Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #491 (isolation #0) » Fri Nov 21, 2014 5:18 pm

Post by vettrock »

/in for next available.
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Post Post #501 (isolation #1) » Sat Nov 22, 2014 10:30 am

Post by vettrock »

I'll change my /in to next to /in for 423.
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Post Post #535 (isolation #2) » Wed Nov 26, 2014 2:45 pm

Post by vettrock »

In post 530, Hopkirk wrote:/in 442

Skipping a few games and being hopeful that 442 will be a cool concept??

:wink:
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Post Post #696 (isolation #3) » Tue Dec 16, 2014 5:10 am

Post by vettrock »

/in 431
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Post Post #922 (isolation #4) » Sat Jan 31, 2015 3:46 pm

Post by vettrock »

In post 921, Nobody Special wrote:
In post 917, Zymf wrote:/in 442 (Twin trap)

Though, why would you choose 5-day days instead of 6-day days? If the days are 6 days long, a whole day/night-cycle will be exactly 1 week and it will be easier to remember when the deadlines are...

I, ummm. Well, you see, the thing is....

It didn't occur to me.


:oops:

This would only be the case if you always waited until the last day before a lynch. If you lynch after 4 or 5 days, the schedule is off. D1 seems to stretch out the the deadline in most cases, but D2+ not as likely.
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Post Post #946 (isolation #5) » Tue Feb 03, 2015 3:56 am

Post by vettrock »

In post 934, Bicephalous Bob wrote:A desperado.

Despite the silly setup, I expect everyone to take this game at least a little bit seriously. I mean that in the most lenient way possible. I don't mind if you shoot someone on page 4 if you think it's the correct play, just don't shoot on page 4 because you think you can blame the nature of the setup if you fuck up.

Also, some neutral play advice because the majority will be scum: if you're town, run people up to L-2 (to prevent quickhammers on likely targets) and force them to shoot. Make sure your reads are good and you aren't read as scum by the other townies. Failing to do either is the only way to get a townie killed. If you're scum, act like town.

TierShift pre-inned.

If you shoot town, you die, but does the town person you shot die too?
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Post Post #947 (isolation #6) » Tue Feb 03, 2015 3:56 am

Post by vettrock »

/in 446
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Post Post #1017 (isolation #7) » Thu Feb 19, 2015 4:28 am

Post by vettrock »

/in 449
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Post Post #1210 (isolation #8) » Fri Mar 27, 2015 2:29 pm

Post by vettrock »

/confirm 460
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Post Post #1378 (isolation #9) » Wed Apr 15, 2015 6:21 pm

Post by vettrock »

confirm pre-in for 467
And I don't have to change my avatar....
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Post Post #1428 (isolation #10) » Tue Apr 21, 2015 4:49 pm

Post by vettrock »

confirming pre-in for ultimate werewolf 3.
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Post Post #1602 (isolation #11) » Mon May 18, 2015 10:52 am

Post by vettrock »

/confirm Thesp
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Post Post #1634 (isolation #12) » Mon May 25, 2015 6:59 am

Post by vettrock »

In post 1633, quadz08 wrote:
Micro 480:
One Night Ultimate Werewolf 4 has failed to fill for Thesp and has been removed from signups.

Boo! Hiss!
Maybe we can try again later...
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Post Post #1642 (isolation #13) » Mon May 25, 2015 12:51 pm

Post by vettrock »

/In 483
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Post Post #2804 (isolation #14) » Mon Oct 12, 2015 1:40 pm

Post by vettrock »

/in 540.
My "Get to Know a Scummer" thread is here.
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Post Post #3473 (isolation #15) » Tue Jan 12, 2016 8:56 am

Post by vettrock »

confirm pre-in for 569
My "Get to Know a Scummer" thread is here.
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Post Post #3518 (isolation #16) » Mon Jan 18, 2016 10:25 am

Post by vettrock »

/in to mod another One Night Ultimate Werewolf. 9p.
My "Get to Know a Scummer" thread is here.
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Post Post #3539 (isolation #17) » Wed Jan 20, 2016 5:40 am

Post by vettrock »

/in to mod One Night Ultimate Werewolf
Game Name:One Night Ultimate Werewolf - 5
Game Type: One Night Ultimate Werewolf
Game Size: 9p

Optional Caption/Description of Game upon announcement:
If you want a quick rules recap, check out these videos:


The roles I am using are below:
Werewolf
Werewolf
Minion
Seer
Apprentice Seer
Troublemaker
Robber
Villager
Villager
Villager
Insomniac
Doppleganger

The following actions have taken place in this order (if the said roles are in the game, and not in the middle of the table):
Role Resolution Order1.
Doppleganger
Selects another players card, and becomes a copy of that role. See chart below.
2.
Werewolves
are automatically notified who each other are, and may
not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C ,to look at.)
Minion
is automatically notified who Werewolves are.
3.
Seer
may look at one player's card, or two center cards (A, B, or C).
4.
Apprentice Seer
may look at one of the center cards (A, B, or C).
5.
Robber
may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
6.
Troublemaker
may switch cards of two other players without looking at those cards, effectively switching their alignments.

