Can we say "most" than "all"? Or you'll have to downgrade me.mathcam wrote: 4) Thinks through all the possible consequences of the interplay of the roles they create, and decides on courses of action before the game starts.
I was thinking of starting a topic on this actually. With certain complex themes, one forgets (atleast I have) at times to look at every last detail.
What matters to the players?
The fact that it was a fun game in the end? Or that the mod was actively changing/had changed the setup to fix certain issues - balance mostly.
Again, do you think a mod should mention this? or what the players don't know, can't hurt the mod?