Keep Talking and Nobody Explodes [19/19]

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Datisi
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Keep Talking and Nobody Explodes [19/19]

Post Post #0 (isolation #0) » Mon Mar 21, 2022 7:05 am

Post by Datisi »



Keep Talking and Nobody Explodes

modded by Datisi | backup-modded by GeorgeBailey | reviewed by Not Known 15 and Gypyx


important info about the game's flavour:
this game will feature a written story as flavour, parts of it posted at the beginning and end of each day. this flavour may feature the names of the players.
by signing up to the game, i am assuming you agree to your name being mentioned in the game's flavour, unless you specifically tell me otherwise.
the flavour won't be anything distasteful or too graphic. it will have a bit of death, though.

signup relevant info / tl;dr of the rules:
  • WOTM is in effect. pm me if you have any concerns about someone joining.
  • hydras are not allowed.
  • days will last 14 days while there's 14 or more players alive, and 10 days from that point on.
  • twilight lasts 24 hours, night lasts 48 hours.
  • 48 hours before prod, 24 hours before replacement.


player list:
  1. catboi
  2. PookyTheMagicalBear
  3. Frogsterking
  4. Lukewarm
  5. Andante
  6. Morning Tweet
  7. VP Baltar
  8. GuiltyLion
  9. The Bulge
  10. Dwlee99
  11. Cephrir
  12. Greeting
  13. Andresvmb
  14. Cat Scratch Fever
  15. Menalque
  16. Titus
  17. The Praetorian
  18. StrangeMatter
  19. Bell
Last edited by Datisi on Mon Mar 21, 2022 8:53 pm, edited 18 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Datisi
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Post Post #1 (isolation #1) » Mon Mar 21, 2022 7:07 am

Post by Datisi »

On the Subject of The Setup:

What's this, a Datisi mafia game? I'm sure it's going to be a blast!


1. the basics:
  • 15 DATS Inc. employees (the town)
    vs
    4 GB Inc. infiltrators (the mafia)
    .
  • closed setup.
  • all private topics will be open at all times.
  • DATS Inc. employees win when all GB Inc. infiltrators are dead and at least one DATS Inc. employee is alive, OR when DATS Inc. employees act as successful bomb defusers
    8
    times.
  • GB Inc. infiltrators win when all DATS Inc. employees are dead and at least one GB Inc. infiltrator is alive, OR when GB Inc. infiltrators act as successful bomb defusers
    4
    times.
  • GB Inc. infiltrators do not have a factional nightkill every night.
    they start off with one nightkill. for every two successful bomb defusals performed by a DATS Inc. employee, they gain one nightkill. for every successful bomb defusal performed by a GB Inc. infiltrator, they gain one nightkill.
  • executions are compulsory. if no majority has been reached by deadline, the person with the most votes will be executed, with ties broken by seniority.


2. bomb defusals - selecting the participants:
  • there will be 2 bomb defusals on night 1, and 1 bomb defusal each following night.
  • each bomb defusal will consist of one
    bomb defuser
    (selected by the mafia), and 4-2
    bomb experts
    (selected by the town).
  • during the day, other than the usual voting to execute, the players may use
    heal tags
    to nominate someone to be a bomb expert that night.
  • a single player can simultaneously nominate as many players as they wish, but they cannot nominate themselves. hurt tags to un-nominate.
  • once the execution vote has been hammered and the day is over, twilight starts. the needed number of players who at that moment have the most nominations will be the night's bomb defusers.
  • during twilight, the mafia must select who will act as the bomb defuser(s) for the night. they cannot choose people who are to be the bomb experts.
  • during the night, they may not attempt to nightkill the bomb defuser.


