Shadows and Lights Mafia (Full, PMs OTW)

For archiving signup threads after their corresponding games are complete.
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Shadows and Lights Mafia (Full, PMs OTW)

Post Post #0 (isolation #0) » Wed Jul 31, 2013 2:09 pm

Post by dramonic »

Shadows
and
Lights
Mafia!


Playerlist:

1. InflatablePie
2. VoidedMafia
3. Faster than Light
4. Bobba Fett
5. EvilPacman
6. Eddy
7. Nhammen
8. xRECKONERx
9. Fate
10. Staeg
11. TiphaineDeath
12. Amrun
13. Jasonwazza
14. Tunnelvision
15. Paschendale
16. KKB
17. Birdnbeast
18. PeaceBringer
19. Hydra (NocTan & goodmorning)
20. PeregrineV

Requirements/Info:

1. This is a mostly Open setup
2. In order to signup, you need to have a pristine record of not replacing out. Because fuck replacements. I give myself the right no filter the people I let in based on this, after the amount of replacement needed in Pikmin mafia =+=
Last edited by dramonic on Tue Aug 20, 2013 2:48 pm, edited 20 times in total.
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Post Post #1 (isolation #1) » Wed Jul 31, 2013 2:50 pm

Post by dramonic »

General Rules

Modified, but stolen from Vi with... its... permission.

1)
Starting and Ending States:
The game starts during the DAY. All roles that can communicate at Night may do during pregame. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in
bold
in order for them to count, for instance:
Vote: Reckamonic
. If you wish to vote for a different player, you don't need to unvote. As long as we can tell who you're voting for, we don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may
Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
Deadline will be 2 weeks, unless otherwise specified.
6)
Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if we deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is
No Lynch
and the game proceeds to Night. Deadlines are there for a reason.

8)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene.

9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use one. Barring extenuating circumstances, Nights will not last longer than 72 hours, but will not be shorter than 48. If I receive all actions before 72 hours have passed I will open the thread. In the case of scum, you may post your faction's night actions in your QT using <b></b> tags
10)
Night Action Resubmission:
You are free to resubmit a different night action as long as the night deadline hasn't been passed. The last action sent will be honored.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock), priority is given to whoever PMs the mods with the action first. However, if two kills are submitted on the same target, the most damaging death will be the one displayed (You can slit someone's throat first, but if he got blown to smithereens no one will care about his throat...). Finally, if two vote modifying actions affect you, the lower amount takes priority.

12)
Bolding Stuff:
Bolding something is how you get the mods to notice it. It's that simple.
13)
Mod Color:
If the mods need to edit your post, it will be done in
brown,
italicized and/or bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another two days, or if you need to be prodded too many times throughout the game. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mods
) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/play parcheesi with us, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap
17)
Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise. Note that all QTs are open to use at any time.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod and PM quoting:
You cannot post your role PM and quoting any other communication with me is forbidden. This includes copying links to a quicktopic or any other variant on this. Don't try to fuck with me here. You can paraphrase and I'm a very relaxed mod in that aspect, but don't push the limits.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player, along with our general hatred. In short, follow the rules. Note that I'm not planning to keep a blacklist of people to refuse in my games, but I CAN make an exception if you piss me off.

21)
Win Mentality:
Play to win.
22)
Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
23)
Setup Design:
Please do not attempt to outguess me as the mod or the setup designer. I have... a very fertile mind, even if this is a normal.

24)
Special Rule: Mostly Open Setup
The setup will be comprised of the following roles;

Spoiler: Dawn Civilan x X
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Dawn Civilian


Passive Abilities

None

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Dusk Civilian x 7-X
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Dusk Civilian


Passive Abilities

None

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Shadow Beacon x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Shadow Beacon


Passive Abilities

Eclipse:
If at any point in the game the entire Shadow faction is eliminated and the entirety of the Light faction remains, you will automatically suicide-bomb with the
Light Propagator
as your target.

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Light Beacon x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Light Beacon


Passive Abilities

Zenith:
If at any point in the game the entire Light faction is eliminated and the entirety of the Shadow faction remains, you will automatically suicide-bomb with the
Shadow Propagator
as your target.

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Shadow Cop x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Shadow Cop


Passive Abilities

None

Active Abilities

Detect Light:
Each night you may investigate a player to find out if he his powers are drawn from the
Light
or not. Light Goons, Shadow Blockers and Light Cops draw their power from the Light.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Light Cop x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Light Cop


Passive Abilities

None

Active Abilities

Detect Shadow:
Each night you may investigate a player to find out if he his powers are drawn from the
Shadow
or not. Shadow Goons, Light Blockers and Shadow Cops draw their power from the Shadows.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Shadow Blocker x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Shadow Blocker


Passive Abilities

None

Active Abilities

Blinding Light:
Each night you may roleblock a player, unless his powers are drawn from the
Light
.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Light Blocker x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Light Blocker


Passive Abilities

None

Active Abilities

Blinding Darkness:
Each night you may roleblock a player, unless his powers are drawn from the
Shadow
.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: penumbral doc x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Penumbral Doctor


Passive Abilities

None

Active Abilities

Twilight Cloak:
Each night you may protect a player from any nightkill attempt.

