For archiving signup threads after their corresponding games are complete.
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Micro Madness
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Post #31 (isolation #0 ) » Sat Apr 23, 2016 9:21 pm
Post
by BNL » Sat Apr 23, 2016 9:21 pm
/in to mod
Game Name: Setup uMake Mafia
Game Type: Closed Theme, 9 players
Bastard?: No, rules will ensure otherwise
Hydras Allowed?: Yes, unlimited, but heads must be public
Other Restrictions?: Balance is explicitly not guaranteed. One completed on-site game required.
Description: I will select two people to make scum roles, and the other seven will make town roles. The setup used will be the submitted roles.
This pregame design phase will be 48 hours.
Days are 14 days
Nights are 48 hours
Prods will be issued at 48 hours without posting
Taking 3 more preins
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #110 (isolation #1 ) » Tue May 10, 2016 6:26 pm
Post
by BNL » Tue May 10, 2016 6:26 pm
setup umake mafia A Mafia game where you make the roles!
Two people will make scum
roles and seven people will make town
roles.
These roles will then be redistributed to all the players to form a game of Mafia.
Please follow these guidelines when creating your role:
Your role must not circumvent site rules.
Your role must not be able to cause an alignment change.
Your role cannot have any wincons different from the standard wincon. That means you may not have secondary wincons or alternative wincons.
Your role must be completely self aware. If you try to submit an Insane Cop, the Cop will know that he is Insane.
The roles should only affect the main part of the game, and not the pregame phase (like the “reroll and do X” roles in the Grand Idea thread).
You may not sign your role, that is, state on your role “BulletNLynchproof created this role”.
Also, note that I may choose to amend your role if I deem it too broken. You will receive a final version of your role, however.
Town wincon is: "You win when all the Mafia are dead and at least one pro-town player is alive."
Mafia wincon is: "You win when you control 50% of the votes and nothing can cause you to lose this control."
Pre-ins from Ircher and Clumsy.
Last edited by BNL on Thu May 12, 2016 2:48 am, edited 1 time in total.
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #117 (isolation #2 ) » Tue May 10, 2016 8:44 pm
Post
by BNL » Tue May 10, 2016 8:44 pm
/in Inglish
I changed my mind.
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #118 (isolation #3 ) » Tue May 10, 2016 8:51 pm
Post
by BNL » Tue May 10, 2016 8:51 pm
Wait I may have missed it...
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #135 (isolation #4 ) » Thu May 12, 2016 2:53 am
Post
by BNL » Thu May 12, 2016 2:53 am
By the way,
I've edited my post with guidelines on role creation for my game.
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BNL
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Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #142 (isolation #5 ) » Wed May 18, 2016 3:47 am
Post
by BNL » Wed May 18, 2016 3:47 am
So, stuff about my game, I've changed pregame a little:
Now, after the roles have been submitted, I will randomly choose two town roles to duplicate to form a pool of nine roles. Then, two of the nine roles will be randomly selected to be added to the two scum roles (so the scum have scum role+extra town role), and the remaining seven will be distributed among the townies.
On another note, after some discussion, I've decided to accept Yume's in. This means that we're at 8/9, and just one away!
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #198 (isolation #6 ) » Thu May 26, 2016 10:57 pm
Post
by BNL » Thu May 26, 2016 10:57 pm
Micro 613 has ended in a
TOWN
win!
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Post #245 (isolation #7 ) » Mon Jun 06, 2016 3:44 pm
Post
by BNL » Mon Jun 06, 2016 3:44 pm
/Confirm Whispers
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BNL
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Micro Madness
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Post #318 (isolation #8 ) » Sat Jun 11, 2016 11:13 pm
Post
by BNL » Sat Jun 11, 2016 11:13 pm
/in to mod
Game Name:
6 Letter Words
Game Type:
Semi-Open (Theme?)
Game Size:
9
Bastard?:
No
Hydras Allowed?:
Yes
Other Restrictions?:
No
Description:
Each player may post only words that are exactly 6 letters long. The setup is this .
Last edited by BNL on Tue Jun 14, 2016 12:56 am, edited 1 time in total.
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BNL
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Micro Madness
BNL
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Post #352 (isolation #9 ) » Tue Jun 21, 2016 12:23 am
Post
by BNL » Tue Jun 21, 2016 12:23 am
Was my game removed by accident?
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BNL
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Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #367 (isolation #10 ) » Fri Jun 24, 2016 7:33 pm
Post
by BNL » Fri Jun 24, 2016 7:33 pm
/in Queen
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #426 (isolation #11 ) » Tue Jul 12, 2016 3:26 am
Post
by BNL » Tue Jul 12, 2016 3:26 am
Bah...
/in to mod
Game Name:
The Arena
Game Type:
Open
Game Size:
9
Bastard?:
No
Hydras Allowed?:
Yes
Other Restrictions?:
None
Description:
2 scum vs 7 town, Mountainous, Mafia have no NK. 7 day Days, 2 day Nights.
During pre-game and every Night, the Mafia must choose anyone (including themselves) to turn into a gladiator. On Day 1 only, the gladiator must choose his target within 72 hours of game start. On all Days after that, there will be a 24 hour "Dawn" period between Night and the next Day, in which the thread is locked and the gladiator must choose his target.
In any case, the gladiator and his target are the only players who may be voted for lynching during the Day.
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BNL
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Micro Madness
BNL
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Post #514 (isolation #12 ) » Mon Jul 25, 2016 1:16 am
Post
by BNL » Mon Jul 25, 2016 1:16 am
Come one guys! Just two more till the Arena is full, and we've until the end of this day.
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #518 (isolation #13 ) » Mon Jul 25, 2016 11:53 am
Post
by BNL » Mon Jul 25, 2016 11:53 am
It's fine
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BNL
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Micro Madness
BNL
Micro Madness Micro Madness
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Post #761 (isolation #14 ) » Fri Aug 26, 2016 2:05 am
Post
by BNL » Fri Aug 26, 2016 2:05 am
/in Auction
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BNL
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Micro Madness
BNL
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Post #860 (isolation #15 ) » Wed Sep 21, 2016 2:43 am
Post
by BNL » Wed Sep 21, 2016 2:43 am
Micro 629 - The Arena - has ended in a
MAFIA
win!
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BNL
BNL
Micro Madness
BNL
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Location: EDT+12
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Post #1088 (isolation #16 ) » Fri Nov 04, 2016 4:30 am
Post
by BNL » Fri Nov 04, 2016 4:30 am
/in to mod
Game Name:
Birds of Paradise
Game Type:
Normal
Game Size:
9
Bastard?:
No
Hydras Allowed?:
No
Other Restrictions?:
No
Description:
A Normal game with pictures and maybe videos of the beautiful birds of paradise in vote counts as flavour.
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BNL
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Micro Madness
BNL
Micro Madness Micro Madness
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Location: EDT+12
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Post #1095 (isolation #17 ) » Sun Nov 06, 2016 3:29 pm
Post
by BNL » Sun Nov 06, 2016 3:29 pm
/in Creature
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BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
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Post #1102 (isolation #18 ) » Tue Nov 08, 2016 4:47 pm
Post
by BNL » Tue Nov 08, 2016 4:47 pm
/out Creature
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BNL
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Micro Madness
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Location: EDT+12
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Post #1194 (isolation #19 ) » Mon Nov 28, 2016 3:08 am
Post
by BNL » Mon Nov 28, 2016 3:08 am
/in shos
This is the hammer, right?
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Post #1225 (isolation #20 ) » Mon Dec 05, 2016 3:08 pm
Post
by BNL » Mon Dec 05, 2016 3:08 pm
/in Scout
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