3. bomb defusals - defusing the bomb:
  • once night starts, the bomb defuser will receive their bomb, and each bomb expert will receive a part of that bomb's defusal manual.
  • the bomb defuser and all bomb experts will be added into a private topic for the night.
    the defuser's job is to describe the bomb, and the experts' job is to tell the defuser how to defuse the bomb, based on their description and the manual they have received.
    an example of this can be found below.
  • besides that, the defuser and the experts are free to discuss the game as they wish.
  • if all the bomb experts give the correct information about the bomb, the defuser will successfully defuse the bomb, and will survive the night.
  • if any of the bomb experts give incorrect information, the bomb will explode, and the defuser will die.
  • please note: there is potential for needed mod influence.
    if a bomb expert does not understand their manual, they are free to (
    PRIVATELY
    ) ask me for help, and i will clarify it for them. i believe it would be against the spirit of the game to have them submit incorrect information if they didn't intend to do so.
    there are no other bastard elements in this game.


4. miscellaneous:
  • on night one, each bomb will have 4 experts. from night 2 and onwards, each bomb will have 3 experts, until there is 7 or fewer players alive. at that point, each bomb will have 2 experts.
  • during the first 4 days, once someone has acted as a bomb expert, they are unable to be a bomb expert the next two nights, meaning they cannot be nominated. from day 5 and onwards, once someone has acted as a bomb expert, they cannot be a bomb expert the next night. this restriction is lifted once there are 5 or fewer players alive.
  • bomb experts are not allowed to provide information for the bomb before the defuser asks, and they're only allowed to provide the information for the part that the defuser asked for. this rule is in effect to prevent cases where the defuser demands the expert to give all of the info from their part of the manual beforehand. please play within the spirit of this rule.


5. an example of a bomb defusal:

sample bomb defuser pm:
Datisi wrote:Not Known 15, you are the bomb defuser. your bomb experts are [names], you may talk to them here: [link]

this bomb's serial number is:
Spoiler:
Image


this bomb has the following batteries:
Spoiler:
Image


this bomb has the following indicators:
Spoiler:
Image


this bomb consists of the following modules:
Spoiler:
Image


sample bomb expert pm:
Datisi wrote:Gypyx, you are a bomb expert. your fellow experts are [names], your bomb defuser is Not Known 15, you may tak to them here: [link]

your part of the manual goes as follows:

On the Subject of Simple Wires

Everybody knows how to defuse this bomb. Just cut the red wire! Or was it "don't cut the red wire"...


Spoiler:
Image
  • A wire module will have 3 wires on it.
  • Only the
    one
    correct wire needs to be cut to disarm the module.
  • Wires are ordered starting from the left.


If there are no yellow wires, cut the first wire.
Otherwise, if the last digit of the serial number is even, cut the third wire.
Otherwise, if there is exactly one red wire, cut the first wire.
Otherwise, cut the second wire.
sample pt correct defusal conversation:
Not Known 15 wrote:My serial number is GR46Z1. I have 1 battery and a lit "DTN" indicator. I have a module with three vertical wires. From left to right, they are colored pink, yellow, and red.
Gypyx wrote:
Cut the first wire.
6. sample DATS Inc. employee role pm:

Spoiler:
welcome,
Datisi
! you are a
DATS Inc. vanilla employee
, a part of this game's uninformed majority.

role abilities:

~ you have no special abilities.

win conditions:

~ you win when all GB Inc. infiltrators are dead and at least one DATS Inc. employee is alive.
~ alternatively, you win when DATS Inc. employees act as successful bomb defusers 8 times.

the game thread is here. please confirm your role by replying to this pm with your role name.
Last edited by Datisi on Tue Mar 22, 2022 12:02 am, edited 1 time in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Datisi
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Post Post #24 (isolation #2) » Mon Mar 21, 2022 12:03 pm

Post by Datisi »

!!!!!
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Datisi
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Post Post #40 (isolation #3) » Mon Mar 21, 2022 8:56 pm

Post by Datisi »

okay, that should be 19 players. i'm not able to start setting the game up until tonight, so expect role pm's in some 14-16 hours. i'll keep this thread open until then for any additional spectators or replacements.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Datisi
Datisi
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Post Post #43 (isolation #4) » Tue Mar 22, 2022 8:57 am

Post by Datisi »

setting the game up, so i'm locking this. pm me to replace or spectate!
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M

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