep 07, 2023 8:22 am

Post by SmileyDude1 »

Town Anime Liker
(
Town
/Anime Liker)

Alignment:
Town


You absolutely love and adore anime profile pictures to an unhealthy extent. Should you vote for a player that has an anime profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an Anime Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:46 pm, edited 3 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #326 (isolation #147) » Thu Sep 07, 2023 8:24 am

Post by SmileyDude1 »

Town Videogame Liker
(
Town
/Videogame Liker)

Alignment:
Town


You absolutely love and adore Video-Game Related profile pictures to an unhealthy extent. Should you vote for a player that has an Video-Game related profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an Video-Game Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:47 pm, edited 3 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #327 (isolation #148) » Thu Sep 07, 2023 8:25 am

Post by SmileyDude1 »

Town Television Liker
(
Town
/TV Liker)

Alignment:
Town


You absolutely love and adore TV-Show related profile pictures to an unhealthy extent. Should you vote for a player that has an TV-Show related profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an TV-Show Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:47 pm, edited 4 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #328 (isolation #149) » Thu Sep 07, 2023 8:27 am

Post by SmileyDude1 »

Town Nature Liker
(
Town
/Nature Liker)

Alignment:
Town


You absolutely love and adore Nature related profile pictures to an unhealthy extent. Should you vote for a player that has an Nature related profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an Nature Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:47 pm, edited 3 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #329 (isolation #150) » Thu Sep 07, 2023 8:28 am

Post by SmileyDude1 »

Town Movie Liker
(
Town
/Movie Liker)

Alignment:
Town


You absolutely love and adore Movie related profile pictures to an unhealthy extent. Should you vote for a player that has an Movie related profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an Movie Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:48 pm, edited 3 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #330 (isolation #151) » Thu Sep 07, 2023 8:30 am

Post by SmileyDude1 »

Town Food Liker
(
Town
/Food Liker)

Alignment:
Town


You absolutely love and adore Food related profile pictures to an unhealthy extent. Should you vote for a player that has an Food related profile picture, that player will take 2 more votes than normal to execute. This ability will be disabled should the game enter an ELO state and you will be notified should this occur. What's considered an Food Related Profile Picture is up to mod discretion.

Mod Note: For the sake of simplicity, the mod should go off the profile pictures each player had during the preceding daystart when counting votes using this ability. Should a player's profile picture change during the day phase it will not register for the purposes of this ability until the following day phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:48 pm, edited 2 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1504
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #331 (isolation #152) » Thu Sep 07, 2023 8:46 am

Post by SmileyDude1 »

Self-Aligned Evictor Strong Willed Informed Forwarding Rolecop Neighbor
(
Self-Aligned Evictor
/Strong Willed Informed Forwarding Rolecop Neighbor)

Alignment:
Benign Third Party


Upon gamestart, you will be informed of all factions that exist within the game.

Each night, you may target a player. If successful you will learn their role. You may also elect to forward any results you receive to a specific non-town faction that has private topic access and they will also receive your result within their private topic. These actions can't be redirected or blocked.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood.

You are an
Self-Aligned Evictor
, you win and exit the game once you are the only person who remains in your neighborhood, with the game continuing afterwards. Should you pick this card for your alignment, you will be added to a neighborhood at random should at least one already exist within the game. If this is not the case, 3 other players will be chosen at random to form a neighborhood with you so you can achieve your wincon
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:49 pm, edited 3 times in total.
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Post Post #332 (isolation #153) » Thu Sep 07, 2023 9:00 am

Post by SmileyDude1 »

Mutual Condemner Bulletproof
(
Mutual Condemner
/BP)

Alignment:
Benign Third Party


Upon choosing this card for your role, a player will be chosen at random to have their role overridden by this card causing them to have this role as well. Said player will be your condemnee (you will also be the condemnee of said player). You win and exit the game should this player be eliminated during the game (the same reins true for the other player if they manage to eliminate you first) with the game continuing afterwards. Should your condemnee leave the game by means other than elimination than you will exit in a loss. Both players will be informed of the identity of their condemnee upon gamestart.

