Large Theme Moderator Signups and Design Primer

For archiving signup threads after their corresponding games are complete.
User avatar
xyzzy
xyzzy
they/them
comical third option
User avatar
User avatar
xyzzy
they/them
comical third option
comical third option
Posts: 4970
Joined: April 19, 2007
Pronoun: they/them
Location: northern VA

Post Post #289 (isolation #0) » Mon Oct 10, 2022 3:04 pm

Post by xyzzy »

  1. Game name
    - i designed this setup a few years ago
  2. Flavor
    - this is a game I designed in July 2019. there is no specific theme, but it is based pretty strongly on my design sensibilities from a few years ago. there has been one small change that slightly affects the game mechanically. you will
    never
    learn what that change is.
  3. Number of players
    - 23
  4. Are hydras allowed (Yes/No)
    - no
  5. Your modding experience
    - various mini and large themes
  6. Current modding commitments
    - none
  7. Reviewers
    - the worst, who had this to say about the game: "it may be worth including a 'massclaim may end TERRIBLY' kind of clause."
  8. Reviewers agreed to FINAL version? (Yes/No)
    - yes. this review took place in May 2022.
  9. Backup or co-mod
    - Korina (co-mod)
  10. Backup or co-mod's experience
    - large theme
  11. Backup or co-mod's commitments
    - none
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - yes. I have had many elements like these in past games.
User avatar
xyzzy
xyzzy
they/them
comical third option
User avatar
User avatar
xyzzy
they/them
comical third option
comical third option
Posts: 4970
Joined: April 19, 2007
Pronoun: they/them
Location: northern VA

Post Post #326 (isolation #1) » Fri Jun 16, 2023 4:25 am

Post by xyzzy »

  1. Game name
    - Veiled Committee Mafia: List Mods Edition
  2. Flavor
    - no specific flavor
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - no
  5. Your modding experience
    - most recently, "i designed this setup in 2019"
  6. Current modding commitments
    - none
  7. Reviewers
    - none — this game features a random subset of 24 roles designed by members of the list mod team. the exact setup will have 13 town roles and 4 mafia roles.
  8. Reviewers agreed to FINAL version? (Yes/No)
    - n/a
  9. Backup or co-mod
    - Korina
  10. Backup or co-mod's experience
    - most recently, Weird Dreams
  11. Backup or co-mod's commitments
    - Korina has another game in the queue as well, though I don't anticipate that preventing them from successfully carrying out any co-modding duties
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - it's possible! however, this game is confirmed to have 13 town players and 4 mafia players.

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