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Post #4306 (isolation #10) » Mon Apr 04, 2016 12:04 pm
Postby Postie »
In post 4301, chilledtea wrote:The only realistic way that town can win is by taking out two mafia by vengekilling which seems really difficult.
Well, they can always get them lynched. The two Mafia can't claim because then they get venged the minute a VT gets lynched.
If a VT venges another VT they screw themselves over so badly though. Even if they get to lylo, they would need to get the remaining scum to first lynch another scum, and then also venge incorrectly.
Oddly, I think I would love to be a VT in this set-up, precisely because it sounds so challenging.
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Post #4307 (isolation #11) » Mon Apr 04, 2016 12:23 pm
Postby Postie »
^ I forgot town had a Neapolitan, so just imagine I said "town" in all the places I said VT.
In post 4306, Postie wrote:If a VT venges another VT they screw themselves over so badly though. Even if they get to lylo, they would need to get the remaining scum to first lynch another scum, and then also venge incorrectly.
Also if the Mafia Neapolitan is still alive and the remaining town member is a VT then this is autoloss I think.
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Post #4312 (isolation #12) » Mon Apr 04, 2016 12:49 pm
Postby Postie »
In post 4308, chilledtea wrote:Doubtful. Traitors would be really stupid to lynch a mafia, rather if the mafia does claim he escapes the lynch and the lynch can end up on someone else prefereably VT. If the Vengekill takes out mafia at least it is 1 for 1 trade.
True. But then if they get both Mafia run up to the point where they are forced to out themselves, they've won if they still have... it's either two or three members; the original post doesn't say whether town need one of their members alive to win.
In post 4306, Postie wrote:If a VT venges another VT they screw themselves over so badly though. Even if they get to lylo, they would need to get the remaining scum to first lynch another scum, and then also venge incorrectly.
I've just realised this isn't correct at all. Town can win by killing all traitors
or
killing all "normal" Mafia, so the scum would need to have at least one traitor and at least one regular Mafia alive in lylo, and getting either of them lynched would result in a town victory. And if town don't need a member alive to win, it's actually autowin for them.
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Post #4318 (isolation #14) » Mon Apr 04, 2016 1:47 pm
Postby Postie »
In post 4316, chilledtea wrote:I think if the traitors don't vengekill unless they are sure, they will have an easier time winning.
Yeah, although they can't
really
be sure unless they're the Neapolitan and have identified all their other living teammates, or are the last townie alive. Town are kind-of in a lose-lose situation wrt how towny or scummy they should act - too town and they risk being lynched or venged by scum; too scummy and they risk being venged by their own faction; nullish and they risk being investigated by the Mafia Neapolitan.