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Post Post #6 (isolation #0) » Fri Jun 14, 2019 6:37 am

Post by Creature »

I think it has a lot to do with many uninteresting setups being around lately.

idk what happened with the setups with a predetermined variety of role combinations.

When the game is too predictable it gets boring.
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Post Post #8 (isolation #1) » Fri Jun 14, 2019 7:15 am

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I'm now wondering what if someone went like "I'm gonna run one 13p open but I won't tell what setup it is".
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Post Post #13 (isolation #2) » Fri Jun 14, 2019 10:24 am

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Can we design open games with mafia-aligned killing roles (other than factional kill)?
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Post Post #16 (isolation #3) » Fri Jun 14, 2019 10:51 am

Post by Creature »

In post 15, popsofctown wrote:
In post 13, Creature wrote:Can we design open games with mafia-aligned killing roles (other than factional kill)?
Do you mean games where the mafia have more NK output than 1 per night, or games where the mafia have a strongman, ninja, poisoner, or etc that is central to the design of the setup?
The former.

Like, one other site sometimes add mafia vigilantes/poisoners that can counter an excessive number of town roles/potential clears.
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Post Post #23 (isolation #4) » Fri Jun 14, 2019 12:50 pm

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In post 21, RadiantCowbells wrote:You mean a townsided queue?
Town of Salem
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Post Post #56 (isolation #5) » Mon Jun 24, 2019 4:20 am

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Should allow more games to be at signups tbh
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Post Post #57 (isolation #6) » Mon Jun 24, 2019 4:21 am

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Or pull out/change the ones not filling
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