You will passively survive most killing actions that successfully target you.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:51 pm, edited 3 times in total.
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Post Post #333 (isolation #154) » Thu Sep 07, 2023 9:10 am

Post by SmileyDude1 »

Mod Chooses Before Picks Non-Consecutive Jailkeeper Neighbor
(
Mod Chooses Before Picks
/Non-Consecutive Jailkeeper Neighbor)

Alignment:
Mod Chooses Before Picks


Each night, you may target a player. If successful, jail them, protecting them from most killing actions in exchange for causing all actions they perform to fail. This ability may not be used on consecutive nights

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:52 pm, edited 2 times in total.
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Post Post #334 (isolation #155) » Thu Sep 07, 2023 9:13 am

Post by SmileyDude1 »

Mod Chooses Before Picks Odd-Night Loyal Visitor Neighbor
(
Mod Chooses Before Picks
/Odd-Night Loyal Visitor Neighbor)

Alignment:
Mod Chooses Before Picks


During odd-numbered night phases, target a player. If successful you will visit them (no effect), this action can only succeed on those who are of the same faction as you.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:53 pm, edited 1 time in total.
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Post Post #336 (isolation #156) » Thu Sep 07, 2023 9:24 am

Post by SmileyDude1 »

Mod Chooses After Picks 1-Shot Recharged Modified Neighborizer Neighbor
(
Mod Chooses After Picks
/1-Shot Recharged Modified Neighborizer Neighbor)

Alignment:
Mod Chooses After Picks


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood

Once a game, you may target a player. If successful they will join the neighborhood you are already in if they weren't already a member. Should this action fail your shot will be refunded


The neighbor part of their role mandates that they be in a neighborhood. If >0 but <3 have a neighbor role than the remainder of the neighborhood will be filled out by choosing players at random to have neighbor added to their role.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:55 pm, edited 3 times in total.
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Post Post #337 (isolation #157) » Thu Sep 07, 2023 9:29 am

Post by SmileyDude1 »

Mod Chooses After Picks Novice 2-Shot Willbooster Neighbor
(
Mod Chooses After Picks
/Novice 2-Shot Willbooster Neighbor)

Alignment:
Mod Chooses After Picks


Twice a game, you may target a player. If successful, the next action your target performs cannot be redirected or blocked. This ability cannot be used night 1.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:56 pm, edited 1 time in total.
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Post Post #339 (isolation #158) » Thu Sep 07, 2023 9:53 am

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities



I see what you mean now, i'd imagine an evictor would be compulsively added to a neighborhood if one already exists, if not one would be created for them. Will edit the card to reflect that.
Last edited by SmileyDude1 on Sat Nov 11, 2023 12:40 pm, edited 1 time in total.
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Post Post #344 (isolation #159) » Thu Sep 07, 2023 4:50 pm

Post by SmileyDude1 »

Town Envious Ascetic
(
Town
/Envious Ascetic)

Alignment:
Town


You are passively immune to non-killing actions, such actions that target you will fail as if they were roleblocked. As you are Enivious, this ability only applies should your target have a
higher luck tier
than you do. If their luck tier is equivalent or lower than yours than the ascetic modifer will not apply to their actions when targeting you.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:57 pm, edited 1 time in total.
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Post Post #345 (isolation #160) » Thu Sep 07, 2023 5:00 pm

Post by SmileyDude1 »

Town Macho Combined Recharge Beacon 1-Shot Mailman
(
Town
/Macho Combined Recharge Beacon 1-Shot Mailman)

Alignment:
Town


You cannot be protected from killing actions that target you.

As long as you are alive, all x-shot roles will be allowed infinite use of their ability without consuming any of their shots. This will not be revealed publicly.

Once a game, you may target a player to send them a message of up to 500 words.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:58 pm, edited 1 time in total.
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Post Post #346 (isolation #161) » Thu Sep 07, 2023 5:05 pm

Post by SmileyDude1 »

Town 1-Shot Beacon
(
Town
/1-Shot Beacon)

Alignment:
Town


As long as you are alive, all x-shot abilities will automatically become 1-shot abilities (with only 1 use allowed before disabling, even if they had more shots than that originally). Upon your exit from the game, players will revert back to their original number of shots they had.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:58 pm, edited 1 time in total.
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Post Post #348 (isolation #162) » Thu Sep 07, 2023 5:09 pm

Post by SmileyDude1 »

Town Even-Night Bad Omen Beacon
(
Town
/Even-Night Bad Omen Beacon)

Alignment:
Town


As long as you are alive, during all even-numbered night phases all players (except yourself and those who are luck immune) will lose 1 luck tier
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:59 pm, edited 1 time in total.
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Post Post #349 (isolation #163) » Thu Sep 07, 2023 5:15 pm

Post by SmileyDude1 »

Town 1-Shot Activated Toxic Goo
(
Town
/1-Shot Activated Toxic Goo)