Doppleganger
:
If copied this
Seer
Performs separate Seer action immediately.
Apprentice Seer
Performs separate Apprentice Seer action immediately.
Robber
Performs separate Robber action immediately.
Troublemaker
Performs separate Troublemaker action immediately.
Werewolf
, The werewolves are informed of the additional werewolf, Doppleganger informed of werewolves.
Minion
, Doppleganger informed who the werewolves are, but werewolves are not informed, and the other Minion is not informed.
Insomniac
is shown own card bright before day break.
Villager
No additional action but wins with town.


PM me for pre-ins.
Last edited by vettrock on Mon Feb 01, 2016 10:25 am, edited 1 time in total.
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Post Post #3650 (isolation #18) » Mon Feb 01, 2016 6:26 am

Post by vettrock »

I have a pre-in from shos
My "Get to Know a Scummer" thread is here.
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Post Post #3673 (isolation #19) » Wed Feb 03, 2016 10:42 am

Post by vettrock »

Joining 577 is also cool...There is a lot less commitment for a One Night Werewolf game...because there is only one night, night 0.
My "Get to Know a Scummer" thread is here.
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Post Post #3683 (isolation #20) » Wed Feb 03, 2016 5:25 pm

Post by vettrock »

In post 3674, Aeronaut wrote:Vettrock, you know i'd be all over you're game, but I'm sadly already over-gamed as it is ;(

Since you misused "you're" instead of "your", you are now obligated to sign up for the game. All of he past four One Night werewolf games have been under 15 pages (closer to 10) and lasted less than a week, so being overgamed isn't than much of a excuse.
My "Get to Know a Scummer" thread is here.
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Post Post #3718 (isolation #21) » Sat Feb 06, 2016 7:47 am

Post by vettrock »

No one else for werewolf?
My "Get to Know a Scummer" thread is here.
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Post Post #3741 (isolation #22) » Mon Feb 08, 2016 2:18 pm

Post by vettrock »

In post 3724, shos wrote:
In post 3722, quadz08 wrote:
Micro 577:
One Night Ultimate Werewolf 5 has failed to fill for vettrock and has been removed from signups.


!@5@$6$7#%$^@&^%*#6W@%^&@


Yep....*Sigh*..
My "Get to Know a Scummer" thread is here.
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Post Post #4014 (isolation #23) » Fri Mar 04, 2016 2:47 pm

Post by vettrock »

Lets try this again...

/in to mod One Night Ultimate Werewolf
Game Name:One Night Ultimate Werewolf - 5
Game Type: One Night Ultimate Werewolf
Game Size: 9p

Optional Caption/Description of Game upon announcement:
If you want a quick rules recap, check out these videos:


The roles I am using are below:
Werewolf
Werewolf
Minion
Seer
Apprentice Seer
Troublemaker
Robber
Villager
Villager
Villager
Insomniac
Doppleganger

The following actions have taken place in this order (if the said roles are in the game, and not in the middle of the table):
Role Resolution Order1.
Doppleganger
Selects another players card, and becomes a copy of that role. See chart below.
2.
Werewolves
are automatically notified who each other are, and may
not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C ,to look at.)
Minion
is automatically notified who Werewolves are.
3.
Seer
may look at one player's card, or two center cards (A, B, or C).
4.
Apprentice Seer
may look at one of the center cards (A, B, or C).
5.
Robber
may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
6.
Troublemaker
may switch cards of two other players without looking at those cards, effectively switching their alignments.

Doppleganger
:
If copied this
Seer
Performs separate Seer action immediately.
Apprentice Seer
Performs separate Apprentice Seer action immediately.
Robber
Performs separate Robber action immediately.
Troublemaker
Performs separate Troublemaker action immediately.
Werewolf
, The werewolves are informed of the additional werewolf, Doppleganger informed of werewolves.
Minion
, Doppleganger informed who the werewolves are, but werewolves are not informed, and the other Minion is not informed.
Insomniac
is shown own card bright before day break.
Villager
No additional action but wins with town.


PM me for pre-ins.
My "Get to Know a Scummer" thread is here.
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Post Post #4060 (isolation #24) » Wed Mar 09, 2016 10:20 am

Post by vettrock »

I have pre-ins from shos and podoboq.
My "Get to Know a Scummer" thread is here.
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Post Post #4078 (isolation #25) » Sat Mar 12, 2016 5:32 am

Post by vettrock »

One more for One Night Ultimate Werewolf...
My "Get to Know a Scummer" thread is here.
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Post Post #4081 (isolation #26) » Sat Mar 12, 2016 4:28 pm

Post by vettrock »

Micro 594 is ready to go.

I did the Randomization, prepared all of the role PMs, just wanting for quadz to give me mod powers to put up the thread.
My "Get to Know a Scummer" thread is here.
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Post Post #4098 (isolation #27) » Mon Mar 14, 2016 5:49 am

Post by vettrock »

Micro 594 is up and role PMs are out. Waiting on responses
My "Get to Know a Scummer" thread is here.

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