You win if
all threats to the town are eliminated.

confirm in thread.
[/quote]

Spoiler: shadow goon x 3
Y wrote:Welcome to Lights and Shadows Mafia!

You are
Shadow Goon


Passive Abilities

Shadow Council:
You share a quicktopic with qwe and ewq, fellow
Shadow Goons
.
Meld into Shadows:
You have protection from
Light
kills.
Snuff:
If at any point there are more
Shadow Goons
than
Light Goons
alive, your kill goes through protections.
Nocturne:
Once there are no more
Light Goons
, you are immuned to investigations and roleblocks.

Active Abilities

Shadow Propagator:
You may perform the factionnal Mafia Kill. If you do, you will become the Shadow Propagator until one of your allies perform the factionnal kill.


Your quicktopic is here

You win if
Shadows can no longer be prevented from winning.

confirm in thread.

Spoiler: light goon x 3
Z wrote:Welcome to Lights and Shadows Mafia!

You are
Light Goon


Passive Abilities

Light Council:
You share a quicktopic with asd and dsa, fellow
Light Goons
.
Dissipate Shadows:
You have protection from
Shadow
kills.
Sear:
If at any point there are less
Shadow Goons
than
Light Goons
alive, your kill goes through protections.
Aubade:
Once there are no more
Shadow Goons
, you are immuned to investigations and roleblocks.

Active Abilities

Light Propagator:
You may perform the factionnal Mafia Kill. If you do, you will become the Light Propagator until one of your allies perform the factionnal kill.


Your quicktopic is here

You win if
Lights can no longer be prevented from winning.

confirm in thread.
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Post Post #5 (isolation #2) » Thu Aug 01, 2013 4:09 am

Post by dramonic »

RULES AMMENDED.
Titus you're still too new though, sorry! :S
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Post Post #9 (isolation #3) » Sat Aug 03, 2013 4:35 am

Post by dramonic »

In post 7, Metal Sonic wrote:can i join as a hydra of me and varsoon

varsoon is banned but by the time your game gets up it should be over
Why did varsoon get banned? .-.
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Post Post #22 (isolation #4) » Sun Aug 04, 2013 4:00 am

Post by dramonic »

You don't have enough experience for me to trust you won't just replace out.
sowwy!
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Post Post #23 (isolation #5) » Sun Aug 04, 2013 10:00 am

Post by dramonic »

In post 14, Voidedmafia wrote:
In post 10, TiphaineDeath wrote:Probably for being a dick. He's a great guy, but people get pissed at him soooooo much XD.
He used trust tells in-game, basically bringing in outside influence of a sort.
And when did that become a bannable offense?
Pooky did it in every game and never got banned...
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Post Post #29 (isolation #6) » Sun Aug 04, 2013 2:05 pm

Post by dramonic »

If Nero hydras with you it's alright.
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Post Post #44 (isolation #7) » Tue Aug 06, 2013 10:36 am

Post by dramonic »

well... yeah?
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Post Post #49 (isolation #8) » Wed Aug 07, 2013 5:15 am

Post by dramonic »

8/20 so far, we can do it!
Reck, use your aura of influence and get us a cool playerlist.
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Post Post #59 (isolation #9) » Thu Aug 08, 2013 7:13 am

Post by dramonic »

you JUST got replaced out of a game...
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Post Post #67 (isolation #10) » Thu Aug 08, 2013 4:59 pm

Post by dramonic »

I don't think Fate needs help to bust Tiphaine's gut.
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Post Post #76 (isolation #11) » Sat Aug 10, 2013 3:21 am

Post by dramonic »

We have 3 days to get 3 more players, otherwise the game will be cancelled.
WORK MINIONS
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Post Post #82 (isolation #12) » Sun Aug 11, 2013 8:43 am

Post by dramonic »

Are you an alt or a new guy?
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Post Post #87 (isolation #13) » Mon Aug 12, 2013 4:36 am

Post by dramonic »

Are YOU a new guy or an alt?
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Post Post #89 (isolation #14) » Mon Aug 12, 2013 4:57 am

Post by dramonic »

It is not.
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Post Post #118 (isolation #15) » Wed Aug 14, 2013 4:08 pm

Post by dramonic »

Back in my land, we just say iguana.
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Post Post #124 (isolation #16) » Thu Aug 15, 2013 10:50 am

Post by dramonic »

There are two types of townies in a non-defined repartition. It's not much, but it makes it semi-open
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Post Post #128 (isolation #17) » Thu Aug 15, 2013 1:07 pm

Post by dramonic »

There is one town, and two types of VT because WIFOM.
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Post Post #137 (isolation #18) » Sun Aug 18, 2013 6:21 am

Post by dramonic »

im good with that
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Post Post #145 (isolation #19) » Mon Aug 19, 2013 7:39 am

Post by dramonic »

Sounds good to me. Once I have a hydra to send the role to ill send all the PMs
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