Alignment:
Town


Once a game at night, you may elect to activate your ability. Upon doing so, anyone who successfully targets you that night (and only that night) will be poisoned causing them to unavoidably die 2 nights later.
Last edited by SmileyDude1 on Fri Oct 27, 2023 3:59 pm, edited 2 times in total.
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Post Post #350 (isolation #164) » Thu Sep 07, 2023 5:18 pm

Post by SmileyDude1 »

Town Medicine Vendor
(
Town
/Medicine Vendor)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, they will be informed that they received medicine. Medicine cures poison and other
sicknesses
, but has a 25% chance of poisoning the recipient if they were perfectly healthy.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:00 pm, edited 2 times in total.
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Post Post #351 (isolation #165) » Thu Sep 07, 2023 5:20 pm

Post by SmileyDude1 »

Groupscum Medicine Vendor
(
Groupscum
/Medicine Vendor)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, they will be informed that they received medicine. Medicine cures poison and other
sicknesses
, but has a 25% chance of poisoning the recipient if they were perfectly healthy.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:00 pm, edited 1 time in total.
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Post Post #352 (isolation #166) » Thu Sep 07, 2023 5:32 pm

Post by SmileyDude1 »

Town Loyal Announcing Flu-Vessel Bodyguard
(
Town
/Loyal Announcing Flu-Vessel Bodyguard)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will bodyguard your target causing all killing actions that target your target to redirect to you instead. Anyone succesfully targeted by you will be informed they were targeted by an "announcing bodyyguard" but not of your identity. This ability can only succeed on those who are of the same faction as you, if this is not the case your action will fail.

As you are a flu-vessel, anyone you successfully target will contract the flu which is a
sickness
for the next 3 night phases. Those who have the flu (not including yourself) have a 50% chance of any action they perform failing even in cases where it'd normally succeed. Players will be informed should they contract the flu
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:01 pm, edited 2 times in total.
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Post Post #353 (isolation #167) » Thu Sep 07, 2023 6:14 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:01 pm, edited 1 time in total.
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Post Post #371 (isolation #168) » Sat Sep 09, 2023 8:18 am

Post by SmileyDude1 »

Flu-Contagious Townie
(
Town
/Flu-Contagious)

Alignment:
Town


As you are flu-contagious, anyone who successfully targets you will contract the flu which is a
sickness
for the next 3 night phases. Those who have the flu (not including yourself) have a 50% chance of any action they perform failing even in cases where it'd normally succeed. Players will be informed should they contract the flu.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:02 pm, edited 1 time in total.
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Post Post #372 (isolation #169) » Sat Sep 09, 2023 8:25 am

Post by SmileyDude1 »

Town LoveCraze-Vessel Watcher
(
Town
/LoveCraze-Vessel Watcher)

Alignment:
Town


Each night, you may target a player. assuming no interference with your action learn who else targeted your target during that night phase.

As you are a LoveCraze-Vessel, anyone you successfully target will contract the LoveCraze
sickness
for the next 3 night phases. This will cause them to compulsively target you while it's under effect. Players will be informed should this occur
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:02 pm, edited 1 time in total.
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Post Post #373 (isolation #170) » Sat Sep 09, 2023 8:28 am

Post by SmileyDude1 »

LoveCraze-Contagious Townie
(
Town
/LoveCraze-Contagious)

Alignment:
Town


As you are LoveCraze-contagious, anyone who succesfully targets you will contract the LoveCraze
sickness
for the next 3 night phases. This will cause them to compulsively target you while it's under effect. Players will be informed should this occur.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:03 pm, edited 1 time in total.
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Post Post #374 (isolation #171) » Sat Sep 09, 2023 8:36 am

Post by SmileyDude1 »

Town 2-Shot Recharged Strong Willed Medicine Vendor Neighbor
(
Town
/2-Shot Recharged Strong Willed Medicine Vendor Neighbor)

Alignment:
Town


Twice a game, you may target a player. Assuming no interference with your action, they will be informed that they received medicine. Medicine cures poison and other sicknesses, but has a 25% chance of poisoning the recipient if they were perfectly healthy. This ability cannot be redirected or blocked. Should this ability somehow fail, your shot will be refunded.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:04 pm, edited 1 time in total.
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Post Post #375 (isolation #172) » Sat Sep 09, 2023 1:34 pm

Post by SmileyDude1 »

Town Time Wizard Neighbor
(
Town
/Time Wizard Neighbor)

Alignment:
Town


You are a JOAT with the following abilities that may be used a specified amount of times during the game.

Fast Forward (3-Shot Non-Consecutive)
: Three times a game at night you may use this ability, upon doing so the next day and night phase will be skipped (e.g if you use this on night 1, upon daystart it will be day 3 instead of day 2). This ability can't be used on consecutive nights.

Hasten (2-Shot)
: Twice a game at night, you may target a player. Assuming no interference with your action, cause your target to permanently have increased priority on any action they perform from then on, causing their action to take place before most other actions

Time Freeze (1-Shot Strong-Willed)
: Once a game at night, target a player. Freeze them for the next 3 night phases causing all actions they perform to fail and cause most killing actions that target them to fail. This cannot be blocked or redirected

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:06 pm, edited 2 times in total.
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Post Post #376 (isolation #173) » Sat Sep 09, 2023 2:06 pm

Post by SmileyDude1 »

Town Headstart Compulsive Vote Manipulator
(
Town
/Headstart Compulsive Vote Manipulator)

Alignment:
Town


You are a JOAT with the following one-shot abilities that will manipulate voting during the following day phase. You must use one of these each night, upon picking this card for your role submit a list of ability order that will be referred to should you fail to submit a night action. Any changes to voting will be publicly revealed upon daystart. You may use this ability on Night 0

VC Scrambler
: Upon activating this ability, the VCs for the next day will be scrambled causing votes for players to link to different players on the VC (e.g if Player 1 votes for Player 2 it might show up as a vote for player 5 on the VC, a vote for Player 1 might show up as a vote for Player 3 and so on). Upon choosing this ability the mod will set up the links and they will remain consistent throughout the day phase (e.g, if a vote for player 2 shows up as a vote for player 5, it will always show up as a vote for player 5). The elimination will be determined based on what the VC says upon hammering.

Vote Bomb
: Upon activating this ability, the mod shall pick from the numbers 15,20,25, and 30 at random (with each having an equal probability of coming up). The number will be announced at daystart and upon someone casting the Nth vote (With N being the number chosen), the day will end with the person who had the most votes at that time being eliminated (multiple players may be liimmed at once in the event of a tie).

Triple Trouble
: Upon activating this ability, the elimination will occur as normal with the following caveats. At the time of hammering, the player with the 2nd most votes will also be eliminated (ties will be broken by random), and the player with the 3rd most votes will have their alignment revealed.

Last One Out
: Upon activating this ability, instead of voting for elimination players will vote for who they want to save. Every 24 hours (deadline may be quickened or slowed at mod discretion) the person who has the most votes will be saved and may no longer be voted that day. Should a tie occur the tie will be broken first by the votes of "saved" players and then at random should a tie still occur. The last person left unsaved will be eliminated.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:06 pm, edited 2 times in total.
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Post Post #377 (isolation #174) » Sat Sep 09, 2023 2:56 pm

Post by SmileyDude1 »

Town Conditional Mason
(
Town
/Conditional Mason)

Alignment:
Town


Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) added to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled.

If you choose this card for your role when you already have
groupscum
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:48 pm, edited 3 times in total.
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Post Post #378 (isolation #175) » Sat Sep 09, 2023 2:58 pm

Post by SmileyDude1 »

Town Macho Conditional Mason
(
Town
/Macho Conditional Mason)

Alignment:
Town


You cannot be protected from killing actions that successfully target you

Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) added to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled.

If you choose this card for your role when you already have
groupscum
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:49 pm, edited 5 times in total.
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Post Post #379 (isolation #176) » Sat Sep 09, 2023 3:01 pm

Post by SmileyDude1 »

Town 1-Shot Redirector Conditional Mason
(
Town
/1-Shot Redirector Conditional Mason)

Alignment:
Town


Once a game, you may target two players. Assuming no interference with your action, cause all actions targeting your first target to redirect towards your second target.

Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) added to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled.

If you choose this card for your role when you already have
groupscum
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:49 pm, edited 4 times in total.
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Post Post #380 (isolation #177) » Sat Sep 09, 2023 3:02 pm

Post by SmileyDude1 »

Town Conditional Mason
(
Town
/ Conditional Mason)

Alignment:
Town


Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) adderd to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled.

If you choose this card for your role when you already have
groupscum
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:50 pm, edited 2 times in total.
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Post Post #381 (isolation #178) » Sat Sep 09, 2023 3:08 pm

Post by SmileyDude1 »

Town Non-Masonry Indecisive Doctor Conditional Mason
(
Town
/Non-Masonry Indecisive Doctor Conditional Mason)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, protect that player from a single killing action that successfully targets them in most instances. This ability cannot be used on the same player two nights in a row. This ability cannot be used on players who are in a masonry.

Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) added to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled.

If you choose this card for your role when you already have
groupscum
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:50 pm, edited 4 times in total.
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Post Post #382 (isolation #179) » Sat Sep 09, 2023 3:09 pm

Post by SmileyDude1 »

Town Conditional Mason
(
Town
/Conditional Mason)

Alignment:
Town


Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) added to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled.

If you choose this card for your role when you already have
groupscum
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:51 pm, edited 3 times in total.
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Post Post #383 (isolation #180) » Sun Sep 10, 2023 3:59 am

Post by SmileyDude1 »

Night 1 Deathproof Night 3+ Macho Role Watcher Serial Killer Neighbor
(
Serial Killer
/ Night 1 Deathproof Night 3+ Macho Role Watcher Neighbor)

Alignment:
Scum Third Party


You cannot die during night 1 under any circumstances. Any killing action that successfully targets you during those nights will fail (even juggernaut killing actions).

From Night 3 onwards, you cannot be protected from killing actions that successfully target you.

Each night, you may target a player. Assuming no interference with your action, you will learn what roles targeted your target during that night phase.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:28 pm, edited 5 times in total.
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Post Post #385 (isolation #181) » Sun Sep 10, 2023 6:55 am

Post by SmileyDude1 »

Mod Chooses After Picks Mod Chooses Before Picks Neighbor
(
Mod Chooses After Picks
/ Mod Chooses Before Picks Neighbor)

Alignment:
Mod Chooses After Picks


Your role is
Mod Chooses Before Picks
(with neighbor tacked on to the end of it)

*Paste description of role of mod's choosing here*

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:14 pm, edited 2 times in total.
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Post Post #386 (isolation #182) » Sun Sep 10, 2023 7:00 am

Post by SmileyDude1 »

Town Traitor
(
Town
/Traitor)

You lack access to your faction's factional abilities. You know your allies are APPLICABLE PLAYERS, they know of the existence of a traitor, but do not know your identity.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)




Also going back and adding the above ooc tag to the traitor roles I posted
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:14 pm, edited 2 times in total.
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Post Post #388 (isolation #183) » Sun Sep 10, 2023 7:28 am

Post by SmileyDude1 »

Town JOAT (Neapolitan, Cop/Seer, Bloodhound)
(
Town
/JOAT (Neap, Cop or Seer, Bloodhound))

Alignment:
Town


You are a JOAT with the following one-shot abilities that you may use during the course of the game.

Neapolitan
: Target a player. Assuming no interference with your action, learn if your target is a vanilla townie

Cop/Seer
: Target a player. Assuming no interference with your action, learn if your target is of a
specific standard groupscum alignment
. If groupscum is
Mafia
this ability is a cop that checks for Mafia/Not Mafia, if the groupscum is
Werewolves
this ability is a seer that checks for Werewolf/Not Werewolf. Should both exist one of these will be picked out at random/mod discretion and you will be notified which applies at gamestart.

Bloodhound
: Target a player. Assuming no interference with your action, learn whether your target is
town (town alignment)
or
not town (All other alignments besides town)
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:16 pm, edited 2 times in total.
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Post Post #389 (isolation #184) » Sun Sep 10, 2023 7:35 am

Post by SmileyDude1 »

Town Recharging Smoke Bomb Thrower
(
Town
/Recharging Smoke Bomb Thrower)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will toss a smoke bomb at your target. The smoke bomb will cause all action-investigative actions to fail, and cause any killing actions that target your target to have a 60% chance of missing completely. As this ability has a 2-night recharge timer, upon use you must wait for 2 night phases to pass before being able to use it again.

This smoke bomb is considered an
explosive
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:16 pm, edited 1 time in total.
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Post Post #391 (isolation #185) » Sun Sep 10, 2023 7:41 am

Post by SmileyDude1 »

Town Vengeful-Enabler Vengeful
(
Town
/Vengeful-Enabler Vengeful)

Alignment:
Town


Upon being eliminated, you may elect to target another player. Shoot your target, killing them if they were not protected.

Upon your exit from the game, all vengeful abilities in the game will be disabled.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:18 pm, edited 1 time in total.
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Post Post #396 (isolation #186) » Mon Sep 11, 2023 8:57 am

Post by SmileyDude1 »

Town Indecisive Alarmist
(
Town
/Indecisive Alarmist)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, protect your target from having their alignment changed by any cults. This ability may not be used on the same player two nights in a row.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:19 pm, edited 1 time in total.
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Post Post #397 (isolation #187) » Mon Sep 11, 2023 9:04 am

Post by SmileyDude1 »

Town 3-Shot Alarmist Night 2 Informed Neighbor
(
Town
/3-Shot Alarmist Night 2 Informed Neighbor)

Alignment:
Town


Three times a game at night, you may target a player. Assuming no interference with your action, you will protect your target from having their alignment changed by any cults that night phase

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood

On Night 2, you will be informed if any members of the neighborhood your in are
cult-aligned
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:19 pm, edited 1 time in total.
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Post Post #398 (isolation #188) » Mon Sep 11, 2023 9:11 am

Post by SmileyDude1 »

Town Free-Thinker
(
Town
/Free-Thinker)

Alignment:
Town


You can't be converted by cults, any attempt to convert you will unavoidably fail.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:20 pm, edited 1 time in total.
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Post Post #400 (isolation #189) » Mon Sep 11, 2023 9:18 am

Post by SmileyDude1 »

Town Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Town
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
Last edited by SmileyDude1 on Mon Sep 11, 2023 9:20 am, edited 1 time in total.
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Post Post #401 (isolation #190) » Mon Sep 11, 2023 9:19 am

Post by SmileyDude1 »

Groupscum Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Groupscum
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #403 (isolation #191) » Mon Sep 11, 2023 9:21 am

Post by SmileyDude1 »

Scum Third Party Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Scum Third Party
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #404 (isolation #192) » Mon Sep 11, 2023 9:22 am

Post by SmileyDude1 »

Benign Third Party Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Benign Third Party
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #405 (isolation #193) » Mon Sep 11, 2023 9:24 am

Post by SmileyDude1 »

Quasi-Groupscum Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Quasi-Groupscum
alignments


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
Last edited by SmileyDude1 on Mon Sep 11, 2023 9:31 am, edited 1 time in total.
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Post Post #406 (isolation #194) » Mon Sep 11, 2023 9:27 am

Post by SmileyDude1 »

Mod Discretion Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Mod Chooses After Picks
or
Mod Chooses Before Picks
alignment


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #407 (isolation #195) » Mon Sep 11, 2023 9:31 am

Post by SmileyDude1 »

Non-Standard Groupscum Lock


Alignment:
Free Space


Upon seeing this card in your deck, reroll all cards. The rerolls must pull from cards that are of
Non-Standard Groupscum
alignments


If multiple lock cards are drawn in your initial deck, you may choose which one you want to apply
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Post Post #408 (isolation #196) » Mon Sep 11, 2023 9:52 am

Post by SmileyDude1 »

Groupscum Card Counter
(
Groupscum
/Town-Disabled Card Counter)

Alignment:
Groupscum


Upon Gamestart, the mod will give you a list of every card that is in play this game (but not who the cards are linked to player wise).

If you choose this card for your role when you already have
Town
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Sun Feb 18, 2024 5:07 pm, edited 3 times in total.
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Post Post #409 (isolation #197) » Mon Sep 11, 2023 9:59 am

Post by SmileyDude1 »

Town Card Counter
(
Town
/Town-Disabled Card Counter)

Alignment:
Town


Upon Gamestart, the mod will give you a list of every card that is in play this game (but not who the cards are linked to player wise).

If you choose this card for your role when you already have
Town
alignment, then the above does not apply and you are functionally a vanilla
Last edited by SmileyDude1 on Wed Nov 29, 2023 12:55 pm, edited 2 times in total.
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Post Post #411 (isolation #198) » Tue Sep 12, 2023 8:59 am

Post by SmileyDude1 »

Forced Discard


Alignment:
Free Space


Reroll this card, whatever you get for this reroll must be your discard during the picking phase
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Post Post #415 (isolation #199) » Wed Sep 13, 2023 1:42 pm

Post by SmileyDude1 »

Town 1-Shot Strong-Willed Recharged Eternal Alarmist
(
Town
/1-Shot Strong-Willed Recharged Eternal Alarmist)

Alignment:
Town


Once a game, you may target a player. Assuming no interference with your action, you will prevent your target from having their alignment changed by cults for the rest of the game. This action cannot be blocked or redirected. Should this action somehow fail your shot will be refunded
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:05 pm, edited 1 time in total.
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